rockbox/apps/plugins/doom
2008-01-13 00:11:43 +00:00
..
am_map.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
am_map.h
Changelog
d_deh.c Some fixes to doom dehacked loading - make embedded dehacked files actually load, fix end of file detection in the string loader, fix ammo changes, fix bex code pointers. Also added the * flag to sscanf - still only tested against rockdoom sscanf calls. 2007-06-03 22:03:36 +00:00
d_deh.h Removed executable flag 2007-01-09 23:22:14 +00:00
d_englsh.h
d_event.h
d_french.h
d_items.c
d_items.h
d_main.c Some fixes to doom dehacked loading - make embedded dehacked files actually load, fix end of file detection in the string loader, fix ammo changes, fix bex code pointers. Also added the * flag to sscanf - still only tested against rockdoom sscanf calls. 2007-06-03 22:03:36 +00:00
d_main.h Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
d_net.c
d_net.h
d_player.h
d_think.h
d_ticcmd.h
doomdata.h
doomdef.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
doomdef.h Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
doomstat.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
doomstat.h Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
doomtype.h
dstrings.c
dstrings.h Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
f_finale.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
f_finale.h
f_wipe.c
f_wipe.h
g_game.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
g_game.h
hu_lib.c
hu_lib.h
hu_stuff.c Free more plugin memory 2006-12-13 06:52:10 +00:00
hu_stuff.h Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
i_sound.c Plugins that play sound must be sure to set inputs and outputs on audio muxed targets. Add strict adherence to the interface protocols. Make sure playback sets the playback output as well. 2007-06-10 02:10:47 +00:00
i_sound.h
i_system.c All-new greyscale library, replacing the old one. Features: (1) Drawing/updating is faster than the old grayscale lib at full depth. (2) Always 129 shades instead of 2..33 shades. (3) No graininess caused by frequent updates (mpegplayer, doom, ...). (4) Needs less memory than the old grayscale lib at full depth. * The tradeoff is slightly higher CPU load in the ISR (frames are calculated 'live') and an extra function in the core. * Ported all plugins which used the graylib to use the new one. * Some slight optimisations for archos and H1x0 LCD update. 2008-01-04 23:42:38 +00:00
i_system.h
i_video.c Greyscale library: Plugins can now put the management structure in IRAM for higher update speed. Use this in doom, mpegplayer, and zxbox. Made the api pointer part of the struct. 2008-01-13 00:11:43 +00:00
i_video.h
info.c
info.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c
m_cheat.h
m_fixed.h Code cleaning - remove some unnecessary defined(SIMULATOR) checks 2007-05-10 13:16:08 +00:00
m_menu.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
m_menu.h
m_misc.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
m_misc.h
m_random.c
m_random.h
m_swap.h
Makefile Stop wasting binary size + ram for several plugins. Plugins are supposed to be linked with --gc-sections, in case they use plugin library elements. 2008-01-04 21:07:05 +00:00
p_ceilng.c
p_doors.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
p_enemy.c
p_enemy.h
p_floor.c
p_genlin.c
p_inter.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
p_inter.h
p_lights.c
p_map.c
p_map.h
p_maputl.c
p_maputl.h
p_mobj.c
p_mobj.h
p_plats.c
p_pspr.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
p_pspr.h
p_saveg.c
p_saveg.h
p_setup.c
p_setup.h
p_sight.c
p_spec.c Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet). 2006-12-13 04:44:17 +00:00
p_spec.h
p_switch.c
p_telept.c
p_tick.c
p_tick.h
p_user.c
p_user.h
r_bsp.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_bsp.h
r_data.c Free more plugin memory 2006-12-13 06:52:10 +00:00
r_data.h
r_defs.h Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_draw.c Code cleaning - remove some unnecessary defined(SIMULATOR) checks 2007-05-10 13:16:08 +00:00
r_draw.h
r_main.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_main.h
r_plane.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_plane.h
r_segs.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_segs.h
r_sky.c
r_sky.h
r_state.h Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_things.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
r_things.h Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
rockdoom.c Doom: Keep the light on during gameplay. 2008-01-06 14:05:55 +00:00
rockmacros.h Hopefully the last fix for crosscompilation of sims with mingw32. 2007-10-09 18:44:07 +00:00
s_sound.c Doom for the Gigabeat and some code reduction 2007-01-17 18:52:24 +00:00
s_sound.h
sounds.c
sounds.h
st_lib.c
st_lib.h
st_stuff.c
st_stuff.h
tables.c
tables.h
v_video.c Get rid of the 'center' parameter for splashes. There were only 2 of almost 500 splashes which were not centered. 2007-03-16 21:56:08 +00:00
v_video.h
w_wad.c Kill a few warnings in plugins. 2007-02-17 23:06:22 +00:00
w_wad.h
wi_stuff.c
wi_stuff.h
z_bmalloc.c
z_bmalloc.h
z_zone.c General housekeeping: Make plugin buffer functions take size_t * instead of int * to match the parameter type of the buffer functions called in the core. Get rid of unsafe int * <==> size_t * casting. Use ssize_t where int was used and size_t where unsigned int was used in the buffer calls to not alter signedness in the plugins. No API version change since it should only be an issue for 64-bit sim builds. 2007-04-21 18:38:25 +00:00
z_zone.h