Ported the archos player's jackpot plugin to bitmaps LCD (still need some neat bitmaps), multi screen support for jackpot plugin and iriverify

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13978 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Kevin Ferrare 2007-07-25 09:38:55 +00:00
parent 9b8925e56d
commit ac017781e0
11 changed files with 319 additions and 243 deletions

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@ -87,6 +87,7 @@ static const struct plugin_api rockbox_api = {
lcd_icon,
lcd_double_height,
#else
screen_clear_area,
lcd_set_drawmode,
lcd_get_drawmode,
lcd_setfont,

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@ -154,6 +154,8 @@ struct plugin_api {
void (*lcd_icon)(int icon, bool enable);
void (*lcd_double_height)(bool on);
#else
void (*screen_clear_area)(struct screen * display, int xstart, int ystart,
int width, int height);
void (*lcd_set_drawmode)(int mode);
int (*lcd_get_drawmode)(void);
void (*lcd_setfont)(int font);

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@ -5,6 +5,7 @@ credits.c
cube.c
dict.c
firmware_flash.c
jackpot.c
logo.c
mosaique.c
properties.c
@ -110,7 +111,6 @@ rocklife.c
#ifdef HAVE_LCD_CHARCELLS /* Player model only */
euroconverter.c
jackpot.c
nim.c
#endif /* HAVE_LCD_CHARCELLS */

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@ -56,6 +56,9 @@ brickmania_powerups.176x132x16.bmp
brickmania_break.176x132x16.bmp
#endif
/* Jackpot */
jackpot_slots.30x420x1.bmp
/* Bubbles */
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
bubbles_emblem.112x64x1.bmp

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@ -1,3 +1,6 @@
#if defined(SIMULATOR) && defined(__APPLE__)
osx.dummy.bmp
#endif
/* Jackpot */
jackpot_slots_remote.15x210x1.bmp

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@ -134,7 +134,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
{
char *buf;
int rc;
int i;
filename = (char *)parameter;
rb = api;
@ -143,31 +143,31 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
stringbuffer = buf;
rb->lcd_clear_display();
FOR_NB_SCREENS(i)
rb->screens[i]->clear_display();
rb->splash(0, "Converting...");
rc = read_buffer(0);
FOR_NB_SCREENS(i)
rb->screens[i]->clear_display();
if(rc == 0) {
rb->lcd_clear_display();
rb->splash(0, "Writing...");
rc = write_file();
FOR_NB_SCREENS(i)
rb->screens[i]->clear_display();
if(rc < 0) {
rb->lcd_clear_display();
rb->splash(HZ, "Can't write file: %d", rc);
} else {
rb->lcd_clear_display();
rb->splash(HZ, "Done");
}
} else {
if(rc < 0) {
rb->lcd_clear_display();
rb->splash(HZ, "Can't read file: %d", rc);
} else {
rb->lcd_clear_display();
rb->splash(HZ, "The file is too big");
}
}
return PLUGIN_OK;
}

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@ -1,13 +1,13 @@
/***************************************************************************
* __________ __ ___.
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2003 Pierre Delore
* Copyright (C) 2007 Copyright Kévin Ferrare based on work by Pierre Delore
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
@ -16,271 +16,336 @@
* KIND, either express or implied.
*
****************************************************************************/
/*
History:
* V1.0: 21/07/03
First version with a dirty definition of the patterns.
* V1.1: 24/07/03
Clean definition of the patterns.
Init message change
*/
#include "plugin.h"
#ifdef HAVE_LCD_CHARCELLS
#include "plugin.h"
#include "pluginlib_actions.h"
PLUGIN_HEADER
/* Jackpot game for the player */
const struct button_mapping* plugin_contexts[]={generic_actions};
#define NB_PICTURES 9
#define NB_SLOTS 3
static unsigned char pattern[]={
0x00, 0x0A, 0x1F, 0x1F, 0x1F, 0x0e, 0x04, /* (+00)Coeur */
0x00, 0x04, 0x0E, 0x1F, 0x1F, 0x04, 0x0E, /* (+07)Pique */
0x00, 0x04, 0x0E, 0x1F, 0x0E, 0x04, 0x00, /* (+14)Carreau */
0x00, 0x15, 0x0E, 0x1F, 0x0E, 0x15, 0x00, /* (+21)Treffle */
0x03, 0x04, 0x0e, 0x1F, 0x1F, 0x1F, 0x0e, /* (+28)Cerise */
0x00, 0x04, 0x04, 0x1F, 0x04, 0x0E, 0x1F, /* (+35)Carreau */
0x04, 0x0E, 0x15, 0x04, 0x0A, 0x0A, 0x11, /* (+42)Homme */
0x00, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00, /* (+49)Carre */
#ifdef HAVE_LCD_CHARCELLS
#define PICTURE_ROTATION_STEPS 7
static unsigned char jackpot_slots_patterns[]={
0x00, 0x0A, 0x1F, 0x1F, 0x1F, 0x0e, 0x04, /* (+00)Heart */
0x00, 0x04, 0x0E, 0x1F, 0x1F, 0x04, 0x0E, /* (+07)Spade */
0x00, 0x04, 0x0E, 0x1F, 0x0E, 0x04, 0x00, /* (+14)Diamond */
0x00, 0x15, 0x0E, 0x1F, 0x0E, 0x15, 0x00, /* (+21)Club */
0x03, 0x04, 0x0e, 0x1F, 0x1F, 0x1F, 0x0e, /* (+28)Cherry */
0x00, 0x04, 0x04, 0x1F, 0x04, 0x0E, 0x1F, /* (+35)Cross */
0x04, 0x0E, 0x15, 0x04, 0x0A, 0x0A, 0x11, /* (+42)Man */
0x00, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00, /* (+49)Square */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* (+56)Empty */
0x00, 0x0A, 0x1F, 0x1F, 0x1F, 0x0e, 0x04 /* (+63)Coeur */
0x00, 0x0A, 0x1F, 0x1F, 0x1F, 0x0e, 0x04 /* (+63)Heart */
};
static unsigned long char_patterns[NB_SLOTS];
#else /* bitmaps LCDs */
#define PICTURE_HEIGHT (BMPHEIGHT_jackpot_slots/(NB_PICTURES+1))
#if NB_SCREENS==1
#define PICTURE_ROTATION_STEPS PICTURE_HEIGHT
#else
#define REMOTE_PICTURE_HEIGHT (BMPHEIGHT_jackpot_slots_remote/(NB_PICTURES+1))
#define PICTURE_ROTATION_STEPS (REMOTE_PICTURE_HEIGHT*PICTURE_HEIGHT)
#endif
struct jackpot_picture{
const fb_data* data;
int width;
int height;
};
static unsigned char str[12]; /*Containt the first line*/
static unsigned long h1,h2,h3; /*Handle for the pattern*/
/* FIXME: would be nice to have better graphics ... */
#include "jackpot_slots.h"
#if NB_SCREENS==2
#include "jackpot_slots_remote.h"
#endif
const struct jackpot_picture jackpot_pictures[]={
{
jackpot_slots,
BMPWIDTH_jackpot_slots,
PICTURE_HEIGHT
},
#if NB_SCREENS==2
{
jackpot_slots_remote,
BMPWIDTH_jackpot_slots_remote,
REMOTE_PICTURE_HEIGHT
}
#endif
};
#endif /* HAVE_LCD_CHARCELLS */
/* here is a global api struct pointer. while not strictly necessary,
it's nice not to have to pass the api pointer in all function calls
in the plugin */
static struct plugin_api* rb;
/*Display the first line*/
static void display_first_line(int g)
struct jackpot
{
rb->snprintf(str,sizeof(str),"[ ]$%d",g);
rb->lcd_puts(0,0,str);
/* A slot can display "NB_PICTURES" pictures
A picture is moving up, it can take PICTURE_ROTATION_STEPS
to move a single picture completely.
So values in slot_state are comprised between
0 and NB_PICTURES*PICTURE_ROTATION_STEPS
*/
int slot_state[NB_SLOTS];
/*
The real state of the picture in pixels on each screen
Different from slot_state because of the synchronised
rotation between different sized bitmaps on remote and main screen
*/
int state_y[NB_SCREENS][NB_SLOTS];
int money;
};
rb->lcd_putc(1,0, h1);
rb->lcd_putc(2,0, h2);
rb->lcd_putc(3,0, h3);
#ifdef HAVE_LCD_CHARCELLS
void patterns_init(struct screen* display)
{
int i;
for(i=0;i<NB_SLOTS;i++)
char_patterns[i]=display->get_locked_pattern();
}
void patterns_deinit(struct screen* display)
{
/* Restore the old pattern */
int i;
for(i=0;i<NB_SLOTS;i++)
display->unlock_pattern(char_patterns[i]);
}
#endif /* HAVE_LCD_CHARCELLS */
/*Call when the program exit*/
static void jackpot_exit(void *parameter)
void jackpot_exit(void *parameter)
{
(void)parameter;
/* Restore the old pattern (i don't find another way to do this. Any
idea?) */
rb->lcd_unlock_pattern(h1);
rb->lcd_unlock_pattern(h2);
rb->lcd_unlock_pattern(h3);
#ifdef HAVE_LCD_CHARCELLS
patterns_deinit(rb->screens[SCREEN_MAIN]);
#endif /* HAVE_LCD_CHARCELLS */
}
/* Clear the screen */
rb->lcd_clear_display();
rb->lcd_update();
void jackpot_init(struct jackpot* game)
{
int i,j;
game->money=20;
for(i=0;i<NB_SLOTS;i++){
game->slot_state[i]=(rb->rand()%NB_PICTURES)*PICTURE_ROTATION_STEPS;
FOR_NB_SCREENS(j)
game->state_y[j][i]=-1;
}
}
int jackpot_get_result(struct jackpot* game)
{
int i=NB_SLOTS-1;
int multiple=1;
int result=0;
for(;i>=0;i--)
{
result+=game->slot_state[i]*multiple/PICTURE_ROTATION_STEPS;
multiple*=10;
}
return(result);
}
int jackpot_get_gain(struct jackpot* game)
{
switch (jackpot_get_result(game))
{
case 111 : return(20);
case 000 : return(15);
case 333 : return(10);
case 222 : return(8);
case 555 : return(5);
case 777 : return(4);
case 251 : return(4);
case 510 : return(4);
case 686 : return(3);
case 585 : return(3);
case 282 : return(3);
case 484 : return(3);
case 787 : return(2);
case 383 : return(2);
case 80 : return(2);
}
return(0);
}
void jackpot_display_slot_machine(struct jackpot* game, struct screen* display)
{
char str[20];
int i;
bool changes=false;
#ifdef HAVE_LCD_CHARCELLS
display->putc(0, 0, '[');
#else
const struct jackpot_picture* picture=
&(jackpot_pictures[display->screen_type]);
int pos_x=(display->width-NB_SLOTS*(picture->width+1))/2;
int pos_y=(display->height-(picture->height))/2;
#endif /* HAVE_LCD_CHARCELLS */
for(i=0;i<NB_SLOTS;i++)
{
#ifdef HAVE_LCD_CHARCELLS
/* the only charcell lcd is 7 pixel high */
int state_y=(game->slot_state[i]*7)/PICTURE_ROTATION_STEPS;
#else
int state_y=
(picture->height*game->slot_state[i])/PICTURE_ROTATION_STEPS;
#endif /* HAVE_LCD_CHARCELLS */
int previous_state_y=game->state_y[display->screen_type][i];
if(state_y==previous_state_y)
continue;/*no need to update the picture
as it's the same as previous displayed one*/
changes=true;
game->state_y[display->screen_type][i]=state_y;
#ifdef HAVE_LCD_CHARCELLS
char* current_pattern=&(jackpot_slots_patterns[state_y]);
display->define_pattern(char_patterns[i],
current_pattern);
display->putc(i+1, 0, char_patterns[i]);
#else
display->bitmap_part(
picture->data,
/*slice into picture->data */
0, state_y,
picture->width,
/* Position on the screen */
pos_x, pos_y, picture->width, picture->height
);
pos_x+=(picture->width+1);
#endif
}
if(changes){
#ifdef HAVE_LCD_CHARCELLS
rb->snprintf(str,sizeof(str),"$%d", game->money);
display->putc(++i, 0, ']');
display->puts(++i, 0, str);
#else
rb->snprintf(str,sizeof(str),"money : $%d", game->money);
display->puts(0, 0, str);
#endif
display->update();
}
}
/* this is the plugin entry point */
void jackpot_info_message(struct screen* display, char* message)
{
#ifdef HAVE_LCD_CHARCELLS
display->puts_scroll(0,1,message);
#else
int xpos, ypos;
int message_height, message_width;
display->getstringsize(message, &message_width, &message_height);
xpos=(display->width-message_width)/2;
ypos=display->height-message_height;
rb->screen_clear_area(display, 0, ypos, display->width, message_height);
display->putsxy(xpos,ypos,message);
display->update();
#endif /* HAVE_LCD_CHARCELLS */
}
void jackpot_print_turn_result(struct jackpot* game,
int gain, struct screen* display)
{
char str[20];
if (gain==0)
{
jackpot_info_message(display, "None ...");
if (game->money<=0)
jackpot_info_message(display, "You lose...STOP to quit");
}
else
{
rb->snprintf(str,sizeof(str),"You win %d$",gain);
jackpot_info_message(display, str);
}
display->update();
}
void jackpot_play_turn(struct jackpot* game)
{
/* How many pattern? */
int nb_turns[NB_SLOTS];
int i,d,gain,turns_remaining=0;
if(game->money<=0)
return;
game->money--;
for(i=0;i<NB_SLOTS;i++)
{
nb_turns[i]=(rb->rand()%15+5)*PICTURE_ROTATION_STEPS;
turns_remaining+=nb_turns[i];
}
FOR_NB_SCREENS(d)
{
rb->screens[d]->clear_display();
jackpot_info_message(rb->screens[d],"Good luck");
}
/* Jackpot Animation */
while(turns_remaining>0)
{
for(i=0;i<NB_SLOTS;i++)
{
if(nb_turns[i]>0)
{
nb_turns[i]--;
game->slot_state[i]++;
if(game->slot_state[i]>=PICTURE_ROTATION_STEPS*NB_PICTURES)
game->slot_state[i]=0;
turns_remaining--;
}
}
FOR_NB_SCREENS(d)
jackpot_display_slot_machine(game, rb->screens[d]);
rb->sleep(7*HZ/(24*PICTURE_ROTATION_STEPS));
}
gain=jackpot_get_gain(game);
if(gain!=0)
game->money+=gain;
FOR_NB_SCREENS(d)
jackpot_print_turn_result(game, gain, rb->screens[d]);
}
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
{
int i,button,w,j;
int s[3];
int n[3];
int g=20;
bool exit=false;
bool go;
/* if you don't use the parameter, you can do like
this to avoid the compiler warning about it */
(void)parameter;
/* if you are using a global api pointer, don't forget to copy it!
otherwise you will get lovely "I04: IllInstr" errors... :-) */
rb = api;
int action, i;
struct jackpot game;
(void)parameter;
rb->srand(*rb->current_tick);
#ifdef HAVE_LCD_CHARCELLS
patterns_init(rb->screens[SCREEN_MAIN]);
#endif /* HAVE_LCD_CHARCELLS */
jackpot_init(&game);
/*Get the pattern handle*/
h1=rb->lcd_get_locked_pattern();
h2=rb->lcd_get_locked_pattern();
h3=rb->lcd_get_locked_pattern();
/*Init message*/
rb->lcd_define_pattern(h1, pattern);
rb->lcd_define_pattern(h2, pattern+7);
rb->lcd_define_pattern(h3, pattern+28);
rb->lcd_puts(0,0," Jackpot ");
rb->lcd_putc(0,0,h1); rb->lcd_putc(1,0,h2);
rb->lcd_putc(9,0,h2); rb->lcd_putc(10,0,h1);
rb->lcd_puts(0,1," V1.1 ");
rb->lcd_putc(1,1,h3); rb->lcd_putc(9,1,h3);
rb->lcd_update();
rb->sleep(HZ*2);
/*First display*/
rb->lcd_clear_display();
rb->snprintf(str,sizeof(str),"[ ]$%d",g);
rb->lcd_puts(0,0,str);
rb->lcd_puts_scroll(0,1,"PLAY to begin");
rb->lcd_update();
FOR_NB_SCREENS(i){
rb->screens[i]->clear_display();
jackpot_display_slot_machine(&game, rb->screens[i]);
}
/*Empty the event queue*/
rb->button_clear_queue();
/* Define the start pattern */
s[0]=(rb->rand()%9)*7;
s[1]=(rb->rand()%9)*7;
s[2]=(rb->rand()%9)*7;
/*Main loop*/
while (!exit)
while (true)
{
/*Keyboard loop*/
go=false;
while (!go)
action = pluginlib_getaction(rb, TIMEOUT_BLOCK,
plugin_contexts, 1);
switch ( action )
{
button = rb->button_get(true);
switch ( button )
{
case BUTTON_STOP|BUTTON_REL:
exit = true;
go = true;
break;
case PLA_QUIT:
return PLUGIN_OK;
case PLA_FIRE:
jackpot_play_turn(&game);
break;
case BUTTON_PLAY|BUTTON_REL:
exit = false;
if (g>0)
{
go = true;
g--;
}
break;
default:
if (rb->default_event_handler_ex(button, jackpot_exit,
NULL) == SYS_USB_CONNECTED)
return PLUGIN_USB_CONNECTED;
break;
}
}
/*Clear the Second line*/
rb->lcd_puts_scroll(0,1,"Good luck");
rb->lcd_update();
/*GO !!!!*/
if ( go && !exit )
{
/* How many pattern? */
n[0]=(rb->rand()%15+5)*7;
n[1]=(rb->rand()%15+5)*7;
n[2]=(rb->rand()%15+5)*7;
display_first_line(g);
/* Jackpot Animation */
while((n[0]>=0) || (n[1]>=0) || (n[2]>=0))
{
if (n[0]>=0)
rb->lcd_define_pattern(h1, pattern+s[0]);
if (n[1]>=0)
rb->lcd_define_pattern(h2, pattern+s[1]);
if (n[2]>=0)
rb->lcd_define_pattern(h3, pattern+s[2]);
rb->sleep(HZ/24);
rb->lcd_putc(1,0, h1);
rb->lcd_putc(2,0, h2);
rb->lcd_putc(3,0, h3);
rb->lcd_update();
for(i=0;i<3;i++)
{
if (n[i]>=0)
{
n[i]--;
s[i]++;
if (s[i]>=63)
s[i]=0;
}
}
}
/* You won? */
s[0]--;
s[1]--;
s[2]--;
w=(s[0]/7)*100+(s[1]/7)*10+(s[2]/7);
j=0;
switch (w)
{
case 111 :
j=20;
break;
case 000 :
j=15;
break;
case 333 :
j=10;
break;
case 222 :
j=8;
break;
case 555 :
j=5;
break;
case 777 :
j=4;
break;
case 251 :
j=4;
break;
case 510 :
j=4;
break;
case 686 :
j=3;
break;
case 585 :
j=3;
break;
case 282 :
j=3;
break;
case 484 :
j=3;
break;
case 787 :
j=2;
break;
case 383 :
j=2;
break;
case 80 :
j=2;
break;
}
if (j==0)
{
rb->lcd_puts(0,1,"None...");
if (g<=0)
rb->lcd_puts_scroll(0,1,"You lose...STOP to quit");
}
else
{
g+=j;
display_first_line(g);
rb->snprintf(str,sizeof(str),"You win %d$",j);
rb->lcd_puts(0,1,str);
}
rb->lcd_update();
default:
if (rb->default_event_handler_ex(action, jackpot_exit, NULL)
== SYS_USB_CONNECTED)
return PLUGIN_USB_CONNECTED;
break;
}
}
/* This is the end */
jackpot_exit(NULL);
/* Bye */
return PLUGIN_OK;
}
#endif

View file

@ -174,6 +174,7 @@ void screen_init(struct screen * screen, enum screen_type screen_type)
screen->putc=&lcd_putc;
screen->get_locked_pattern=&lcd_get_locked_pattern;
screen->define_pattern=&lcd_define_pattern;
screen->unlock_pattern=&lcd_unlock_pattern;
screen->icon=&lcd_icon;
#endif /* HAVE_LCD_CHARCELLS */

View file

@ -119,6 +119,7 @@ struct screen
void (*icon)(int icon, bool enable);
unsigned long (*get_locked_pattern)(void);
void (*define_pattern)(unsigned long ucs, const char *pattern);
void (*unlock_pattern)(unsigned long ucs);
#endif
void (*init)(void);
void (*putsxy)(int x, int y, const unsigned char *str);