rockbox/apps/plugins/bitmaps/native
Antoine Cellerier 68e56552fd Commit greyscale images again using binary mode this time. Also changed bitmap a bit to increase contrast
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10356 a1c6a512-1295-4272-9138-f99709370657
2006-07-28 21:09:58 +00:00
..
brickmania_ball.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_ball.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_ball.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_ball.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_break.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_break.160x128x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_break.176x132x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_break.220x176x16.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_bricks.138x110x2.bmp Brickmania and Tetrox for iPod mini by Anton Romanov (FS #5094 & #5067) 2006-04-11 20:16:05 +00:00
brickmania_bricks.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_bricks.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_bricks.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_bricks.220x176x16.bmp Add break effect + Bigger bricks 2006-02-01 18:25:24 +00:00
brickmania_gameover.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_gameover.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_gameover.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_gameover.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_menu_bg.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_menu_bg.160x128x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_bg.176x132x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_bg.220x176x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_bg.320x240x16.bmp Portability enhancements - make the menu bitmap positions #defines, introduce a game loop timer (to fix the speed on all targets) and fix the menu on targets with 320x240 LCDs. 2006-01-27 10:02:13 +00:00
brickmania_menu_items.160x128x2.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_items.160x128x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_items.176x132x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_items.220x176x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_pads.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_pads.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_pads.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_pads.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_powerups.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_powerups.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_powerups.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_powerups.220x176x16.bmp New powerup - multi balls 2006-02-15 17:37:45 +00:00
bubbles_emblem.112x64x1.bmp Bubbles adapted to archos recorder & Ondio. Gfx work by Marianne Arnold. 2006-04-17 02:21:08 +00:00
bubbles_emblem.138x110x2.bmp Patch #5102 by Anton Romanov: Bubbles for ipod mini. 2006-04-15 12:30:37 +00:00
bubbles_emblem.160x128x2.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_emblem.160x128x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_emblem.220x176x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_emblem.320x240x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.160x128x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.176x132x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.220x176x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.240x320x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.320x240x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.160x128x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.176x132x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.220x176x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.240x320x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.320x240x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
chessbox_pieces.64x64x1.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.80x64x1.bmp Chessbox: New pieces for ipod mini, and simplified, easier recognisable pieces for the tiny archos LCD, by Marianne Arnold. * Mapped restart button for Ondios & recorders. 2006-04-15 10:38:36 +00:00
chessbox_pieces.104x104x2.bmp Chessbox: New pieces for ipod mini, and simplified, easier recognisable pieces for the tiny archos LCD, by Marianne Arnold. * Mapped restart button for Ondios & recorders. 2006-04-15 10:38:36 +00:00
chessbox_pieces.128x128x1.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.128x128x2.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.176x176x16.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.240x240x16.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
flipit_tokens.20x20x2.bmp Flipit grayscale bitmaps for native grayscale LCDs 2006-06-10 22:43:38 +00:00
flipit_tokens.30x30.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
flipit_tokens.30x30x2.bmp Flipit grayscale bitmaps for native grayscale LCDs 2006-06-10 22:43:38 +00:00
flipit_tokens.40x40.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
flipit_tokens.50x50.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
jewels.112x64x1.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
jewels.138x110x1.bmp new menu system, consolidated button assignments, ipod mini support 2006-02-24 00:24:03 +00:00
jewels.160x128x1.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
jewels.160x128x16.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
jewels.220x176x16.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
jewels.320x240x16.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
Makefile First attempt at generating and using .h files from bitmaps using bmp2rb. The .h files are generated for both the core bitmaps and the plugins, but are only currently being used in the core. 2006-02-21 01:23:30 +00:00
rockpaint.bmp Rockpaint interface bitmaps: 2006-07-19 20:01:08 +00:00
rockpaint_hsvrgb.bmp Rockpaint interface bitmaps: 2006-07-19 20:01:08 +00:00
snake2_bottom.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
sokoban_tiles.6x6.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
sokoban_tiles.6x6x2.bmp Grayscale graphics for sokoban. (h1x0, ipod mini and ipod 4g) 2006-06-10 23:08:29 +00:00
sokoban_tiles.9x9.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
sokoban_tiles.14x14.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
solitaire_cardback.176x132x16.bmp Add cardback bitmap for colour LCDs smaller than 220x176. 2006-03-20 22:07:35 +00:00
solitaire_cardback.220x176x16.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
SOURCES Add bitmaps for greyscale LCD targets for "star" game. Closes http://www.rockbox.org/tracker/task/5509 2006-07-27 22:04:07 +00:00
star_tiles.10x10.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
star_tiles.10x10.grey.bmp Commit greyscale images again using binary mode this time. Also changed bitmap a bit to increase contrast 2006-07-28 21:09:58 +00:00
star_tiles.13x13.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
star_tiles.20x20.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
sudoku_inverse.112x64x1.bmp
sudoku_inverse.160x128x2.bmp
sudoku_inverse.220x176x16.bmp New Sudoku bitmaps for 220x176x16 and larger LCDs. 2006-04-15 09:06:34 +00:00
sudoku_normal.112x64x1.bmp
sudoku_normal.160x128x2.bmp
sudoku_normal.220x176x16.bmp New Sudoku bitmaps for 220x176x16 and larger LCDs. 2006-04-15 09:06:34 +00:00
sudoku_start.112x64x1.bmp
sudoku_start.160x128x2.bmp
sudoku_start.220x176x16.bmp New Sudoku bitmaps for 220x176x16 and larger LCDs. 2006-04-15 09:06:34 +00:00
tetrox_background.138x110x2.bmp Graphical improvements: * Brighter blocks and darker walls on greyscale targets. * Preview background is now black. * More natural corner 'lighting'. * Get rid of the splash() remains after unpausing. 2006-07-15 22:19:52 +00:00
tetrox_background.160x128x2.bmp Graphical improvements: * Brighter blocks and darker walls on greyscale targets. * Preview background is now black. * More natural corner 'lighting'. * Get rid of the splash() remains after unpausing. 2006-07-15 22:19:52 +00:00
tetrox_background.160x128x16.bmp Tetrox colour background rework by Marianne Arnold: * Reworked brick walls. * Preview area black to match the in-game handling. * Fixed iPod G5 preview area size. 2006-07-18 00:28:35 +00:00
tetrox_background.176x132x16.bmp Tetrox colour background rework by Marianne Arnold: * Reworked brick walls. * Preview area black to match the in-game handling. * Fixed iPod G5 preview area size. 2006-07-18 00:28:35 +00:00
tetrox_background.220x176x16.bmp Tetrox colour background rework by Marianne Arnold: * Reworked brick walls. * Preview area black to match the in-game handling. * Fixed iPod G5 preview area size. 2006-07-18 00:28:35 +00:00
tetrox_background.320x240x16.bmp Tetrox colour background rework by Marianne Arnold: * Reworked brick walls. * Preview area black to match the in-game handling. * Fixed iPod G5 preview area size. 2006-07-18 00:28:35 +00:00