ffe2df2e92
Useful feature for audiobooks. To rewind from the end of the previous track - press rewind at the very beginning of the current track. So if you are in the middle of the track - first rewind till beginning then release and press rewind button again (Playback Settings -> Rewind Across Tracks option should be enabled) Fixes FS#13290 Change-Id: I5d7f06f64ad76d1e8f7827fe594ccca5f621769d
305 lines
10 KiB
C
305 lines
10 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2007 Jonathan Gordon
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdbool.h>
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#include <stddef.h>
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#include <limits.h>
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#include "config.h"
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#include "lang.h"
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#include "action.h"
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#include "splash.h"
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#include "settings.h"
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#include "menu.h"
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#include "sound_menu.h"
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#include "kernel.h"
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#include "playlist.h"
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#include "audio.h"
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#include "cuesheet.h"
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#include "misc.h"
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#include "playback.h"
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#include "pcm_sampr.h"
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#ifdef HAVE_PLAY_FREQ
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#include "talk.h"
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#endif
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#if defined(HAVE_CROSSFADE)
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static int setcrossfadeonexit_callback(int action,
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const struct menu_item_ex *this_item,
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struct gui_synclist *this_list)
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{
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(void)this_item;
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(void)this_list;
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switch (action)
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{
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case ACTION_EXIT_MENUITEM: /* on exit */
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audio_set_crossfade(global_settings.crossfade);
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break;
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}
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return action;
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}
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#endif /* HAVE_CROSSFADE */
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/***********************************/
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/* PLAYBACK MENU */
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static int playback_callback(int action,
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const struct menu_item_ex *this_item,
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struct gui_synclist *this_list);
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MENUITEM_SETTING(shuffle_item, &global_settings.playlist_shuffle, playback_callback);
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MENUITEM_SETTING(repeat_mode, &global_settings.repeat_mode, playback_callback);
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MENUITEM_SETTING(play_selected, &global_settings.play_selected, NULL);
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MENUITEM_SETTING(ff_rewind_accel, &global_settings.ff_rewind_accel, NULL);
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MENUITEM_SETTING(ff_rewind_min_step, &global_settings.ff_rewind_min_step, NULL);
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MAKE_MENU(ff_rewind_settings_menu, ID2P(LANG_WIND_MENU), 0, Icon_NOICON,
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&ff_rewind_min_step, &ff_rewind_accel);
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#ifdef HAVE_DISK_STORAGE
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static int buffermargin_callback(int action,
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const struct menu_item_ex *this_item,
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struct gui_synclist *this_list)
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{
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(void)this_item;
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(void)this_list;
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switch (action)
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{
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case ACTION_EXIT_MENUITEM: /* on exit */
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audio_set_buffer_margin(global_settings.buffer_margin);
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break;
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}
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return action;
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}
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MENUITEM_SETTING(buffer_margin, &global_settings.buffer_margin,
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buffermargin_callback);
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#endif /*HAVE_DISK_STORAGE */
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MENUITEM_SETTING(fade_on_stop, &global_settings.fade_on_stop, NULL);
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MENUITEM_SETTING(single_mode, &global_settings.single_mode, NULL);
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MENUITEM_SETTING(party_mode, &global_settings.party_mode, NULL);
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#ifdef HAVE_CROSSFADE
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/* crossfade submenu */
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MENUITEM_SETTING(crossfade, &global_settings.crossfade, setcrossfadeonexit_callback);
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MENUITEM_SETTING(crossfade_fade_in_delay,
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&global_settings.crossfade_fade_in_delay, NULL);
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MENUITEM_SETTING(crossfade_fade_in_duration,
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&global_settings.crossfade_fade_in_duration, NULL);
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MENUITEM_SETTING(crossfade_fade_out_delay,
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&global_settings.crossfade_fade_out_delay, setcrossfadeonexit_callback);
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MENUITEM_SETTING(crossfade_fade_out_duration,
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&global_settings.crossfade_fade_out_duration, setcrossfadeonexit_callback);
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MENUITEM_SETTING(crossfade_fade_out_mixmode,
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&global_settings.crossfade_fade_out_mixmode,NULL);
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MAKE_MENU(crossfade_settings_menu,ID2P(LANG_CROSSFADE),0, Icon_NOICON,
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&crossfade, &crossfade_fade_in_delay, &crossfade_fade_in_duration,
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&crossfade_fade_out_delay, &crossfade_fade_out_duration,
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&crossfade_fade_out_mixmode);
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#endif
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/* replay gain submenu */
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static int replaygain_callback(int action,
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const struct menu_item_ex *this_item,
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struct gui_synclist *this_list)
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{
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(void)this_item;
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(void)this_list;
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switch (action)
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{
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case ACTION_EXIT_MENUITEM: /* on exit */
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replaygain_update();
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break;
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}
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return action;
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}
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MENUITEM_SETTING(replaygain_noclip,
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&global_settings.replaygain_settings.noclip,
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replaygain_callback);
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MENUITEM_SETTING(replaygain_type,
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&global_settings.replaygain_settings.type,
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replaygain_callback);
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MENUITEM_SETTING(replaygain_preamp,
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&global_settings.replaygain_settings.preamp,
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replaygain_callback);
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MAKE_MENU(replaygain_settings_menu,ID2P(LANG_REPLAYGAIN),0, Icon_NOICON,
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&replaygain_type, &replaygain_noclip, &replaygain_preamp);
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MENUITEM_SETTING(beep, &global_settings.beep ,NULL);
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#ifdef HAVE_SPDIF_POWER
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MENUITEM_SETTING(spdif_enable, &global_settings.spdif_enable, NULL);
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#endif
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MENUITEM_SETTING(next_folder, &global_settings.next_folder, NULL);
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MENUITEM_SETTING(constrain_next_folder,
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&global_settings.constrain_next_folder, NULL);
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static int cuesheet_callback(int action,
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const struct menu_item_ex *this_item,
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struct gui_synclist *this_list)
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{
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(void)this_item;
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(void)this_list;
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switch (action)
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{
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case ACTION_EXIT_MENUITEM: /* on exit */
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audio_set_cuesheet(global_settings.cuesheet);
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}
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return action;
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}
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MENUITEM_SETTING(cuesheet, &global_settings.cuesheet, cuesheet_callback);
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#ifdef HAVE_HEADPHONE_DETECTION
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MENUITEM_SETTING(unplug_mode, &global_settings.unplug_mode, NULL);
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MENUITEM_SETTING(unplug_autoresume, &global_settings.unplug_autoresume, NULL);
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MAKE_MENU(unplug_menu, ID2P(LANG_HEADPHONE_UNPLUG), 0, Icon_NOICON,
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&unplug_mode, &unplug_autoresume);
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#endif
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MENUITEM_SETTING(skip_length, &global_settings.skip_length, NULL);
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MENUITEM_SETTING(prevent_skip, &global_settings.prevent_skip, NULL);
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MENUITEM_SETTING(rewind_across_tracks, &global_settings.rewind_across_tracks, NULL);
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MENUITEM_SETTING(resume_rewind, &global_settings.resume_rewind, NULL);
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MENUITEM_SETTING(pause_rewind, &global_settings.pause_rewind, NULL);
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#ifdef HAVE_PLAY_FREQ
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MENUITEM_SETTING(play_frequency, &global_settings.play_frequency,
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playback_callback);
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#endif
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#ifdef HAVE_ALBUMART
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static int albumart_callback(int action,
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const struct menu_item_ex *this_item,
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struct gui_synclist *this_list)
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{
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(void)this_item;
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(void)this_list;
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static int initial_aa_setting;
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switch (action)
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{
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case ACTION_ENTER_MENUITEM:
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initial_aa_setting = global_settings.album_art;
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break;
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case ACTION_EXIT_MENUITEM: /* on exit */
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if (initial_aa_setting != global_settings.album_art)
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set_albumart_mode(global_settings.album_art);
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}
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return action;
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}
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MENUITEM_SETTING(album_art, &global_settings.album_art,
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albumart_callback);
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#endif
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MAKE_MENU(playback_settings,ID2P(LANG_PLAYBACK),0,
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Icon_Playback_menu,
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&shuffle_item, &repeat_mode, &play_selected,
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&ff_rewind_settings_menu,
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#ifdef HAVE_DISK_STORAGE
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&buffer_margin,
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#endif
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&fade_on_stop, &single_mode, &party_mode,
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#if defined(HAVE_CROSSFADE)
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&crossfade_settings_menu,
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#endif
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&replaygain_settings_menu, &beep,
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#ifdef HAVE_SPDIF_POWER
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&spdif_enable,
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#endif
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&next_folder, &constrain_next_folder, &cuesheet
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#ifdef HAVE_HEADPHONE_DETECTION
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,&unplug_menu
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#endif
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,&skip_length, &prevent_skip
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,&rewind_across_tracks
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,&resume_rewind
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,&pause_rewind
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#ifdef HAVE_PLAY_FREQ
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,&play_frequency
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#endif
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#ifdef HAVE_ALBUMART
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,&album_art
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#endif
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);
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static int playback_callback(int action,
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const struct menu_item_ex *this_item,
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struct gui_synclist *this_list)
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{
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(void)this_list;
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static bool old_shuffle = false;
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static int old_repeat = 0;
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switch (action)
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{
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case ACTION_ENTER_MENUITEM:
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if (this_item == &shuffle_item)
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{
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old_shuffle = global_settings.playlist_shuffle;
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}
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else if (this_item == &repeat_mode)
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{
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old_repeat = global_settings.repeat_mode;
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}
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break;
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case ACTION_EXIT_MENUITEM: /* on exit */
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/* Playing or not */
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#ifdef HAVE_PLAY_FREQ
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if (this_item == &play_frequency)
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{
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audio_set_playback_frequency(global_settings.play_frequency);
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break;
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}
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#endif /* HAVE_PLAY_FREQ */
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if (!(audio_status() & AUDIO_STATUS_PLAY))
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break;
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/* Playing only */
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if (this_item == &shuffle_item)
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{
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if (old_shuffle == global_settings.playlist_shuffle)
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break;
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replaygain_update();
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if (global_settings.playlist_shuffle)
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{
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playlist_randomise(NULL, current_tick, true);
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}
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else
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{
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playlist_sort(NULL, true);
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}
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}
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else if (this_item == &repeat_mode)
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{
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if (old_repeat == global_settings.repeat_mode)
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break;
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audio_flush_and_reload_tracks();
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}
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break;
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}
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return action;
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}
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/* PLAYBACK MENU */
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/***********************************/
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