a0fca0c7bf
This requires a few changes unrelated to the A860 because configure unsets APPLICATION but the NWZ is an application! Change-Id: Id91aa23193383ac95886b281653da5286edd9caf
65 lines
2.1 KiB
C
65 lines
2.1 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2017 by Amaury Pouly
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <SDL.h>
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#include "button.h"
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#include "buttonmap.h"
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int key_to_button(int keyboard_button)
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{
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int new_btn = BUTTON_NONE;
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switch (keyboard_button)
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{
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case SDLK_F1:
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new_btn = BUTTON_REW;
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break;
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case SDLK_F2:
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new_btn = BUTTON_FF;
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break;
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case SDLK_KP_PLUS:
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new_btn = BUTTON_VOL_UP;
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break;
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case SDLK_KP_MINUS:
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new_btn = BUTTON_VOL_DOWN;
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break;
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case SDLK_KP1:
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case SDLK_HOME:
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case SDLK_BACKSPACE:
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new_btn = BUTTON_BACK;
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break;
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case SDLK_F3:
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new_btn = BUTTON_PLAY;
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break;
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}
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printf("btn: %d -> %x\n", keyboard_button, new_btn);
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return new_btn;
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}
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struct button_map bm[] = {
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{ SDLK_F1, 368, 490, 30, "Rewind" },
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{ SDLK_F2, 368, 384, 30, "Fast Forward" },
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{ SDLK_BACKSPACE, 197, 651, 50, "Home" },
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{ SDLK_F3, 368, 435, 30, "Play" },
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{ SDLK_KP_MINUS, 368, 166, 30, "Volume -" },
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{ SDLK_KP_PLUS, 368, 226, 30, "Volume +" },
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{ 0, 0, 0, 0, "None" }
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};
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