.. |
brickmania_ball.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_ball.160x128x16.bmp
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Color bitmaps on iAudio X5 by Mustapha Senhaji
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2006-03-24 12:36:47 +00:00 |
brickmania_ball.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_ball.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_break.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_break.160x128x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_break.176x132x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_break.220x176x16.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_bricks.138x110x2.bmp
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Brickmania and Tetrox for iPod mini by Anton Romanov (FS #5094 & #5067)
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2006-04-11 20:16:05 +00:00 |
brickmania_bricks.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_bricks.160x128x16.bmp
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Color bitmaps on iAudio X5 by Mustapha Senhaji
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2006-03-24 12:36:47 +00:00 |
brickmania_bricks.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_bricks.220x176x16.bmp
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Add break effect + Bigger bricks
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2006-02-01 18:25:24 +00:00 |
brickmania_gameover.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_gameover.160x128x16.bmp
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Color bitmaps on iAudio X5 by Mustapha Senhaji
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2006-03-24 12:36:47 +00:00 |
brickmania_gameover.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_gameover.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_menu_bg.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_menu_bg.160x128x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_menu_bg.176x132x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_menu_bg.220x176x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_menu_bg.320x240x16.bmp
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Portability enhancements - make the menu bitmap positions #defines, introduce a game loop timer (to fix the speed on all targets) and fix the menu on targets with 320x240 LCDs.
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2006-01-27 10:02:13 +00:00 |
brickmania_menu_items.160x128x2.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_menu_items.160x128x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_menu_items.176x132x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_menu_items.220x176x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_pads.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_pads.160x128x16.bmp
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Color bitmaps on iAudio X5 by Mustapha Senhaji
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2006-03-24 12:36:47 +00:00 |
brickmania_pads.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_pads.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_powerups.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_powerups.160x128x16.bmp
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Color bitmaps on iAudio X5 by Mustapha Senhaji
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2006-03-24 12:36:47 +00:00 |
brickmania_powerups.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_powerups.220x176x16.bmp
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New powerup - multi balls
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2006-02-15 17:37:45 +00:00 |
bubbles_emblem.112x64x1.bmp
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Bubbles adapted to archos recorder & Ondio. Gfx work by Marianne Arnold.
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2006-04-17 02:21:08 +00:00 |
bubbles_emblem.138x110x2.bmp
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Patch #5102 by Anton Romanov: Bubbles for ipod mini.
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2006-04-15 12:30:37 +00:00 |
bubbles_emblem.160x128x2.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_emblem.160x128x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_emblem.220x176x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_emblem.320x240x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_left.160x128x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_left.176x132x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_left.220x176x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_left.240x320x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_left.320x240x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_right.160x128x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_right.176x132x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_right.220x176x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_right.240x320x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_right.320x240x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
chessbox_pieces.64x64x1.bmp
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New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
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2006-02-22 14:24:54 +00:00 |
chessbox_pieces.80x64x1.bmp
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Chessbox: New pieces for ipod mini, and simplified, easier recognisable pieces for the tiny archos LCD, by Marianne Arnold. * Mapped restart button for Ondios & recorders.
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2006-04-15 10:38:36 +00:00 |
chessbox_pieces.104x104x2.bmp
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Chessbox: New pieces for ipod mini, and simplified, easier recognisable pieces for the tiny archos LCD, by Marianne Arnold. * Mapped restart button for Ondios & recorders.
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2006-04-15 10:38:36 +00:00 |
chessbox_pieces.128x128x1.bmp
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New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
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2006-02-22 14:24:54 +00:00 |
chessbox_pieces.128x128x2.bmp
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New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
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2006-02-22 14:24:54 +00:00 |
chessbox_pieces.176x176x16.bmp
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New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
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2006-02-22 14:24:54 +00:00 |
chessbox_pieces.240x240x16.bmp
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New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
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2006-02-22 14:24:54 +00:00 |
flipit_tokens.20x20x2.bmp
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Flipit grayscale bitmaps for native grayscale LCDs
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2006-06-10 22:43:38 +00:00 |
flipit_tokens.30x30.bmp
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Add color bitmap files for flipit, sokoban and star plugins.
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2006-06-10 20:35:02 +00:00 |
flipit_tokens.30x30x2.bmp
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Flipit grayscale bitmaps for native grayscale LCDs
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2006-06-10 22:43:38 +00:00 |
flipit_tokens.40x40.bmp
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Add color bitmap files for flipit, sokoban and star plugins.
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2006-06-10 20:35:02 +00:00 |
flipit_tokens.50x50.bmp
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Add color bitmap files for flipit, sokoban and star plugins.
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2006-06-10 20:35:02 +00:00 |
jewels.112x64x1.bmp
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
jewels.138x110x1.bmp
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new menu system, consolidated button assignments, ipod mini support
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2006-02-24 00:24:03 +00:00 |
jewels.160x128x1.bmp
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
jewels.160x128x16.bmp
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
jewels.220x176x16.bmp
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
jewels.320x240x16.bmp
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
Makefile
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First attempt at generating and using .h files from bitmaps using bmp2rb. The .h files are generated for both the core bitmaps and the plugins, but are only currently being used in the core.
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2006-02-21 01:23:30 +00:00 |
rockpaint.bmp
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Rockpaint interface bitmaps:
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2006-07-19 20:01:08 +00:00 |
rockpaint_hsvrgb.bmp
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Rockpaint interface bitmaps:
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2006-07-19 20:01:08 +00:00 |
snake2_bottom.160x128x2.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_bottom.160x128x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_bottom.176x132x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_bottom.220x176x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_bottom.240x320x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_bottom.320x240x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_header1.160x128x2.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_header1.160x128x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_header1.176x132x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_header1.220x176x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_header1.240x320x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_header1.320x240x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_header2.160x128x2.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_header2.160x128x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_header2.176x132x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_header2.220x176x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_header2.240x320x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_header2.320x240x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_left.160x128x2.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_left.160x128x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_left.176x132x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_left.220x176x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_left.240x320x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_left.320x240x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_right.160x128x2.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_right.160x128x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_right.176x132x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_right.220x176x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_right.240x320x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_right.320x240x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
sokoban_tiles.6x6.bmp
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Add color bitmap files for flipit, sokoban and star plugins.
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2006-06-10 20:35:02 +00:00 |
sokoban_tiles.6x6x2.bmp
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Grayscale graphics for sokoban. (h1x0, ipod mini and ipod 4g)
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2006-06-10 23:08:29 +00:00 |
sokoban_tiles.9x9.bmp
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Add color bitmap files for flipit, sokoban and star plugins.
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2006-06-10 20:35:02 +00:00 |
sokoban_tiles.14x14.bmp
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Add color bitmap files for flipit, sokoban and star plugins.
|
2006-06-10 20:35:02 +00:00 |
solitaire_cardback.176x132x16.bmp
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Add cardback bitmap for colour LCDs smaller than 220x176.
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2006-03-20 22:07:35 +00:00 |
solitaire_cardback.220x176x16.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
SOURCES
|
Add bitmaps for greyscale LCD targets for "star" game. Closes http://www.rockbox.org/tracker/task/5509
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2006-07-27 22:04:07 +00:00 |
star_tiles.10x10.bmp
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Add color bitmap files for flipit, sokoban and star plugins.
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2006-06-10 20:35:02 +00:00 |
star_tiles.10x10.grey.bmp
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Commit greyscale images again using binary mode this time. Also changed bitmap a bit to increase contrast
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2006-07-28 21:09:58 +00:00 |
star_tiles.13x13.bmp
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Add color bitmap files for flipit, sokoban and star plugins.
|
2006-06-10 20:35:02 +00:00 |
star_tiles.20x20.bmp
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Add color bitmap files for flipit, sokoban and star plugins.
|
2006-06-10 20:35:02 +00:00 |
sudoku_inverse.112x64x1.bmp
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|
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sudoku_inverse.160x128x2.bmp
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|
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sudoku_inverse.220x176x16.bmp
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New Sudoku bitmaps for 220x176x16 and larger LCDs.
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2006-04-15 09:06:34 +00:00 |
sudoku_normal.112x64x1.bmp
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|
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sudoku_normal.160x128x2.bmp
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|
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sudoku_normal.220x176x16.bmp
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New Sudoku bitmaps for 220x176x16 and larger LCDs.
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2006-04-15 09:06:34 +00:00 |
sudoku_start.112x64x1.bmp
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|
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sudoku_start.160x128x2.bmp
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|
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sudoku_start.220x176x16.bmp
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New Sudoku bitmaps for 220x176x16 and larger LCDs.
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2006-04-15 09:06:34 +00:00 |
tetrox_background.138x110x2.bmp
|
Graphical improvements: * Brighter blocks and darker walls on greyscale targets. * Preview background is now black. * More natural corner 'lighting'. * Get rid of the splash() remains after unpausing.
|
2006-07-15 22:19:52 +00:00 |
tetrox_background.160x128x2.bmp
|
Graphical improvements: * Brighter blocks and darker walls on greyscale targets. * Preview background is now black. * More natural corner 'lighting'. * Get rid of the splash() remains after unpausing.
|
2006-07-15 22:19:52 +00:00 |
tetrox_background.160x128x16.bmp
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Tetrox colour background rework by Marianne Arnold: * Reworked brick walls. * Preview area black to match the in-game handling. * Fixed iPod G5 preview area size.
|
2006-07-18 00:28:35 +00:00 |
tetrox_background.176x132x16.bmp
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Tetrox colour background rework by Marianne Arnold: * Reworked brick walls. * Preview area black to match the in-game handling. * Fixed iPod G5 preview area size.
|
2006-07-18 00:28:35 +00:00 |
tetrox_background.220x176x16.bmp
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Tetrox colour background rework by Marianne Arnold: * Reworked brick walls. * Preview area black to match the in-game handling. * Fixed iPod G5 preview area size.
|
2006-07-18 00:28:35 +00:00 |
tetrox_background.320x240x16.bmp
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Tetrox colour background rework by Marianne Arnold: * Reworked brick walls. * Preview area black to match the in-game handling. * Fixed iPod G5 preview area size.
|
2006-07-18 00:28:35 +00:00 |