Ported the archos player's jackpot plugin to bitmaps LCD (still need some neat bitmaps), multi screen support for jackpot plugin and iriverify
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13978 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
9b8925e56d
commit
ac017781e0
11 changed files with 319 additions and 243 deletions
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@ -87,6 +87,7 @@ static const struct plugin_api rockbox_api = {
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lcd_icon,
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lcd_double_height,
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#else
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screen_clear_area,
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lcd_set_drawmode,
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lcd_get_drawmode,
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lcd_setfont,
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@ -154,6 +154,8 @@ struct plugin_api {
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void (*lcd_icon)(int icon, bool enable);
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void (*lcd_double_height)(bool on);
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#else
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void (*screen_clear_area)(struct screen * display, int xstart, int ystart,
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int width, int height);
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void (*lcd_set_drawmode)(int mode);
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int (*lcd_get_drawmode)(void);
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void (*lcd_setfont)(int font);
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@ -5,6 +5,7 @@ credits.c
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cube.c
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dict.c
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firmware_flash.c
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jackpot.c
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logo.c
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mosaique.c
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properties.c
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@ -110,7 +111,6 @@ rocklife.c
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#ifdef HAVE_LCD_CHARCELLS /* Player model only */
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euroconverter.c
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jackpot.c
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nim.c
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#endif /* HAVE_LCD_CHARCELLS */
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@ -56,6 +56,9 @@ brickmania_powerups.176x132x16.bmp
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brickmania_break.176x132x16.bmp
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#endif
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/* Jackpot */
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jackpot_slots.30x420x1.bmp
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/* Bubbles */
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
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bubbles_emblem.112x64x1.bmp
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BIN
apps/plugins/bitmaps/native/jackpot_slots.30x420x1.bmp
Normal file
BIN
apps/plugins/bitmaps/native/jackpot_slots.30x420x1.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.7 KiB |
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@ -1,3 +1,6 @@
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#if defined(SIMULATOR) && defined(__APPLE__)
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osx.dummy.bmp
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#endif
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/* Jackpot */
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jackpot_slots_remote.15x210x1.bmp
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Binary file not shown.
After Width: | Height: | Size: 902 B |
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@ -134,7 +134,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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{
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char *buf;
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int rc;
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int i;
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filename = (char *)parameter;
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rb = api;
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@ -143,31 +143,31 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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stringbuffer = buf;
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rb->lcd_clear_display();
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FOR_NB_SCREENS(i)
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rb->screens[i]->clear_display();
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rb->splash(0, "Converting...");
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rc = read_buffer(0);
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FOR_NB_SCREENS(i)
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rb->screens[i]->clear_display();
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if(rc == 0) {
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rb->lcd_clear_display();
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rb->splash(0, "Writing...");
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rc = write_file();
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FOR_NB_SCREENS(i)
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rb->screens[i]->clear_display();
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if(rc < 0) {
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rb->lcd_clear_display();
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rb->splash(HZ, "Can't write file: %d", rc);
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} else {
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rb->lcd_clear_display();
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rb->splash(HZ, "Done");
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}
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} else {
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if(rc < 0) {
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rb->lcd_clear_display();
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rb->splash(HZ, "Can't read file: %d", rc);
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} else {
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rb->lcd_clear_display();
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rb->splash(HZ, "The file is too big");
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}
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}
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return PLUGIN_OK;
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}
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@ -1,13 +1,13 @@
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/***************************************************************************
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* __________ __ ___.
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2003 Pierre Delore
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* Copyright (C) 2007 Copyright Kévin Ferrare based on work by Pierre Delore
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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@ -16,271 +16,336 @@
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* KIND, either express or implied.
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*
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****************************************************************************/
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/*
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History:
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* V1.0: 21/07/03
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First version with a dirty definition of the patterns.
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* V1.1: 24/07/03
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Clean definition of the patterns.
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Init message change
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*/
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#include "plugin.h"
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#ifdef HAVE_LCD_CHARCELLS
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#include "plugin.h"
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#include "pluginlib_actions.h"
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PLUGIN_HEADER
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/* Jackpot game for the player */
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const struct button_mapping* plugin_contexts[]={generic_actions};
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#define NB_PICTURES 9
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#define NB_SLOTS 3
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static unsigned char pattern[]={
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0x00, 0x0A, 0x1F, 0x1F, 0x1F, 0x0e, 0x04, /* (+00)Coeur */
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0x00, 0x04, 0x0E, 0x1F, 0x1F, 0x04, 0x0E, /* (+07)Pique */
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0x00, 0x04, 0x0E, 0x1F, 0x0E, 0x04, 0x00, /* (+14)Carreau */
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0x00, 0x15, 0x0E, 0x1F, 0x0E, 0x15, 0x00, /* (+21)Treffle */
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0x03, 0x04, 0x0e, 0x1F, 0x1F, 0x1F, 0x0e, /* (+28)Cerise */
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0x00, 0x04, 0x04, 0x1F, 0x04, 0x0E, 0x1F, /* (+35)Carreau */
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0x04, 0x0E, 0x15, 0x04, 0x0A, 0x0A, 0x11, /* (+42)Homme */
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0x00, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00, /* (+49)Carre */
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#ifdef HAVE_LCD_CHARCELLS
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#define PICTURE_ROTATION_STEPS 7
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static unsigned char jackpot_slots_patterns[]={
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0x00, 0x0A, 0x1F, 0x1F, 0x1F, 0x0e, 0x04, /* (+00)Heart */
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0x00, 0x04, 0x0E, 0x1F, 0x1F, 0x04, 0x0E, /* (+07)Spade */
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0x00, 0x04, 0x0E, 0x1F, 0x0E, 0x04, 0x00, /* (+14)Diamond */
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0x00, 0x15, 0x0E, 0x1F, 0x0E, 0x15, 0x00, /* (+21)Club */
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0x03, 0x04, 0x0e, 0x1F, 0x1F, 0x1F, 0x0e, /* (+28)Cherry */
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0x00, 0x04, 0x04, 0x1F, 0x04, 0x0E, 0x1F, /* (+35)Cross */
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0x04, 0x0E, 0x15, 0x04, 0x0A, 0x0A, 0x11, /* (+42)Man */
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0x00, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00, /* (+49)Square */
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* (+56)Empty */
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0x00, 0x0A, 0x1F, 0x1F, 0x1F, 0x0e, 0x04 /* (+63)Coeur */
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0x00, 0x0A, 0x1F, 0x1F, 0x1F, 0x0e, 0x04 /* (+63)Heart */
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};
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static unsigned long char_patterns[NB_SLOTS];
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#else /* bitmaps LCDs */
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#define PICTURE_HEIGHT (BMPHEIGHT_jackpot_slots/(NB_PICTURES+1))
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#if NB_SCREENS==1
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#define PICTURE_ROTATION_STEPS PICTURE_HEIGHT
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#else
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#define REMOTE_PICTURE_HEIGHT (BMPHEIGHT_jackpot_slots_remote/(NB_PICTURES+1))
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#define PICTURE_ROTATION_STEPS (REMOTE_PICTURE_HEIGHT*PICTURE_HEIGHT)
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#endif
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struct jackpot_picture{
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const fb_data* data;
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int width;
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int height;
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};
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static unsigned char str[12]; /*Containt the first line*/
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static unsigned long h1,h2,h3; /*Handle for the pattern*/
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/* FIXME: would be nice to have better graphics ... */
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#include "jackpot_slots.h"
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#if NB_SCREENS==2
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#include "jackpot_slots_remote.h"
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#endif
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const struct jackpot_picture jackpot_pictures[]={
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{
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jackpot_slots,
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BMPWIDTH_jackpot_slots,
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PICTURE_HEIGHT
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},
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#if NB_SCREENS==2
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{
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jackpot_slots_remote,
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BMPWIDTH_jackpot_slots_remote,
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REMOTE_PICTURE_HEIGHT
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}
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#endif
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};
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#endif /* HAVE_LCD_CHARCELLS */
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/* here is a global api struct pointer. while not strictly necessary,
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it's nice not to have to pass the api pointer in all function calls
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in the plugin */
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static struct plugin_api* rb;
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/*Display the first line*/
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static void display_first_line(int g)
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struct jackpot
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{
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rb->snprintf(str,sizeof(str),"[ ]$%d",g);
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rb->lcd_puts(0,0,str);
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/* A slot can display "NB_PICTURES" pictures
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A picture is moving up, it can take PICTURE_ROTATION_STEPS
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to move a single picture completely.
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So values in slot_state are comprised between
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0 and NB_PICTURES*PICTURE_ROTATION_STEPS
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*/
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int slot_state[NB_SLOTS];
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/*
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The real state of the picture in pixels on each screen
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Different from slot_state because of the synchronised
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rotation between different sized bitmaps on remote and main screen
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*/
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int state_y[NB_SCREENS][NB_SLOTS];
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int money;
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};
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rb->lcd_putc(1,0, h1);
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rb->lcd_putc(2,0, h2);
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rb->lcd_putc(3,0, h3);
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#ifdef HAVE_LCD_CHARCELLS
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void patterns_init(struct screen* display)
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{
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int i;
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for(i=0;i<NB_SLOTS;i++)
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char_patterns[i]=display->get_locked_pattern();
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}
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void patterns_deinit(struct screen* display)
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{
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/* Restore the old pattern */
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int i;
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for(i=0;i<NB_SLOTS;i++)
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display->unlock_pattern(char_patterns[i]);
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}
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#endif /* HAVE_LCD_CHARCELLS */
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/*Call when the program exit*/
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static void jackpot_exit(void *parameter)
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void jackpot_exit(void *parameter)
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{
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(void)parameter;
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/* Restore the old pattern (i don't find another way to do this. Any
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idea?) */
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rb->lcd_unlock_pattern(h1);
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rb->lcd_unlock_pattern(h2);
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rb->lcd_unlock_pattern(h3);
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#ifdef HAVE_LCD_CHARCELLS
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patterns_deinit(rb->screens[SCREEN_MAIN]);
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#endif /* HAVE_LCD_CHARCELLS */
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}
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/* Clear the screen */
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rb->lcd_clear_display();
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rb->lcd_update();
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void jackpot_init(struct jackpot* game)
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{
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int i,j;
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game->money=20;
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for(i=0;i<NB_SLOTS;i++){
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game->slot_state[i]=(rb->rand()%NB_PICTURES)*PICTURE_ROTATION_STEPS;
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FOR_NB_SCREENS(j)
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game->state_y[j][i]=-1;
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}
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}
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int jackpot_get_result(struct jackpot* game)
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{
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int i=NB_SLOTS-1;
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int multiple=1;
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int result=0;
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for(;i>=0;i--)
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{
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result+=game->slot_state[i]*multiple/PICTURE_ROTATION_STEPS;
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multiple*=10;
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}
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return(result);
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}
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int jackpot_get_gain(struct jackpot* game)
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{
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switch (jackpot_get_result(game))
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{
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case 111 : return(20);
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case 000 : return(15);
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case 333 : return(10);
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case 222 : return(8);
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case 555 : return(5);
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case 777 : return(4);
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case 251 : return(4);
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case 510 : return(4);
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case 686 : return(3);
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case 585 : return(3);
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case 282 : return(3);
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case 484 : return(3);
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case 787 : return(2);
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case 383 : return(2);
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case 80 : return(2);
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}
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return(0);
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}
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void jackpot_display_slot_machine(struct jackpot* game, struct screen* display)
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{
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char str[20];
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int i;
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bool changes=false;
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#ifdef HAVE_LCD_CHARCELLS
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display->putc(0, 0, '[');
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#else
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const struct jackpot_picture* picture=
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&(jackpot_pictures[display->screen_type]);
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int pos_x=(display->width-NB_SLOTS*(picture->width+1))/2;
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int pos_y=(display->height-(picture->height))/2;
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#endif /* HAVE_LCD_CHARCELLS */
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for(i=0;i<NB_SLOTS;i++)
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{
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#ifdef HAVE_LCD_CHARCELLS
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/* the only charcell lcd is 7 pixel high */
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int state_y=(game->slot_state[i]*7)/PICTURE_ROTATION_STEPS;
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#else
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int state_y=
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(picture->height*game->slot_state[i])/PICTURE_ROTATION_STEPS;
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#endif /* HAVE_LCD_CHARCELLS */
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int previous_state_y=game->state_y[display->screen_type][i];
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if(state_y==previous_state_y)
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continue;/*no need to update the picture
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as it's the same as previous displayed one*/
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changes=true;
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game->state_y[display->screen_type][i]=state_y;
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#ifdef HAVE_LCD_CHARCELLS
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char* current_pattern=&(jackpot_slots_patterns[state_y]);
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display->define_pattern(char_patterns[i],
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current_pattern);
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display->putc(i+1, 0, char_patterns[i]);
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#else
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display->bitmap_part(
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picture->data,
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/*slice into picture->data */
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0, state_y,
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picture->width,
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/* Position on the screen */
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pos_x, pos_y, picture->width, picture->height
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);
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pos_x+=(picture->width+1);
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#endif
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}
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if(changes){
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#ifdef HAVE_LCD_CHARCELLS
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rb->snprintf(str,sizeof(str),"$%d", game->money);
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display->putc(++i, 0, ']');
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display->puts(++i, 0, str);
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#else
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rb->snprintf(str,sizeof(str),"money : $%d", game->money);
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display->puts(0, 0, str);
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#endif
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display->update();
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}
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}
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/* this is the plugin entry point */
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void jackpot_info_message(struct screen* display, char* message)
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{
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#ifdef HAVE_LCD_CHARCELLS
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display->puts_scroll(0,1,message);
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#else
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int xpos, ypos;
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int message_height, message_width;
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display->getstringsize(message, &message_width, &message_height);
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xpos=(display->width-message_width)/2;
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ypos=display->height-message_height;
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rb->screen_clear_area(display, 0, ypos, display->width, message_height);
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display->putsxy(xpos,ypos,message);
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display->update();
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#endif /* HAVE_LCD_CHARCELLS */
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}
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void jackpot_print_turn_result(struct jackpot* game,
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int gain, struct screen* display)
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{
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char str[20];
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if (gain==0)
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{
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jackpot_info_message(display, "None ...");
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if (game->money<=0)
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jackpot_info_message(display, "You lose...STOP to quit");
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}
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else
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{
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rb->snprintf(str,sizeof(str),"You win %d$",gain);
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jackpot_info_message(display, str);
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}
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display->update();
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}
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void jackpot_play_turn(struct jackpot* game)
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{
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/* How many pattern? */
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int nb_turns[NB_SLOTS];
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int i,d,gain,turns_remaining=0;
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if(game->money<=0)
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return;
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game->money--;
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for(i=0;i<NB_SLOTS;i++)
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{
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nb_turns[i]=(rb->rand()%15+5)*PICTURE_ROTATION_STEPS;
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turns_remaining+=nb_turns[i];
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}
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FOR_NB_SCREENS(d)
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{
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rb->screens[d]->clear_display();
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jackpot_info_message(rb->screens[d],"Good luck");
|
||||
}
|
||||
/* Jackpot Animation */
|
||||
while(turns_remaining>0)
|
||||
{
|
||||
for(i=0;i<NB_SLOTS;i++)
|
||||
{
|
||||
if(nb_turns[i]>0)
|
||||
{
|
||||
nb_turns[i]--;
|
||||
game->slot_state[i]++;
|
||||
if(game->slot_state[i]>=PICTURE_ROTATION_STEPS*NB_PICTURES)
|
||||
game->slot_state[i]=0;
|
||||
turns_remaining--;
|
||||
}
|
||||
}
|
||||
FOR_NB_SCREENS(d)
|
||||
jackpot_display_slot_machine(game, rb->screens[d]);
|
||||
rb->sleep(7*HZ/(24*PICTURE_ROTATION_STEPS));
|
||||
}
|
||||
gain=jackpot_get_gain(game);
|
||||
if(gain!=0)
|
||||
game->money+=gain;
|
||||
FOR_NB_SCREENS(d)
|
||||
jackpot_print_turn_result(game, gain, rb->screens[d]);
|
||||
}
|
||||
|
||||
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
||||
{
|
||||
int i,button,w,j;
|
||||
int s[3];
|
||||
int n[3];
|
||||
int g=20;
|
||||
bool exit=false;
|
||||
bool go;
|
||||
|
||||
/* if you don't use the parameter, you can do like
|
||||
this to avoid the compiler warning about it */
|
||||
(void)parameter;
|
||||
|
||||
/* if you are using a global api pointer, don't forget to copy it!
|
||||
otherwise you will get lovely "I04: IllInstr" errors... :-) */
|
||||
rb = api;
|
||||
int action, i;
|
||||
struct jackpot game;
|
||||
(void)parameter;
|
||||
rb->srand(*rb->current_tick);
|
||||
#ifdef HAVE_LCD_CHARCELLS
|
||||
patterns_init(rb->screens[SCREEN_MAIN]);
|
||||
#endif /* HAVE_LCD_CHARCELLS */
|
||||
jackpot_init(&game);
|
||||
|
||||
/*Get the pattern handle*/
|
||||
h1=rb->lcd_get_locked_pattern();
|
||||
h2=rb->lcd_get_locked_pattern();
|
||||
h3=rb->lcd_get_locked_pattern();
|
||||
|
||||
/*Init message*/
|
||||
rb->lcd_define_pattern(h1, pattern);
|
||||
rb->lcd_define_pattern(h2, pattern+7);
|
||||
rb->lcd_define_pattern(h3, pattern+28);
|
||||
|
||||
rb->lcd_puts(0,0," Jackpot ");
|
||||
rb->lcd_putc(0,0,h1); rb->lcd_putc(1,0,h2);
|
||||
rb->lcd_putc(9,0,h2); rb->lcd_putc(10,0,h1);
|
||||
rb->lcd_puts(0,1," V1.1 ");
|
||||
rb->lcd_putc(1,1,h3); rb->lcd_putc(9,1,h3);
|
||||
rb->lcd_update();
|
||||
rb->sleep(HZ*2);
|
||||
|
||||
/*First display*/
|
||||
rb->lcd_clear_display();
|
||||
rb->snprintf(str,sizeof(str),"[ ]$%d",g);
|
||||
rb->lcd_puts(0,0,str);
|
||||
rb->lcd_puts_scroll(0,1,"PLAY to begin");
|
||||
rb->lcd_update();
|
||||
|
||||
FOR_NB_SCREENS(i){
|
||||
rb->screens[i]->clear_display();
|
||||
jackpot_display_slot_machine(&game, rb->screens[i]);
|
||||
}
|
||||
/*Empty the event queue*/
|
||||
rb->button_clear_queue();
|
||||
|
||||
/* Define the start pattern */
|
||||
s[0]=(rb->rand()%9)*7;
|
||||
s[1]=(rb->rand()%9)*7;
|
||||
s[2]=(rb->rand()%9)*7;
|
||||
|
||||
/*Main loop*/
|
||||
while (!exit)
|
||||
while (true)
|
||||
{
|
||||
/*Keyboard loop*/
|
||||
go=false;
|
||||
while (!go)
|
||||
action = pluginlib_getaction(rb, TIMEOUT_BLOCK,
|
||||
plugin_contexts, 1);
|
||||
switch ( action )
|
||||
{
|
||||
button = rb->button_get(true);
|
||||
switch ( button )
|
||||
{
|
||||
case BUTTON_STOP|BUTTON_REL:
|
||||
exit = true;
|
||||
go = true;
|
||||
break;
|
||||
case PLA_QUIT:
|
||||
return PLUGIN_OK;
|
||||
case PLA_FIRE:
|
||||
jackpot_play_turn(&game);
|
||||
break;
|
||||
|
||||
case BUTTON_PLAY|BUTTON_REL:
|
||||
exit = false;
|
||||
if (g>0)
|
||||
{
|
||||
go = true;
|
||||
g--;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
if (rb->default_event_handler_ex(button, jackpot_exit,
|
||||
NULL) == SYS_USB_CONNECTED)
|
||||
return PLUGIN_USB_CONNECTED;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*Clear the Second line*/
|
||||
rb->lcd_puts_scroll(0,1,"Good luck");
|
||||
rb->lcd_update();
|
||||
|
||||
/*GO !!!!*/
|
||||
if ( go && !exit )
|
||||
{
|
||||
/* How many pattern? */
|
||||
n[0]=(rb->rand()%15+5)*7;
|
||||
n[1]=(rb->rand()%15+5)*7;
|
||||
n[2]=(rb->rand()%15+5)*7;
|
||||
|
||||
display_first_line(g);
|
||||
/* Jackpot Animation */
|
||||
while((n[0]>=0) || (n[1]>=0) || (n[2]>=0))
|
||||
{
|
||||
if (n[0]>=0)
|
||||
rb->lcd_define_pattern(h1, pattern+s[0]);
|
||||
if (n[1]>=0)
|
||||
rb->lcd_define_pattern(h2, pattern+s[1]);
|
||||
if (n[2]>=0)
|
||||
rb->lcd_define_pattern(h3, pattern+s[2]);
|
||||
rb->sleep(HZ/24);
|
||||
rb->lcd_putc(1,0, h1);
|
||||
rb->lcd_putc(2,0, h2);
|
||||
rb->lcd_putc(3,0, h3);
|
||||
rb->lcd_update();
|
||||
for(i=0;i<3;i++)
|
||||
{
|
||||
if (n[i]>=0)
|
||||
{
|
||||
n[i]--;
|
||||
s[i]++;
|
||||
if (s[i]>=63)
|
||||
s[i]=0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* You won? */
|
||||
s[0]--;
|
||||
s[1]--;
|
||||
s[2]--;
|
||||
w=(s[0]/7)*100+(s[1]/7)*10+(s[2]/7);
|
||||
|
||||
j=0;
|
||||
switch (w)
|
||||
{
|
||||
case 111 :
|
||||
j=20;
|
||||
break;
|
||||
case 000 :
|
||||
j=15;
|
||||
break;
|
||||
case 333 :
|
||||
j=10;
|
||||
break;
|
||||
case 222 :
|
||||
j=8;
|
||||
break;
|
||||
case 555 :
|
||||
j=5;
|
||||
break;
|
||||
case 777 :
|
||||
j=4;
|
||||
break;
|
||||
case 251 :
|
||||
j=4;
|
||||
break;
|
||||
case 510 :
|
||||
j=4;
|
||||
break;
|
||||
case 686 :
|
||||
j=3;
|
||||
break;
|
||||
case 585 :
|
||||
j=3;
|
||||
break;
|
||||
case 282 :
|
||||
j=3;
|
||||
break;
|
||||
case 484 :
|
||||
j=3;
|
||||
break;
|
||||
case 787 :
|
||||
j=2;
|
||||
break;
|
||||
case 383 :
|
||||
j=2;
|
||||
break;
|
||||
case 80 :
|
||||
j=2;
|
||||
break;
|
||||
}
|
||||
if (j==0)
|
||||
{
|
||||
rb->lcd_puts(0,1,"None...");
|
||||
if (g<=0)
|
||||
rb->lcd_puts_scroll(0,1,"You lose...STOP to quit");
|
||||
}
|
||||
else
|
||||
{
|
||||
g+=j;
|
||||
display_first_line(g);
|
||||
rb->snprintf(str,sizeof(str),"You win %d$",j);
|
||||
rb->lcd_puts(0,1,str);
|
||||
}
|
||||
rb->lcd_update();
|
||||
default:
|
||||
if (rb->default_event_handler_ex(action, jackpot_exit, NULL)
|
||||
== SYS_USB_CONNECTED)
|
||||
return PLUGIN_USB_CONNECTED;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* This is the end */
|
||||
jackpot_exit(NULL);
|
||||
/* Bye */
|
||||
return PLUGIN_OK;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -174,6 +174,7 @@ void screen_init(struct screen * screen, enum screen_type screen_type)
|
|||
screen->putc=&lcd_putc;
|
||||
screen->get_locked_pattern=&lcd_get_locked_pattern;
|
||||
screen->define_pattern=&lcd_define_pattern;
|
||||
screen->unlock_pattern=&lcd_unlock_pattern;
|
||||
screen->icon=&lcd_icon;
|
||||
#endif /* HAVE_LCD_CHARCELLS */
|
||||
|
||||
|
|
|
@ -119,6 +119,7 @@ struct screen
|
|||
void (*icon)(int icon, bool enable);
|
||||
unsigned long (*get_locked_pattern)(void);
|
||||
void (*define_pattern)(unsigned long ucs, const char *pattern);
|
||||
void (*unlock_pattern)(unsigned long ucs);
|
||||
#endif
|
||||
void (*init)(void);
|
||||
void (*putsxy)(int x, int y, const unsigned char *str);
|
||||
|
|
Loading…
Reference in a new issue