rockbox/apps/plugins/sudoku
Jens Arnold d3586837fa Stop wasting binary size + ram for several plugins. Plugins are supposed to be linked with --gc-sections, in case they use plugin library elements.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15997 a1c6a512-1295-4272-9138-f99709370657
2008-01-04 21:07:05 +00:00
..
generator.c Various clean-ups in preparation for 3.0: 1) Add a built-in default game which is used for the case when Sudoku is started as a plugin and no sudoku.ss exists - this prevents a time-consuming game generation; 2) Allow the user to abort a game generation by pressing any button; 3) Save the current state when user exits via the Quit button (previously, Sudoku only saved when quitting from the main menu); 4) Add a new "edit menu" for when the user is manually entering a new game, rather than displaying all options. 2006-05-15 20:08:37 +00:00
generator.h
Makefile Stop wasting binary size + ram for several plugins. Plugins are supposed to be linked with --gc-sections, in case they use plugin library elements. 2008-01-04 21:07:05 +00:00
SOURCES FS#6539 - Thanks to Tom Ross 2007-01-15 20:40:48 +00:00
sudoku.c Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in. 2007-09-20 10:49:48 +00:00
sudoku.h Build some more plugins for M:Robe most work, doom builds and runs if you use a hack - need to fix the user timer so that it works properly. 2007-11-02 05:21:34 +00:00
templates.c
templates.h