rockbox/apps/plugins/sudoku/sudoku.h
Karl Kurbjun 38548c7118 Build some more plugins for M:Robe most work, doom builds and runs if you use a hack - need to fix the user timer so that it works properly.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15403 a1c6a512-1295-4272-9138-f99709370657
2007-11-02 05:21:34 +00:00

170 lines
6.3 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 Dave Chapman
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _SUDOKU_H
#define _SUDOKU_H
#include "plugin.h"
#define GAME_FILE PLUGIN_GAMES_DIR "/sudoku.ss"
/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_OFF
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
#define SUDOKU_BUTTON_MENU BUTTON_F1
#define SUDOKU_BUTTON_POSSIBLE BUTTON_F2
#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_OFF
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_F1
#define SUDOKU_BUTTON_POSSIBLE BUTTON_F2
#elif CONFIG_KEYPAD == ONDIO_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_OFF
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_MENU | BUTTON_DOWN)
#define SUDOKU_BUTTON_TOGGLE_PRE BUTTON_MENU
#define SUDOKU_BUTTON_TOGGLE (BUTTON_MENU | BUTTON_REL)
#define SUDOKU_BUTTON_MENU_PRE BUTTON_MENU
#define SUDOKU_BUTTON_MENU (BUTTON_MENU | BUTTON_REPEAT)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_MENU | BUTTON_LEFT)
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_OFF
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_ON
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_MODE
#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_LEFT BUTTON_SCROLL_BACK
#define SUDOKU_BUTTON_RIGHT BUTTON_SCROLL_FWD
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_TOGGLE BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_LEFT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_PLAY
#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_A
#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_SCROLL_UP
#define SUDOKU_BUTTON_DOWN BUTTON_SCROLL_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_REW
#define SUDOKU_BUTTON_MENU BUTTON_PLAY
#define SUDOKU_BUTTON_POSSIBLE BUTTON_FF
#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_SCROLL_UP
#define SUDOKU_BUTTON_TOGGLE BUTTON_SCROLL_DOWN
#define SUDOKU_BUTTON_MENU BUTTON_SELECT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
#elif (CONFIG_KEYPAD == SANSA_C200_PAD)
#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
#elif CONFIG_KEYPAD == MROBE500_PAD
#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_RC_PLAY
#define SUDOKU_BUTTON_DOWN BUTTON_RC_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_RC_REW
#define SUDOKU_BUTTON_RIGHT BUTTON_RC_FF
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_RC_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_RC_VOL_UP
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_RC_MODE
#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE BUTTON_RC_HEART
#else
#error SUDOKU: Unsupported keypad
#endif
struct sudoku_state_t {
char filename[MAX_PATH]; /* Filename */
char startboard[9][9]; /* The initial state of the game */
char currentboard[9][9]; /* The current state of the game */
char savedboard[9][9]; /* Cached copy of saved state */
int x,y; /* Cursor position */
int editmode; /* We are editing the start board */
#ifdef SUDOKU_BUTTON_POSSIBLE
short possiblevals[9][9]; /* possible values a cell could be, user sets them */
#endif
};
#endif