9af4289770
* naive: plays random moves * simple: plays highest score move (Even though it's named simple i can't beat it :/) More AIs are yet to come (I'll be using those in hinversi). git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13755 a1c6a512-1295-4272-9138-f99709370657
44 lines
1.7 KiB
C
44 lines
1.7 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (c) 2006 Alexander Levin
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _REVERSI_STRATEGY_H
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#define _REVERSI_STRATEGY_H
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#include "reversi-game.h"
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/* Function for making a move. Is called only for robots.
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Should return the game history entry for the advised move if
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a move has been considered or HISTORY_INVALID_ENTRY if no move
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has been considered. The board should not be modified. */
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typedef move_t (*move_func_t)(const reversi_board_t *game, int color);
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/* A playing party/strategy */
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typedef struct _game_strategy_t {
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const bool is_robot; /* Is the player a robot or does it require user input? */
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move_func_t move_func; /* Function for advicing a move */
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} game_strategy_t;
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/* --- Possible playing strategies --- */
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extern const game_strategy_t strategy_human;
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extern const game_strategy_t strategy_naive;
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extern const game_strategy_t strategy_simple;
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#endif
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