/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * * Copyright (C) 2004 Brent Coutts * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef __ACTION_H__ #define __ACTION_H__ #include "stdbool.h" #include "button.h" #define LAST_ITEM_IN_LIST { ACTION_NONE, BUTTON_NONE, BUTTON_NONE } #define LAST_ITEM_IN_LIST__NEXTLIST(a) { a, BUTTON_NONE, BUTTON_NONE } #define TIMEOUT_BLOCK -1 #define TIMEOUT_NOBLOCK 0 #define CONTEXT_REMOTE 0x80000000 /* | this against another context to get remote buttons for that context */ #define CONTEXT_CUSTOM 0x40000000 /* | this against anything to get your context number */ #ifndef HAS_BUTTON_HOLD #define ALLOW_SOFTLOCK 0x20000000 /* will be stripped.. never needed except in calls to get_action() */ #else #define ALLOW_SOFTLOCK 0 #endif enum { CONTEXT_STD = 0, /* These CONTEXT_ values were here before me, there values may have significance, so dont touch! */ CONTEXT_WPS = 1, CONTEXT_TREE = 2, CONTEXT_RECORD = 3, CONTEXT_MAINMENU = 4, CONTEXT_ID3DB = 5, /* Add new contexts here, no need to explicitly define a value for them */ CONTEXT_LIST, CONTEXT_SETTINGS, /* options style settings, like from menus */ CONTEXT_SETTINGSGRAPHICAL, /* screens like eq config and colour chooser */ CONTEXT_YESNOSCREEN, /*NOTE: make sure your target has this and ACTION_YESNO_ACCEPT */ CONTEXT_BOOKMARKSCREEN, /*NOTE: requires the action_setting_* mappings also */ CONTEXT_QUICKSCREEN, /* uses ACTION_QS_ defines below */ CONTEXT_PITCHSCREEN, /* uses ACTION_PS_ defines below */ CONTEXT_RECSCREEN, }; enum { ACTION_NONE = BUTTON_NONE, ACTION_UNKNOWN, ACTION_REDRAW, /* returned if keys are locked and we splash()'ed */ /* standard actions, use these first */ ACTION_STD_PREV, ACTION_STD_PREVREPEAT, ACTION_STD_NEXT, ACTION_STD_NEXTREPEAT, ACTION_STD_OK, ACTION_STD_CANCEL, ACTION_STD_CONTEXT, ACTION_STD_MENU, ACTION_STD_QUICKSCREEN, ACTION_STD_KEYLOCK, /* code context actions */ /* WPS codes */ ACTION_WPS_BROWSE, ACTION_WPS_PLAY, ACTION_WPS_SEEKBACK, ACTION_WPS_SEEKFWD, ACTION_WPS_STOPSEEK, ACTION_WPS_SKIPNEXT, ACTION_WPS_SKIPPREV, ACTION_WPS_STOP, ACTION_WPS_VOLDOWN, ACTION_WPS_VOLUP, ACTION_WPS_PITCHSCREEN,/* optional */ ACTION_WPS_ID3SCREEN,/* optional */ ACTION_WPS_CONTEXT, ACTION_WPS_QUICKSCREEN,/* optional */ ACTION_WPS_MENU, /*this should be the same as ACTION_STD_MENU */ ACTION_WPSAB_SINGLE, /* No targets use this, but leave n just-in-case! */ ACTION_WPS_ABSETA_PREVDIR, /* these should be safe to put together seen as */ ACTION_WPS_ABSETB_NEXTDIR, /* you shouldnt want to change dir in ab-mode */ ACTION_WPSAB_RESET, /* list and tree page up/down */ ACTION_LISTTREE_PGUP,/* optional */ ACTION_LISTTREE_PGDOWN,/* optional */ ACTION_LISTTREE_RC_PGUP,/* optional */ ACTION_LISTTREE_RC_PGDOWN,/* optional */ /* tree */ ACTION_TREE_PGLEFT,/* optional */ ACTION_TREE_PGRIGHT,/* optional */ ACTION_TREE_STOP, ACTION_TREE_WPS, /* recording screen */ ACTION_REC_LCD, ACTION_REC_PAUSE, ACTION_REC_NEWFILE, ACTION_REC_F2, ACTION_REC_F3, /* main menu */ /* id3db */ /* list */ /* settings */ ACTION_SETTINGS_INC, ACTION_SETTINGS_INCREPEAT, ACTION_SETTINGS_DEC, ACTION_SETTINGS_DECREPEAT, /* yesno screen */ ACTION_YESNO_ACCEPT, /* bookmark screen */ ACTION_BMARK_DELETE, /* quickscreen */ ACTION_QS_LEFT, ACTION_QS_RIGHT, ACTION_QS_DOWN, ACTION_QS_DOWNINV, /* why is this not called up?? :p */ /* pitchscreen */ /* obviously ignore if you dont have thise screen */ ACTION_PS_INC_SMALL, ACTION_PS_INC_BIG, ACTION_PS_DEC_SMALL, ACTION_PS_DEC_BIG, ACTION_PS_NUDGE_LEFT, ACTION_PS_NUDGE_RIGHT, ACTION_PS_NUDGE_LEFTOFF, ACTION_PS_NUDGE_RIGHTOFF, ACTION_PS_RESET, ACTION_PS_EXIT, /* _STD_* isnt going to work here */ }; struct button_mapping { int action_code; int button_code; int pre_button_code; }; /* use if you want to supply your own button mappings, PLUGINS ONLY */ /* get_context_map is a function which returns a button_mapping* depedning on the given context */ /* custom button_mappings may "chain" to inbuilt CONTEXT's */ int get_custom_action(int context,int timeout, const struct button_mapping* (*get_context_map)(int)); /* use if one of the standard CONTEXT_ mappings will work (ALL the core should be using this! */ int get_action(int context, int timeout); /* call this whenever you leave your button loop */ void action_signalscreenchange(void); /* call this if you need to check for ACTION_STD_CANCEL only (i.e user abort! */ bool action_userabort(int timeout); /* no other code should need this apart from action.c */ const struct button_mapping* get_context_mapping(int context); #ifndef HAS_BUTTON_HOLD bool is_keys_locked(void); #endif #endif