rockbox/apps/codecs/demac/libdemac
Andree Buschmann 398b37124e Remove all tabs within codec path.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24862 a1c6a512-1295-4272-9138-f99709370657
2010-02-22 19:44:05 +00:00
..
crc.c static/const/#include/tab police on various files 2009-01-02 21:43:52 +00:00
decoder.c Improve libdemac SATURATE slightly on ARMv4/5, move filter buffers and code out of IRAM for sizes that aren't near realtime and extend udiv32_arm reciprocal table. 2010-01-30 02:20:54 +00:00
decoder.h Calculate watermark from bitrate and harddisk spinup time. 2009-01-10 21:10:56 +00:00
demac.h Calculate watermark from bitrate and harddisk spinup time. 2009-01-10 21:10:56 +00:00
demac_config.h Put back the insane buffer where it belongs on non-ARM, and simplify the selection. 2010-02-04 20:20:10 +00:00
entropy.c Fix decoding of stereo frames with silence in only one channel. * Make the standalone decoder contain debugging information. 2008-12-21 23:49:02 +00:00
entropy.h Get rid of unused return values, except the one from decode_chunk() which will be used in the dual core split. 2008-11-26 18:01:18 +00:00
filter.c libdemac: Add x86/x86_64 MMX asm for the filters. Not relevant for target but speeds up decoding on x86/x86_64 sims. Average speedup ranges from 25% for -c2000 to 3 times for -c5000; on Intel Atom it's even 45% for -c2000 to 6 times for -c5000. 2010-02-15 01:27:04 +00:00
filter.h Get rid of unused return values, except the one from decode_chunk() which will be used in the dual core split. 2008-11-26 18:01:18 +00:00
filter_16_11.c Calculate watermark from bitrate and harddisk spinup time. 2009-01-10 21:10:56 +00:00
filter_32_10.c Calculate watermark from bitrate and harddisk spinup time. 2009-01-10 21:10:56 +00:00
filter_64_11.c Calculate watermark from bitrate and harddisk spinup time. 2009-01-10 21:10:56 +00:00
filter_256_13.c Improve libdemac SATURATE slightly on ARMv4/5, move filter buffers and code out of IRAM for sizes that aren't near realtime and extend udiv32_arm reciprocal table. 2010-01-30 02:20:54 +00:00
filter_1280_15.c Improve libdemac SATURATE slightly on ARMv4/5, move filter buffers and code out of IRAM for sizes that aren't near realtime and extend udiv32_arm reciprocal table. 2010-01-30 02:20:54 +00:00
parser.c
parser.h Fix decoding of stereo frames with silence in only one channel. * Make the standalone decoder contain debugging information. 2008-12-21 23:49:02 +00:00
predictor-arm.S Remove all tabs within codec path. 2010-02-22 19:44:05 +00:00
predictor-cf.S Implement mono predictor in assembler for coldfire, yielding a ~6% speedup for mono -c1000. Apply ideas gained from it back to the stereo predictor, saving 4 instructions. No speed increase for stereo, probably due to cache aliasing effects. * 80-column police. 2008-12-02 02:26:04 +00:00
predictor.c Assembler optimised mono predictor for ARM. Speedup for -c1000 mono is ~5% on PP, ~8% on Gigabeat S (less for higher compression levels). Also fix some overlooked comments in the stereo predictor. 2008-12-09 23:20:59 +00:00
predictor.h Get rid of unused return values, except the one from decode_chunk() which will be used in the dual core split. 2008-11-26 18:01:18 +00:00
SOURCES Move udiv32_arm.S into libdemac, as this divider is specialized for the APE codec and an optimized divider is already provided for general use in codeclib. 2010-02-04 05:49:37 +00:00
udiv32_arm-pre.S Fix yellow: add newline at EOF in udiv32_arm-pre.S 2010-02-04 08:55:36 +00:00
udiv32_arm.S Clarify comments in ARMv6 divider regarding special-case handling of large (high bit set) numerators. 2010-02-20 06:29:23 +00:00
vector_math16_armv5te.h APE: Fused vector math for the filters on ARMv5te. Speedup on Cowon D2 is ~4% for -c2000..-c4000 (less for -c5000). Thanks to Frank Gevaerts for testing. 2010-02-10 23:23:17 +00:00
vector_math16_armv6.h APE: Fused vector math for the filters on ARMv6. Speedup is ~2.5% for -c2000, ~7% for -c3000 and higher. 2010-02-08 21:59:24 +00:00
vector_math16_cf.h APE codec: Speed up decoding of -c2000 and higher on ARMv4 and coldfire by fusing vector math for the filters. Speedup is roughly 3.5% for -c2000, 8% for -c3000 and 12% for -c4000. To be extended to other architectures. 2010-02-02 22:50:21 +00:00
vector_math16_mmx.h libdemac: Add x86/x86_64 MMX asm for the filters. Not relevant for target but speeds up decoding on x86/x86_64 sims. Average speedup ranges from 25% for -c2000 to 3 times for -c5000; on Intel Atom it's even 45% for -c2000 to 6 times for -c5000. 2010-02-15 01:27:04 +00:00
vector_math32_armv4.h APE codec: Speed up decoding of -c2000 and higher on ARMv4 and coldfire by fusing vector math for the filters. Speedup is roughly 3.5% for -c2000, 8% for -c3000 and 12% for -c4000. To be extended to other architectures. 2010-02-02 22:50:21 +00:00
vector_math_generic.h Several tweaks and cleanups: * Use .rept instead of repeated macros for repeating blocks. * Use MUL (variant) instead of MLA (variant) in the first step of the ARM scalarproduct() if there's no loop. * Unroll ARM assembler functions to 32 where not already done, plus the generic scalarproduct(). 2008-11-19 21:31:33 +00:00