c8bd9129bf
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10666 a1c6a512-1295-4272-9138-f99709370657
184 lines
5.7 KiB
C
184 lines
5.7 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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*
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* Copyright (C) 2004 Brent Coutts
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef __ACTION_H__
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#define __ACTION_H__
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#include "stdbool.h"
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#include "button.h"
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#define LAST_ITEM_IN_LIST { ACTION_NONE, BUTTON_NONE, BUTTON_NONE }
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#define LAST_ITEM_IN_LIST__NEXTLIST(a) { a, BUTTON_NONE, BUTTON_NONE }
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#define TIMEOUT_BLOCK -1
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#define TIMEOUT_NOBLOCK 0
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#define CONTEXT_REMOTE 0x80000000 /* | this against another context to get remote buttons for that context */
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#define CONTEXT_CUSTOM 0x40000000 /* | this against anything to get your context number */
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#ifndef HAS_BUTTON_HOLD
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#define ALLOW_SOFTLOCK 0x20000000 /* will be stripped.. never needed except in calls to get_action() */
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#else
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#define ALLOW_SOFTLOCK 0
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#endif
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enum {
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CONTEXT_STD = 0,
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/* These CONTEXT_ values were here before me,
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there values may have significance, so dont touch! */
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CONTEXT_WPS = 1,
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CONTEXT_TREE = 2,
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CONTEXT_RECORD = 3,
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CONTEXT_MAINMENU = 4,
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CONTEXT_ID3DB = 5,
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/* Add new contexts here, no need to explicitly define a value for them */
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CONTEXT_LIST,
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CONTEXT_SETTINGS, /* options style settings, like from menus */
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CONTEXT_SETTINGSGRAPHICAL, /* screens like eq config and colour chooser */
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CONTEXT_YESNOSCREEN, /*NOTE: make sure your target has this and ACTION_YESNO_ACCEPT */
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CONTEXT_BOOKMARKSCREEN, /*NOTE: requires the action_setting_* mappings also */
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CONTEXT_QUICKSCREEN, /* uses ACTION_QS_ defines below */
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CONTEXT_PITCHSCREEN, /* uses ACTION_PS_ defines below */
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CONTEXT_RECSCREEN,
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};
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enum {
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ACTION_NONE = BUTTON_NONE,
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ACTION_UNKNOWN,
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ACTION_REDRAW, /* returned if keys are locked and we splash()'ed */
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/* standard actions, use these first */
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ACTION_STD_PREV,
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ACTION_STD_PREVREPEAT,
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ACTION_STD_NEXT,
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ACTION_STD_NEXTREPEAT,
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ACTION_STD_OK,
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ACTION_STD_CANCEL,
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ACTION_STD_CONTEXT,
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ACTION_STD_MENU,
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ACTION_STD_QUICKSCREEN,
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ACTION_STD_KEYLOCK,
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/* code context actions */
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/* WPS codes */
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ACTION_WPS_BROWSE,
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ACTION_WPS_PLAY,
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ACTION_WPS_SEEKBACK,
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ACTION_WPS_SEEKFWD,
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ACTION_WPS_STOPSEEK,
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ACTION_WPS_SKIPNEXT,
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ACTION_WPS_SKIPPREV,
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ACTION_WPS_STOP,
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ACTION_WPS_VOLDOWN,
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ACTION_WPS_VOLUP,
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ACTION_WPS_PITCHSCREEN,/* optional */
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ACTION_WPS_ID3SCREEN,/* optional */
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ACTION_WPS_CONTEXT,
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ACTION_WPS_QUICKSCREEN,/* optional */
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ACTION_WPS_MENU, /*this should be the same as ACTION_STD_MENU */
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ACTION_WPSAB_SINGLE, /* No targets use this, but leave n just-in-case! */
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ACTION_WPS_ABSETA_PREVDIR, /* these should be safe to put together seen as */
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ACTION_WPS_ABSETB_NEXTDIR, /* you shouldnt want to change dir in ab-mode */
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ACTION_WPSAB_RESET,
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/* list and tree page up/down */
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ACTION_LISTTREE_PGUP,/* optional */
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ACTION_LISTTREE_PGDOWN,/* optional */
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ACTION_LISTTREE_RC_PGUP,/* optional */
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ACTION_LISTTREE_RC_PGDOWN,/* optional */
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/* tree */
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ACTION_TREE_PGLEFT,/* optional */
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ACTION_TREE_PGRIGHT,/* optional */
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ACTION_TREE_STOP,
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ACTION_TREE_WPS,
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/* recording screen */
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ACTION_REC_LCD,
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ACTION_REC_PAUSE,
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ACTION_REC_NEWFILE,
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ACTION_REC_F2,
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ACTION_REC_F3,
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/* main menu */
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/* id3db */
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/* list */
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/* settings */
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ACTION_SETTINGS_INC,
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ACTION_SETTINGS_INCREPEAT,
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ACTION_SETTINGS_DEC,
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ACTION_SETTINGS_DECREPEAT,
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/* yesno screen */
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ACTION_YESNO_ACCEPT,
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/* bookmark screen */
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ACTION_BMARK_DELETE,
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/* quickscreen */
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ACTION_QS_LEFT,
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ACTION_QS_RIGHT,
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ACTION_QS_DOWN,
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ACTION_QS_DOWNINV, /* why is this not called up?? :p */
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/* pitchscreen */
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/* obviously ignore if you dont have thise screen */
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ACTION_PS_INC_SMALL,
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ACTION_PS_INC_BIG,
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ACTION_PS_DEC_SMALL,
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ACTION_PS_DEC_BIG,
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ACTION_PS_NUDGE_LEFT,
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ACTION_PS_NUDGE_RIGHT,
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ACTION_PS_NUDGE_LEFTOFF,
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ACTION_PS_NUDGE_RIGHTOFF,
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ACTION_PS_RESET,
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ACTION_PS_EXIT, /* _STD_* isnt going to work here */
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};
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struct button_mapping {
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int action_code;
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int button_code;
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int pre_button_code;
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};
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/* use if you want to supply your own button mappings, PLUGINS ONLY */
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/* get_context_map is a function which returns a button_mapping* depedning on the given context */
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/* custom button_mappings may "chain" to inbuilt CONTEXT's */
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int get_custom_action(int context,int timeout,
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const struct button_mapping* (*get_context_map)(int));
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/* use if one of the standard CONTEXT_ mappings will work (ALL the core should be using this! */
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int get_action(int context, int timeout);
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/* call this whenever you leave your button loop */
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void action_signalscreenchange(void);
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/* call this if you need to check for ACTION_STD_CANCEL only (i.e user abort! */
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bool action_userabort(int timeout);
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/* no other code should need this apart from action.c */
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const struct button_mapping* get_context_mapping(int context);
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#ifndef HAS_BUTTON_HOLD
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bool is_keys_locked(void);
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#endif
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#endif
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