new menu system, consolidated button assignments, ipod mini support

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8821 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Adam Boot 2006-02-24 00:24:03 +00:00
parent 42295c438d
commit 0b489779ce
4 changed files with 367 additions and 206 deletions

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@ -33,10 +33,7 @@ mandelbrot.c
#endif
solitaire.c
#if (LCD_WIDTH != 138)
/* These need adjusting for the Mini's screen */
bejeweled.c
#endif
bounce.c
#if (LCD_WIDTH != 138) && (LCD_WIDTH != 128)
/* These need adjusting for the Mini's and iRiver if'p screen */

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@ -5,6 +5,8 @@
bejeweled_jewels.112x64x1.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
bejeweled_jewels.112x64x1.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
bejeweled_jewels.138x110x1.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
bejeweled_jewels.160x128x1.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)

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Width:  |  Height:  |  Size: 478 B

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@ -25,71 +25,56 @@
PLUGIN_HEADER
/* button definitions */
/* button definitions, every keypad must only have directions & select */
#if CONFIG_KEYPAD == RECORDER_PAD
#define BEJEWELED_UP BUTTON_UP
#define BEJEWELED_DOWN BUTTON_DOWN
#define BEJEWELED_LEFT BUTTON_LEFT
#define BEJEWELED_RIGHT BUTTON_RIGHT
#define BEJEWELED_QUIT BUTTON_OFF
#define BEJEWELED_START BUTTON_ON
#define BEJEWELED_SELECT BUTTON_PLAY
#define BEJEWELED_RESUME BUTTON_F1
#define BEJEWELED_CANCEL BUTTON_OFF
#elif CONFIG_KEYPAD == ONDIO_PAD
#define BEJEWELED_UP BUTTON_UP
#define BEJEWELED_DOWN BUTTON_DOWN
#define BEJEWELED_LEFT BUTTON_LEFT
#define BEJEWELED_RIGHT BUTTON_RIGHT
#define BEJEWELED_QUIT BUTTON_OFF
#define BEJEWELED_START BUTTON_RIGHT
#define BEJEWELED_SELECT (BUTTON_MENU|BUTTON_REL)
#define BEJEWELED_SELECT_PRE BUTTON_MENU
#define BEJEWELED_RESUME (BUTTON_MENU|BUTTON_OFF)
#define BEJEWELED_UP BUTTON_UP
#define BEJEWELED_DOWN BUTTON_DOWN
#define BEJEWELED_LEFT BUTTON_LEFT
#define BEJEWELED_RIGHT BUTTON_RIGHT
#define BEJEWELED_SELECT BUTTON_MENU
#define BEJEWELED_CANCEL BUTTON_OFF
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
#define BEJEWELED_UP BUTTON_UP
#define BEJEWELED_DOWN BUTTON_DOWN
#define BEJEWELED_LEFT BUTTON_LEFT
#define BEJEWELED_RIGHT BUTTON_RIGHT
#define BEJEWELED_QUIT BUTTON_OFF
#define BEJEWELED_START BUTTON_ON
#define BEJEWELED_SELECT BUTTON_SELECT
#define BEJEWELED_RESUME BUTTON_MODE
#define BEJEWELED_CANCEL BUTTON_OFF
#elif (CONFIG_KEYPAD == IPOD_3G_PAD) || (CONFIG_KEYPAD == IPOD_4G_PAD)
#define BEJEWELED_SCROLLWHEEL
#define BEJEWELED_UP BUTTON_MENU
#define BEJEWELED_DOWN BUTTON_PLAY
#define BEJEWELED_LEFT BUTTON_LEFT
#define BEJEWELED_RIGHT BUTTON_RIGHT
#define BEJEWELED_PREV BUTTON_SCROLL_BACK
#define BEJEWELED_NEXT BUTTON_SCROLL_FWD
#define BEJEWELED_QUIT (BUTTON_SELECT|BUTTON_MENU)
#define BEJEWELED_START BUTTON_PLAY
#define BEJEWELED_SELECT (BUTTON_SELECT|BUTTON_REL)
#define BEJEWELED_SELECT_PRE BUTTON_SELECT
#define BEJEWELED_RESUME (BUTTON_SELECT|BUTTON_PLAY)
#define BEJEWELED_UP BUTTON_MENU
#define BEJEWELED_DOWN BUTTON_PLAY
#define BEJEWELED_LEFT BUTTON_LEFT
#define BEJEWELED_RIGHT BUTTON_RIGHT
#define BEJEWELED_PREV BUTTON_SCROLL_BACK
#define BEJEWELED_NEXT BUTTON_SCROLL_FWD
#define BEJEWELED_SELECT BUTTON_SELECT
#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
#define BEJEWELED_UP BUTTON_UP
#define BEJEWELED_DOWN BUTTON_DOWN
#define BEJEWELED_LEFT BUTTON_LEFT
#define BEJEWELED_RIGHT BUTTON_RIGHT
#define BEJEWELED_QUIT BUTTON_PLAY
#define BEJEWELED_START BUTTON_MODE
#define BEJEWELED_SELECT BUTTON_SELECT
#define BEJEWELED_RESUME BUTTON_EQ
#define BEJEWELED_CANCEL BUTTON_PLAY
#elif CONFIG_KEYPAD == IAUDIO_X5_PAD
#define BEJEWELED_UP BUTTON_UP
#define BEJEWELED_DOWN BUTTON_DOWN
#define BEJEWELED_LEFT BUTTON_LEFT
#define BEJEWELED_RIGHT BUTTON_RIGHT
#define BEJEWELED_QUIT BUTTON_POWER
#define BEJEWELED_START BUTTON_PLAY
#define BEJEWELED_SELECT BUTTON_MENU
#define BEJEWELED_RESUME BUTTON_REC
#define BEJEWELED_CANCEL BUTTON_PLAY
#else
#error BEJEWELED: Unsupported keypad
@ -123,6 +108,13 @@ PLUGIN_HEADER
#define YOFS 0
#define NUM_SCORES 10
/* use 13x13 tiles (iPod Mini) */
#elif (LCD_HEIGHT == 110) && (LCD_WIDTH == 138)
#define TILE_WIDTH 13
#define TILE_HEIGHT 13
#define YOFS 6
#define NUM_SCORES 10
/* use 10x8 tiles (iFP 700) */
#elif (LCD_HEIGHT == 64) && (LCD_WIDTH == 128)
#define TILE_WIDTH 10
@ -141,14 +133,6 @@ PLUGIN_HEADER
#error BEJEWELED: Unsupported LCD
#endif
/* tile background colors */
#if defined(HAVE_LCD_COLOR)
static const unsigned bejeweled_bkgd[2] = {
LCD_RGBPACK(104, 63, 63),
LCD_RGBPACK(83, 44, 44)
};
#endif
/* save files */
#define SCORE_FILE PLUGIN_DIR "/bejeweled.score"
#define SAVE_FILE PLUGIN_DIR "/bejeweled.save"
@ -173,7 +157,54 @@ static const unsigned bejeweled_bkgd[2] = {
#define LEVEL_PTS 100
/* animation frame rate */
#define FPS 20
#define MAX_FPS 20
/* menu values */
#define FONT_HEIGHT 8
#define MAX_MITEMS 5
#define MENU_WIDTH 100
/* menu results */
enum menu_result {
MRES_NONE,
MRES_NEW,
MRES_SAVE,
MRES_RESUME,
MRES_SCORES,
MRES_HELP,
MRES_QUIT
};
/* menu commands */
enum menu_cmd {
MCMD_NONE,
MCMD_NEXT,
MCMD_PREV,
MCMD_SELECT
};
/* menus */
struct bejeweled_menu {
char *title;
bool hasframe;
int selected;
int itemcnt;
struct bejeweled_menuitem {
char *text;
enum menu_result res;
} items[MAX_MITEMS];
} bjmenu[] = {
{"Bejeweled", false, 0, 5,
{{"New Game", MRES_NEW},
{"Resume Game", MRES_RESUME},
{"High Scores", MRES_SCORES},
{"Help", MRES_HELP},
{"Quit", MRES_QUIT}}},
{"Menu", true, 0, 3,
{{"Resume Game", MRES_RESUME},
{"Save Game", MRES_SAVE},
{"End Game", MRES_QUIT}}}
};
/* global rockbox api */
static struct plugin_api* rb;
@ -181,6 +212,14 @@ static struct plugin_api* rb;
/* external bitmaps */
extern const fb_data bejeweled_jewels[];
/* tile background colors */
#ifdef HAVE_LCD_COLOR
static const unsigned bejeweled_bkgd[2] = {
LCD_RGBPACK(104, 63, 63),
LCD_RGBPACK(83, 44, 44)
};
#endif
/* the tile struct
* type is the jewel number 0-7
* falling if the jewel is falling
@ -318,12 +357,76 @@ static void bejeweled_drawboard(struct game_context* bj) {
rb->snprintf(str, 6, "%d", (bj->level-1)*LEVEL_PTS+bj->score);
rb->lcd_getstringsize(str, &w, &h);
rb->lcd_putsxy(LCD_WIDTH-(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2-w/2,
LCD_HEIGHT-8,
str);
LCD_HEIGHT-8, str);
rb->lcd_update();
}
/*****************************************************************************
* bejeweled_showmenu() displays the chosen menu after performing the chosen
* menu command.
******************************************************************************/
static enum menu_result bejeweled_showmenu(struct bejeweled_menu* menu,
enum menu_cmd cmd) {
int i;
int w, h;
int firstline;
int adj;
/* handle menu command */
switch(cmd) {
case MCMD_NEXT:
menu->selected = (menu->selected+1)%menu->itemcnt;
break;
case MCMD_PREV:
menu->selected = (menu->selected-1+menu->itemcnt)%menu->itemcnt;
break;
case MCMD_SELECT:
return menu->items[menu->selected].res;
default:
break;
}
/* clear menu area */
firstline = (LCD_HEIGHT/FONT_HEIGHT-(menu->itemcnt+3))/2;
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
rb->lcd_fillrect((LCD_WIDTH-MENU_WIDTH)/2, firstline*FONT_HEIGHT,
MENU_WIDTH, (menu->itemcnt+3)*FONT_HEIGHT);
rb->lcd_set_drawmode(DRMODE_SOLID);
if(menu->hasframe) {
rb->lcd_drawrect((LCD_WIDTH-MENU_WIDTH)/2-1, firstline*FONT_HEIGHT-1,
MENU_WIDTH+2, (menu->itemcnt+3)*FONT_HEIGHT+2);
rb->lcd_hline((LCD_WIDTH-MENU_WIDTH)/2-1,
(LCD_WIDTH-MENU_WIDTH)/2-1+MENU_WIDTH+2,
(firstline+1)*FONT_HEIGHT);
}
/* draw menu items */
rb->lcd_getstringsize(menu->title, &w, &h);
rb->lcd_putsxy((LCD_WIDTH-w)/2, firstline*FONT_HEIGHT, menu->title);
for(i=0; i<menu->itemcnt; i++) {
if(i == menu->selected) {
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
}
rb->lcd_putsxy((LCD_WIDTH-MENU_WIDTH)/2, (firstline+i+2)*FONT_HEIGHT,
menu->items[i].text);
if(i == menu->selected) {
rb->lcd_set_drawmode(DRMODE_SOLID);
}
}
adj = (firstline == 0 ? 0 : 1);
rb->lcd_update_rect((LCD_WIDTH-MENU_WIDTH)/2-1, firstline*FONT_HEIGHT-adj,
MENU_WIDTH+2, (menu->itemcnt+3)*FONT_HEIGHT+2*adj);
return MRES_NONE;
}
/*****************************************************************************
* bejeweled_putjewels() makes the jewels fall to fill empty spots and adds
* new random jewels at the empty spots at the top of each row.
@ -412,13 +515,15 @@ static void bejeweled_putjewels(struct game_context* bj){
}
}
rb->lcd_update();
rb->lcd_update_rect(0, 0, TILE_WIDTH*8, LCD_HEIGHT);
bejeweled_setcolors();
/* framerate limiting */
currenttick = *rb->current_tick;
if(currenttick-lasttick < HZ/FPS) {
rb->sleep((HZ/FPS)-(currenttick-lasttick));
if(currenttick-lasttick < HZ/MAX_FPS) {
rb->sleep((HZ/MAX_FPS)-(currenttick-lasttick));
} else {
rb->yield();
}
lasttick = currenttick;
}
@ -650,13 +755,15 @@ static unsigned int bejeweled_swapjewels(struct game_context* bj,
rb->lcd_set_drawmode(DRMODE_SOLID);
#endif
rb->lcd_update();
rb->lcd_update_rect(0, 0, TILE_WIDTH*8, LCD_HEIGHT);
bejeweled_setcolors();
/* framerate limiting */
currenttick = *rb->current_tick;
if(currenttick-lasttick < HZ/FPS) {
rb->sleep((HZ/FPS)-(currenttick-lasttick));
if(currenttick-lasttick < HZ/MAX_FPS) {
rb->sleep((HZ/MAX_FPS)-(currenttick-lasttick));
} else {
rb->yield();
}
lasttick = currenttick;
}
@ -939,12 +1046,12 @@ static int bejeweled(struct game_context* bj) {
int i, j;
int w, h;
int button;
int lastbutton = BUTTON_NONE;
char str[18];
char *title = "Bejeweled";
bool startgame = false;
bool showscores = false;
bool inmenu = false;
bool selected = false;
enum menu_cmd cmd = MCMD_NONE;
enum menu_result res;
/* the cursor coordinates */
int x=0, y=0;
@ -955,128 +1062,138 @@ static int bejeweled(struct game_context* bj) {
/********************
* menu *
********************/
while(!startgame){
rb->lcd_clear_display();
rb->lcd_clear_display();
if(!showscores) {
/* welcome screen to display key bindings */
rb->lcd_getstringsize(title, &w, &h);
rb->lcd_putsxy((LCD_WIDTH-w)/2, 0, title);
#if CONFIG_KEYPAD == RECORDER_PAD
rb->lcd_puts(0, 1, "ON to start");
rb->lcd_puts(0, 2, "F1 to save/resume");
rb->lcd_puts(0, 3, "OFF to exit");
rb->lcd_puts(0, 4, "PLAY to select");
rb->lcd_puts(0, 5, "& show high scores");
rb->lcd_puts(0, 6, "Directions to move");
rb->snprintf(str, 18, "High Score: %d", bj->highscores[0]);
rb->lcd_puts(0, 7, str);
#elif CONFIG_KEYPAD == ONDIO_PAD
rb->lcd_puts(0, 1, "RIGHT to start");
rb->lcd_puts(0, 2, "MENU+OFF to sv/res");
rb->lcd_puts(0, 3, "OFF to exit");
rb->lcd_puts(0, 4, "MENU to select");
rb->lcd_puts(0, 5, "& show high scores");
rb->lcd_puts(0, 6, "Directions to move");
rb->snprintf(str, 18, "High Score: %d", bj->highscores[0]);
rb->lcd_puts(0, 7, str);
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
rb->lcd_puts(0, 2, "ON to start");
rb->lcd_puts(0, 3, "MODE to save/resume");
rb->lcd_puts(0, 4, "OFF to exit");
rb->lcd_puts(0, 5, "SELECT to select");
rb->lcd_puts(0, 6, " and show high scores");
rb->lcd_puts(0, 7, "Directions to move");
rb->snprintf(str, 18, "High Score: %d", bj->highscores[0]);
rb->lcd_puts(0, 9, str);
#elif (CONFIG_KEYPAD == IPOD_3G_PAD) || (CONFIG_KEYPAD == IPOD_4G_PAD)
rb->lcd_puts(0, 2, "PLAY to start");
rb->lcd_puts(0, 3, "SELECT+PLAY to save/resume");
rb->lcd_puts(0, 4, "SELECT+MENU to exit");
rb->lcd_puts(0, 5, "SELECT to select");
rb->lcd_puts(0, 6, " and show high scores");
rb->lcd_puts(0, 7, "Scroll or Directions to move");
rb->lcd_puts(0, 8, "Directions to swap");
rb->snprintf(str, 18, "High Score: %d", bj->highscores[0]);
rb->lcd_puts(0, 10, str);
#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
rb->lcd_puts(0, 1, "MODE to start");
rb->lcd_puts(0, 2, "EQ to save/resume");
rb->lcd_puts(0, 3, "PLAY to exit");
rb->lcd_puts(0, 4, "SELECT to select");
rb->lcd_puts(0, 5, "& show high scores");
rb->lcd_puts(0, 6, "Directions to move");
rb->snprintf(str, 18, "High Score: %d", bj->highscores[0]);
rb->lcd_puts(0, 7, str);
#elif CONFIG_KEYPAD == IAUDIO_X5_PAD
rb->lcd_puts(0, 2, "PLAY to start");
rb->lcd_puts(0, 3, "REC to save/resume");
rb->lcd_puts(0, 4, "POWER to exit");
rb->lcd_puts(0, 5, "MENU to select");
rb->lcd_puts(0, 6, " and show high scores");
rb->lcd_puts(0, 7, "Directions to move");
rb->snprintf(str, 18, "High Score: %d", bj->highscores[0]);
#endif
} else {
/* room for a title? */
j = 0;
if(LCD_HEIGHT-NUM_SCORES*8 >= 8) {
rb->snprintf(str, 12, "%s", "High Scores");
while(!startgame) {
res = bejeweled_showmenu(&bjmenu[0], cmd);
cmd = MCMD_NONE;
rb->snprintf(str, 18, "High Score: %d", bj->highscores[0]);
rb->lcd_getstringsize(str, &w, &h);
rb->lcd_putsxy((LCD_WIDTH-w)/2, LCD_HEIGHT-8, str);
rb->lcd_update();
switch(res) {
case MRES_NEW:
startgame = true;
continue;
case MRES_RESUME:
if(!bejeweled_loadgame(bj)) {
rb->splash(HZ*2, true, "Nothing to resume");
rb->lcd_clear_display();
} else {
startgame = true;
}
continue;
case MRES_SCORES:
rb->lcd_clear_display();
/* room for a title? */
j = 0;
if(LCD_HEIGHT-NUM_SCORES*8 >= 8) {
rb->snprintf(str, 12, "%s", "High Scores");
rb->lcd_getstringsize(str, &w, &h);
rb->lcd_putsxy((LCD_WIDTH-w)/2, 0, str);
j = 2;
}
/* print high scores */
for(i=0; i<NUM_SCORES; i++) {
rb->snprintf(str, 11, "#%02d: %d", i+1, bj->highscores[i]);
rb->lcd_puts(0, i+j, str);
}
rb->lcd_update();
while(true) {
button = rb->button_get(true);
if(button != BUTTON_NONE && !(button&BUTTON_REL)) break;
}
rb->lcd_clear_display();
continue;
case MRES_HELP:
/* welcome screen to display key bindings */
rb->lcd_clear_display();
rb->snprintf(str, 5, "%s", "Help");
rb->lcd_getstringsize(str, &w, &h);
rb->lcd_putsxy((LCD_WIDTH-w)/2, 0, str);
j = 2;
}
#if (LCD_HEIGHT <= 64)
rb->lcd_puts(0, 2, "Controls:");
rb->lcd_puts(0, 3, "Directions = move");
rb->lcd_puts(0, 4, "SELECT = select");
rb->lcd_puts(0, 5, "Long SELECT = menu");
#elif (LCD_HEIGHT <= 132)
rb->lcd_puts(0, 2, "Swap pairs of jewels to");
rb->lcd_puts(0, 3, "form connected segments");
rb->lcd_puts(0, 4, "of three or more of the");
rb->lcd_puts(0, 5, "same type.");
rb->lcd_puts(0, 7, "Controls:");
rb->lcd_puts(0, 8, "Directions to move");
rb->lcd_puts(0, 9, "SELECT to select");
rb->lcd_puts(0, 10, "Long SELECT to show menu");
#else
rb->lcd_puts(0, 2, "Swap pairs of jewels to form");
rb->lcd_puts(0, 3, "connected segments of three");
rb->lcd_puts(0, 4, "or more of the same type.");
rb->lcd_puts(0, 6, "Controls:");
rb->lcd_puts(0, 7, "Directions to move cursor");
rb->lcd_puts(0, 8, "SELECT to select");
rb->lcd_puts(0, 9, "Long SELECT to show menu");
#endif
rb->lcd_update();
while(true) {
button = rb->button_get(true);
if(button != BUTTON_NONE && !(button&BUTTON_REL)) break;
}
rb->lcd_clear_display();
continue;
/* print high scores */
for(i=0; i<NUM_SCORES; i++) {
rb->snprintf(str, 11, "#%02d: %d", i+1, bj->highscores[i]);
rb->lcd_puts(0, i+j, str);
}
case MRES_QUIT:
return BJ_QUIT;
default:
break;
}
rb->lcd_update();
/* handle menu button presses */
button = rb->button_get(true);
switch(button){
case BEJEWELED_START: /* start playing */
startgame = true;
break;
case BEJEWELED_QUIT: /* quit program */
if(showscores) {
showscores = 0;
break;
}
return BJ_QUIT;
case BEJEWELED_RESUME:/* resume game */
if(!bejeweled_loadgame(bj)) {
rb->splash(HZ*2, true, "Nothing to resume");
} else {
startgame = true;
}
break;
case BEJEWELED_SELECT:/* toggle high scores */
#ifdef BEJEWELED_SELECT_PRE
if(lastbutton != BEJEWELED_SELECT_PRE) break;
#ifdef BEJEWELED_SCROLLWHEEL
case BEJEWELED_PREV:
#endif
showscores = !showscores;
case BEJEWELED_UP:
case (BEJEWELED_UP|BUTTON_REPEAT):
cmd = MCMD_PREV;
break;
#ifdef BEJEWELED_SCROLLWHEEL
case BEJEWELED_NEXT:
#endif
case BEJEWELED_DOWN:
case (BEJEWELED_DOWN|BUTTON_REPEAT):
cmd = MCMD_NEXT;
break;
case BEJEWELED_SELECT:
case BEJEWELED_RIGHT:
cmd = MCMD_SELECT;
break;
#ifdef BEJEWELED_CANCEL
case BEJEWELED_CANCEL:
return BJ_QUIT;
#endif
default:
if(rb->default_event_handler_ex(button, bejeweled_callback,
(void*) bj) == SYS_USB_CONNECTED)
return BJ_USB;
break;
}
if(button != BUTTON_NONE) lastbutton = button;
}
lastbutton = BUTTON_NONE;
/********************
* init *
********************/
@ -1094,33 +1211,47 @@ static int bejeweled(struct game_context* bj) {
* play *
**********************/
while(true) {
/* refresh the board */
bejeweled_drawboard(bj);
if(!inmenu) {
/* refresh the board */
bejeweled_drawboard(bj);
/* display the cursor */
if(selected) {
rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
rb->lcd_fillrect(x*TILE_WIDTH, y*TILE_HEIGHT+YOFS,
TILE_WIDTH, TILE_HEIGHT);
rb->lcd_set_drawmode(DRMODE_SOLID);
/* display the cursor */
if(selected) {
rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
rb->lcd_fillrect(x*TILE_WIDTH, y*TILE_HEIGHT+YOFS,
TILE_WIDTH, TILE_HEIGHT);
rb->lcd_set_drawmode(DRMODE_SOLID);
} else {
rb->lcd_drawrect(x*TILE_WIDTH, y*TILE_HEIGHT+YOFS,
TILE_WIDTH, TILE_HEIGHT);
}
rb->lcd_update_rect(x*TILE_WIDTH, y*TILE_HEIGHT+YOFS,
TILE_WIDTH, TILE_HEIGHT);
} else {
rb->lcd_drawrect(x*TILE_WIDTH, y*TILE_HEIGHT+YOFS,
TILE_WIDTH, TILE_HEIGHT);
res = bejeweled_showmenu(&bjmenu[1], cmd);
cmd = MCMD_NONE;
switch(res) {
case MRES_RESUME:
inmenu = false;
selected = false;
continue;
case MRES_SAVE:
rb->splash(HZ, true, "Saving game...");
bejeweled_savegame(bj);
return BJ_END;
case MRES_QUIT:
return BJ_END;
default:
break;
}
}
rb->lcd_update_rect(x*TILE_WIDTH, y*TILE_HEIGHT+YOFS,
TILE_WIDTH, TILE_HEIGHT);
/* handle game button presses */
button = rb->button_get(true);
switch(button){
case BEJEWELED_RESUME: /* save and end game */
rb->splash(HZ, true, "Saving game...");
bejeweled_savegame(bj);
return BJ_END;
case BEJEWELED_QUIT: /* end game */
return BJ_END;
case BEJEWELED_LEFT: /* move cursor left */
case (BEJEWELED_LEFT|BUTTON_REPEAT):
if(selected) {
@ -1134,66 +1265,98 @@ static int bejeweled(struct game_context* bj) {
case BEJEWELED_RIGHT: /* move cursor right */
case (BEJEWELED_RIGHT|BUTTON_REPEAT):
if(selected) {
bj->score += bejeweled_swapjewels(bj, x, y, SWAP_RIGHT);
selected = false;
if (!bejeweled_movesavail(bj)) return BJ_LOSE;
if(!inmenu) {
if(selected) {
bj->score += bejeweled_swapjewels(bj, x, y, SWAP_RIGHT);
selected = false;
if (!bejeweled_movesavail(bj)) return BJ_LOSE;
} else {
x = (x+1)%BJ_WIDTH;
}
} else {
x = (x+1)%BJ_WIDTH;
cmd = MCMD_SELECT;
}
break;
case BEJEWELED_DOWN: /* move cursor down */
case (BEJEWELED_DOWN|BUTTON_REPEAT):
if(selected) {
bj->score += bejeweled_swapjewels(bj, x, y, SWAP_DOWN);
selected = false;
if (!bejeweled_movesavail(bj)) return BJ_LOSE;
if(!inmenu) {
if(selected) {
bj->score += bejeweled_swapjewels(bj, x, y, SWAP_DOWN);
selected = false;
if (!bejeweled_movesavail(bj)) return BJ_LOSE;
} else {
y = (y+1)%(BJ_HEIGHT-1);
}
} else {
y = (y+1)%(BJ_HEIGHT-1);
cmd = MCMD_NEXT;
}
break;
case BEJEWELED_UP: /* move cursor up */
case (BEJEWELED_UP|BUTTON_REPEAT):
if(selected) {
bj->score += bejeweled_swapjewels(bj, x, y, SWAP_UP);
selected = false;
if (!bejeweled_movesavail(bj)) return BJ_LOSE;
if(!inmenu) {
if(selected) {
bj->score += bejeweled_swapjewels(bj, x, y, SWAP_UP);
selected = false;
if (!bejeweled_movesavail(bj)) return BJ_LOSE;
} else {
y = (y+(BJ_HEIGHT-1)-1)%(BJ_HEIGHT-1);
}
} else {
y = (y+(BJ_HEIGHT-1)-1)%(BJ_HEIGHT-1);
cmd = MCMD_PREV;
}
break;
#ifdef BEJEWELED_SCROLLWHEEL
case BEJEWELED_PREV: /* scroll backwards */
case (BEJEWELED_PREV|BUTTON_REPEAT):
if(!selected) {
if(x == 0) {
y = (y+(BJ_HEIGHT-1)-1)%(BJ_HEIGHT-1);
if(!inmenu) {
if(!selected) {
if(x == 0) {
y = (y+(BJ_HEIGHT-1)-1)%(BJ_HEIGHT-1);
}
x = (x+BJ_WIDTH-1)%BJ_WIDTH;
}
x = (x+BJ_WIDTH-1)%BJ_WIDTH;
} else {
cmd = MCMD_PREV;
}
break;
case BEJEWELED_NEXT: /* scroll forwards */
case (BEJEWELED_NEXT|BUTTON_REPEAT):
if(!selected) {
if(x == BJ_WIDTH-1) {
y = (y+1)%(BJ_HEIGHT-1);
if(!inmenu) {
if(!selected) {
if(x == BJ_WIDTH-1) {
y = (y+1)%(BJ_HEIGHT-1);
}
x = (x+1)%BJ_WIDTH;
}
x = (x+1)%BJ_WIDTH;
} else {
cmd = MCMD_NEXT;
}
break;
#endif
case BEJEWELED_SELECT: /* toggle selected */
#ifdef BEJEWELED_SELECT_PRE
if(lastbutton != BEJEWELED_SELECT_PRE) break;
#endif
selected = !selected;
if(!inmenu) {
selected = !selected;
} else {
cmd = MCMD_SELECT;
}
break;
case (BEJEWELED_SELECT|BUTTON_REPEAT): /* show menu */
if(!inmenu) inmenu = true;
break;
#ifdef BEJEWELED_CANCEL
case BEJEWELED_CANCEL: /* toggle menu */
inmenu = !inmenu;
selected = false;
break;
#endif
default:
if(rb->default_event_handler_ex(button, bejeweled_callback,
(void*) bj) == SYS_USB_CONNECTED)
@ -1201,7 +1364,6 @@ static int bejeweled(struct game_context* bj) {
break;
}
if(button != BUTTON_NONE) lastbutton = button;
if(bj->score >= LEVEL_PTS) bj->score = bejeweled_nextlevel(bj);
}
}