rockbox/firmware/export/thread.h
Miika Pekkarinen 7058752789 Removed ugly boosting solutions from playback code and let scheduler
handle unboosting instead.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11226 a1c6a512-1295-4272-9138-f99709370657
2006-10-15 11:57:52 +00:00

153 lines
4.7 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Ulf Ralberg
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef THREAD_H
#define THREAD_H
#include "config.h"
#include <stdbool.h>
/* Priority scheduling (when enabled with HAVE_PRIORITY_SCHEDULING) works
* by giving high priority threads more CPU time than less priority threads
* when they need it.
*
* If software playback codec pcm buffer is going down to critical, codec
* can change it own priority to REALTIME to override user interface and
* prevent playback skipping.
*/
#define PRIORITY_REALTIME 1
#define PRIORITY_USER_INTERFACE 4 /* The main thread */
#define PRIORITY_RECORDING 4 /* Recording thread */
#define PRIORITY_PLAYBACK 4 /* or REALTIME when needed */
#define PRIORITY_BUFFERING 4 /* Codec buffering thread */
#define PRIORITY_SYSTEM 6 /* All other firmware threads */
#define PRIORITY_BACKGROUND 8 /* Normal application threads */
#if CONFIG_CODEC == SWCODEC
#define MAXTHREADS 15
#else
#define MAXTHREADS 11
#endif
#define DEFAULT_STACK_SIZE 0x400 /* Bytes */
#ifndef SIMULATOR
/* Need to keep structures inside the header file because debug_menu
* needs them. */
# ifdef CPU_COLDFIRE
struct regs
{
unsigned int macsr; /* EMAC status register */
unsigned int d[6]; /* d2-d7 */
unsigned int a[5]; /* a2-a6 */
void *sp; /* Stack pointer (a7) */
void *start; /* Thread start address, or NULL when started */
};
# elif CONFIG_CPU == SH7034
struct regs
{
unsigned int r[7]; /* Registers r8 thru r14 */
void *sp; /* Stack pointer (r15) */
void *pr; /* Procedure register */
void *start; /* Thread start address, or NULL when started */
};
# elif defined(CPU_ARM)
struct regs
{
unsigned int r[8]; /* Registers r4-r11 */
void *sp; /* Stack pointer (r13) */
unsigned int lr; /* r14 (lr) */
void *start; /* Thread start address, or NULL when started */
};
# elif CONFIG_CPU == TCC730
struct regs
{
void *sp; /* Stack pointer (a15) */
void *start; /* Thread start address */
int started; /* 0 when not started */
};
# endif
#endif /* !SIMULATOR */
#define STATE_RUNNING 0
#define STATE_BLOCKED 1
#define STATE_SLEEPING 2
#define STATE_BLOCKED_W_TMO 3
#define GET_STATE_ARG(state) (state & 0x3FFFFFFF)
#define GET_STATE(state) ((state >> 30) & 3)
#define SET_STATE(state,arg) ((state << 30) | (arg))
struct thread_entry {
#ifndef SIMULATOR
struct regs context;
#endif
const char *name;
void *stack;
unsigned long statearg;
unsigned short stack_size;
#ifdef HAVE_PRIORITY_SCHEDULING
unsigned short priority;
long last_run;
#endif
struct thread_entry *next, *prev;
};
struct core_entry {
struct thread_entry threads[MAXTHREADS];
struct thread_entry *running;
struct thread_entry *sleeping;
};
#ifdef HAVE_PRIORITY_SCHEDULING
#define IF_PRIO(empty, type) , type
#else
#define IF_PRIO(empty, type)
#endif
struct thread_entry*
create_thread(void (*function)(void), void* stack, int stack_size,
const char *name IF_PRIO(, int priority));
struct thread_entry*
create_thread_on_core(unsigned int core, void (*function)(void),
void* stack, int stack_size,
const char *name
IF_PRIO(, int priority));
#ifdef HAVE_SCHEDULER_BOOSTCTRL
void trigger_cpu_boost(void);
#else
#define trigger_cpu_boost()
#endif
void remove_thread(struct thread_entry *thread);
void switch_thread(bool save_context, struct thread_entry **blocked_list);
void sleep_thread(int ticks);
void block_thread(struct thread_entry **thread, int timeout);
void wakeup_thread(struct thread_entry **thread);
int thread_set_priority(struct thread_entry *thread, int priority);
void init_threads(void);
int thread_stack_usage(const struct thread_entry *thread);
int thread_get_status(const struct thread_entry *thread);
#ifdef RB_PROFILE
void profile_thread(void);
#endif
#endif