rockbox/apps/plugins/doom
2007-09-08 12:20:53 +00:00
..
am_map.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
am_map.h
Changelog
d_deh.c Some fixes to doom dehacked loading - make embedded dehacked files actually load, fix end of file detection in the string loader, fix ammo changes, fix bex code pointers. Also added the * flag to sscanf - still only tested against rockdoom sscanf calls. 2007-06-03 22:03:36 +00:00
d_deh.h Removed executable flag 2007-01-09 23:22:14 +00:00
d_englsh.h
d_event.h
d_french.h
d_items.c
d_items.h
d_main.c Some fixes to doom dehacked loading - make embedded dehacked files actually load, fix end of file detection in the string loader, fix ammo changes, fix bex code pointers. Also added the * flag to sscanf - still only tested against rockdoom sscanf calls. 2007-06-03 22:03:36 +00:00
d_main.h Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
d_net.c
d_net.h
d_player.h
d_think.h
d_ticcmd.h
doomdata.h
doomdef.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
doomdef.h Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
doomstat.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
doomstat.h Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
doomtype.h
dstrings.c
dstrings.h Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
f_finale.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
f_finale.h
f_wipe.c
f_wipe.h
g_game.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
g_game.h
hu_lib.c
hu_lib.h
hu_stuff.c Free more plugin memory 2006-12-13 06:52:10 +00:00
hu_stuff.h Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
i_sound.c Plugins that play sound must be sure to set inputs and outputs on audio muxed targets. Add strict adherence to the interface protocols. Make sure playback sets the playback output as well. 2007-06-10 02:10:47 +00:00
i_sound.h
i_system.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
i_system.h
i_video.c Rockbox compiles and boots now on the 2nd gen, but doesn't work properly yet. 2007-07-27 09:57:27 +00:00
i_video.h
info.c
info.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c
m_cheat.h
m_fixed.h Code cleaning - remove some unnecessary defined(SIMULATOR) checks 2007-05-10 13:16:08 +00:00
m_menu.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
m_menu.h
m_misc.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
m_misc.h
m_random.c
m_random.h
m_swap.h
Makefile Rockbox compiles and boots now on the 2nd gen, but doesn't work properly yet. 2007-07-27 09:57:27 +00:00
p_ceilng.c
p_doors.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
p_enemy.c
p_enemy.h
p_floor.c
p_genlin.c
p_inter.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
p_inter.h
p_lights.c
p_map.c
p_map.h
p_maputl.c
p_maputl.h
p_mobj.c
p_mobj.h
p_plats.c
p_pspr.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
p_pspr.h
p_saveg.c
p_saveg.h
p_setup.c
p_setup.h
p_sight.c
p_spec.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
p_spec.h
p_switch.c
p_telept.c
p_tick.c
p_tick.h
p_user.c
p_user.h
r_bsp.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_bsp.h
r_data.c Free more plugin memory 2006-12-13 06:52:10 +00:00
r_data.h
r_defs.h Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_draw.c Code cleaning - remove some unnecessary defined(SIMULATOR) checks 2007-05-10 13:16:08 +00:00
r_draw.h
r_main.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_main.h
r_plane.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_plane.h
r_segs.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_segs.h
r_sky.c
r_sky.h
r_state.h Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_things.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_things.h Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
rockdoom.c Makes apps and plugins interract with directories using a posix-like api instead of calling dircache / simulator functions (no additionnal layer added, only a cosmetic change) 2007-07-20 17:06:55 +00:00
rockmacros.h Sim I/O and threading that runs more like on target. Tweakable if any genuine slowness imitation is required for any one of them. One point of concern is the sim shutdown on an OS other than Linux just because terminating threads in a manner other than having the do it themselves is kind of dirty IMHO. 2007-09-08 12:20:53 +00:00
s_sound.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
s_sound.h
sounds.c
sounds.h Better video update, add options to startup menu, change default screensize 2006-04-22 03:48:15 +00:00
st_lib.c
st_lib.h
st_stuff.c
st_stuff.h
tables.c
tables.h
v_video.c Get rid of the 'center' parameter for splashes. There were only 2 of almost 500 splashes which were not centered. 2007-03-16 21:56:08 +00:00
v_video.h
w_wad.c Kill a few warnings in plugins. 2007-02-17 23:06:22 +00:00
w_wad.h
wi_stuff.c
wi_stuff.h
z_bmalloc.c
z_bmalloc.h
z_zone.c General housekeeping: Make plugin buffer functions take size_t * instead of int * to match the parameter type of the buffer functions called in the core. Get rid of unsafe int * <==> size_t * casting. Use ssize_t where int was used and size_t where unsigned int was used in the buffer calls to not alter signedness in the plugins. No API version change since it should only be an issue for 64-bit sim builds. 2007-04-21 18:38:25 +00:00
z_zone.h