/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (c) 2006 Alexander Levin * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef _REVERSI_STRATEGY_H #define _REVERSI_STRATEGY_H #include "reversi-game.h" /* Function for making a move. Is called only for robots. Should return the game history entry for the advised move if a move has been considered or HISTORY_INVALID_ENTRY if no move has been considered. The board should not be modified. */ typedef move_t (*move_func_t)(const reversi_board_t *game, int color); /* A playing party/strategy */ typedef struct _game_strategy_t { const bool is_robot; /* Is the player a robot or does it require user input? */ move_func_t move_func; /* Function for advicing a move */ } game_strategy_t; /* --- Possible playing strategies --- */ extern const game_strategy_t strategy_human; extern const game_strategy_t strategy_naive; extern const game_strategy_t strategy_simple; #endif