rockbox/apps/gui/skin_engine
2009-08-19 04:19:08 +00:00
..
skin_buffer.c move the statically allocated tokens array into the skin buffer. this is done with a little bit of magic with the buffer... explanation in the comments but breifly, tokens + images are stored at the front of the buffer, everything else (constant sizes) are stored at the back, the 2 ends meet when the buffer is full. 2009-08-19 04:19:08 +00:00
skin_buffer.h move the statically allocated tokens array into the skin buffer. this is done with a little bit of magic with the buffer... explanation in the comments but breifly, tokens + images are stored at the front of the buffer, everything else (constant sizes) are stored at the back, the 2 ends meet when the buffer is full. 2009-08-19 04:19:08 +00:00
skin_display.c conditional viewports are allowed to share labels.. so make sure they are all toggled with %xd<label> 2009-08-19 01:52:52 +00:00
skin_engine.h more wps->skin engine work.. 2009-08-16 18:23:00 +00:00
skin_parser.c move the statically allocated tokens array into the skin buffer. this is done with a little bit of magic with the buffer... explanation in the comments but breifly, tokens + images are stored at the front of the buffer, everything else (constant sizes) are stored at the back, the 2 ends meet when the buffer is full. 2009-08-19 04:19:08 +00:00
skin_tokens.c more wps->skin engine work.. 2009-08-16 18:23:00 +00:00
skin_tokens.h more wps->skin engine work.. 2009-08-16 18:23:00 +00:00
wps_debug.c store the image label instead of a number so debug output is actually useful when %xd is used witout a coresponding %xl 2009-08-18 07:17:51 +00:00
wps_internals.h move the statically allocated tokens array into the skin buffer. this is done with a little bit of magic with the buffer... explanation in the comments but breifly, tokens + images are stored at the front of the buffer, everything else (constant sizes) are stored at the back, the 2 ends meet when the buffer is full. 2009-08-19 04:19:08 +00:00