Removed ugly boosting solutions from playback code and let scheduler

handle unboosting instead.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11226 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Miika Pekkarinen 2006-10-15 11:57:52 +00:00
parent 450f619dcf
commit 7058752789
6 changed files with 67 additions and 93 deletions

View file

@ -94,7 +94,6 @@ static size_t pcmbuf_mix_sample IDATA_ATTR;
static bool low_latency_mode = false;
static bool pcmbuf_flush;
static volatile bool output_completed = false;
extern struct thread_entry *codec_thread_p;
@ -109,44 +108,6 @@ static bool prepare_insert(size_t length);
static void pcmbuf_under_watermark(void);
static bool pcmbuf_flush_fillpos(void);
#if defined(HAVE_ADJUSTABLE_CPU_FREQ) && !defined(SIMULATOR)
void pcmbuf_boost(bool state)
{
static bool boost_state = false;
#ifdef HAVE_PRIORITY_SCHEDULING
static bool priority_modified = false;
#endif
if (crossfade_init || crossfade_active)
return;
if (state != boost_state)
{
cpu_boost_id(state, CPUBOOSTID_PCMBUF);
boost_state = state;
}
#ifdef HAVE_PRIORITY_SCHEDULING
if (state && LOW_DATA(2) && pcm_is_playing())
{
if (!priority_modified)
{
/* Buffer is critically low so override UI priority. */
priority_modified = true;
thread_set_priority(codec_thread_p, PRIORITY_REALTIME);
}
}
else if (priority_modified)
{
/* Set back the original priority. */
thread_set_priority(codec_thread_p, PRIORITY_PLAYBACK);
priority_modified = false;
}
#endif
}
#endif
#define CALL_IF_EXISTS(function, args...) if (function) function(args)
/* This function has 2 major logical parts (separated by brackets both for
* readability and variable scoping). The first part performs the
@ -204,7 +165,6 @@ process_new_buffer:
*realsize = 0;
*realstart = NULL;
CALL_IF_EXISTS(pcmbuf_event_handler);
output_completed = true;
}
}
}
@ -268,8 +228,25 @@ static inline void pcmbuf_add_chunk(void)
static void pcmbuf_under_watermark(void)
{
#ifdef HAVE_PRIORITY_SCHEDULING
static int old_priority = 0;
if (LOW_DATA(2) && !old_priority && pcm_is_playing())
{
/* Buffer is critically low so override UI priority. */
old_priority = thread_set_priority(codec_thread_p, PRIORITY_REALTIME);
}
else if (old_priority)
{
/* Set back the original priority. */
thread_set_priority(codec_thread_p, old_priority);
old_priority = 0;
}
#endif
/* Fill audio buffer by boosting cpu */
pcmbuf_boost(true);
trigger_cpu_boost();
/* Disable crossfade if < .5s of audio */
if (LOW_DATA(2))
{
@ -328,17 +305,16 @@ bool pcmbuf_crossfade_init(bool manual_skip)
return false;
}
trigger_cpu_boost();
/* Not enough data, or crossfade disabled, flush the old data instead */
if (LOW_DATA(2) || !pcmbuf_is_crossfade_enabled() || low_latency_mode)
{
pcmbuf_boost(true);
pcmbuf_flush_fillpos();
pcmbuf_flush = true;
return false;
}
pcmbuf_boost(true);
/* Don't enable mix mode when skipping tracks manually. */
if (manual_skip)
crossfade_mixmode = false;
@ -371,9 +347,6 @@ void pcmbuf_play_stop(void)
crossfade_init = false;
crossfade_active = false;
pcmbuf_flush = false;
pcmbuf_boost(false);
}
int pcmbuf_used_descs(void) {
@ -433,7 +406,7 @@ void pcmbuf_pause(bool pause) {
pcm_play_pause(!pause);
if (!pause)
pcm_mute(false);
pcmbuf_boost(!pause && pcm_is_playing());
trigger_cpu_boost();
}
/* Force playback. */
@ -466,8 +439,6 @@ static bool pcmbuf_flush_fillpos(void)
if (audiobuffer_fillpos) {
/* Never use the last buffer descriptor */
while (pcmbuf_write == pcmbuf_write_end) {
/* Deboost to let the playback catchup */
pcmbuf_boost(false);
/* If this happens, something is being stupid */
if (!pcm_is_playing()) {
logf("pcmbuf_flush_fillpos error");
@ -762,14 +733,12 @@ static bool prepare_insert(size_t length)
/* Need to save PCMBUF_MIN_CHUNK to prevent wrapping overwriting */
if (pcmbuf_free() < length + PCMBUF_MIN_CHUNK)
{
pcmbuf_boost(false);
return false;
}
if (!pcm_is_playing())
{
pcmbuf_boost(true);
trigger_cpu_boost();
/* Pre-buffer 1s. */
#if MEM <= 1
if (!LOW_DATA(1))
@ -1031,12 +1000,3 @@ bool pcmbuf_is_crossfade_enabled(void)
return crossfade_enabled;
}
bool pcmbuf_output_completed(void)
{
if (output_completed)
{
output_completed = false;
return true;
}
return false;
}

View file

@ -46,7 +46,6 @@ size_t get_pcmbuf_descsize(void);
void pcmbuf_pause(bool pause);
void pcmbuf_play_stop(void);
bool pcmbuf_is_crossfade_active(void);
bool pcmbuf_output_completed(void);
/* These functions are for playing chained buffers of PCM data */
#if defined(HAVE_ADJUSTABLE_CPU_FREQ) && !defined(SIMULATOR)

View file

@ -292,11 +292,6 @@ struct voice_info {
char *buf;
};
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
static void voice_boost_cpu(bool state);
#else
#define voice_boost_cpu(state) do { } while(0)
#endif
static void voice_thread(void);
#endif /* PLAYBACK_VOICE */
@ -316,7 +311,7 @@ void mp3_play_data(const unsigned char* start, int size,
LOGFQUEUE("mp3 > voice Q_VOICE_PLAY");
queue_post(&voice_queue, Q_VOICE_PLAY, &voice_clip);
voice_thread_start = true;
voice_boost_cpu(true);
trigger_cpu_boost();
#else
(void) start;
(void) size;
@ -815,19 +810,6 @@ static const char * get_codec_filename(int enc_spec)
#ifdef PLAYBACK_VOICE
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
static void voice_boost_cpu(bool state)
{
static bool voice_cpu_boosted = false;
if (state != voice_cpu_boosted)
{
voice_cpu_boosted = state;
cpu_boost_id(state, CPUBOOSTID_PLAYBACK_VOICE);
}
}
#endif
static bool voice_pcmbuf_insert_split_callback(
const void *ch1, const void *ch2, size_t length)
{
@ -976,7 +958,6 @@ static void* voice_request_buffer_callback(size_t *realsize, size_t reqsize)
voice_getmore = NULL;
voice_remaining = 0;
voicebuf = NULL;
voice_boost_cpu(false);
/* Force the codec to think it's changing tracks */
ci_voice.new_track = 1;
@ -1005,7 +986,7 @@ static void* voice_request_buffer_callback(size_t *realsize, size_t reqsize)
/* Set up new voice data */
struct voice_info *voice_data;
voice_is_playing = true;
voice_boost_cpu(true);
trigger_cpu_boost();
voice_data = ev.data;
voice_remaining = voice_data->size;
voicebuf = voice_data->buf;
@ -1666,7 +1647,7 @@ static bool codec_load_next_track(void)
automatic_skip = true;
}
cpu_boost_id(true, CPUBOOSTID_PLAYBACK_CODEC);
trigger_cpu_boost();
LOGFQUEUE("codec > audio Q_AUDIO_CHECK_NEW_TRACK");
queue_post(&audio_queue, Q_AUDIO_CHECK_NEW_TRACK, 0);
while (1)
@ -1680,7 +1661,7 @@ static bool codec_load_next_track(void)
else
break;
}
cpu_boost_id(false, CPUBOOSTID_PLAYBACK_CODEC);
switch (ev.id)
{
case Q_CODEC_REQUEST_COMPLETE:
@ -2153,7 +2134,7 @@ static void audio_read_file(bool quick)
return ;
}
cpu_boost_id(true, CPUBOOSTID_PLAYBACK_AUDIO);
trigger_cpu_boost();
while (tracks[track_widx].filerem > 0)
{
int overlap;
@ -2218,7 +2199,6 @@ static void audio_read_file(bool quick)
logf("Partially buf:%dB",
tracks[track_widx].filesize - tracks[track_widx].filerem);
}
cpu_boost_id(false, CPUBOOSTID_PLAYBACK_AUDIO);
}
static bool audio_loadcodec(bool start_play)
@ -3338,8 +3318,6 @@ static void audio_thread(void)
case SYS_TIMEOUT:
LOGFQUEUE("audio < SYS_TIMEOUT");
if (pcmbuf_output_completed())
pcmbuf_play_stop(); /* Stop to ensure unboosted */
break;
default:

View file

@ -222,6 +222,7 @@
#if (CONFIG_CODEC == SWCODEC) && !defined(SIMULATOR) && !defined(BOOTLOADER)
#define HAVE_PRIORITY_SCHEDULING
#define HAVE_SCHEDULER_BOOSTCTRL
#endif
/* define for all cpus from coldfire family */

View file

@ -131,12 +131,18 @@ struct thread_entry*
const char *name
IF_PRIO(, int priority));
#ifdef HAVE_SCHEDULER_BOOSTCTRL
void trigger_cpu_boost(void);
#else
#define trigger_cpu_boost()
#endif
void remove_thread(struct thread_entry *thread);
void switch_thread(bool save_context, struct thread_entry **blocked_list);
void sleep_thread(int ticks);
void block_thread(struct thread_entry **thread, int timeout);
void wakeup_thread(struct thread_entry **thread);
void thread_set_priority(struct thread_entry *thread, int priority);
int thread_set_priority(struct thread_entry *thread, int priority);
void init_threads(void);
int thread_stack_usage(const struct thread_entry *thread);
int thread_get_status(const struct thread_entry *thread);

View file

@ -35,6 +35,9 @@ struct core_entry cores[NUM_CORES] IBSS_ATTR;
#ifdef HAVE_PRIORITY_SCHEDULING
static unsigned short highest_priority IBSS_ATTR;
#endif
#ifdef HAVE_SCHEDULER_BOOSTCTRL
static bool cpu_boosted IBSS_ATTR;
#endif
/* Define to enable additional checks for blocking violations etc. */
// #define THREAD_EXTRA_CHECKS
@ -332,6 +335,14 @@ static inline void sleep_core(void)
if (cores[CURRENT_CORE].running != NULL)
break;
#ifdef HAVE_SCHEDULER_BOOSTCTRL
if (cpu_boosted)
{
cpu_boost(false);
cpu_boosted = false;
}
#endif
/* Enter sleep mode to reduce power usage, woken up on interrupt */
#ifdef CPU_COLDFIRE
asm volatile ("stop #0x2000");
@ -646,6 +657,17 @@ struct thread_entry*
return thread;
}
#ifdef HAVE_SCHEDULER_BOOSTCTRL
void trigger_cpu_boost(void)
{
if (!cpu_boosted)
{
cpu_boost(true);
cpu_boosted = true;
}
}
#endif
/*---------------------------------------------------------------------------
* Remove a thread on the current core from the scheduler.
* Parameter is the ID as returned from create_thread().
@ -676,13 +698,18 @@ void remove_thread(struct thread_entry *thread)
}
#ifdef HAVE_PRIORITY_SCHEDULING
void thread_set_priority(struct thread_entry *thread, int priority)
int thread_set_priority(struct thread_entry *thread, int priority)
{
int old_priority;
if (thread == NULL)
thread = cores[CURRENT_CORE].running;
old_priority = thread->priority;
thread->priority = priority;
highest_priority = 100;
return old_priority;
}
#endif
@ -698,6 +725,9 @@ void init_threads(void)
#ifdef HAVE_PRIORITY_SCHEDULING
cores[core].threads[0].priority = PRIORITY_USER_INTERFACE;
highest_priority = 100;
#endif
#ifdef HAVE_SCHEDULER_BOOSTCTRL
cpu_boosted = false;
#endif
add_to_list(&cores[core].running, &cores[core].threads[0]);