3ec66893e3
Change-Id: I7517e7d5459e129dcfc9465c6fbd708619888fbe
503 lines
14 KiB
C
503 lines
14 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2021 Aidan MacDonald
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "button.h"
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#include "kernel.h"
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#include "backlight.h"
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#include "panic.h"
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#include "lcd.h"
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#include "gpio-x1000.h"
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#include "i2c-x1000.h"
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#include <string.h>
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#include <stdbool.h>
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#ifndef BOOTLOADER
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# include "font.h"
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#endif
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#define FT_RST_PIN (1 << 15)
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#define FT_INT_PIN (1 << 12)
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#define ft_interrupt GPIOB12
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/* Touch event types */
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#define EVENT_NONE (-1)
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#define EVENT_PRESS 0
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#define EVENT_RELEASE 1
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#define EVENT_CONTACT 2
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/* FSM states */
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#define STATE_IDLE 0
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#define STATE_PRESS 1
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#define STATE_REPORT 2
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#define STATE_SCROLL_PRESS 3
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#define STATE_SCROLLING 4
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/* Assume there's no active touch if no event is reported in this time */
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#define AUTORELEASE_TIME (10000 * OST_TICKS_PER_US)
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/* If there's no significant motion on the scrollbar for this time,
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* then report it as a button press instead */
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#define SCROLL_PRESS_TIME (100000 * OST_TICKS_PER_US)
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/* If a press on the scrollbar moves more than this during SCROLL_PRESS_TIME,
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* then we enter scrolling mode. */
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#define MIN_SCROLL_THRESH 15
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/* If OST tick a is after OST tick b, then returns the number of ticks
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* in the interval between a and b; otherwise undefined. */
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#define TICKS_SINCE(a, b) ((a) - (b))
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/* Number of touch samples to smooth before reading */
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#define TOUCH_SAMPLES 3
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static struct ft_driver {
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int i2c_cookie;
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i2c_descriptor i2c_desc;
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uint8_t raw_data[6];
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bool active;
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/* Number of pixels squared which must be moved before
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* a scrollbar pulse is generated */
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int scroll_thresh_sqr;
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} ftd;
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static struct ft_state_machine {
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/* Current button state, used by button_read_device() */
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int buttons;
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/* FSM state */
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int state;
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/* Time of the last touch event, as 32-bit OST timestamp. The kernel
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* tick is simply too low-resolution to work reliably, especially as
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* we handle touchpad events asynchronously. */
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uint32_t last_event_t;
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/* Time of entering the SCROLL_PRESS state, used to differentiate
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* between a press, hold, or scrolling motion */
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uint32_t scroll_press_t;
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/* Number of CONTACT events sampled in the PRESS state.
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* Must reach TOUCH_SAMPLES before we move forward. */
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int samples;
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/* Filter for smoothing touch points */
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int sum_x, sum_y;
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/* Position of the original touch */
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int orig_x, orig_y;
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/* Current touch position */
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int cur_x, cur_y;
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} fsm;
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static int touch_to_button(int x, int y)
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{
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if(x == 900) {
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/* Right strip */
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if(y == 80)
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return BUTTON_BACK;
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else if(y == 240)
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return BUTTON_RIGHT;
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else
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return 0;
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} else if(x < 80) {
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/* Left strip */
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if(y < 80)
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return BUTTON_MENU;
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else if(y > 190)
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return BUTTON_LEFT;
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else
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return 0;
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} else {
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/* Middle strip */
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if(y < 100)
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return BUTTON_UP;
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else if(y > 220)
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return BUTTON_DOWN;
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else
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return BUTTON_SELECT;
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}
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}
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static bool ft_accum_touch(uint32_t t, int tx, int ty)
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{
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/* Record event time */
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fsm.last_event_t = t;
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if(fsm.samples < TOUCH_SAMPLES) {
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/* Continue "priming" the filter */
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fsm.sum_x += tx;
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fsm.sum_y += ty;
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fsm.samples += 1;
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/* Return if filter is not ready */
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if(fsm.samples < TOUCH_SAMPLES)
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return false;
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} else {
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/* Update filter */
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fsm.sum_x += tx - fsm.sum_x / TOUCH_SAMPLES;
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fsm.sum_y += ty - fsm.sum_y / TOUCH_SAMPLES;
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}
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/* Filter is ready, so read the point */
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fsm.cur_x = fsm.sum_x / TOUCH_SAMPLES;
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fsm.cur_y = fsm.sum_y / TOUCH_SAMPLES;
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return true;
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}
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static void ft_go_idle(void)
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{
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/* Null out the touch state */
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fsm.buttons = 0;
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fsm.samples = 0;
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fsm.sum_x = fsm.sum_y = 0;
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fsm.state = STATE_IDLE;
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}
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static void ft_start_report(void)
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{
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/* Report the button bit */
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fsm.buttons = touch_to_button(fsm.cur_x, fsm.cur_y);
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fsm.orig_x = fsm.cur_x;
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fsm.orig_y = fsm.cur_y;
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fsm.state = STATE_REPORT;
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}
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static void ft_start_report_or_scroll(void)
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{
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ft_start_report();
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/* If the press occurs on the scrollbar, then we need to
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* wait an additional delay before reporting it in case
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* this is the beginning of a scrolling motion */
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if(fsm.buttons & (BUTTON_UP|BUTTON_DOWN|BUTTON_SELECT)) {
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fsm.buttons = 0;
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fsm.scroll_press_t = __ost_read32();
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fsm.state = STATE_SCROLL_PRESS;
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}
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}
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static void ft_step_state(uint32_t t, int evt, int tx, int ty)
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{
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/* Generate a release event automatically in case we missed it */
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if(evt == EVENT_NONE) {
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if(TICKS_SINCE(t, fsm.last_event_t) >= AUTORELEASE_TIME) {
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evt = EVENT_RELEASE;
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tx = fsm.cur_x;
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ty = fsm.cur_y;
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}
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}
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switch(fsm.state) {
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case STATE_IDLE: {
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if(evt == EVENT_PRESS || evt == EVENT_CONTACT) {
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/* Move to REPORT or PRESS state */
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if(ft_accum_touch(t, tx, ty))
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ft_start_report_or_scroll();
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else
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fsm.state = STATE_PRESS;
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}
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} break;
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case STATE_PRESS: {
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if(evt == EVENT_RELEASE) {
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/* Ignore if the number of samples is too low */
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ft_go_idle();
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} else if(evt == EVENT_PRESS || evt == EVENT_CONTACT) {
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/* Accumulate the touch position in the filter */
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if(ft_accum_touch(t, tx, ty))
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ft_start_report_or_scroll();
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}
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} break;
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case STATE_REPORT: {
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if(evt == EVENT_RELEASE)
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ft_go_idle();
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else if(evt == EVENT_PRESS || evt == EVENT_CONTACT)
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ft_accum_touch(t, tx, ty);
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} break;
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case STATE_SCROLL_PRESS: {
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if(evt == EVENT_RELEASE) {
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/* This _should_ synthesize a button press.
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*
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* - ft_start_report() will set the button bit based on the
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* current touch position and enter the REPORT state, which
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* will automatically hold the bit high
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*
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* - The next button_read_device() will see the button bit
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* and report it back to Rockbox, then step the FSM with
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* EVENT_NONE.
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*
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* - The EVENT_NONE stepping will eventually autogenerate a
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* RELEASE event and restore the button state back to 0
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*
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* - There's a small logic hole in the REPORT state which
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* could cause it to miss an immediately repeated PRESS
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* that occurs before the autorelease timeout kicks in.
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* FIXME: We might want to special-case that.
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*/
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ft_start_report();
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break;
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}
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if(evt == EVENT_PRESS || evt == EVENT_CONTACT)
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ft_accum_touch(t, tx, ty);
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int dx = fsm.cur_x - fsm.orig_x;
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int dy = fsm.cur_y - fsm.orig_y;
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int dp = (dx*dx) + (dy*dy);
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if(dp >= MIN_SCROLL_THRESH*MIN_SCROLL_THRESH) {
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/* Significant motion: enter SCROLLING state */
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fsm.state = STATE_SCROLLING;
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} else if(TICKS_SINCE(t, fsm.scroll_press_t) >= SCROLL_PRESS_TIME) {
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/* No significant motion: report it as a press */
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fsm.cur_x = fsm.orig_x;
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fsm.cur_y = fsm.orig_y;
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ft_start_report();
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}
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} break;
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case STATE_SCROLLING: {
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if(evt == EVENT_RELEASE) {
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ft_go_idle();
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break;
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}
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if(evt == EVENT_PRESS || evt == EVENT_CONTACT)
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ft_accum_touch(t, tx, ty);
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int dx = fsm.cur_x - fsm.orig_x;
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int dy = fsm.cur_y - fsm.orig_y;
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int dp = (dx*dx) + (dy*dy);
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if(dp >= ftd.scroll_thresh_sqr) {
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if(dy < 0) {
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queue_post(&button_queue, BUTTON_SCROLL_BACK, 0);
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} else {
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queue_post(&button_queue, BUTTON_SCROLL_FWD, 0);
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}
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/* Poke the backlight */
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backlight_on();
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buttonlight_on();
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fsm.orig_x = fsm.cur_x;
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fsm.orig_y = fsm.cur_y;
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}
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} break;
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default:
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panicf("ft6x06: unhandled state");
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break;
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}
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}
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static void ft_i2c_callback(int status, i2c_descriptor* desc)
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{
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(void)desc;
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if(status != I2C_STATUS_OK)
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return;
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/* The panel is oriented such that its X axis is vertical,
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* so swap the axes for reporting */
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int evt = ftd.raw_data[1] >> 6;
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int ty = ftd.raw_data[2] | ((ftd.raw_data[1] & 0xf) << 8);
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int tx = ftd.raw_data[4] | ((ftd.raw_data[3] & 0xf) << 8);
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/* TODO: convert the touch positions to linear positions.
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*
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* Points reported by the touch controller are distorted and non-linear,
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* ideally we'd like to correct these values. There's more precision in
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* the middle of the touchpad than on the edges, so scrolling feels slow
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* in the middle and faster near the edge.
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*/
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ft_step_state(__ost_read32(), evt, tx, ty);
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}
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void ft_interrupt(void)
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{
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/* We don't care if this fails */
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i2c_async_queue(FT6x06_BUS, TIMEOUT_NOBLOCK, I2C_Q_ONCE,
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ftd.i2c_cookie, &ftd.i2c_desc);
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}
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static void ft_init(void)
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{
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/* Initialize the driver state */
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ftd.i2c_cookie = i2c_async_reserve_cookies(FT6x06_BUS, 1);
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ftd.i2c_desc.slave_addr = FT6x06_ADDR;
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ftd.i2c_desc.bus_cond = I2C_START | I2C_STOP;
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ftd.i2c_desc.tran_mode = I2C_READ;
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ftd.i2c_desc.buffer[0] = &ftd.raw_data[5];
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ftd.i2c_desc.count[0] = 1;
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ftd.i2c_desc.buffer[1] = &ftd.raw_data[0];
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ftd.i2c_desc.count[1] = 5;
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ftd.i2c_desc.callback = ft_i2c_callback;
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ftd.i2c_desc.arg = 0;
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ftd.i2c_desc.next = NULL;
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ftd.raw_data[5] = 0x02;
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ftd.active = true;
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touchpad_set_sensitivity(DEFAULT_TOUCHPAD_SENSITIVITY_SETTING);
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/* Initialize the state machine */
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fsm.buttons = 0;
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fsm.state = STATE_IDLE;
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fsm.last_event_t = 0;
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fsm.scroll_press_t = 0;
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fsm.samples = 0;
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fsm.sum_x = fsm.sum_y = 0;
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fsm.orig_x = fsm.orig_y = 0;
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fsm.cur_x = fsm.cur_y = 0;
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/* Bring up I2C bus */
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i2c_x1000_set_freq(FT6x06_BUS, I2C_FREQ_400K);
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/* Reset chip */
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gpio_config(GPIO_B, FT_RST_PIN|FT_INT_PIN, GPIO_OUTPUT(0));
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mdelay(5);
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gpio_out_level(GPIO_B, FT_RST_PIN, 1);
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gpio_config(GPIO_B, FT_INT_PIN, GPIO_IRQ_EDGE(0));
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gpio_enable_irq(GPIO_B, FT_INT_PIN);
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}
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void touchpad_set_sensitivity(int level)
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{
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int pixels = 40;
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pixels -= level;
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ftd.scroll_thresh_sqr = pixels * pixels;
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}
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void touchpad_enable_device(bool en)
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{
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i2c_reg_write1(FT6x06_BUS, FT6x06_ADDR, 0xa5, en ? 0 : 3);
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ftd.active = en;
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}
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/* Value of headphone detect register */
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static uint8_t hp_detect_reg = 0x00;
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/* Interval to poll the register */
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#define HPD_POLL_TIME (HZ/2)
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static int hp_detect_tmo_cb(struct timeout* tmo)
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{
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i2c_descriptor* d = (i2c_descriptor*)tmo->data;
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i2c_async_queue(AXP173_BUS, TIMEOUT_NOBLOCK, I2C_Q_ADD, 0, d);
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return HPD_POLL_TIME;
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}
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static void hp_detect_init(void)
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{
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static struct timeout tmo;
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static const uint8_t gpio_reg = 0x94;
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static i2c_descriptor desc = {
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.slave_addr = AXP173_ADDR,
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.bus_cond = I2C_START | I2C_STOP,
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.tran_mode = I2C_READ,
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.buffer[0] = (void*)&gpio_reg,
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.count[0] = 1,
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.buffer[1] = &hp_detect_reg,
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.count[1] = 1,
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.callback = NULL,
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.arg = 0,
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.next = NULL,
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};
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/* Headphone detect is wired to an undocumented GPIO on the AXP173.
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* This sets it to input mode so we can see the pin state. */
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i2c_reg_write1(AXP173_BUS, AXP173_ADDR, 0x93, 0x01);
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/* Get an initial reading before startup */
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int r = i2c_reg_read1(AXP173_BUS, AXP173_ADDR, gpio_reg);
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if(r >= 0)
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hp_detect_reg = r;
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/* Poll the register every second */
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timeout_register(&tmo, &hp_detect_tmo_cb, HPD_POLL_TIME, (intptr_t)&desc);
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}
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/* Rockbox interface */
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void button_init_device(void)
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{
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/* Configure physical button GPIOs */
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gpio_config(GPIO_A, (1 << 17) | (1 << 19), GPIO_INPUT);
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gpio_config(GPIO_B, (1 << 28) | (1 << 31), GPIO_INPUT);
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/* Initialize touchpad */
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ft_init();
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/* Set up headphone detect polling */
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hp_detect_init();
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}
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int button_read_device(void)
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{
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int r = fsm.buttons;
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ft_step_state(__ost_read32(), EVENT_NONE, 0, 0);
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/* Read GPIOs for physical buttons */
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uint32_t a = REG_GPIO_PIN(GPIO_A);
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uint32_t b = REG_GPIO_PIN(GPIO_B);
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/* All buttons are active low */
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if((a & (1 << 17)) == 0) r |= BUTTON_PLAY;
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if((a & (1 << 19)) == 0) r |= BUTTON_VOL_UP;
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if((b & (1 << 28)) == 0) r |= BUTTON_VOL_DOWN;
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if((b & (1 << 31)) == 0) r |= BUTTON_POWER;
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return r;
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}
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bool headphones_inserted()
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{
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return hp_detect_reg & 0x40 ? true : false;
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}
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#ifndef BOOTLOADER
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static int getbtn(void)
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{
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int btn;
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do {
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btn = button_get_w_tmo(1);
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} while(btn & (BUTTON_REL|BUTTON_REPEAT));
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return btn;
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}
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bool dbg_fiiom3k_touchpad(void)
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{
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static const char* fsm_statenames[] = {
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"IDLE", "PRESS", "REPORT", "SCROLL_PRESS", "SCROLLING"
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};
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do {
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int line = 0;
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lcd_clear_display();
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lcd_putsf(0, line++, "state: %s", fsm_statenames[fsm.state]);
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lcd_putsf(0, line++, "button: %08x", fsm.buttons);
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lcd_putsf(0, line++, "pos x: %4d orig x: %4d", fsm.cur_x, fsm.orig_x);
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lcd_putsf(0, line++, "pos y: %4d orig y: %4d", fsm.cur_y, fsm.orig_y);
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lcd_update();
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} while(getbtn() != BUTTON_POWER);
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return false;
|
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}
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#endif
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