rockbox/apps/plugins/bitmaps/native
2006-09-29 20:39:29 +00:00
..
brickmania_ball.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_ball.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_ball.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_ball.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_break.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_break.160x128x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_break.176x132x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_break.220x176x16.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_bricks.138x110x2.bmp Brickmania and Tetrox for iPod mini by Anton Romanov (FS #5094 & #5067) 2006-04-11 20:16:05 +00:00
brickmania_bricks.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_bricks.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_bricks.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_bricks.220x176x16.bmp Add break effect + Bigger bricks 2006-02-01 18:25:24 +00:00
brickmania_gameover.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_gameover.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_gameover.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_gameover.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_menu_bg.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_menu_bg.160x128x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_bg.176x132x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_bg.220x176x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_bg.320x240x16.bmp Portability enhancements - make the menu bitmap positions #defines, introduce a game loop timer (to fix the speed on all targets) and fix the menu on targets with 320x240 LCDs. 2006-01-27 10:02:13 +00:00
brickmania_menu_items.160x128x2.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_items.160x128x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_items.176x132x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_items.220x176x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_pads.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_pads.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_pads.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_pads.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_powerups.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_powerups.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_powerups.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_powerups.220x176x16.bmp New powerup - multi balls 2006-02-15 17:37:45 +00:00
bubbles_emblem.112x64x1.bmp Bubbles adapted to archos recorder & Ondio. Gfx work by Marianne Arnold. 2006-04-17 02:21:08 +00:00
bubbles_emblem.138x110x2.bmp Patch #5102 by Anton Romanov: Bubbles for ipod mini. 2006-04-15 12:30:37 +00:00
bubbles_emblem.160x128x2.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_emblem.160x128x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_emblem.220x176x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_emblem.320x240x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.160x128x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.176x132x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.220x176x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.240x320x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.320x240x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.160x128x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.176x132x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.220x176x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.240x320x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.320x240x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
chessbox_pieces.64x64x1.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.80x64x1.bmp Chessbox: New pieces for ipod mini, and simplified, easier recognisable pieces for the tiny archos LCD, by Marianne Arnold. * Mapped restart button for Ondios & recorders. 2006-04-15 10:38:36 +00:00
chessbox_pieces.104x104x2.bmp Chessbox: New pieces for ipod mini, and simplified, easier recognisable pieces for the tiny archos LCD, by Marianne Arnold. * Mapped restart button for Ondios & recorders. 2006-04-15 10:38:36 +00:00
chessbox_pieces.128x128x1.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.128x128x2.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.176x176x16.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.240x240x16.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
flipit_tokens.20x20x2.bmp Flipit grayscale bitmaps for native grayscale LCDs 2006-06-10 22:43:38 +00:00
flipit_tokens.30x30.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
flipit_tokens.30x30x2.bmp Flipit grayscale bitmaps for native grayscale LCDs 2006-06-10 22:43:38 +00:00
flipit_tokens.40x40.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
flipit_tokens.50x50.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
jewels.112x64x1.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
jewels.128x128x16.bmp Jewels: Different layouts for horizontal, vertical and square LCDs, used for H10-5GB (square) and Gigabeat (vertical). Idea and H10 graphics by Marianne Arnold. 2006-09-24 23:15:37 +00:00
jewels.138x110x1.bmp new menu system, consolidated button assignments, ipod mini support 2006-02-24 00:24:03 +00:00
jewels.160x128x1.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
jewels.160x128x16.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
jewels.220x176x16.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
jewels.320x240x16.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
Makefile First attempt at generating and using .h files from bitmaps using bmp2rb. The .h files are generated for both the core bitmaps and the plugins, but are only currently being used in the core. 2006-02-21 01:23:30 +00:00
minesweeper_tiles.8x8x1.bmp *: Enhance minesweeper graphics 2006-08-13 20:44:53 +00:00
minesweeper_tiles.12x12x2.bmp *: Enhance minesweeper graphics 2006-08-13 20:44:53 +00:00
minesweeper_tiles.12x12x24.bmp *: Enhance minesweeper graphics 2006-08-13 20:44:53 +00:00
minesweeper_tiles.16x16x24.bmp *: Enhance minesweeper graphics 2006-08-13 20:44:53 +00:00
rockblox_background.128x128x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.138x110x2.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.160x128x2.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.160x128x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.176x132x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.220x176x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.320x240x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockpaint.bmp Rockpaint interface bitmaps: 2006-07-19 20:01:08 +00:00
rockpaint_hsvrgb.bmp Rockpaint interface bitmaps: 2006-07-19 20:01:08 +00:00
snake2_bottom.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
sokoban_tiles.6x6.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
sokoban_tiles.6x6x2.bmp Grayscale graphics for sokoban. (h1x0, ipod mini and ipod 4g) 2006-06-10 23:08:29 +00:00
sokoban_tiles.9x9.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
sokoban_tiles.14x14.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
solitaire_cardback.13x13x1.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_cardback.15x20x2.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_cardback.15x20x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_cardback.18x23x2.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_cardback.18x23x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_cardback.26x33x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_cardback.37x49x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.169x52x1.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.195x80x2.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.195x80x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.234x92x2.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.234x92x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.338x132x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.481x196x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.13x52x1.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.15x80x2.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.15x80x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.18x92x2.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.18x92x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.26x132x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.37x196x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
SOURCES Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
star_tiles.10x10.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
star_tiles.10x10.grey.bmp Commit greyscale images again using binary mode this time. Also changed bitmap a bit to increase contrast 2006-07-28 21:09:58 +00:00
star_tiles.13x13.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
star_tiles.20x20.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
sudoku_inverse.112x64x1.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_inverse.128x128x16.bmp Sudoku adapted to H10-5GB by Marianne Arnold. 2006-09-18 21:44:24 +00:00
sudoku_inverse.138x110x2.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_inverse.160x128x2.bmp Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure 2006-01-22 21:30:32 +00:00
sudoku_inverse.160x128x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_inverse.220x176x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_inverse.320x240x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_normal.112x64x1.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_normal.128x128x16.bmp Sudoku adapted to H10-5GB by Marianne Arnold. 2006-09-18 21:44:24 +00:00
sudoku_normal.138x110x2.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_normal.160x128x2.bmp Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure 2006-01-22 21:30:32 +00:00
sudoku_normal.160x128x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_normal.220x176x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_normal.320x240x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_start.112x64x1.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_start.128x128x16.bmp Sudoku adapted to H10-5GB by Marianne Arnold. 2006-09-18 21:44:24 +00:00
sudoku_start.138x110x2.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_start.160x128x2.bmp Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure 2006-01-22 21:30:32 +00:00
sudoku_start.160x128x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_start.220x176x16.bmp New Sudoku bitmaps for 220x176x16 and larger LCDs. 2006-04-15 09:06:34 +00:00
sudoku_start.320x240x16.bmp Sudoku: Slightly smaller bitmaps for iPod Video and Gigabeat to make the board not stick to the LCD border, by Marianne Arnold. 2006-08-10 11:14:26 +00:00