18a8e529b5
start redoing memory management in the skins to use a single larger buffer instead of lots of arrays for things like images and progressbars. This commit removes the limit on the amount of progressbars allowed on the screen, still 1 per viewport, but unlimited otherwise(!) Also a larger buffer for remote targets, same size for non-remote targets but very easy to make it bigger (technically removed the 52(?) image limit in skins, except still limited to 1 char identifiers) Unlimited "string" tokens now (limit was 1024 which was rediculously wasteful) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22350 a1c6a512-1295-4272-9138-f99709370657
54 lines
1.8 KiB
C
54 lines
1.8 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id: wps_internals.h 22062 2009-07-27 07:21:05Z jdgordon $
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*
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* Copyright (C) 2007 Nicolas Pennequin
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* Copyright (C) 2009 Jonathan Gordon
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _SKIN_ENGINE_H
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#define _SKIN_ENGINE_H
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#include "skin_buffer.h"
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#include "wps_internals.h" /* TODO: remove this line.. shoudlnt be needed */
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#ifdef HAVE_TOUCHSCREEN
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int wps_get_touchaction(struct wps_data *data);
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#endif
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/* setup and display a WPS for the first time */
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bool gui_wps_display(struct gui_wps *gwps);
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/* Do a update_type update of the skinned screen */
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bool skin_update(struct gui_wps *gwps, unsigned int update_type);
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/*
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* setup up the skin-data from a format-buffer (isfile = false)
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* or from a skinfile (isfile = true)
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*/
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bool skin_data_load(struct wps_data *wps_data,
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struct screen *display,
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const char *buf,
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bool isfile);
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/* initial setup of wps_data */
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void skin_data_init(struct wps_data *wps_data);
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#endif
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