rockbox/uisimulator/sdl
Jens Arnold 8b948c34f5 Fix the Playersim as well.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19969 a1c6a512-1295-4272-9138-f99709370657
2009-02-11 00:10:35 +00:00
..
button.c Put the display colours for monochrome and greyscale targets into the target config files, and use them both for the simulator UI and screendumps. The Clip now shows the split display properly in screendumps and simulator. A side effect is that screendumps of ordinary monochrome targets are now 4-bit BMP files (saves an alternate code path, and might be more compatible with some gfx programs). * Simplify the simulation of split display, and also simplify greylib simulation. The simulator now always calculates 129 shades (2*128 for a Clip sim), and just uses 2 (or 4) of those for native display simulation. * Centralised the simulator LCD dimension definition. 2009-02-09 00:32:59 +00:00
kernel-sdl.c The tick change for the sim can be a little nicer. 2008-10-27 17:26:58 +00:00
lcd-bitmap.c Move screendump from apps to firmware, solving two nasty firmware-to-apps calls. This required to move the filename creation functions as well. * Fix bug in the BMP header of Clip screendumps. * Add remote screendump for targets with an LCD remote. * Simplify some ifdefs and rename a macro in the sim. 2009-02-10 23:43:37 +00:00
lcd-bitmap.h Put the display colours for monochrome and greyscale targets into the target config files, and use them both for the simulator UI and screendumps. The Clip now shows the split display properly in screendumps and simulator. A side effect is that screendumps of ordinary monochrome targets are now 4-bit BMP files (saves an alternate code path, and might be more compatible with some gfx programs). * Simplify the simulation of split display, and also simplify greylib simulation. The simulator now always calculates 129 shades (2*128 for a Clip sim), and just uses 2 (or 4) of those for native display simulation. * Centralised the simulator LCD dimension definition. 2009-02-09 00:32:59 +00:00
lcd-charcells.c Fix the Playersim as well. 2009-02-11 00:10:35 +00:00
lcd-charcells.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
lcd-remote-bitmap.c Move screendump from apps to firmware, solving two nasty firmware-to-apps calls. This required to move the filename creation functions as well. * Fix bug in the BMP header of Clip screendumps. * Add remote screendump for targets with an LCD remote. * Simplify some ifdefs and rename a macro in the sim. 2009-02-10 23:43:37 +00:00
lcd-remote-bitmap.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
lcd-sdl.c Simulate backlight for colour targets. Implements the idea from FS #9884, but uses SDL alpha blending. Display is dimmed to 1/3 for targets with transflective LCD, and set to black for others. 2009-02-10 01:23:18 +00:00
lcd-sdl.h Put the display colours for monochrome and greyscale targets into the target config files, and use them both for the simulator UI and screendumps. The Clip now shows the split display properly in screendumps and simulator. A side effect is that screendumps of ordinary monochrome targets are now 4-bit BMP files (saves an alternate code path, and might be more compatible with some gfx programs). * Simplify the simulation of split display, and also simplify greylib simulation. The simulator now always calculates 129 shades (2*128 for a Clip sim), and just uses 2 (or 4) of those for native display simulation. * Centralised the simulator LCD dimension definition. 2009-02-09 00:32:59 +00:00
Makefile
README
sound.c Bring consistency to pcm implementation and samplerate handling. Less low-level duplication. A small test_sampr fix so it works on coldfire again. 2008-12-12 11:01:07 +00:00
sound.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
SOURCES Add a complete priority inheritance implementation to the scheduler (all mutex ownership and queue_send calls are inheritable). Priorities are differential so that dispatch depends on the runnable range of priorities. Codec priority can therefore be raised in small steps (pcmbuf updated to enable). Simplify the kernel functions to ease implementation and use the same kernel.c for both sim and target (I'm tired of maintaining two ;_). 1) Not sure if a minor audio break at first buffering issue will exist on large-sector disks (the main mutex speed issue was genuinely resolved earlier). At this point it's best dealt with at the buffering level. It seems a larger filechunk could be used again. 2) Perhaps 64-bit sims will have some minor issues (finicky) but a backroll of the code of concern there is a 5-minute job. All kernel objects become incompatible so a full rebuild and update is needed. 2008-03-25 02:34:12 +00:00
sprintf.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
system-sdl.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
thread-sdl.c threads_exit should be volatile being polled in a loop on a sim thread and be written by the GUI thread. 2009-01-08 12:40:18 +00:00
thread-sdl.h Allow sims to shut down normally from panic code. 2009-01-08 11:08:22 +00:00
timefuncs.h
timer.c Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
UI-av300.bmp
UI-c200.bmp
UI-clip.bmp Sansa Clip simulator 2008-10-31 18:54:37 +00:00
UI-cowond2.bmp
UI-creativezv.bmp 1) Add ZVM60GB and ZV simulator builds (ZVM60GB sim equals to ZVM30GB) 2008-05-15 18:01:14 +00:00
UI-creativezvm30.bmp Fix sim build 2008-05-14 21:46:17 +00:00
UI-creativezvm60.bmp 1) Add ZVM60GB and ZV simulator builds (ZVM60GB sim equals to ZVM30GB) 2008-05-15 18:01:14 +00:00
UI-e200.bmp
UI-e200v2.bmp Make the e200v2 simulator compile - an easy job as the apps/ code is identical to the e200v1. 2008-10-28 17:49:35 +00:00
UI-fmrecorder.bmp
UI-fuze.bmp FS#9535 - Sansa Fuze sim 2008-11-11 11:26:07 +00:00
UI-gigabeatf.bmp volume buttons for gigabeat sim 2008-07-06 12:27:03 +00:00
UI-gigabeats.bmp
UI-h10.bmp
UI-h10_5gb.bmp
UI-h100.bmp
UI-h120.bmp
UI-h300.bmp
UI-hdd1630.bmp Add the sim build for the Philips HDD1630. 2009-01-02 04:35:13 +00:00
UI-iaudio7.bmp iaudio7: simulator 2008-10-22 11:58:49 +00:00
UI-ifp7xx.bmp
UI-ipod1g2g.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipod3g.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipod4g.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipodcolor.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipodmini.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipodmini2g.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipodnano.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipodvideo.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-m3.bmp More M3 work: Rockbox logo, keymap, sim definitions, sim bitmap. Simulator builds and works now, but for some reason it tries to build plugins even though they're deactivated through configure... The keymap probably needs further refinement. 2008-03-14 00:17:59 +00:00
UI-m5.bmp
UI-m200v4.bmp fix m200v4 simulator. 2009-01-07 18:52:32 +00:00
UI-mrobe100.bmp simulator: 2008-03-02 21:28:26 +00:00
UI-mrobe500.bmp
UI-ondiofm.bmp
UI-ondiosp.bmp
UI-player.bmp
UI-recorder.bmp
UI-recorderv2.bmp
UI-x5.bmp
uisdl.c Put the display colours for monochrome and greyscale targets into the target config files, and use them both for the simulator UI and screendumps. The Clip now shows the split display properly in screendumps and simulator. A side effect is that screendumps of ordinary monochrome targets are now 4-bit BMP files (saves an alternate code path, and might be more compatible with some gfx programs). * Simplify the simulation of split display, and also simplify greylib simulation. The simulator now always calculates 129 shades (2*128 for a Clip sim), and just uses 2 (or 4) of those for native display simulation. * Centralised the simulator LCD dimension definition. 2009-02-09 00:32:59 +00:00
uisdl.h Put the display colours for monochrome and greyscale targets into the target config files, and use them both for the simulator UI and screendumps. The Clip now shows the split display properly in screendumps and simulator. A side effect is that screendumps of ordinary monochrome targets are now 4-bit BMP files (saves an alternate code path, and might be more compatible with some gfx programs). * Simplify the simulation of split display, and also simplify greylib simulation. The simulator now always calculates 129 shades (2*128 for a Clip sim), and just uses 2 (or 4) of those for native display simulation. * Centralised the simulator LCD dimension definition. 2009-02-09 00:32:59 +00:00

To build:

 $ ../tools/configure
 [answer questions]
 $ make
 $ ./rockboxui