97365803d3
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26201 a1c6a512-1295-4272-9138-f99709370657
127 lines
5.6 KiB
TeX
127 lines
5.6 KiB
TeX
% $Id$ %
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\subsection{Chess Clock}
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\screenshot{plugins/images/ss-chess_clock}{Chess Clock}{img:chessclock}
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The chess clock plugin is designed to simulate a chess clock, but it can be
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used in any kind of game with up to ten players.
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\subsubsection{Setup}
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\begin{btnmap}
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\opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD%
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,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD}
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{\ButtonRight{} / \ButtonLeft}
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\opt{RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
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{\ButtonUp{} / \ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack{} / \ButtonScrollFwd}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Increase / decrease displayed Value\\
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%
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\opt{PLAYER_PAD,RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{ONDIO_PAD}{\ButtonRight}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
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,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD}{\ButtonSelect}
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\opt{PBELL_VIBE500_PAD}{\ButtonOK}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Move to next screen\\
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%
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\opt{PLAYER_PAD}{\ButtonStop}
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\opt{ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
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\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IAUDIO_X5_PAD}{\ButtonRec}
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\opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
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\opt{SANSA_FUZE_PAD}{Long \ButtonHome}
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\opt{GIGABEAT_S_PAD}{\ButtonBack}
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\opt{PBELL_VIBE500_PAD}{\ButtonCancel}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Move to previous screen\\
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\end{btnmap}
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\begin{itemize}
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\item First enter the number of players (1--10)
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\item Then set the total game time in mm:ss
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\item Then the maximum round time is entered. For example, this could
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be used to play Scrabble for a maximum of 15 minutes each, with each
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round taking no longer than one minute.
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\item Done. Player 1 starts in paused mode.
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\end{itemize}
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\subsubsection{While playing}
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The number of the current player is displayed on the top line. The time
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below is the time remaining for that round (and possibly also the total
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time left if different).
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Keys are as follows:
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\begin{btnmap}
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\opt{PLAYER_PAD}{\ButtonOn}
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\opt{RECORDER_PAD,ONDIO_PAD}{\ButtonOff}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
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\opt{IAUDIO_X5_PAD}{\ButtonRec}
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\opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
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\opt{SANSA_FUZE_PAD}{\ButtonPower}
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\opt{GIGABEAT_S_PAD}{\ButtonBack}
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\opt{PBELL_VIBE500_PAD}{\ButtonRec}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Exit plugin \\
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%
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\opt{PLAYER_PAD}{\ButtonStop}
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\opt{RECORDER_PAD,ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD,PBELL_VIBE500_PAD}{\ButtonLeft}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IAUDIO_X5_PAD}{\ButtonPower}
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD}{\ButtonDown}
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\opt{GIGABEAT_PAD}{\ButtonA}
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\opt{GIGABEAT_S_PAD}{\ButtonPrev}
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\opt{MROBE100_PAD}{\ButtonDisplay}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Restart round for the current player \\
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%
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\opt{PLAYER_PAD,RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD}{\ButtonPlay}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{ONDIO_PAD}{\ButtonRight}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
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,MROBE100_PAD,SANSA_FUZE_PAD}
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{\ButtonSelect}
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\opt{PBELL_VIBE500_PAD}{\ButtonPlay}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Pause the time (press again to continue) \\
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%
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\opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD%
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,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD}{\ButtonRight}
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\opt{RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
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{\ButtonUp}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Switch to next player \\
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%
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\opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD%
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,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD}{\ButtonLeft}
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\opt{RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
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{\ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Switch to previous player \\
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%
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\opt{PLAYER_PAD,ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
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,MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonMenu}
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\opt{RECORDER_PAD}{\ButtonFOne}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
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\opt{IAUDIO_X5_PAD}{\ButtonSelect}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD}{\ButtonUp}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Open menu %
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\opt{PLAYER_PAD,RECORDER_PAD,IRIVER_H10_PAD}{(\ButtonPlay\ to select.)}%
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{(\ButtonOn\ to select.)}%
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\opt{ONDIO_PAD}{(\ButtonRight\ to select.)}%
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
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,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD}
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{(\ButtonSelect\ to select.)}%
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\opt{IAUDIO_X5_PAD}{(press again to select.)}\\
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\end{btnmap}
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From the menu it is possible to delete a player, modify the round time
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for the current player or set the total time for the game. When the round time
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is up for a player the message ``ROUND UP!'' is shown (press NEXT to
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continue). When the total time is up for a player the message ``TIME UP!''is
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shown. The player will then be removed from the timer.
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