rockbox/apps/plugins/doom
Linus Nielsen Feltzing c849219370 Moved the X5 button driver to the target tree
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10339 a1c6a512-1295-4272-9138-f99709370657
2006-07-27 13:27:31 +00:00
..
am_map.c Fix uninitialised variable warning 2006-03-28 16:08:52 +00:00
am_map.h
Changelog
d_englsh.h Fix up configurable keys, edit exit string, more work needs to be done on menu keys 2006-04-04 23:13:50 +00:00
d_event.h
d_french.h
d_items.c
d_items.h
d_main.c Slight code cleanups, fixed sound parameter - now it saves. Old configurations will be reset. 2006-04-15 22:08:36 +00:00
d_main.h
d_net.c
d_net.h
d_player.h
d_think.h
d_ticcmd.h
doomdata.h
doomdef.c
doomdef.h Fix up configurable keys, edit exit string, more work needs to be done on menu keys 2006-04-04 23:13:50 +00:00
doomstat.c
doomstat.h
doomtype.h
dstrings.c
dstrings.h
f_finale.c Fix finale text and try and prevent some data corruption due to the scaling code. Also allows the non-standard GP32 mods to work with some bounds checking. More comments are in v_video.c 2006-04-05 06:37:37 +00:00
f_finale.h
f_wipe.c Patch #4864 by Jonathan Gordon: text editor plugin, with some changes by me. 2006-04-03 08:51:08 +00:00
f_wipe.h
g_game.c Fix run so that it stays enabled across level loads. Removed some unused code and added some back in for hopeful future use. 2006-04-16 23:14:04 +00:00
g_game.h
hu_lib.c Fix warning 2006-04-03 00:37:27 +00:00
hu_lib.h
hu_stuff.c Fix automap coordinates 2006-04-05 00:20:32 +00:00
hu_stuff.h Patch #2969 - Doom! Currently only working on the H300. 2006-03-28 15:44:01 +00:00
i_sound.c Optimizations for doom: coldfire asm drawspan routine = not much, fixed point multiply changes = not much, H300 asm lcd update = some, IRAM sound updates and simplifications = more 2006-04-20 19:39:56 +00:00
i_sound.h
i_system.c Slight code cleanups, fixed sound parameter - now it saves. Old configurations will be reset. 2006-04-15 22:08:36 +00:00
i_system.h Slight code cleanups, fixed sound parameter - now it saves. Old configurations will be reset. 2006-04-15 22:08:36 +00:00
i_video.c Better video update, add options to startup menu, change default screensize 2006-04-22 03:48:15 +00:00
i_video.h
info.c
info.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c
m_cheat.h
m_fixed.h Optimizations for doom: coldfire asm drawspan routine = not much, fixed point multiply changes = not much, H300 asm lcd update = some, IRAM sound updates and simplifications = more 2006-04-20 19:39:56 +00:00
m_menu.c Fix run so that it stays enabled across level loads. Removed some unused code and added some back in for hopeful future use. 2006-04-16 23:14:04 +00:00
m_menu.h
m_misc.c Better video update, add options to startup menu, change default screensize 2006-04-22 03:48:15 +00:00
m_misc.h
m_random.c
m_random.h
m_swap.h Use rockbox endian defines 2006-03-29 21:16:45 +00:00
Makefile Moved the X5 button driver to the target tree 2006-07-27 13:27:31 +00:00
p_ceilng.c
p_doors.c
p_enemy.c
p_enemy.h
p_floor.c
p_genlin.c
p_inter.c
p_inter.h
p_lights.c
p_map.c
p_map.h
p_maputl.c
p_maputl.h
p_mobj.c
p_mobj.h
p_plats.c
p_pspr.c
p_pspr.h
p_saveg.c More 64-bit fixes. 2006-03-28 19:04:48 +00:00
p_saveg.h
p_setup.c
p_setup.h
p_sight.c
p_spec.c Properly cache animations at level start. Switches still need some caching code. Added a debug cache flag for use in the sim to w_wad.c. Should be taken out when switches are handled. 2006-04-17 19:42:08 +00:00
p_spec.h Change the type of the P_SectorActive() function to boolean - that's how it is being used. 2006-03-28 19:04:56 +00:00
p_switch.c
p_telept.c
p_tick.c
p_tick.h
p_user.c
p_user.h
r_bsp.c Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting. 2006-04-02 01:52:44 +00:00
r_bsp.h Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting. 2006-04-02 01:52:44 +00:00
r_data.c Properly cache animations at level start. Switches still need some caching code. Added a debug cache flag for use in the sim to w_wad.c. Should be taken out when switches are handled. 2006-04-17 19:42:08 +00:00
r_data.h Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting. 2006-04-02 01:52:44 +00:00
r_defs.h Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting. 2006-04-02 01:52:44 +00:00
r_draw.c Optimizations for doom: coldfire asm drawspan routine = not much, fixed point multiply changes = not much, H300 asm lcd update = some, IRAM sound updates and simplifications = more 2006-04-20 19:39:56 +00:00
r_draw.h
r_main.c Decrease doom's code size and some code cleanup. 2006-04-16 21:16:09 +00:00
r_main.h Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting. 2006-04-02 01:52:44 +00:00
r_plane.c Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting. 2006-04-02 01:52:44 +00:00
r_plane.h
r_segs.c Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting. 2006-04-02 01:52:44 +00:00
r_segs.h
r_sky.c
r_sky.h
r_state.h Decrease doom's code size and some code cleanup. 2006-04-16 21:16:09 +00:00
r_things.c Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting. 2006-04-02 01:52:44 +00:00
r_things.h Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting. 2006-04-02 01:52:44 +00:00
rockdoom.c Fix the menu start for rockdoom 2006-06-10 18:47:11 +00:00
rockmacros.h Slight code cleanups, fixed sound parameter - now it saves. Old configurations will be reset. 2006-04-15 22:08:36 +00:00
s_sound.c
s_sound.h Patch #2969 - Doom! Currently only working on the H300. 2006-03-28 15:44:01 +00:00
sounds.c
sounds.h Better video update, add options to startup menu, change default screensize 2006-04-22 03:48:15 +00:00
st_lib.c
st_lib.h
st_stuff.c Patch #4864 by Jonathan Gordon: text editor plugin, with some changes by me. 2006-04-03 08:51:08 +00:00
st_stuff.h
tables.c
tables.h
v_video.c Add better error message for messed up graphics. 2006-04-17 19:54:18 +00:00
v_video.h Patch #4864 by Jonathan Gordon: text editor plugin, with some changes by me. 2006-04-03 08:51:08 +00:00
w_wad.c Properly cache animations at level start. Switches still need some caching code. Added a debug cache flag for use in the sim to w_wad.c. Should be taken out when switches are handled. 2006-04-17 19:42:08 +00:00
w_wad.h
wi_stuff.c
wi_stuff.h
z_bmalloc.c
z_bmalloc.h
z_zone.c Remove workaround for broken ARM memset. 2006-04-05 15:43:42 +00:00
z_zone.h