.. |
demac
|
Make libdemac compile again on OSX x86 and x86_64 by replacing .rept with fancy preprocessor stuff.
|
2010-07-19 10:04:54 +00:00 |
lib
|
Make codeclib_misc.h include the asm headers to simplify inclusion magic.
|
2010-07-29 12:52:04 +00:00 |
liba52
|
FS#11454 Tuning of codec compiler options
|
2010-07-18 19:05:53 +00:00 |
libalac
|
FS#11454 Tuning of codec compiler options
|
2010-07-18 19:05:53 +00:00 |
libasap
|
|
|
libasf
|
WMA Voice now plays and seeks in the sim. The code is still in floating point, and is not added to the main build. There's still a bug with the decoder in the current state that it outputs a fewer number of samples than ffmpeg's.
|
2010-08-07 17:55:02 +00:00 |
libatrac
|
Submit FS#11502. Minor optimization to Coldfire assembler in libatrac's fixmul16(). Thanks to Nils Willménius.
|
2010-07-28 18:17:56 +00:00 |
libcook
|
Make codeclib_misc.h include the asm headers to simplify inclusion magic.
|
2010-07-29 12:52:04 +00:00 |
libfaad
|
faad: move inline function in header
|
2010-08-03 17:59:59 +00:00 |
libffmpegFLAC
|
Shorten: tweak some inline asm, use local lables to not cause problems when the function gets inlined, mark it as inline, tweak clobbers and use lea instead of add in one place. Fixes problems when building libffmpegFLAC with newer gcc.
|
2010-07-20 08:18:04 +00:00 |
libm4a
|
Rockbox as an application: Replace many occurences of #ifdef SIMULATOR with #if (CONFIG_PLATFORM & PLATFORM_HOSTED) (or equivalently).
|
2010-06-21 16:53:00 +00:00 |
libmad
|
libmad: small tweak to coldfire inline asm, gives a slight speedup and now builds fine with gcc 4.4.4
|
2010-07-23 08:47:31 +00:00 |
libmusepack
|
Convert inline coldfire assembler to a 'real' assembler function, with tweaks by Buschel. Speeds up mpc decoding by ~1% on h300.
|
2010-07-20 23:35:07 +00:00 |
libpcm
|
Move c/h files implementing/defining standard library stuff into a new libc directory, also standard'ify some parts of the code base (almost entirely #include fixes).
|
2010-05-06 21:04:40 +00:00 |
librm
|
|
|
libspc
|
Rockbox as an application: Replace many occurences of #ifdef SIMULATOR with #if (CONFIG_PLATFORM & PLATFORM_HOSTED) (or equivalently).
|
2010-06-21 16:53:00 +00:00 |
libspeex
|
Make sure files which aren't windows-specific use \n line endings only
|
2010-06-17 16:59:51 +00:00 |
libtremor
|
Factor out sane code list bisection code and use instead of insane code, clean up some tests for readability's sake. Gives a small speedup on h300 (coldfire, 0.1-0.6MHz) and a tiny speedup on gigabeat s (armv6 0.1-0.2MHz), no real difference on PP.
|
2010-07-01 20:31:07 +00:00 |
libtta
|
Tune compiler optimizations for libtta, gives a speedup of 1.1MHz on h300 and 0.4MHz on c200v1.
|
2010-07-12 16:37:03 +00:00 |
libwavpack
|
Rockbox as an application: Commit current Android port progress.
|
2010-08-02 20:34:47 +00:00 |
libwma
|
wma: move inline functions into .h file
|
2010-08-03 17:41:34 +00:00 |
libwmapro
|
Another minor ARM speedup for libwmapro. Drop lsb of multiplication result in fixmul31(). The difference to current implementation is +/-1 in the output signal. Same routines are used for other codecs and in the codec lib as well.
|
2010-08-05 21:59:29 +00:00 |
libwmavoice
|
WMA Voice now plays and seeks in the sim. The code is still in floating point, and is not added to the main build. There's still a bug with the decoder in the current state that it outputs a fewer number of samples than ffmpeg's.
|
2010-08-07 17:55:02 +00:00 |
a52.c
|
codecs: mark some local variables with 'static'
|
2010-07-25 22:24:53 +00:00 |
a52_rm.c
|
codecs: mark some local variables with 'static'
|
2010-07-25 22:24:53 +00:00 |
aac.c
|
codecs: mark some local variables with 'static'
|
2010-07-25 22:24:53 +00:00 |
adx.c
|
codecs: mark some local variables with 'static'
|
2010-07-25 22:24:53 +00:00 |
aiff.c
|
aiff codec: small clean up
|
2010-07-26 08:59:21 +00:00 |
aiff_enc.c
|
encoders are not built in sim builds
|
2010-07-01 08:40:00 +00:00 |
alac.c
|
codecs: mark some local variables with 'static'
|
2010-07-25 22:24:53 +00:00 |
ape.c
|
Fix logf lines in codecs (type mismatches)
|
2010-05-15 01:57:32 +00:00 |
asap.c
|
|
|
atrac3_oma.c
|
codecs: mark some local variables with 'static'
|
2010-07-25 22:24:53 +00:00 |
atrac3_rm.c
|
codecs: mark some local variables with 'static'
|
2010-07-25 22:24:53 +00:00 |
au.c
|
|
|
codec_crt0.c
|
Rockbox as an application: Commit current Android port progress.
|
2010-08-02 20:34:47 +00:00 |
codecs.make
|
Build wmapro, disabled on targets with less than 2MB of ram
|
2010-07-14 20:27:43 +00:00 |
cook.c
|
codecs: mark some local variables with 'static'
|
2010-07-25 22:24:53 +00:00 |
flac.c
|
flac: error out if max blocksize is larger than we can handle.
|
2010-08-03 09:48:57 +00:00 |
mod.c
|
|
|
mp3_enc.c
|
mp3 encoder (codec): left and right channels were inverted in mono
|
2010-07-01 14:21:28 +00:00 |
mpa.c
|
mpa: remove bad enum comparison spotted by gcc 4.5.1
|
2010-08-01 16:08:25 +00:00 |
mpc.c
|
codecs: mark some local variables with 'static'
|
2010-07-25 22:24:53 +00:00 |
nsf.c
|
|
|
raac.c
|
codecs: mark some local variables with 'static'
|
2010-07-25 22:24:53 +00:00 |
shorten.c
|
codecs: mark some local variables with 'static'
|
2010-07-25 22:24:53 +00:00 |
sid.c
|
|
|
smaf.c
|
|
|
SOURCES
|
Enable wmapro compilation for lowmem targets by excluding multichannel buffers for them.
|
2010-07-28 14:01:10 +00:00 |
spc.c
|
|
|
speex.c
|
codecs: mark some local variables with 'static'
|
2010-07-25 22:24:53 +00:00 |
tta.c
|
|
|
vorbis.c
|
|
|
vox.c
|
|
|
wav.c
|
|
|
wav64.c
|
|
|
wav_enc.c
|
encoders are not built in sim builds
|
2010-07-01 08:40:00 +00:00 |
wavpack.c
|
|
|
wavpack_enc.c
|
encoders are not built in sim builds
|
2010-07-01 08:40:00 +00:00 |
wma.c
|
Modify WMA to produce non-interleaved stereo output (FS#11503 by me). speeds up wma by 3.5MHz on CF and 2.2MHz on ARM.
|
2010-07-28 12:45:21 +00:00 |
wmapro.c
|
Increase wmapro decoder output sample depth to 24 bits, makes the mean error between our output and the original floating point decoder ~5e-8. (FS#11498 by Buschel)
|
2010-08-04 23:21:35 +00:00 |
wmavoice.c
|
WMA Voice now plays and seeks in the sim. The code is still in floating point, and is not added to the main build. There's still a bug with the decoder in the current state that it outputs a fewer number of samples than ffmpeg's.
|
2010-08-07 17:55:02 +00:00 |