rockbox/firmware/target/hosted/sdl/app/button-application.c
Teruaki Kawashima c85ff1c0c9 fix button maps and assign some buttons for uisimulator.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28268 a1c6a512-1295-4272-9138-f99709370657
2010-10-13 12:54:25 +00:00

82 lines
2.4 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2010 Thomas Martitz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
***************************************************9*************************/
#include <stdio.h>
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_key)
{
int new_btn = BUTTON_NONE;
switch (keyboard_key)
{
case SDLK_KP7:
new_btn = BUTTON_TOPLEFT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_TOPMIDDLE;
break;
case SDLK_KP9:
new_btn = BUTTON_TOPRIGHT;
break;
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_MIDLEFT;
break;
case SDLK_KP5:
new_btn = BUTTON_CENTER;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_MIDRIGHT;
break;
case SDLK_KP1:
new_btn = BUTTON_BOTTOMLEFT;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_BOTTOMMIDDLE;
break;
case SDLK_KP3:
new_btn = BUTTON_BOTTOMRIGHT;
break;
#ifdef HAVE_SCROLLWHEEL
case SDL_BUTTON_WHEELUP:
new_btn = BUTTON_SCROLL_BACK;
break;
case SDL_BUTTON_WHEELDOWN:
new_btn = BUTTON_SCROLL_FWD;
break;
#endif
case SDL_BUTTON_RIGHT:
new_btn = BUTTON_MIDLEFT;
break;
case SDL_BUTTON_MIDDLE:
new_btn = BUTTON_MIDRIGHT;
break;
default:
break;
}
return new_btn;
}