rockbox/uisimulator/win32/rockbox.dsp
Hardeep Sidhu 3f9fdafc69 Disable plugin loading on win32 simulator for now.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3772 a1c6a512-1295-4272-9138-f99709370657
2003-06-29 17:22:22 +00:00

606 lines
13 KiB
Text

# Microsoft Developer Studio Project File - Name="rockbox" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=rockbox - Win32 Player
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "rockbox.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "rockbox.mak" CFG="rockbox - Win32 Player"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "rockbox - Win32 Recorder" (based on "Win32 (x86) Application")
!MESSAGE "rockbox - Win32 Player" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
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# PROP Scc_ProjName ""
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# PROP Output_Dir "rockbox___Win32_Recorder"
# PROP Intermediate_Dir "rockbox___Win32_Recorder"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../firmware/export" /I "../../firmware/drivers" /I "../../firmware/common" /I "../common" /I "../win32" /I "../../apps" /I "../../apps/recorder" /D "HAVE_LCD_BITMAP" /D "HAVE_RECORDER_KEYPAD" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "HAVE_CONFIG_H" /D "GETTIMEOFDAY_TWO_ARGS" /D "SIMULATOR" /D APPSVERSION=\"WIN32SIM\" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libcmtd.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd.lib" /pdbtype:sept
!ENDIF
# Begin Target
# Name "rockbox - Win32 Recorder"
# Name "rockbox - Win32 Player"
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# Begin Source File
SOURCE=..\..\firmware\buffer.c
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# Begin Source File
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# PROP Exclude_From_Build 1
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# Begin Source File
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!ENDIF
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!ENDIF
# End Source File
# Begin Source File
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!ELSEIF "$(CFG)" == "rockbox - Win32 Player"
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# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
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# Begin Source File
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!ELSEIF "$(CFG)" == "rockbox - Win32 Player"
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!ELSEIF "$(CFG)" == "rockbox - Win32 Player"
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=..\..\apps\recorder\peakmeter.c
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!ELSEIF "$(CFG)" == "rockbox - Win32 Player"
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# End Source File
# Begin Source File
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!ELSEIF "$(CFG)" == "rockbox - Win32 Player"
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!ELSEIF "$(CFG)" == "rockbox - Win32 Player"
!ENDIF
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# End Source File
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SOURCE=".\lcd-win32.c"
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SOURCE=".\mpeg-win32.c"
# End Source File
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# Begin Source File
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# Begin Custom Build - Creating font from $(InputPath)
InputPath=..\..\firmware\fonts\clR6x8.bdf
"sysfont.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\tools\convbdf -c -o sysfont.c $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "rockbox - Win32 Player"
# Begin Custom Build - Creating font from $(InputPath)
InputPath=..\..\firmware\fonts\clR6x8.bdf
"sysfont.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\tools\convbdf -c -o sysfont.c $(InputPath)
# End Custom Build
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perl ../../apps/credits.pl < $(InputPath) > ../../apps/credits.raw
# End Custom Build
!ELSEIF "$(CFG)" == "rockbox - Win32 Player"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Creating credits from $(InputPath)
InputPath=..\..\docs\CREDITS
"../../apps/credits.raw" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
perl ../../apps/credits.pl < $(InputPath) > ../../apps/credits.raw
# End Custom Build
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# End Source File
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!IF "$(CFG)" == "rockbox - Win32 Recorder"
# Begin Custom Build - Creating language files from $(InputPath)
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BuildCmds= \
perl -s ..\..\tools\genlang -p=lang $(InputPath)
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$(BuildCmds)
"lang.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "rockbox - Win32 Player"
# Begin Custom Build - Creating language files from $(InputPath)
InputPath=..\..\apps\lang\english.lang
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perl -s ..\..\tools\genlang -p=lang $(InputPath)
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$(BuildCmds)
"lang.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
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