f373c97c90
Instead of putting "#ifdef LCD_STRIDEFORMAT" at every usage of the macro it's simpler to have config.h define LCD_STRIDEFORMAT to the default of horizontal stride when the target leaves it unspecified. Change-Id: Ib187012aad65ac678dbd837b1464a83bad722411
453 lines
18 KiB
C
453 lines
18 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Code for the scaling algorithm:
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* Imlib2 is (C) Carsten Haitzler and various contributors. The MMX code
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* is by Willem Monsuwe <willem@stack.nl>. Additional modifications are by
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* (C) Daniel M. Duley.
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*
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* Port to Rockbox
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* Copyright (C) 2007 Jonas Hurrelmann (j@outpo.st)
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/*
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* Copyright (C) 2004, 2005 Daniel M. Duley
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/* OTHER CREDITS:
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*
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* This is the normal smoothscale method, based on Imlib2's smoothscale.
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*
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* Originally I took the algorithm used in NetPBM and Qt and added MMX/3dnow
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* optimizations. It ran in about 1/2 the time as Qt. Then I ported Imlib's
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* C algorithm and it ran at about the same speed as my MMX optimized one...
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* Finally I ported Imlib's MMX version and it ran in less than half the
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* time as my MMX algorithm, (taking only a quarter of the time Qt does).
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* After further optimization it seems to run at around 1/6th.
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*
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* Changes include formatting, namespaces and other C++'ings, removal of old
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* #ifdef'ed code, and removal of unneeded border calculation code.
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*
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* Imlib2 is (C) Carsten Haitzler and various contributors. The MMX code
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* is by Willem Monsuwe <willem@stack.nl>. All other modifications are
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* (C) Daniel M. Duley.
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*/
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#include "pluginlib_bmp.h"
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#include "lcd.h"
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void smooth_resize_bitmap(struct bitmap *src_bmp, struct bitmap *dest_bmp)
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{
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fb_data *sptr, *dptr;
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int x, y, end;
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int val_y = 0, val_x;
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#if LCD_STRIDEFORMAT == VERTICAL_STRIDE
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const int sw = src_bmp->height;
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const int sh = src_bmp->width;
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const int dw = dest_bmp->height;
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const int dh = dest_bmp->width;
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#else
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const int sw = src_bmp->width;
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const int sh = src_bmp->height;
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const int dw = dest_bmp->width;
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const int dh = dest_bmp->height;
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#endif
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const int inc_x = (sw << 16) / dw;
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const int inc_y = (sh << 16) / dh;
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const int Cp_x = ((dw << 14) / sw) + 1;
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const int Cp_y = ((dh << 14) / sh) + 1;
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const int xup_yup = (dw >= sw) + ((dh >= sh) << 1);
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const int dow = dw;
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const int sow = sw;
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fb_data *src = (fb_data*)src_bmp->data;
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fb_data *dest = (fb_data*)dest_bmp->data;
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int XAP, YAP, INV_YAP, INV_XAP;
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int xpoint;
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fb_data *ypoint;
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end = dw;
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/* scaling up both ways */
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if (xup_yup == 3) {
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/* go through every scanline in the output buffer */
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for (y = 0; y < dh; y++) {
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/* calculate the source line we'll scan from */
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ypoint = src + ((val_y >> 16) * sw);
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YAP = ((val_y >> 16) >= (sh - 1)) ? 0 : (val_y >> 8) - ((val_y >> 8) & 0xffffff00);
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INV_YAP = 256 - YAP;
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val_y += inc_y;
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val_x = 0;
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dptr = dest + (y * dow);
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sptr = ypoint;
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if (YAP > 0) {
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for (x = 0; x < end; x++) {
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int r = 0, g = 0, b = 0;
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int rr = 0, gg = 0, bb = 0;
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fb_data *pix;
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xpoint = (val_x >> 16);
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XAP = ((val_x >> 16) >= (sw - 1)) ? 0 : (val_x >> 8) - ((val_x >> 8) & 0xffffff00);
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INV_XAP = 256 - XAP;
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val_x += inc_x;
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if (XAP > 0) {
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pix = ypoint + xpoint;
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r = FB_UNPACK_RED(*pix) * INV_XAP;
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g = FB_UNPACK_GREEN(*pix) * INV_XAP;
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b = FB_UNPACK_BLUE(*pix) * INV_XAP;
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pix++;
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r += FB_UNPACK_RED(*pix) * XAP;
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g += FB_UNPACK_GREEN(*pix) * XAP;
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b += FB_UNPACK_BLUE(*pix) * XAP;
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pix += sow;
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rr = FB_UNPACK_RED(*pix) * XAP;
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gg = FB_UNPACK_GREEN(*pix) * XAP;
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bb = FB_UNPACK_BLUE(*pix) * XAP;
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pix--;
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rr += FB_UNPACK_RED(*pix) * INV_XAP;
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gg += FB_UNPACK_GREEN(*pix) * INV_XAP;
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bb += FB_UNPACK_BLUE(*pix) * INV_XAP;
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r = ((rr * YAP) + (r * INV_YAP)) >> 16;
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g = ((gg * YAP) + (g * INV_YAP)) >> 16;
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b = ((bb * YAP) + (b * INV_YAP)) >> 16;
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*dptr++ = FB_RGBPACK(r, g, b);
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} else {
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pix = ypoint + xpoint;
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r = FB_UNPACK_RED(*pix) * INV_YAP;
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g = FB_UNPACK_GREEN(*pix) * INV_YAP;
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b = FB_UNPACK_BLUE(*pix) * INV_YAP;
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pix += sow;
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r += FB_UNPACK_RED(*pix) * YAP;
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g += FB_UNPACK_GREEN(*pix) * YAP;
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b += FB_UNPACK_BLUE(*pix) * YAP;
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r >>= 8;
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g >>= 8;
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b >>= 8;
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*dptr++ = FB_RGBPACK(r, g, b);
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}
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}
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} else {
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for (x = 0; x < end; x++) {
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int r = 0, g = 0, b = 0;
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fb_data *pix;
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xpoint = (val_x >> 16);
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XAP = ((val_x >> 16) >= (sw - 1)) ? 0 : (val_x >> 8) - ((val_x >> 8) & 0xffffff00);
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INV_XAP = 256 - XAP;
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val_x += inc_x;
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if (XAP > 0) {
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pix = ypoint + xpoint;
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r = FB_UNPACK_RED(*pix) * INV_XAP;
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g = FB_UNPACK_GREEN(*pix) * INV_XAP;
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b = FB_UNPACK_BLUE(*pix) * INV_XAP;
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pix++;
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r += FB_UNPACK_RED(*pix) * XAP;
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g += FB_UNPACK_GREEN(*pix) * XAP;
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b += FB_UNPACK_BLUE(*pix) * XAP;
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r >>= 8;
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g >>= 8;
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b >>= 8;
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*dptr++ = FB_RGBPACK(r, g, b);
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} else
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*dptr++ = sptr[xpoint];
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}
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}
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}
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}
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/* if we're scaling down vertically */
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else if (xup_yup == 1) {
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/*\ 'Correct' version, with math units prepared for MMXification \ */
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int Cy, j;
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fb_data *pix;
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int r, g, b, rr, gg, bb;
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int yap;
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/* go through every scanline in the output buffer */
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for (y = 0; y < dh; y++) {
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ypoint = src + ((val_y >> 16) * sw);
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YAP = (((0x100 - ((val_y >> 8) & 0xff)) * Cp_y) >> 8) | (Cp_y << 16);
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INV_YAP = 256 - YAP;
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val_y += inc_y;
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val_x = 0;
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Cy = YAP >> 16;
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yap = YAP & 0xffff;
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dptr = dest + (y * dow);
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for (x = 0; x < end; x++) {
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xpoint = (val_x >> 16);
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XAP = ((val_x >> 16) >= (sw - 1)) ? 0 : (val_x >> 8) - ((val_x >> 8) & 0xffffff00);
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INV_XAP = 256 - XAP;
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val_x += inc_x;
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pix = ypoint + xpoint;
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r = (FB_UNPACK_RED(*pix) * yap) >> 10;
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g = (FB_UNPACK_GREEN(*pix) * yap) >> 10;
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b = (FB_UNPACK_BLUE(*pix) * yap) >> 10;
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pix += sow;
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for (j = (1 << 14) - yap; j > Cy; j -= Cy) {
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r += (FB_UNPACK_RED(*pix) * Cy) >> 10;
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g += (FB_UNPACK_GREEN(*pix) * Cy) >> 10;
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b += (FB_UNPACK_BLUE(*pix) * Cy) >> 10;
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pix += sow;
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}
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if (j > 0) {
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r += (FB_UNPACK_RED(*pix) * j) >> 10;
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g += (FB_UNPACK_GREEN(*pix) * j) >> 10;
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b += (FB_UNPACK_BLUE(*pix) * j) >> 10;
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}
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if (XAP > 0) {
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pix = ypoint + xpoint + 1;
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rr = (FB_UNPACK_RED(*pix) * yap) >> 10;
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gg = (FB_UNPACK_GREEN(*pix) * yap) >> 10;
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bb = (FB_UNPACK_BLUE(*pix) * yap) >> 10;
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pix += sow;
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for (j = (1 << 14) - yap; j > Cy; j -= Cy) {
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rr += (FB_UNPACK_RED(*pix) * Cy) >> 10;
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gg += (FB_UNPACK_GREEN(*pix) * Cy) >> 10;
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bb += (FB_UNPACK_BLUE(*pix) * Cy) >> 10;
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pix += sow;
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}
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if (j > 0) {
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rr += (FB_UNPACK_RED(*pix) * j) >> 10;
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gg += (FB_UNPACK_GREEN(*pix) * j) >> 10;
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bb += (FB_UNPACK_BLUE(*pix) * j) >> 10;
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}
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r = r * INV_XAP;
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g = g * INV_XAP;
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b = b * INV_XAP;
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r = (r + ((rr * XAP))) >> 12;
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g = (g + ((gg * XAP))) >> 12;
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b = (b + ((bb * XAP))) >> 12;
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} else {
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r >>= 4;
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g >>= 4;
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b >>= 4;
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}
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*dptr = FB_RGBPACK(r, g, b);
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dptr++;
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}
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}
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}
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/* if we're scaling down horizontally */
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else if (xup_yup == 2) {
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/*\ 'Correct' version, with math units prepared for MMXification \ */
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int Cx, j;
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fb_data *pix;
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int r, g, b, rr, gg, bb;
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int xap;
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/* go through every scanline in the output buffer */
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for (y = 0; y < dh; y++) {
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ypoint = src + ((val_y >> 16) * sw);
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YAP = ((val_y >> 16) >= (sh - 1)) ? 0 : (val_y >> 8) - ((val_y >> 8) & 0xffffff00);
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INV_YAP = 256 - YAP;
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val_y += inc_y;
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val_x = 0;
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dptr = dest + (y * dow);
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for (x = 0; x < end; x++) {
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xpoint = (val_x >> 16);
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XAP = (((0x100 - ((val_x >> 8) & 0xff)) * Cp_x) >> 8) | (Cp_x << 16);
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INV_XAP = 256 - XAP;
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val_x += inc_x;
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Cx = XAP >> 16;
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xap = XAP & 0xffff;
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pix = ypoint + xpoint;
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r = (FB_UNPACK_RED(*pix) * xap) >> 10;
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g = (FB_UNPACK_GREEN(*pix) * xap) >> 10;
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b = (FB_UNPACK_BLUE(*pix) * xap) >> 10;
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pix++;
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for (j = (1 << 14) - xap; j > Cx; j -= Cx) {
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r += (FB_UNPACK_RED(*pix) * Cx) >> 10;
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g += (FB_UNPACK_GREEN(*pix) * Cx) >> 10;
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b += (FB_UNPACK_BLUE(*pix) * Cx) >> 10;
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pix++;
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}
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if (j > 0) {
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r += (FB_UNPACK_RED(*pix) * j) >> 10;
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g += (FB_UNPACK_GREEN(*pix) * j) >> 10;
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b += (FB_UNPACK_BLUE(*pix) * j) >> 10;
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}
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if (YAP > 0) {
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pix = ypoint + xpoint + sow;
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rr = (FB_UNPACK_RED(*pix) * xap) >> 10;
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gg = (FB_UNPACK_GREEN(*pix) * xap) >> 10;
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bb = (FB_UNPACK_BLUE(*pix) * xap) >> 10;
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pix++;
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for (j = (1 << 14) - xap; j > Cx; j -= Cx) {
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rr += (FB_UNPACK_RED(*pix) * Cx) >> 10;
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gg += (FB_UNPACK_GREEN(*pix) * Cx) >> 10;
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bb += (FB_UNPACK_BLUE(*pix) * Cx) >> 10;
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pix++;
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}
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if (j > 0) {
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rr += (FB_UNPACK_RED(*pix) * j) >> 10;
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gg += (FB_UNPACK_GREEN(*pix) * j) >> 10;
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bb += (FB_UNPACK_BLUE(*pix) * j) >> 10;
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}
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r = r * INV_YAP;
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g = g * INV_YAP;
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b = b * INV_YAP;
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r = (r + ((rr * YAP))) >> 12;
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g = (g + ((gg * YAP))) >> 12;
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b = (b + ((bb * YAP))) >> 12;
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} else {
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r >>= 4;
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g >>= 4;
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b >>= 4;
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}
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*dptr = FB_RGBPACK(r, g, b);
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dptr++;
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}
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}
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}
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/* fully optimized (i think) - only change of algorithm can help */
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/* if we're scaling down horizontally & vertically */
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else {
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/*\ 'Correct' version, with math units prepared for MMXification \ */
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int Cx, Cy, i, j;
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fb_data *pix;
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int r, g, b, rx, gx, bx;
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int xap, yap;
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for (y = 0; y < dh; y++) {
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ypoint = src + ((val_y >> 16) * sw);
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YAP = (((0x100 - ((val_y >> 8) & 0xff)) * Cp_y) >> 8) | (Cp_y << 16);
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INV_YAP = 256 - YAP;
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val_y += inc_y;
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val_x = 0;
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Cy = YAP >> 16;
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yap = YAP & 0xffff;
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dptr = dest + (y * dow);
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for (x = 0; x < end; x++) {
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xpoint = (val_x >> 16);
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XAP = (((0x100 - ((val_x >> 8) & 0xff)) * Cp_x) >> 8) | (Cp_x << 16);
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INV_XAP = 256 - XAP;
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val_x += inc_x;
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Cx = XAP >> 16;
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xap = XAP & 0xffff;
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sptr = ypoint + xpoint;
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pix = sptr;
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sptr += sow;
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rx = (FB_UNPACK_RED(*pix) * xap) >> 9;
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gx = (FB_UNPACK_GREEN(*pix) * xap) >> 9;
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bx = (FB_UNPACK_BLUE(*pix) * xap) >> 9;
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pix++;
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for (i = (1 << 14) - xap; i > Cx; i -= Cx) {
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rx += (FB_UNPACK_RED(*pix) * Cx) >> 9;
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gx += (FB_UNPACK_GREEN(*pix) * Cx) >> 9;
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bx += (FB_UNPACK_BLUE(*pix) * Cx) >> 9;
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pix++;
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}
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if (i > 0) {
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rx += (FB_UNPACK_RED(*pix) * i) >> 9;
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gx += (FB_UNPACK_GREEN(*pix) * i) >> 9;
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bx += (FB_UNPACK_BLUE(*pix) * i) >> 9;
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}
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r = (rx * yap) >> 14;
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g = (gx * yap) >> 14;
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b = (bx * yap) >> 14;
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for (j = (1 << 14) - yap; j > Cy; j -= Cy) {
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pix = sptr;
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sptr += sow;
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rx = (FB_UNPACK_RED(*pix) * xap) >> 9;
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gx = (FB_UNPACK_GREEN(*pix) * xap) >> 9;
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bx = (FB_UNPACK_BLUE(*pix) * xap) >> 9;
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pix++;
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for (i = (1 << 14) - xap; i > Cx; i -= Cx) {
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rx += (FB_UNPACK_RED(*pix) * Cx) >> 9;
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gx += (FB_UNPACK_GREEN(*pix) * Cx) >> 9;
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bx += (FB_UNPACK_BLUE(*pix) * Cx) >> 9;
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pix++;
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}
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if (i > 0) {
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rx += (FB_UNPACK_RED(*pix) * i) >> 9;
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gx += (FB_UNPACK_GREEN(*pix) * i) >> 9;
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bx += (FB_UNPACK_BLUE(*pix) * i) >> 9;
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}
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r += (rx * Cy) >> 14;
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g += (gx * Cy) >> 14;
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b += (bx * Cy) >> 14;
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}
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if (j > 0) {
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pix = sptr;
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sptr += sow;
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rx = (FB_UNPACK_RED(*pix) * xap) >> 9;
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gx = (FB_UNPACK_GREEN(*pix) * xap) >> 9;
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bx = (FB_UNPACK_BLUE(*pix) * xap) >> 9;
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pix++;
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for (i = (1 << 14) - xap; i > Cx; i -= Cx) {
|
|
rx += (FB_UNPACK_RED(*pix) * Cx) >> 9;
|
|
gx += (FB_UNPACK_GREEN(*pix) * Cx) >> 9;
|
|
bx += (FB_UNPACK_BLUE(*pix) * Cx) >> 9;
|
|
pix++;
|
|
}
|
|
if (i > 0) {
|
|
rx += (FB_UNPACK_RED(*pix) * i) >> 9;
|
|
gx += (FB_UNPACK_GREEN(*pix) * i) >> 9;
|
|
bx += (FB_UNPACK_BLUE(*pix) * i) >> 9;
|
|
}
|
|
|
|
r += (rx * j) >> 14;
|
|
g += (gx * j) >> 14;
|
|
b += (bx * j) >> 14;
|
|
}
|
|
|
|
*dptr = FB_RGBPACK(r >> 5, g >> 5, b >> 5);
|
|
dptr++;
|
|
}
|
|
}
|
|
}
|
|
}
|