..
brickmania_ball.3x3x1.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_ball.4x4x2.bmp
Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins.
2008-03-22 10:24:28 +00:00
brickmania_ball.4x4x16.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_ball.5x5x2.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_ball.5x5x16.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_break.132x80x16.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_break.160x128x2.bmp
brickmania_break.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_break.176x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_break.220x176x16.bmp
brickmania_break.320x240x16.bmp
Forgot to add the bitmaps.
2007-01-26 08:57:28 +00:00
brickmania_bricks.112x64x1.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_bricks.128x96x2.bmp
Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins.
2008-03-22 10:24:28 +00:00
brickmania_bricks.128x128x16.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_bricks.132x80x16.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_bricks.138x110x2.bmp
brickmania_bricks.160x128x2.bmp
brickmania_bricks.160x128x16.bmp
Brickmania: new Brick bitmaps for all color targets, and introducing full-screen support for iPod 5G (320x240).
2007-01-26 06:14:29 +00:00
brickmania_bricks.176x132x16.bmp
Brickmania: new Brick bitmaps for all color targets, and introducing full-screen support for iPod 5G (320x240).
2007-01-26 06:14:29 +00:00
brickmania_bricks.220x176x16.bmp
Brickmania: new Brick bitmaps for all color targets, and introducing full-screen support for iPod 5G (320x240).
2007-01-26 06:14:29 +00:00
brickmania_bricks.320x240x16.bmp
Brickmania: new Brick bitmaps for all color targets, and introducing full-screen support for iPod 5G (320x240).
2007-01-26 06:14:29 +00:00
brickmania_gameover.59x30x1.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_gameover.86x43x2.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_gameover.112x54x16.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_menu_bg.128x128x16.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_menu_bg.132x80x16.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_menu_bg.160x128x2.bmp
Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins.
2008-03-22 10:24:28 +00:00
brickmania_menu_bg.160x128x16.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_menu_bg.176x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_menu_bg.220x176x16.bmp
brickmania_menu_bg.240x320x16.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_menu_bg.320x240x16.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_menu_items.112x64x1.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_menu_items.132x80x16.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_menu_items.160x128x2.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_menu_items.160x128x16.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_menu_items.176x132x16.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_menu_items.220x176x16.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_pads.112x64x1.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_pads.132x80x16.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_pads.160x128x2.bmp
brickmania_pads.160x128x16.bmp
Forgot to add the bitmaps.
2007-01-26 08:57:28 +00:00
brickmania_pads.176x132x16.bmp
Forgot to add the bitmaps.
2007-01-26 08:57:28 +00:00
brickmania_pads.220x176x16.bmp
Forgot to add the bitmaps.
2007-01-26 08:57:28 +00:00
brickmania_pads.320x240x16.bmp
Forgot to add the bitmaps.
2007-01-26 08:57:28 +00:00
brickmania_powerups.112x64x1.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_powerups.132x80x16.bmp
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
2007-12-30 14:56:51 +00:00
brickmania_powerups.160x128x2.bmp
brickmania_powerups.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_powerups.176x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_powerups.220x176x16.bmp
brickmania_powerups.320x240x16.bmp
Forgot to add the bitmaps.
2007-01-26 08:57:28 +00:00
bubbles_background.128x128x16.bmp
Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier.
2007-09-28 21:16:35 +00:00
bubbles_background.132x80x16.bmp
Bubbles for Sansa c200.
2007-09-28 22:05:22 +00:00
bubbles_background.160x128x16.bmp
Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier.
2007-09-28 21:16:35 +00:00
bubbles_background.176x132x16.bmp
Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier.
2007-09-28 21:16:35 +00:00
bubbles_background.176x220x16.bmp
Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier.
2007-09-28 21:16:35 +00:00
bubbles_background.220x176x16.bmp
Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier.
2007-09-28 21:16:35 +00:00
bubbles_background.240x320x16.bmp
Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier.
2007-09-28 21:16:35 +00:00
bubbles_background.320x240x16.bmp
Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier.
2007-09-28 21:16:35 +00:00
bubbles_emblem.112x64x1.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_emblem.128x96x2.bmp
Sliding puzzle: Fix graphics size and help text for M3. * Bubbles: Better (larger) emblems for M3.
2008-03-23 09:21:49 +00:00
bubbles_emblem.132x80x16.bmp
Bubbles for Sansa c200.
2007-09-28 22:05:22 +00:00
bubbles_emblem.138x110x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_emblem.160x128x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_emblem.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_emblem.220x176x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_emblem.320x240x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
card_back.13x13x1.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_back.15x20x2.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_back.15x20x16.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_back.18x23x1.bmp
New card bitmaps for the m:robe100 (used in solitaire and blackjack). They graphics are now bigger, same size as on other 160x128 displays, and take the 'inverted' red on black of the m:robe100's display into account.
2008-05-04 22:26:48 +00:00
card_back.18x23x2.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_back.18x23x16.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_back.26x33x16.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_back.37x49x16.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_deck.169x52x1.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_deck.195x80x2.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_deck.195x80x16.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_deck.234x92x1.bmp
New card bitmaps for the m:robe100 (used in solitaire and blackjack). They graphics are now bigger, same size as on other 160x128 displays, and take the 'inverted' red on black of the m:robe100's display into account.
2008-05-04 22:26:48 +00:00
card_deck.234x92x2.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_deck.234x92x16.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_deck.338x132x16.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_deck.481x196x16.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
chessbox_pieces.64x64x1.bmp
chessbox_pieces.80x64x1.bmp
chessbox_pieces.80x80x16.bmp
Chessbox: ported to c200, also simplify the tile size calculation (thanks to Jens). Just retrieve it from the assigned bmp (same as e.g. Sudoku does), so that there's no need to check for lcd resolution in two different places. Update the manual.
2007-10-19 09:05:18 +00:00
chessbox_pieces.96x96x2.bmp
New chessbox graphics for the M3 - a new size to utilise the available display height there.
2008-05-24 07:21:01 +00:00
chessbox_pieces.104x104x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
chessbox_pieces.128x128x1.bmp
m:robe 100: chessbox - make black pieces black and white pieces red
2008-03-07 19:58:17 +00:00
chessbox_pieces.128x128x2.bmp
chessbox_pieces.176x176x16.bmp
chessbox_pieces.240x240x16.bmp
clock_binary.112x64x1.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_binary.128x128x16.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_binary.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
clock_binary.138x110x2.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_binary.160x128x2.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_binary.160x128x16.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_binary.220x176x16.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_binary.320x240x16.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_digits.112x64x1.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_digits.128x128x16.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_digits.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
clock_digits.138x110x2.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_digits.160x128x2.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_digits.160x128x16.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_digits.220x176x16.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_digits.320x240x16.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_logo.112x64x1.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_logo.128x128x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_logo.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
clock_logo.138x110x2.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_logo.160x128x2.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_logo.160x128x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_logo.176x132x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_logo.220x176x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_logo.320x240x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_messages.112x64x1.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_messages.128x128x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_messages.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
clock_messages.138x110x2.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_messages.160x128x2.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_messages.160x128x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_messages.176x132x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_messages.220x176x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_messages.320x240x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_segments.112x64x1.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_segments.128x128x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_segments.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
clock_segments.138x110x2.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_segments.160x128x2.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_segments.160x128x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_segments.220x176x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_segments.320x240x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smalldigits.112x64x1.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smalldigits.128x128x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smalldigits.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
clock_smalldigits.160x128x2.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smalldigits.160x128x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smalldigits.220x176x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smalldigits.320x240x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smallsegments.112x64x1.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smallsegments.128x128x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smallsegments.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
clock_smallsegments.160x128x2.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smallsegments.160x128x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smallsegments.220x176x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smallsegments.320x240x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
flipit_cursor.17x17x16.bmp
Oops, forgot to add the two needed bitmaps...
2007-10-22 14:09:44 +00:00
flipit_cursor.25x25x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_cursor.28x28x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_cursor.40x40x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_cursor.56x56x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.16x26x1.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.17x34x16.bmp
Oops, forgot to add the two needed bitmaps...
2007-10-22 14:09:44 +00:00
flipit_tokens.21x42x2.bmp
Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins.
2008-03-22 10:24:28 +00:00
flipit_tokens.25x50x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.25x50x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.28x56x1.bmp
mrobe 100: fix graphics for flipit
2008-03-02 10:20:54 +00:00
flipit_tokens.28x56x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.28x56x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.40x80x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.56x112x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
invadrox.160x128x2.bmp
FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically).
2007-01-31 00:46:32 +00:00
invadrox.176x132x16.bmp
FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically).
2007-01-31 00:46:32 +00:00
invadrox.320x240x16.bmp
FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically).
2007-01-31 00:46:32 +00:00
invadrox_left.320x240x16.bmp
FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically).
2007-01-31 00:46:32 +00:00
invadrox_logo.176x220x16.bmp
FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically).
2007-01-31 00:46:32 +00:00
invadrox_logo.240x320x16.bmp
FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically).
2007-01-31 00:46:32 +00:00
invadrox_right.320x240x16.bmp
FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically).
2007-01-31 00:46:32 +00:00
jackpot_slots.30x420x1.bmp
Ported the archos player's jackpot plugin to bitmaps LCD (still need some neat bitmaps), multi screen support for jackpot plugin and iriverify
2007-07-25 09:38:55 +00:00
jewels.112x64x1.bmp
Jewels puzzle tiles - better adaptation to the different screen sizes and a bit of polishing.
2007-07-10 15:50:37 +00:00
jewels.128x96x2.bmp
Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins.
2008-03-22 10:24:28 +00:00
jewels.128x128x16.bmp
'Fix' the 2 pixels that weren't in the right magic magenta transparent colour and showed as pink dot...
2007-07-19 23:50:33 +00:00
jewels.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
jewels.138x110x2.bmp
Jewels puzzle tiles - better adaptation to the different screen sizes and a bit of polishing.
2007-07-10 15:50:37 +00:00
jewels.160x128x2.bmp
Jewels puzzle tiles - better adaptation to the different screen sizes and a bit of polishing.
2007-07-10 15:50:37 +00:00
jewels.160x128x16.bmp
Jewels puzzle tiles - better adaptation to the different screen sizes and a bit of polishing.
2007-07-10 15:50:37 +00:00
jewels.220x176x16.bmp
Jewels puzzle tiles - better adaptation to the different screen sizes and a bit of polishing.
2007-07-10 15:50:37 +00:00
jewels.320x240x16.bmp
Jewels puzzle tiles - better adaptation to the different screen sizes and a bit of polishing.
2007-07-10 15:50:37 +00:00
matrix_bold.bmp
Matrix demo plugin for colour targets. Ported from Ipodlinux who ported it from cmatrix for Linux. Closes FS#7920.
2007-11-27 00:35:52 +00:00
matrix_normal.bmp
Matrix demo plugin for colour targets. Ported from Ipodlinux who ported it from cmatrix for Linux. Closes FS#7920.
2007-11-27 00:35:52 +00:00
minesweeper_tiles.8x8x1.bmp
*: Enhance minesweeper graphics
2006-08-13 20:44:53 +00:00
minesweeper_tiles.10x10x24.bmp
Minesweeper for the c200. The slightly smaller tiles made for this will also be used by the small H10 now, thought that was fair and it also complies with the comment about the number of tiles above.
2007-10-03 17:09:06 +00:00
minesweeper_tiles.12x12x2.bmp
Give the greyscale minesweeper tiles a bit more shadow
2007-03-17 00:10:19 +00:00
minesweeper_tiles.12x12x24.bmp
Shiny new Minesweeper color bitmaps.
2007-01-27 08:40:47 +00:00
minesweeper_tiles.16x16x24.bmp
Shiny new Minesweeper color bitmaps.
2007-01-27 08:40:47 +00:00
pegbox_header.22x80x16.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_header.112x8x1.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_header.128x16x2.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_header.128x42x16.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_header.138x26x2.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_header.160x24x1.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_header.160x24x2.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_header.160x24x16.bmp
FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
2008-04-03 22:43:39 +00:00
pegbox_header.176x28x16.bmp
FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
2008-04-03 22:43:39 +00:00
pegbox_header.220x40x16.bmp
FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
2008-04-03 22:43:39 +00:00
pegbox_header.240x40x16.bmp
FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
2008-04-03 22:43:39 +00:00
pegbox_header.320x40x16.bmp
FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
2008-04-03 22:43:39 +00:00
pegbox_menu_items.60x13x16.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_menu_items.60x15x2.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_menu_items.60x17x1.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_menu_items.60x17x2.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_menu_items.60x17x16.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_menu_items.70x20x16.bmp
FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
2008-04-03 22:43:39 +00:00
pegbox_menu_items.120x32x16.bmp
FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
2008-04-03 22:43:39 +00:00
pegbox_menu_top.128x27x2.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_menu_top.128x42x16.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_menu_top.132x17x16.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_menu_top.138x31x2.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_menu_top.160x42x1.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_menu_top.160x42x2.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_menu_top.160x42x16.bmp
FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
2008-04-03 22:43:39 +00:00
pegbox_menu_top.176x46x16.bmp
FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
2008-04-03 22:43:39 +00:00
pegbox_menu_top.220x60x16.bmp
FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
2008-04-03 22:43:39 +00:00
pegbox_menu_top.240x80x16.bmp
FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
2008-04-03 22:43:39 +00:00
pegbox_menu_top.320x68x16.bmp
FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
2008-04-03 22:43:39 +00:00
pegbox_pieces.9x7x1.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_pieces.9x9x16.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_pieces.10x10x2.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_pieces.10x10x16.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_pieces.12x12x1.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_pieces.12x12x2.bmp
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
2008-10-13 23:13:12 +00:00
pegbox_pieces.12x12x16.bmp
FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
2008-04-03 22:43:39 +00:00
pegbox_pieces.16x16x16.bmp
FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
2008-04-03 22:43:39 +00:00
pegbox_pieces.24x24x16.bmp
FS#5725 - New Puzzle Game "PegBox"; with changes by myself:
2008-04-03 22:43:39 +00:00
pictureflow_emptyslide.50x50x16.bmp
Reduce the pictureflow empty slide bitmaps to 8-bit palette images,
2008-12-29 17:09:49 +00:00
pictureflow_emptyslide.100x100x16.bmp
Reduce the pictureflow empty slide bitmaps to 8-bit palette images,
2008-12-29 17:09:49 +00:00
pictureflow_logo.100x18x16.bmp
PictureFlow improvements by Jonas Hurrelmann:
2007-12-10 21:07:06 +00:00
pictureflow_logo.193x34x16.bmp
PictureFlow improvements by Jonas Hurrelmann:
2007-12-10 21:07:06 +00:00
rockblox_background.112x64x1.bmp
Fix rockblox on all 160x128x2 and 160x128x16 targets. They used the mono bitmap intended for m:robe100 as a native one, making the background looking odd and crashing the sim. Bitmaps for monochrome targets used like native bitmaps shouldn't reside in bitmaps/mono, as that's asking for confusion.
2008-05-25 21:12:18 +00:00
rockblox_background.128x64x1.bmp
Fix rockblox on all 160x128x2 and 160x128x16 targets. They used the mono bitmap intended for m:robe100 as a native one, making the background looking odd and crashing the sim. Bitmaps for monochrome targets used like native bitmaps shouldn't reside in bitmaps/mono, as that's asking for confusion.
2008-05-25 21:12:18 +00:00
rockblox_background.128x96x2.bmp
Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins.
2008-03-22 10:24:28 +00:00
rockblox_background.128x128x16.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockblox_background.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
rockblox_background.138x110x2.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockblox_background.160x128x1.bmp
Fix rockblox on all 160x128x2 and 160x128x16 targets. They used the mono bitmap intended for m:robe100 as a native one, making the background looking odd and crashing the sim. Bitmaps for monochrome targets used like native bitmaps shouldn't reside in bitmaps/mono, as that's asking for confusion.
2008-05-25 21:12:18 +00:00
rockblox_background.160x128x2.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockblox_background.160x128x16.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockblox_background.176x132x16.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockblox_background.176x220x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
rockblox_background.220x176x16.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockblox_background.240x320x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
rockblox_background.320x240x16.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockboxlogo.90x28x16.bmp
Use nicer logos in the logo plugin, plus use the bitmap build system magic.
2008-01-31 19:28:51 +00:00
rockboxlogo.91x32x1.bmp
Use nicer logos in the logo plugin, plus use the bitmap build system magic.
2008-01-31 19:28:51 +00:00
rockboxlogo.91x32x2.bmp
Use nicer logos in the logo plugin, plus use the bitmap build system magic.
2008-01-31 19:28:51 +00:00
rockboxlogo.112x30x1.bmp
Use nicer logos in the logo plugin, plus use the bitmap build system magic.
2008-01-31 19:28:51 +00:00
rockboxlogo.128x40x16.bmp
Use nicer logos in the logo plugin, plus use the bitmap build system magic.
2008-01-31 19:28:51 +00:00
rockboxlogo.138x46x2.bmp
Use nicer logos in the logo plugin, plus use the bitmap build system magic.
2008-01-31 19:28:51 +00:00
rockboxlogo.220x68x16.bmp
Use nicer logos in the logo plugin, plus use the bitmap build system magic.
2008-01-31 19:28:51 +00:00
rockpaint.8x8x24.bmp
Rename rockpaint external .bmp files so they use the same convention as all other external bitmaps
2006-10-23 19:09:53 +00:00
rockpaint_hsvrgb.8x10x24.bmp
Rename rockpaint external .bmp files so they use the same convention as all other external bitmaps
2006-10-23 19:09:53 +00:00
sliding_puzzle.80x64x1.bmp
Small improvements to sliding puzzle. (1) Don't draw the 'Moves' box at fixed size, and display 'Moves:' and number of moves on one line for square and portrait screens. (2) Use 4x4 spots on Archos too, to make the spots look square on the Archos display - change the default 80x64 image accordingly. (3) Replace the 110x110 images with 108x108 so that the width is evenly divisible by 4 (number of spots) as mentioned in the comment. (4) Make the greyscale images look a little less broken, could be even better though. -- The code could be made simpler and more flexible but one step at a time.
2008-02-02 12:10:42 +00:00
sliding_puzzle.80x80x16.bmp
Accept FS#7218 by Dave Hooper: Bitmap version of the sliding puzzle game.
2008-01-26 00:16:06 +00:00
sliding_puzzle.96x96x2.bmp
Sliding puzzle: Fix graphics size and help text for M3. * Bubbles: Better (larger) emblems for M3.
2008-03-23 09:21:49 +00:00
sliding_puzzle.108x108x2.bmp
Small improvements to sliding puzzle. (1) Don't draw the 'Moves' box at fixed size, and display 'Moves:' and number of moves on one line for square and portrait screens. (2) Use 4x4 spots on Archos too, to make the spots look square on the Archos display - change the default 80x64 image accordingly. (3) Replace the 110x110 images with 108x108 so that the width is evenly divisible by 4 (number of spots) as mentioned in the comment. (4) Make the greyscale images look a little less broken, could be even better though. -- The code could be made simpler and more flexible but one step at a time.
2008-02-02 12:10:42 +00:00
sliding_puzzle.108x108x16.bmp
Small improvements to sliding puzzle. (1) Don't draw the 'Moves' box at fixed size, and display 'Moves:' and number of moves on one line for square and portrait screens. (2) Use 4x4 spots on Archos too, to make the spots look square on the Archos display - change the default 80x64 image accordingly. (3) Replace the 110x110 images with 108x108 so that the width is evenly divisible by 4 (number of spots) as mentioned in the comment. (4) Make the greyscale images look a little less broken, could be even better though. -- The code could be made simpler and more flexible but one step at a time.
2008-02-02 12:10:42 +00:00
sliding_puzzle.128x128x2.bmp
Small improvements to sliding puzzle. (1) Don't draw the 'Moves' box at fixed size, and display 'Moves:' and number of moves on one line for square and portrait screens. (2) Use 4x4 spots on Archos too, to make the spots look square on the Archos display - change the default 80x64 image accordingly. (3) Replace the 110x110 images with 108x108 so that the width is evenly divisible by 4 (number of spots) as mentioned in the comment. (4) Make the greyscale images look a little less broken, could be even better though. -- The code could be made simpler and more flexible but one step at a time.
2008-02-02 12:10:42 +00:00
sliding_puzzle.128x128x16.bmp
Accept FS#7218 by Dave Hooper: Bitmap version of the sliding puzzle game.
2008-01-26 00:16:06 +00:00
sliding_puzzle.132x132x16.bmp
Sliding_puzzle: rearrange the default bitmap definitions and add two more sizes of the bitmap (fixes issues on Nano and small H10). The 'Moves' box is still not fully visible on the latter, I plan to work on it but thought the fix was worth an own commit already. Also let the plugin retrieve the image width and height from the bitmap.
2008-01-31 18:08:22 +00:00
sliding_puzzle.176x176x16.bmp
Accept FS#7218 by Dave Hooper: Bitmap version of the sliding puzzle game.
2008-01-26 00:16:06 +00:00
sliding_puzzle.240x240x16.bmp
Accept FS#7218 by Dave Hooper: Bitmap version of the sliding puzzle game.
2008-01-26 00:16:06 +00:00
sliding_puzzle.bmp
Accept FS#7218 by Dave Hooper: Bitmap version of the sliding puzzle game.
2008-01-26 00:16:06 +00:00
snake2_bottom.160x128x2.bmp
snake2_bottom.160x128x16.bmp
snake2_bottom.176x132x16.bmp
snake2_bottom.220x176x16.bmp
snake2_bottom.240x320x16.bmp
snake2_bottom.320x240x16.bmp
snake2_header1.160x128x2.bmp
snake2_header1.160x128x16.bmp
snake2_header1.176x132x16.bmp
snake2_header1.220x176x16.bmp
snake2_header1.240x320x16.bmp
snake2_header1.320x240x16.bmp
snake2_header2.160x128x2.bmp
snake2_header2.160x128x16.bmp
snake2_header2.176x132x16.bmp
snake2_header2.220x176x16.bmp
snake2_header2.240x320x16.bmp
snake2_header2.320x240x16.bmp
snake2_left.160x128x2.bmp
snake2_left.160x128x16.bmp
snake2_left.176x132x16.bmp
snake2_left.220x176x16.bmp
snake2_left.240x320x16.bmp
snake2_left.320x240x16.bmp
snake2_right.160x128x2.bmp
snake2_right.160x128x16.bmp
snake2_right.176x132x16.bmp
snake2_right.220x176x16.bmp
snake2_right.240x320x16.bmp
snake2_right.320x240x16.bmp
sokoban_tiles.4x4x1.bmp
Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
2008-05-18 13:05:45 +00:00
sokoban_tiles.5x5x2.bmp
Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
2008-05-18 13:05:45 +00:00
sokoban_tiles.5x5x16.bmp
Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
2008-05-18 13:05:45 +00:00
sokoban_tiles.6x6x1.bmp
Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
2008-05-18 13:05:45 +00:00
sokoban_tiles.6x6x2.bmp
Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
2008-05-18 13:05:45 +00:00
sokoban_tiles.6x6x16.bmp
Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
2008-05-18 13:05:45 +00:00
sokoban_tiles.7x7x16.bmp
Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
2008-05-18 13:05:45 +00:00
sokoban_tiles.9x9x16.bmp
Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
2008-05-18 13:05:45 +00:00
sokoban_tiles.12x12x16.bmp
Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
2008-05-18 13:05:45 +00:00
sokoban_tiles.14x14x16.bmp
Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
2008-05-18 13:05:45 +00:00
solitaire_suitsi.13x52x1.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_suitsi.15x80x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_suitsi.15x80x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_suitsi.18x92x1.bmp
New card bitmaps for the m:robe100 (used in solitaire and blackjack). They graphics are now bigger, same size as on other 160x128 displays, and take the 'inverted' red on black of the m:robe100's display into account.
2008-05-04 22:26:48 +00:00
solitaire_suitsi.18x92x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_suitsi.18x92x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_suitsi.26x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_suitsi.37x196x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
SOURCES
plugins/lib/feature_wrappers.h to provide easy access to some feature that may be in either API or pluginlib depending on target
2009-01-24 09:29:22 +00:00
star_tiles.6x7x1.bmp
New makefile solution: A single invocation of 'make' to build the entire tree. Fully controlled dependencies give faster and more correct recompiles.
2008-11-20 11:27:31 +00:00
star_tiles.8x8.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
star_tiles.8x8x2.bmp
New makefile solution: A single invocation of 'make' to build the entire tree. Fully controlled dependencies give faster and more correct recompiles.
2008-11-20 11:27:31 +00:00
star_tiles.10x10.bmp
star_tiles.10x10x2.bmp
New makefile solution: A single invocation of 'make' to build the entire tree. Fully controlled dependencies give faster and more correct recompiles.
2008-11-20 11:27:31 +00:00
star_tiles.11x11.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
star_tiles.13x13.bmp
star_tiles.15x15.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
star_tiles.20x20.bmp
sudoku_inverse.112x64x1.bmp
Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
2006-08-09 20:31:38 +00:00
sudoku_inverse.128x96x2.bmp
Adapted most multi-source plugins to the iAudio M3 keypad and screen. Doom and mpegplayer are disabled because of the not yet implemented greyscale library, and zxbox used 2-bit greyscale for now. * Slight optimisation for the (currently unused except on M3) 2-bit greyscale code in zxbox. * Simplified button definitions in chessbox.
2008-03-22 14:20:04 +00:00
sudoku_inverse.128x128x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_inverse.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
sudoku_inverse.138x110x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
sudoku_inverse.160x128x1.bmp
M:Robe 100: add button definition/bitmaps to plugins and enable compilation
2008-03-01 22:55:09 +00:00
sudoku_inverse.160x128x2.bmp
sudoku_inverse.160x128x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_inverse.220x176x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_inverse.320x240x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_normal.112x64x1.bmp
Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
2006-08-09 20:31:38 +00:00
sudoku_normal.128x96x2.bmp
Adapted most multi-source plugins to the iAudio M3 keypad and screen. Doom and mpegplayer are disabled because of the not yet implemented greyscale library, and zxbox used 2-bit greyscale for now. * Slight optimisation for the (currently unused except on M3) 2-bit greyscale code in zxbox. * Simplified button definitions in chessbox.
2008-03-22 14:20:04 +00:00
sudoku_normal.128x128x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_normal.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
sudoku_normal.138x110x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
sudoku_normal.160x128x1.bmp
M:Robe 100: add button definition/bitmaps to plugins and enable compilation
2008-03-01 22:55:09 +00:00
sudoku_normal.160x128x2.bmp
sudoku_normal.160x128x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_normal.220x176x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_normal.320x240x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_start.112x64x1.bmp
Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
2006-08-09 20:31:38 +00:00
sudoku_start.128x96x2.bmp
Adapted most multi-source plugins to the iAudio M3 keypad and screen. Doom and mpegplayer are disabled because of the not yet implemented greyscale library, and zxbox used 2-bit greyscale for now. * Slight optimisation for the (currently unused except on M3) 2-bit greyscale code in zxbox. * Simplified button definitions in chessbox.
2008-03-22 14:20:04 +00:00
sudoku_start.128x128x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_start.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
sudoku_start.138x110x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
sudoku_start.160x128x1.bmp
M:Robe 100: add button definition/bitmaps to plugins and enable compilation
2008-03-01 22:55:09 +00:00
sudoku_start.160x128x2.bmp
sudoku_start.160x128x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_start.220x176x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_start.320x240x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
superdom_boarditems.176x132x16.bmp
Accept FS#7136: Turn based strategy game - "Superdom" clone
2007-08-02 12:55:14 +00:00
superdom_boarditems.220x176x16.bmp
Accept FS#7136: Turn based strategy game - "Superdom" clone
2007-08-02 12:55:14 +00:00
superdom_boarditems.240x320x16.bmp
Accept FS#7136: Turn based strategy game - "Superdom" clone
2007-08-02 12:55:14 +00:00
superdom_boarditems.320x240x16.bmp
Accept FS#7136: Turn based strategy game - "Superdom" clone
2007-08-02 12:55:14 +00:00