b127949860
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30280 a1c6a512-1295-4272-9138-f99709370657
1109 lines
28 KiB
C
1109 lines
28 KiB
C
// Game_Music_Emu 0.5.5. http://www.slack.net/~ant/
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#include "nsf_emu.h"
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#include "multi_buffer.h"
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#include "blargg_endian.h"
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/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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const char gme_wrong_file_type [] ICONST_ATTR = "Wrong file type for this emulator";
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long const clock_divisor = 12;
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int const stereo = 2; // number of channels for stereo
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int const silence_max = 6; // seconds
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int const silence_threshold = 0x10;
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long const fade_block_size = 512;
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int const fade_shift = 8; // fade ends with gain at 1.0 / (1 << fade_shift)
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// number of frames until play interrupts init
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int const initial_play_delay = 7; // KikiKaikai needed this to work
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int const rom_addr = 0x8000;
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static void clear_track_vars( struct Nsf_Emu* this )
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{
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this->current_track = -1;
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this->out_time = 0;
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this->emu_time = 0;
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this->emu_track_ended_ = true;
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this->track_ended = true;
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this->fade_start = INT_MAX / 2 + 1;
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this->fade_step = 1;
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this->silence_time = 0;
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this->silence_count = 0;
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this->buf_remain = 0;
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}
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static int pcm_read( void* emu, addr_t addr )
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{
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return *Cpu_get_code( &((struct Nsf_Emu*) emu)->cpu, addr );
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}
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void Nsf_init( struct Nsf_Emu* this )
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{
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this->sample_rate = 0;
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this->mute_mask_ = 0;
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this->tempo = (int)(FP_ONE_TEMPO);
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this->gain = (int)(FP_ONE_GAIN);
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// defaults
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this->max_initial_silence = 2;
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this->ignore_silence = false;
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this->voice_count = 0;
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// Set sound gain
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Sound_set_gain( this, (int)(FP_ONE_GAIN*1.2) );
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// Unload
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clear_track_vars( this );
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// Init rom
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Rom_init( &this->rom, 0x1000 );
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// Init & clear nsfe info
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Info_init( &this->info );
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Info_unload( &this->info ); // TODO: extremely hacky!
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Cpu_init( &this->cpu );
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Apu_init( &this->apu );
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Apu_dmc_reader( &this->apu, pcm_read, this );
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}
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// Setup
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static blargg_err_t init_sound( struct Nsf_Emu* this )
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{
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/* if ( header_.chip_flags & ~(fds_flag | namco_flag | vrc6_flag | fme7_flag) )
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warning( "Uses unsupported audio expansion hardware" ); **/
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this->voice_count = apu_osc_count;
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int adjusted_gain = (this->gain * 4) / 3;
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#ifdef NSF_EMU_APU_ONLY
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{
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if ( this->header_.chip_flags )
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set_warning( "Uses unsupported audio expansion hardware" );
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}
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#else
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{
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if ( vrc6_enabled( this ) )
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{
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Vrc6_init( &this->vrc6 );
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adjusted_gain = (adjusted_gain*3) / 4;
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this->voice_count += vrc6_osc_count;
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}
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if ( fme7_enabled( this ) )
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{
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Fme7_init( &this->fme7 );
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adjusted_gain = (adjusted_gain*3) / 4;
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this->voice_count += fme7_osc_count;
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}
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if ( mmc5_enabled( this ) )
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{
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Mmc5_init( &this->mmc5 );
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adjusted_gain = (adjusted_gain*3) / 4;
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this->voice_count += mmc5_osc_count;
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}
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if ( fds_enabled( this ) )
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{
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Fds_init( &this->fds );
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adjusted_gain = (adjusted_gain*3) / 4;
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this->voice_count += fds_osc_count ;
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}
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if ( namco_enabled( this ) )
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{
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Namco_init( &this->namco );
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adjusted_gain = (adjusted_gain*3) / 4;
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this->voice_count += namco_osc_count;
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}
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if ( vrc7_enabled( this ) )
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{
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#ifndef NSF_EMU_NO_VRC7
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Vrc7_init( &this->vrc7 );
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Vrc7_set_rate( &this->vrc7, this->sample_rate );
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#endif
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adjusted_gain = (adjusted_gain*3) / 4;
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this->voice_count += vrc7_osc_count;
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}
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if ( vrc7_enabled( this ) ) Vrc7_volume( &this->vrc7, adjusted_gain );
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if ( namco_enabled( this ) ) Namco_volume( &this->namco, adjusted_gain );
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if ( vrc6_enabled( this ) ) Vrc6_volume( &this->vrc6, adjusted_gain );
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if ( fme7_enabled( this ) ) Fme7_volume( &this->fme7, adjusted_gain );
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if ( mmc5_enabled( this ) ) Apu_volume( &this->mmc5.apu, adjusted_gain );
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if ( fds_enabled( this ) ) Fds_volume( &this->fds, adjusted_gain );
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}
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#endif
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if ( adjusted_gain > this->gain )
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adjusted_gain = this->gain;
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Apu_volume( &this->apu, adjusted_gain );
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return 0;
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}
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// Header stuff
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static bool valid_tag( struct header_t* this )
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{
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return 0 == memcmp( this->tag, "NESM\x1A", 5 );
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}
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// True if file supports only PAL speed
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static bool pal_only( struct header_t* this )
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{
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return (this->speed_flags & 3) == 1;
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}
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static double clock_rate( struct header_t* this )
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{
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return pal_only( this ) ? 1662607.125 : 1789772.727272727;
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}
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static int play_period( struct header_t* this )
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{
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// NTSC
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int clocks = 29780;
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int value = 0x411A;
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byte const* rate_ptr = this->ntsc_speed;
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// PAL
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if ( pal_only( this ) )
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{
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clocks = 33247;
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value = 0x4E20;
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rate_ptr = this->pal_speed;
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}
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// Default rate
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int rate = get_le16( rate_ptr );
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if ( rate == 0 )
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rate = value;
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// Custom rate
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if ( rate != value )
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clocks = (int) (rate * clock_rate( this ) * (1.0/1000000.0));
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return clocks;
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}
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// Gets address, given pointer to it in file header. If zero, returns rom_addr.
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addr_t get_addr( byte const in [] )
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{
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addr_t addr = get_le16( in );
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if ( addr == 0 )
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addr = rom_addr;
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return addr;
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}
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static blargg_err_t check_nsf_header( struct header_t* h )
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{
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if ( !valid_tag( h ) )
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return gme_wrong_file_type;
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return 0;
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}
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blargg_err_t Nsf_load( struct Nsf_Emu* this, void* data, long size )
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{
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// Unload
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Info_unload( &this->info ); // TODO: extremely hacky!
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this->m3u.size = 0;
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this->voice_count = 0;
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clear_track_vars( this );
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assert( offsetof (struct header_t,unused [4]) == header_size );
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if ( !memcmp( data, "NESM\x1A", 5 ) ) {
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Nsf_disable_playlist( this, true );
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RETURN_ERR( Rom_load( &this->rom, data, size, header_size, &this->header, 0 ) );
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return Nsf_post_load( this );
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}
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blargg_err_t err = Info_load( &this->info, data, size, this );
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Nsf_disable_playlist( this, false );
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return err;
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}
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blargg_err_t Nsf_post_load( struct Nsf_Emu* this )
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{
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RETURN_ERR( check_nsf_header( &this->header ) );
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/* if ( header_.vers != 1 )
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warning( "Unknown file version" ); */
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// set up data
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addr_t load_addr = get_le16( this->header.load_addr );
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/* if ( load_addr < (fds_enabled() ? sram_addr : rom_addr) )
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warning( "Load address is too low" ); */
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Rom_set_addr( &this->rom, load_addr % this->rom.bank_size );
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/* if ( header_.vers != 1 )
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warning( "Unknown file version" ); */
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set_play_period( this, play_period( &this->header ) );
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// sound and memory
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blargg_err_t err = init_sound( this );
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if ( err )
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return err;
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// Post load
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Sound_set_tempo( this, this->tempo );
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// Remute voices
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Sound_mute_voices( this, this->mute_mask_ );
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// Set track_count
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this->track_count = this->header.track_count;
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// Change clock rate & setup buffer
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this->clock_rate__ = (long) (clock_rate( &this->header ) + 0.5);
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Buffer_clock_rate( &this->stereo_buf, this->clock_rate__ );
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this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf );
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return 0;
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}
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void Nsf_disable_playlist( struct Nsf_Emu* this, bool b )
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{
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Info_disable_playlist( &this->info, b );
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this->track_count = this->info.track_count;
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}
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void Nsf_clear_playlist( struct Nsf_Emu* this )
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{
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Nsf_disable_playlist( this, true );
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}
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void write_bank( struct Nsf_Emu* this, int bank, int data )
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{
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// Find bank in ROM
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int offset = mask_addr( data * this->rom.bank_size, this->rom.mask );
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/* if ( offset >= rom.size() )
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warning( "invalid bank" ); */
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void const* rom_data = Rom_at_addr( &this->rom, offset );
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#ifndef NSF_EMU_APU_ONLY
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if ( bank < bank_count - fds_banks && fds_enabled( this ) )
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{
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// TODO: FDS bank switching is kind of hacky, might need to
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// treat ROM as RAM so changes won't get lost when switching.
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byte* out = sram( this );
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if ( bank >= fds_banks )
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{
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out = fdsram( this );
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bank -= fds_banks;
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}
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memcpy( &out [bank * this->rom.bank_size], rom_data, this->rom.bank_size );
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return;
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}
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#endif
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if ( bank >= fds_banks )
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Cpu_map_code( &this->cpu, (bank + 6) * this->rom.bank_size, this->rom.bank_size, rom_data, false );
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}
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void map_memory( struct Nsf_Emu* this )
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{
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// Map standard things
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Cpu_reset( &this->cpu, unmapped_code( this ) );
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Cpu_map_code( &this->cpu, 0, 0x2000, this->low_ram, low_ram_size ); // mirrored four times
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Cpu_map_code( &this->cpu, sram_addr, sram_size, sram( this ), 0 );
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// Determine initial banks
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byte banks [bank_count];
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static byte const zero_banks [sizeof this->header.banks] = { 0 };
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if ( memcmp( this->header.banks, zero_banks, sizeof zero_banks ) )
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{
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banks [0] = this->header.banks [6];
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banks [1] = this->header.banks [7];
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memcpy( banks + fds_banks, this->header.banks, sizeof this->header.banks );
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}
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else
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{
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// No initial banks, so assign them based on load_addr
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int i, first_bank = (get_addr( this->header.load_addr ) - sram_addr) / this->rom.bank_size;
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unsigned total_banks = this->rom.size / this->rom.bank_size;
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for ( i = bank_count; --i >= 0; )
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{
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int bank = i - first_bank;
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if ( (unsigned) bank >= total_banks )
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bank = 0;
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banks [i] = bank;
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}
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}
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// Map banks
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int i;
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for ( i = (fds_enabled( this ) ? 0 : fds_banks); i < bank_count; ++i )
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write_bank( this, i, banks [i] );
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// Map FDS RAM
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if ( fds_enabled( this ) )
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Cpu_map_code( &this->cpu, rom_addr, fdsram_size, fdsram( this ), 0 );
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}
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static void set_voice( struct Nsf_Emu* this, int i, struct Blip_Buffer* buf, struct Blip_Buffer* left, struct Blip_Buffer* right)
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{
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#if defined(ROCKBOX)
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(void) left;
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(void) right;
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#endif
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if ( i < apu_osc_count )
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{
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Apu_osc_output( &this->apu, i, buf );
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return;
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}
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i -= apu_osc_count;
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#ifndef NSF_EMU_APU_ONLY
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{
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if ( vrc6_enabled( this ) && (i -= vrc6_osc_count) < 0 )
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{
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Vrc6_osc_output( &this->vrc6, i + vrc6_osc_count, buf );
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return;
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}
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if ( fme7_enabled( this ) && (i -= fme7_osc_count) < 0 )
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{
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Fme7_osc_output( &this->fme7, i + fme7_osc_count, buf );
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return;
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}
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if ( mmc5_enabled( this ) && (i -= mmc5_osc_count) < 0 )
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{
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Mmc5_set_output( &this->mmc5, i + mmc5_osc_count, buf );
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return;
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}
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if ( fds_enabled( this ) && (i -= fds_osc_count) < 0 )
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{
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Fds_set_output( &this->fds, i + fds_osc_count, buf );
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return;
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}
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if ( namco_enabled( this ) && (i -= namco_osc_count) < 0 )
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{
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Namco_osc_output( &this->namco, i + namco_osc_count, buf );
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return;
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}
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if ( vrc7_enabled( this ) && (i -= vrc7_osc_count) < 0 )
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{
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Vrc7_set_output( &this->vrc7, i + vrc7_osc_count, buf );
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return;
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}
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}
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#endif
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}
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// Emulation
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// Music Emu
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blargg_err_t Nsf_set_sample_rate( struct Nsf_Emu* this, long rate )
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{
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require( !this->sample_rate ); // sample rate can't be changed once set
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Buffer_init( &this->stereo_buf );
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RETURN_ERR( Buffer_set_sample_rate( &this->stereo_buf, rate, 1000 / 20 ) );
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// Set bass frequency
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Buffer_bass_freq( &this->stereo_buf, 80 );
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this->sample_rate = rate;
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return 0;
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}
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void Sound_mute_voice( struct Nsf_Emu* this, int index, bool mute )
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{
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require( (unsigned) index < (unsigned) this->voice_count );
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int bit = 1 << index;
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int mask = this->mute_mask_ | bit;
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if ( !mute )
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mask ^= bit;
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Sound_mute_voices( this, mask );
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}
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void Sound_mute_voices( struct Nsf_Emu* this, int mask )
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{
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require( this->sample_rate ); // sample rate must be set first
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this->mute_mask_ = mask;
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int i;
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for ( i = this->voice_count; i--; )
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{
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if ( mask & (1 << i) )
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{
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set_voice( this, i, 0, 0, 0 );
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}
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else
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{
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struct channel_t ch = Buffer_channel( &this->stereo_buf );
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assert( (ch.center && ch.left && ch.right) ||
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(!ch.center && !ch.left && !ch.right) ); // all or nothing
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set_voice( this, i, ch.center, ch.left, ch.right );
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}
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}
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}
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void Sound_set_tempo( struct Nsf_Emu* this, int t )
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{
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require( this->sample_rate ); // sample rate must be set first
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int const min = (int)(FP_ONE_TEMPO*0.02);
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int const max = (int)(FP_ONE_TEMPO*4.00);
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if ( t < min ) t = min;
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if ( t > max ) t = max;
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this->tempo = t;
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set_play_period( this, (int) ((play_period( &this->header ) * FP_ONE_TEMPO) / t) );
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Apu_set_tempo( &this->apu, t );
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#ifndef NSF_EMU_APU_ONLY
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if ( fds_enabled( this ) )
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Fds_set_tempo( &this->fds, t );
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#endif
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}
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inline void push_byte( struct Nsf_Emu* this, int b )
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{
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this->low_ram [0x100 + this->cpu.r.sp--] = b;
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}
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// Jumps to routine, given pointer to address in file header. Pushes idle_addr
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// as return address, NOT old PC.
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static void jsr_then_stop( struct Nsf_Emu* this, byte const addr [] )
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{
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this->cpu.r.pc = get_addr( addr );
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push_byte( this, (idle_addr - 1) >> 8 );
|
|
push_byte( this, (idle_addr - 1) );
|
|
}
|
|
|
|
int cpu_read( struct Nsf_Emu* this, addr_t addr )
|
|
{
|
|
#ifndef NSF_EMU_APU_ONLY
|
|
{
|
|
if ( namco_enabled( this ) && addr == namco_data_reg_addr )
|
|
return Namco_read_data( &this->namco );
|
|
|
|
if ( fds_enabled( this ) && (unsigned) (addr - fds_io_addr) < fds_io_size )
|
|
return Fds_read( &this->fds, Cpu_time( &this->cpu ), addr );
|
|
|
|
if ( mmc5_enabled( this ) ) {
|
|
int i = addr - 0x5C00;
|
|
if ( (unsigned) i < mmc5_exram_size )
|
|
return this->mmc5.exram [i];
|
|
|
|
int m = addr - 0x5205;
|
|
if ( (unsigned) m < 2 )
|
|
return (this->mmc5_mul [0] * this->mmc5_mul [1]) >> (m * 8) & 0xFF;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* Unmapped read */
|
|
return addr >> 8;
|
|
}
|
|
|
|
#if 0 /* function currently unused */
|
|
static int unmapped_read( struct Nsf_Emu* this, addr_t addr )
|
|
{
|
|
(void) this;
|
|
|
|
switch ( addr )
|
|
{
|
|
case 0x2002:
|
|
case 0x4016:
|
|
case 0x4017:
|
|
return addr >> 8;
|
|
}
|
|
|
|
// Unmapped read
|
|
return addr >> 8;
|
|
}
|
|
#endif
|
|
|
|
void cpu_write( struct Nsf_Emu* this, addr_t addr, int data )
|
|
{
|
|
#ifndef NSF_EMU_APU_ONLY
|
|
{
|
|
nes_time_t time = Cpu_time( &this->cpu );
|
|
if ( fds_enabled( this) && (unsigned) (addr - fds_io_addr) < fds_io_size )
|
|
{
|
|
Fds_write( &this->fds, time, addr, data );
|
|
return;
|
|
}
|
|
|
|
if ( namco_enabled( this) )
|
|
{
|
|
if ( addr == namco_addr_reg_addr )
|
|
{
|
|
Namco_write_addr( &this->namco, data );
|
|
return;
|
|
}
|
|
|
|
if ( addr == namco_data_reg_addr )
|
|
{
|
|
Namco_write_data( &this->namco, time, data );
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( vrc6_enabled( this) )
|
|
{
|
|
int reg = addr & (vrc6_addr_step - 1);
|
|
int osc = (unsigned) (addr - vrc6_base_addr) / vrc6_addr_step;
|
|
if ( (unsigned) osc < vrc6_osc_count && (unsigned) reg < vrc6_reg_count )
|
|
{
|
|
Vrc6_write_osc( &this->vrc6, time, osc, reg, data );
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( fme7_enabled( this) && addr >= fme7_latch_addr )
|
|
{
|
|
switch ( addr & fme7_addr_mask )
|
|
{
|
|
case fme7_latch_addr:
|
|
Fme7_write_latch( &this->fme7, data );
|
|
return;
|
|
|
|
case fme7_data_addr:
|
|
Fme7_write_data( &this->fme7, time, data );
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( mmc5_enabled( this) )
|
|
{
|
|
if ( (unsigned) (addr - mmc5_regs_addr) < mmc5_regs_size )
|
|
{
|
|
Mmc5_write_register( &this->mmc5, time, addr, data );
|
|
return;
|
|
}
|
|
|
|
int m = addr - 0x5205;
|
|
if ( (unsigned) m < 2 )
|
|
{
|
|
this->mmc5_mul [m] = data;
|
|
return;
|
|
}
|
|
|
|
int i = addr - 0x5C00;
|
|
if ( (unsigned) i < mmc5_exram_size )
|
|
{
|
|
this->mmc5.exram [i] = data;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( vrc7_enabled( this) )
|
|
{
|
|
if ( addr == 0x9010 )
|
|
{
|
|
Vrc7_write_reg( &this->vrc7, data );
|
|
return;
|
|
}
|
|
|
|
if ( (unsigned) (addr - 0x9028) <= 0x08 )
|
|
{
|
|
Vrc7_write_data( &this->vrc7, time, data );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Unmapped_write
|
|
}
|
|
|
|
#if 0 /* function currently unused */
|
|
static void unmapped_write( struct Nsf_Emu* this, addr_t addr, int data )
|
|
{
|
|
(void) data;
|
|
|
|
switch ( addr )
|
|
{
|
|
case 0x8000: // some write to $8000 and $8001 repeatedly
|
|
case 0x8001:
|
|
case 0x4800: // probably namco sound mistakenly turned on in MCK
|
|
case 0xF800:
|
|
case 0xFFF8: // memory mapper?
|
|
return;
|
|
}
|
|
|
|
if ( mmc5_enabled( this ) && addr == 0x5115 ) return;
|
|
|
|
// FDS memory
|
|
if ( fds_enabled( this ) && (unsigned) (addr - 0x8000) < 0x6000 ) return;
|
|
}
|
|
#endif
|
|
|
|
void fill_buf( struct Nsf_Emu* this );
|
|
blargg_err_t Nsf_start_track( struct Nsf_Emu* this, int track )
|
|
{
|
|
clear_track_vars( this );
|
|
|
|
// Remap track if playlist available
|
|
if ( this->m3u.size > 0 ) {
|
|
struct entry_t* e = &this->m3u.entries[track];
|
|
track = e->track;
|
|
}
|
|
else track = Info_remap_track( &this->info, track );
|
|
|
|
this->current_track = track;
|
|
Buffer_clear( &this->stereo_buf );
|
|
|
|
#ifndef NSF_EMU_APU_ONLY
|
|
if ( mmc5_enabled( this ) )
|
|
{
|
|
this->mmc5_mul [0] = 0;
|
|
this->mmc5_mul [1] = 0;
|
|
memset( this->mmc5.exram, 0, mmc5_exram_size );
|
|
}
|
|
|
|
if ( fds_enabled( this ) ) Fds_reset( &this->fds );
|
|
if ( namco_enabled( this ) ) Namco_reset( &this->namco );
|
|
if ( vrc6_enabled( this ) ) Vrc6_reset( &this->vrc6 );
|
|
if ( fme7_enabled( this ) ) Fme7_reset( &this->fme7 );
|
|
if ( mmc5_enabled( this ) ) Apu_reset( &this->mmc5.apu, false, 0 );
|
|
if ( vrc7_enabled( this ) ) Vrc7_reset( &this->vrc7 );
|
|
#endif
|
|
|
|
int speed_flags = 0;
|
|
#ifdef NSF_EMU_EXTRA_FLAGS
|
|
speed_flags = this->header.speed_flags;
|
|
#endif
|
|
|
|
Apu_reset( &this->apu, pal_only( &this->header ), (speed_flags & 0x20) ? 0x3F : 0 );
|
|
Apu_write_register( &this->apu, 0, 0x4015, 0x0F );
|
|
Apu_write_register( &this->apu, 0, 0x4017, (speed_flags & 0x10) ? 0x80 : 0 );
|
|
|
|
memset( unmapped_code( this ), halt_opcode, unmapped_size );
|
|
memset( this->low_ram, 0, low_ram_size );
|
|
memset( sram( this ), 0, sram_size );
|
|
|
|
map_memory( this );
|
|
|
|
// Arrange time of first call to play routine
|
|
this->play_extra = 0;
|
|
this->next_play = this->play_period;
|
|
|
|
this->play_delay = initial_play_delay;
|
|
this->saved_state.pc = idle_addr;
|
|
|
|
// Setup for call to init routine
|
|
this->cpu.r.a = track;
|
|
this->cpu.r.x = pal_only( &this->header );
|
|
this->cpu.r.sp = 0xFF;
|
|
jsr_then_stop( this, this->header.init_addr );
|
|
/* if ( this->cpu.r.pc < get_addr( header.load_addr ) )
|
|
warning( "Init address < load address" ); */
|
|
|
|
this->emu_track_ended_ = false;
|
|
this->track_ended = false;
|
|
|
|
if ( !this->ignore_silence )
|
|
{
|
|
// play until non-silence or end of track
|
|
long end;
|
|
for ( end = this->max_initial_silence * stereo * this->sample_rate; this->emu_time < end; )
|
|
{
|
|
fill_buf( this );
|
|
if ( this->buf_remain | (int) this->emu_track_ended_ )
|
|
break;
|
|
}
|
|
|
|
this->emu_time = this->buf_remain;
|
|
this->out_time = 0;
|
|
this->silence_time = 0;
|
|
this->silence_count = 0;
|
|
}
|
|
/* return track_ended() ? warning() : 0; */
|
|
return 0;
|
|
}
|
|
|
|
void run_once( struct Nsf_Emu* this, nes_time_t end )
|
|
{
|
|
// Emulate until next play call if possible
|
|
if ( run_cpu_until( this, min( this->next_play, end ) ) )
|
|
{
|
|
// Halt instruction encountered
|
|
|
|
if ( this->cpu.r.pc != idle_addr )
|
|
{
|
|
// special_event( "illegal instruction" );
|
|
Cpu_set_time( &this->cpu, this->cpu.end_time );
|
|
return;
|
|
}
|
|
|
|
// Init/play routine returned
|
|
this->play_delay = 1; // play can now be called regularly
|
|
|
|
if ( this->saved_state.pc == idle_addr )
|
|
{
|
|
// nothing to run
|
|
nes_time_t t = this->cpu.end_time;
|
|
if ( Cpu_time( &this->cpu ) < t )
|
|
Cpu_set_time( &this->cpu, t );
|
|
}
|
|
else
|
|
{
|
|
// continue init routine that was interrupted by play routine
|
|
this->cpu.r = this->saved_state;
|
|
this->saved_state.pc = idle_addr;
|
|
}
|
|
}
|
|
|
|
if ( Cpu_time( &this->cpu ) >= this->next_play )
|
|
{
|
|
// Calculate time of next call to play routine
|
|
this->play_extra ^= 1; // extra clock every other call
|
|
this->next_play += this->play_period + this->play_extra;
|
|
|
|
// Call routine if ready
|
|
if ( this->play_delay && !--this->play_delay )
|
|
{
|
|
// Save state if init routine is still running
|
|
if ( this->cpu.r.pc != idle_addr )
|
|
{
|
|
check( this->saved_state.pc == idle_addr );
|
|
this->saved_state = this->cpu.r;
|
|
// special_event( "play called during init" );
|
|
}
|
|
|
|
jsr_then_stop( this, this->header.play_addr );
|
|
}
|
|
}
|
|
}
|
|
|
|
void run_until( struct Nsf_Emu* this, nes_time_t end )
|
|
{
|
|
while ( Cpu_time( &this->cpu ) < end )
|
|
run_once( this, end );
|
|
}
|
|
|
|
static void end_frame( struct Nsf_Emu* this, nes_time_t end )
|
|
{
|
|
if ( Cpu_time( &this->cpu ) < end )
|
|
run_until( this, end );
|
|
Cpu_adjust_time( &this->cpu, -end );
|
|
|
|
// Localize to new time frame
|
|
this->next_play -= end;
|
|
check( this->next_play >= 0 );
|
|
if ( this->next_play < 0 )
|
|
this->next_play = 0;
|
|
|
|
Apu_end_frame( &this->apu, end );
|
|
|
|
#ifndef NSF_EMU_APU_ONLY
|
|
if ( fds_enabled( this ) ) Fds_end_frame( &this->fds, end );
|
|
if ( fme7_enabled( this ) ) Fme7_end_frame( &this->fme7, end );
|
|
if ( mmc5_enabled( this ) ) Apu_end_frame( &this->mmc5.apu, end );
|
|
if ( namco_enabled( this ) ) Namco_end_frame( &this->namco, end );
|
|
if ( vrc6_enabled( this ) ) Vrc6_end_frame( &this->vrc6, end );
|
|
if ( vrc7_enabled( this ) ) Vrc7_end_frame( &this->vrc7, end );
|
|
#endif
|
|
}
|
|
|
|
// Tell/Seek
|
|
|
|
static blargg_long msec_to_samples( long sample_rate, blargg_long msec )
|
|
{
|
|
blargg_long sec = msec / 1000;
|
|
msec -= sec * 1000;
|
|
return (sec * sample_rate + msec * sample_rate / 1000) * stereo;
|
|
}
|
|
|
|
long Track_tell( struct Nsf_Emu* this )
|
|
{
|
|
blargg_long rate = this->sample_rate * stereo;
|
|
blargg_long sec = this->out_time / rate;
|
|
return sec * 1000 + (this->out_time - sec * rate) * 1000 / rate;
|
|
}
|
|
|
|
blargg_err_t Track_seek( struct Nsf_Emu* this, long msec )
|
|
{
|
|
blargg_long time = msec_to_samples( this->sample_rate, msec );
|
|
if ( time < this->out_time )
|
|
RETURN_ERR( Nsf_start_track( this, this->current_track ) );
|
|
return Track_skip( this, time - this->out_time );
|
|
}
|
|
|
|
blargg_err_t skip_( struct Nsf_Emu* this, long count ) ICODE_ATTR;
|
|
blargg_err_t Track_skip( struct Nsf_Emu* this, long count )
|
|
{
|
|
require( this->current_track >= 0 ); // start_track() must have been called already
|
|
this->out_time += count;
|
|
|
|
// remove from silence and buf first
|
|
{
|
|
long n = min( count, this->silence_count );
|
|
this->silence_count -= n;
|
|
count -= n;
|
|
|
|
n = min( count, this->buf_remain );
|
|
this->buf_remain -= n;
|
|
count -= n;
|
|
}
|
|
|
|
if ( count && !this->emu_track_ended_ )
|
|
{
|
|
this->emu_time += count;
|
|
// End track if error
|
|
if ( skip_( this, count ) )
|
|
this->emu_track_ended_ = true;
|
|
}
|
|
|
|
if ( !(this->silence_count | this->buf_remain) ) // caught up to emulator, so update track ended
|
|
this->track_ended |= this->emu_track_ended_;
|
|
|
|
return 0;
|
|
}
|
|
|
|
blargg_err_t play_( struct Nsf_Emu* this, long count, sample_t* out ) ICODE_ATTR;
|
|
blargg_err_t skip_( struct Nsf_Emu* this, long count )
|
|
{
|
|
// for long skip, mute sound
|
|
const long threshold = 30000;
|
|
if ( count > threshold )
|
|
{
|
|
int saved_mute = this->mute_mask_;
|
|
Sound_mute_voices( this, ~0 );
|
|
|
|
while ( count > threshold / 2 && !this->emu_track_ended_ )
|
|
{
|
|
RETURN_ERR( play_( this, buf_size, this->buf ) );
|
|
count -= buf_size;
|
|
}
|
|
|
|
Sound_mute_voices( this, saved_mute );
|
|
}
|
|
|
|
while ( count && !this->emu_track_ended_ )
|
|
{
|
|
long n = buf_size;
|
|
if ( n > count )
|
|
n = count;
|
|
count -= n;
|
|
RETURN_ERR( play_( this, n, this->buf ) );
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Fading
|
|
|
|
void Track_set_fade( struct Nsf_Emu* this, long start_msec, long length_msec )
|
|
{
|
|
this->fade_step = this->sample_rate * length_msec / (fade_block_size * fade_shift * 1000 / stereo);
|
|
this->fade_start = msec_to_samples( this->sample_rate, start_msec );
|
|
}
|
|
|
|
// unit / pow( 2.0, (double) x / step )
|
|
static int int_log( blargg_long x, int step, int unit )
|
|
{
|
|
int shift = x / step;
|
|
int fraction = (x - shift * step) * unit / step;
|
|
return ((unit - fraction) + (fraction >> 1)) >> shift;
|
|
}
|
|
|
|
static void handle_fade( struct Nsf_Emu* this, long out_count, sample_t* out )
|
|
{
|
|
int i;
|
|
for ( i = 0; i < out_count; i += fade_block_size )
|
|
{
|
|
int const shift = 14;
|
|
int const unit = 1 << shift;
|
|
int gain = int_log( (this->out_time + i - this->fade_start) / fade_block_size,
|
|
this->fade_step, unit );
|
|
if ( gain < (unit >> fade_shift) )
|
|
this->track_ended = this->emu_track_ended_ = true;
|
|
|
|
sample_t* io = &out [i];
|
|
int count;
|
|
for ( count = min( fade_block_size, out_count - i ); count; --count )
|
|
{
|
|
*io = (sample_t) ((*io * gain) >> shift);
|
|
++io;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Silence detection
|
|
|
|
void emu_play( struct Nsf_Emu* this, long count, sample_t* out ) ICODE_ATTR;
|
|
void emu_play( struct Nsf_Emu* this, long count, sample_t* out )
|
|
{
|
|
check( current_track_ >= 0 );
|
|
this->emu_time += count;
|
|
if ( this->current_track >= 0 && !this->emu_track_ended_ ) {
|
|
|
|
// End track if error
|
|
if ( play_( this, count, out ) )
|
|
this->emu_track_ended_ = true;
|
|
}
|
|
else
|
|
memset( out, 0, count * sizeof *out );
|
|
}
|
|
|
|
// number of consecutive silent samples at end
|
|
static long count_silence( sample_t* begin, long size )
|
|
{
|
|
sample_t first = *begin;
|
|
*begin = silence_threshold; // sentinel
|
|
sample_t* p = begin + size;
|
|
while ( (unsigned) (*--p + silence_threshold / 2) <= (unsigned) silence_threshold ) { }
|
|
*begin = first;
|
|
return size - (p - begin);
|
|
}
|
|
|
|
// fill internal buffer and check it for silence
|
|
void fill_buf( struct Nsf_Emu* this )
|
|
{
|
|
assert( !this->buf_remain );
|
|
if ( !this->emu_track_ended_ )
|
|
{
|
|
emu_play( this, buf_size, this->buf );
|
|
long silence = count_silence( this->buf, buf_size );
|
|
if ( silence < buf_size )
|
|
{
|
|
this->silence_time = this->emu_time - silence;
|
|
this->buf_remain = buf_size;
|
|
return;
|
|
}
|
|
}
|
|
this->silence_count += buf_size;
|
|
}
|
|
|
|
blargg_err_t Nsf_play( struct Nsf_Emu* this, long out_count, sample_t* out )
|
|
{
|
|
if ( this->track_ended )
|
|
{
|
|
memset( out, 0, out_count * sizeof *out );
|
|
}
|
|
else
|
|
{
|
|
require( this->current_track >= 0 );
|
|
require( out_count % stereo == 0 );
|
|
|
|
assert( this->emu_time >= this->out_time );
|
|
|
|
long pos = 0;
|
|
if ( this->silence_count )
|
|
{
|
|
// during a run of silence, run emulator at >=2x speed so it gets ahead
|
|
long ahead_time = this->silence_lookahead * (this->out_time + out_count - this->silence_time) + this->silence_time;
|
|
while ( this->emu_time < ahead_time && !(this->buf_remain | this->emu_track_ended_) )
|
|
fill_buf( this );
|
|
|
|
// fill with silence
|
|
pos = min( this->silence_count, out_count );
|
|
memset( out, 0, pos * sizeof *out );
|
|
this->silence_count -= pos;
|
|
|
|
if ( this->emu_time - this->silence_time > silence_max * stereo * this->sample_rate )
|
|
{
|
|
this->track_ended = this->emu_track_ended_ = true;
|
|
this->silence_count = 0;
|
|
this->buf_remain = 0;
|
|
}
|
|
}
|
|
|
|
if ( this->buf_remain )
|
|
{
|
|
// empty silence buf
|
|
long n = min( this->buf_remain, out_count - pos );
|
|
memcpy( &out [pos], this->buf + (buf_size - this->buf_remain), n * sizeof *out );
|
|
this->buf_remain -= n;
|
|
pos += n;
|
|
}
|
|
|
|
// generate remaining samples normally
|
|
long remain = out_count - pos;
|
|
if ( remain )
|
|
{
|
|
emu_play( this, remain, out + pos );
|
|
this->track_ended |= this->emu_track_ended_;
|
|
|
|
if ( !this->ignore_silence || this->out_time > this->fade_start )
|
|
{
|
|
// check end for a new run of silence
|
|
long silence = count_silence( out + pos, remain );
|
|
if ( silence < remain )
|
|
this->silence_time = this->emu_time - silence;
|
|
|
|
if ( this->emu_time - this->silence_time >= buf_size )
|
|
fill_buf( this ); // cause silence detection on next play()
|
|
}
|
|
}
|
|
|
|
if ( this->out_time > this->fade_start )
|
|
handle_fade( this, out_count, out );
|
|
}
|
|
this->out_time += out_count;
|
|
return 0;
|
|
}
|
|
|
|
blargg_err_t play_( struct Nsf_Emu* this, long count, sample_t* out )
|
|
{
|
|
long remain = count;
|
|
while ( remain )
|
|
{
|
|
remain -= Buffer_read_samples( &this->stereo_buf, &out [count - remain], remain );
|
|
if ( remain )
|
|
{
|
|
if ( this->buf_changed_count != Buffer_channels_changed_count( &this->stereo_buf ) )
|
|
{
|
|
this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf );
|
|
|
|
// Remute voices
|
|
Sound_mute_voices( this, this->mute_mask_ );
|
|
}
|
|
int msec = Buffer_length( &this->stereo_buf );
|
|
blip_time_t clocks_emulated = (blargg_long) msec * this->clock_rate__ / 1000 - 100;
|
|
RETURN_ERR( run_clocks( this, &clocks_emulated, msec ) );
|
|
assert( clocks_emulated );
|
|
Buffer_end_frame( &this->stereo_buf, clocks_emulated );
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
blargg_err_t run_clocks( struct Nsf_Emu* this, blip_time_t* duration, int msec )
|
|
{
|
|
#if defined(ROCKBOX)
|
|
(void) msec;
|
|
#endif
|
|
|
|
end_frame( this, *duration );
|
|
return 0;
|
|
}
|