Get rid of unnecessary 'table' environment and the never used parameters for button maps (FS#11088)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26201 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Alexander Levin 2010-05-20 17:38:38 +00:00
parent 0a21ffabbe
commit 97365803d3
76 changed files with 134 additions and 312 deletions

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@ -79,8 +79,7 @@
\end{description}
The following keys can be used to navigate in any bookmark list.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\ActionStdNext
\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdNext}
& Selects the next bookmark.\\
@ -104,8 +103,7 @@ The following keys can be used to navigate in any bookmark list.
\ActionStdContext
\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdContext}
& Enters the context menu for the selected bookmark.\\
\end{btnmap}
\end{table}
\end{btnmap}
There are two options in the context menu:

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@ -323,8 +323,7 @@ change to customise your listening experience.
the three parameters described above (gain, centre frequency, and Q) for each
of the five EQ bands.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonScrollFwd}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,PBELL_VIBE500_PAD}{\ButtonUp}
\opt{SANSA_E200_PAD}{\ButtonScrollBack}
@ -385,7 +384,6 @@ change to customise your listening experience.
}
& Exits the graphic EQ screen.\\
\end{btnmap}
\end{table}
\item[Pre-cut.]
If too much gain is added through the graphical EQ, your music may distort.

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@ -251,8 +251,7 @@ therefore result in better runtime.
and skips tracks on the host computer. It is equivalent for the
multimedia keys found on top of some multimedia keyboards.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
% Volume up / down
\opt{SANSA_E200_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}
{\ButtonScrollFwd / \ButtonScrollBack}
@ -338,7 +337,6 @@ therefore result in better runtime.
Scan next track
\\
\end{btnmap}
\end{table}
\item [Presentation.] This mode lets you control a presentation program
(e.g. OpenOffice Impress, and some other popular application), making
@ -346,8 +344,7 @@ therefore result in better runtime.
for lecturers who does not have a wireless remote control for this
purpose.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
% Slideshow start
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD}{\ButtonUp}
\opt{GIGABEAT_S_PAD}{\ButtonPlay; \ButtonUp}
@ -498,14 +495,12 @@ therefore result in better runtime.
Perform a `mouse over' over a link
\\
\end{btnmap}
\end{table}
\item [Browser.] This mode lets you control a web browser (e.g.
Firefox). It uses the \dap{}'s keys to navigate through the web page
and different tabs, navigate through history, and to control zoom.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
% Scroll up / down
\opt{SANSA_E200_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}
{\ButtonScrollBack / \ButtonScrollFwd}
@ -633,14 +628,12 @@ therefore result in better runtime.
View full-screen toggle
\\
\end{btnmap}
\end{table}
{\opt{usb_hid_mouse}{
\item [Mouse.] This mode emulates a mouse. Features supported: Mouse
movement; left and right button clicking; and dragging and dropping.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
% Cursor move up / down / left / right
\opt{SANSA_E200_PAD,GIGABEAT_S_PAD,SANSA_C200_PAD%
,SANSA_CLIP_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
@ -701,7 +694,6 @@ therefore result in better runtime.
Mouse wheel scroll up / down, respectively
\\
\end{btnmap}
\end{table}
}}
\end{description}
}

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@ -39,8 +39,7 @@
MAS-chip is set to record mode for instant recordings.}
}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\ActionFMPrev, \ActionFMNext
\opt{HAVEREMOTEKEYMAP}{& \ActionRCFMPrev, \ActionRCFMNext}
& Change frequency in \setting{SCAN} mode or jump to next/previous
@ -91,7 +90,6 @@
\opt{HAVEREMOTEKEYMAP}{& \ActionRCFMMenu}
& Display the FM radio settings menu.\\
\end{btnmap}
\end{table}
\begin{description}

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@ -16,8 +16,7 @@ Changes to settings may therefore not be saved unless the \dap{} is shut down
safely (see \reference{ref:Safeshutdown}).
\section{Navigating the Main Menu}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\ActionStdNext
\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdNext}
& Select the next option in the menu.\\
@ -39,7 +38,6 @@ safely (see \reference{ref:Safeshutdown}).
\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdCancel}
& Exit menu or setting, or move to parent menu.\\
\end{btnmap}
\end{table}
\section {Recent Bookmarks}
\screenshot{main_menu/images/ss-list-bookmarks}%
@ -53,8 +51,7 @@ jump straight to that track.\\*
database. In addition, they do not currently work with dynamic
playlists.\\*}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\ActionStdNext
\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdNext}
& Select the next bookmark.\\
@ -79,7 +76,6 @@ jump straight to that track.\\*
\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdContext}
& Enter the context menu for the selected bookmark.\\
\end{btnmap}
\end{table}
There are two options in the context menu:\\*

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@ -27,8 +27,7 @@ nothing to worry about. The recording continues during the spin up.\\*}}}
status bar.\\*
The controls for this screen are:
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\ActionRecPrev{} / \ActionRecNext
\opt{HAVEREMOTEKEYMAP}{& \ActionRCRecPrev{} / \ActionRCRecNext}
@ -84,4 +83,3 @@ The controls for this screen are:
& While recording: Start a new recording file.\\
}
\end{btnmap}
\end{table}

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@ -3,8 +3,7 @@
This plugin is an alarm clock, which resumes a paused song at a given time.
\subsubsection{Key configuration}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD%
,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
@ -42,7 +41,6 @@ This plugin is an alarm clock, which resumes a paused song at a given time.
\opt{HAVEREMOTEKEYMAP}{& }
& Exit \\
\end{btnmap}
\end{table}
\subsubsection{Setting an alarm}
First select a track and play it, then pause the track and launch the

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@ -12,8 +12,7 @@ For the full set of rules to the game, and other facinating information
visit\\
\url{http://www.blackjackinfo.com/blackjack-rules.php}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD,PBELL_VIBE500_PAD}
{\ButtonLeft{} / \ButtonRight{} / \ButtonUp{} / \ButtonDown}
@ -65,4 +64,3 @@ visit\\
\opt{HAVEREMOTEKEYMAP}{& }
& Pause game and go to menu / Cancel\\
\end{btnmap}
\end{table}

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@ -12,8 +12,7 @@ view a bigger file you may need to stop playback.}
\note{This plugin will cause playback to stop.}%
}%
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
,MROBE100_PAD,PBELL_VIBE500_PAD}
@ -101,7 +100,6 @@ view a bigger file you may need to stop playback.}
& Quit the viewer \\
}
\end{btnmap}
\end{table}
The menu has the following entries.
\begin{description}

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@ -5,8 +5,7 @@ This demo is of the word ``Rockbox'' bouncing across the screen.
In \setting{Scroll mode} the bouncing text is replaced by a different one
scrolling from right to left.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
{\ButtonUp\ /\ \ButtonDown}
@ -44,7 +43,6 @@ scrolling from right to left.
\opt{HAVEREMOTEKEYMAP}{& }
& Exits bounce demo\\
\end{btnmap}
\end{table}
Available options are:

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@ -21,8 +21,7 @@ effect, you must catch it with the paddle. Look out for the bad ones.\\
\end{rbtabular}
\end{table}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD%
,IPOD_3G_PAD,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD}
@ -57,4 +56,3 @@ effect, you must catch it with the paddle. Look out for the bad ones.\\
}
& Open menu / Quit\\
\end{btnmap}
\end{table}

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@ -8,8 +8,7 @@ the board extend below the bottom line. To make things more difficult, the
entire board is shifted down every time a certain number of shots have been
fired. Points are awarded depending on how quickly the level was completed.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD,PBELL_VIBE500_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
@ -63,4 +62,3 @@ fired. Points are awarded depending on how quickly the level was completed.
}
& Exit to menu\\
\end{btnmap}
\end{table}

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@ -6,8 +6,7 @@ This is a simple scientific calculator for use on the \dap. It works like a
standard calculator. Pressing the ``1st'' and ``2nd'' buttons will toggle between
other available math functions.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD%
,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
,GIGABEAT_S_PAD,MROBE100_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
@ -81,4 +80,3 @@ standard calculator. Pressing the ``1st'' and ``2nd'' buttons will toggle betwee
}
& Quit\\
\end{btnmap}
\end{table}

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@ -7,8 +7,7 @@ yearly, monthly, and weekly memos.
You can select what day is first day of week by the setting \setting{First Day of Week} in the menu.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,GIGABEAT_S_PAD,IPOD_4G_PAD%
,IPOD_3G_PAD,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
@ -57,4 +56,3 @@ You can select what day is first day of week by the setting \setting{First Day o
\opt{HAVEREMOTEKEYMAP}{& }
& Quit\\
\end{btnmap}
\end{table}

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@ -5,8 +5,7 @@ The chess clock plugin is designed to simulate a chess clock, but it can be
used in any kind of game with up to ten players.
\subsubsection{Setup}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD}
{\ButtonRight{} / \ButtonLeft}
@ -36,7 +35,6 @@ used in any kind of game with up to ten players.
\opt{HAVEREMOTEKEYMAP}{& }
& Move to previous screen\\
\end{btnmap}
\end{table}
\begin{itemize}
\item First enter the number of players (1--10)
@ -54,8 +52,7 @@ time left if different).
Keys are as follows:
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{PLAYER_PAD}{\ButtonOn}
\opt{RECORDER_PAD,ONDIO_PAD}{\ButtonOff}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
@ -123,7 +120,6 @@ Keys are as follows:
{(\ButtonSelect\ to select.)}%
\opt{IAUDIO_X5_PAD}{(press again to select.)}\\
\end{btnmap}
\end{table}
From the menu it is possible to delete a player, modify the round time
for the current player or set the total time for the game. When the round time
is up for a player the message ``ROUND UP!'' is shown (press NEXT to

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@ -28,8 +28,7 @@ the game.
}
\subsubsection{Keys}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay, \ButtonLeft, \ButtonRight}
\nopt{IPOD_4G_PAD,IPOD_3G_PAD}{Direction keys}
\opt{HAVEREMOTEKEYMAP}{& }
@ -78,4 +77,3 @@ the game.
\opt{HAVEREMOTEKEYMAP}{& }
& Show the menu\\
\end{btnmap}
\end{table}

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@ -5,8 +5,7 @@
Navigate a cavernous maze without banging into walls, the
ceiling, or the floor. How long can you fly your chopper?
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD}{\ButtonPlay}%
\opt{ONDIO_PAD}{\ButtonUp{} / \ButtonMenu}
\opt{IRIVER_H10_PAD}{\ButtonRight}
@ -30,4 +29,3 @@
\opt{HAVEREMOTEKEYMAP}{& }
& Enter menu\\
\end{btnmap}
\end{table}

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@ -5,8 +5,7 @@ The aim is to remove all blocks from the board. You can only
remove blocks, if at least two blocks with the same color have a direct connection.
The more blocks you remove per turn, the more points you get.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\nopt{touchscreen}{
\opt{RECORDER_PAD,IRIVER_H10_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
@ -40,4 +39,3 @@ The more blocks you remove per turn, the more points you get.
\opt{HAVEREMOTEKEYMAP}{& }
& Exit \\
\end{btnmap}
\end{table}

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@ -5,8 +5,7 @@ This is a fully featured analogue and digital clock plugin.
\subsubsection{Key configuration}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD%
,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
@ -63,7 +62,6 @@ This is a fully featured analogue and digital clock plugin.
\opt{HAVEREMOTEKEYMAP}{& }
& Save Settings (if enabled) and Exit \\
\end{btnmap}
\end{table}
\textbf{Clock Menu}
\begin{description}

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@ -9,8 +9,7 @@ results are displayed in the form of red and white pegs. A red peg signifies
a correct peg in the correct position, and a white peg signifies a correct
peg in the wrong position.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower}
\opt{SANSA_FUZE_PAD}{Long \ButtonHome}
\opt{IPOD_4G_PAD}{\ButtonMenu}
@ -40,4 +39,3 @@ peg in the wrong position.
\opt{HAVEREMOTEKEYMAP}{& }
& Change current peg \\
\end{btnmap}
\end{table}

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@ -1,8 +1,7 @@
\subsection{Cube}
\screenshot{plugins/images/ss-cube}{Cube}{img:cube}
This is a rotating cube screen saver in 3D.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
\opt{IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
@ -64,5 +63,4 @@ This is a rotating cube screen saver in 3D.
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
}
& Quit\\
\end{btnmap}
\end{table}
\end{btnmap}

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@ -2,8 +2,7 @@
\subsection{Demystify}
\screenshot{plugins/images/ss-demystify}{Demystify}{img:demystify}
Demystify is a screen saver like demo.\\
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}
{\ButtonUp\ / \ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD%
@ -33,5 +32,4 @@ Demystify is a screen saver like demo.\\
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
}
& Quit\\
\end{btnmap}
\end{table}
\end{btnmap}

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@ -3,8 +3,7 @@ Dice is a simple dice rolling simulator. Select number and type of dice to roll
in a menu and start by choosing ``Roll Dice''. The result is shown as individual
numbers as well as the total of the rolled dice.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{GIGABEAT_PAD}{\ButtonA}
@ -29,5 +28,4 @@ numbers as well as the total of the rolled dice.
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
}
& Quit\\
\end{btnmap}
\end{table}
\end{btnmap}

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@ -20,10 +20,8 @@
\item[Other] selects additional files added in by the user.
\end{description}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\ActionStdCancel
\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdCancel}
& Exit / Abort\\
\end{btnmap}
\end{table}
\end{btnmap}

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@ -77,8 +77,7 @@ Rockdoom options, you will need to quit your current game and restart the plugin
\end{description}
\subsubsection{Keys}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonUp}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}
@ -165,7 +164,6 @@ Rockdoom options, you will need to quit your current game and restart the plugin
& Change Weapon \\
%
\end{btnmap}
\end{table}
\subsubsection{Playing the game}
After installation of the \fname{wad} files is complete you can start the

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@ -2,8 +2,7 @@
\subsection{Fire}
\screenshot{plugins/images/ss-fire}{Fire}{img:fire}
Fire is a demo displaying a fire effect.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
{\ButtonUp\ / \ButtonDown}
@ -41,5 +40,4 @@ Fire is a demo displaying a fire effect.
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
}
& Quit\\
\end{btnmap}
\end{table}
\end{btnmap}

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@ -5,8 +5,7 @@ Flipping the colour of the token under the cursor also flips the tokens
above, below, left and right of the cursor. The aim is to end up with
a screen containing tokens of only one colour.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{PLAYER_PAD}{\ButtonOn{} / \ButtonMenu{} / \ButtonLeft{} / \ButtonRight}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
@ -83,4 +82,3 @@ a screen containing tokens of only one colour.
}
& Quit the game \\
\end{btnmap}
\end{table}

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@ -2,8 +2,7 @@
\screenshot{plugins/images/ss-mandelbrot}{Mandelbrot}{img:mandelbrot}
This demonstration draws fractal images from the Mandelbrot set%
\opt{archos,h100}{ using the greyscale engine}.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
Direction keys
\opt{HAVEREMOTEKEYMAP}{&}
& Move about the image\\
@ -82,5 +81,4 @@ This demonstration draws fractal images from the Mandelbrot set%
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
}
& Quit\\
\end{btnmap}
\end{table}
\end{btnmap}

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@ -33,8 +33,7 @@ classic commercial Infocom games:
\url{http://www.microheaven.com/IFGuide/}
\end{itemize}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD,PBELL_VIBE500_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
@ -68,5 +67,4 @@ classic commercial Infocom games:
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
}
& Open Frotz menu (not available at MORE prompts)\\
\end{btnmap}
\end{table}
\end{btnmap}

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@ -53,8 +53,7 @@ these markers:
\end{table}
\subsubsection{Controls}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\nopt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IRIVER_H10_PAD,COWON_D2_PAD}
{\ButtonUp}%
\opt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}%
@ -200,7 +199,6 @@ these markers:
\\
}
\end{btnmap}
\end{table}
\subsubsection{Menus}
\begin {description}

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@ -5,8 +5,7 @@ Invadrox is a clone of the classic arcade game Space Invaders.
Kill those pesky aliens before they get to you. Remember, they
increase speed, drop down and reverse direction after every pass!
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
,IPOD_1G2G_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,SANSA_E200_PAD%
,SANSA_FUZE_PAD,GIGABEAT_S_PAD,IRIVER_H10_PAD,PBELL_VIBE500_PAD}
@ -41,5 +40,4 @@ increase speed, drop down and reverse direction after every pass!
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
\opt{HAVEREMOTEKEYMAP}{& }
& Quit\\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -4,8 +4,7 @@
This is a jackpot slot machine game. At the beginning of the game you
have 20\$. Payouts are given when three matching symbols come up.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{PLAYER_PAD,RECORDER_PAD}{\ButtonPlay}
\opt{IRIVER_H100_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,%
MROBE100_PAD,SANSA_CLIP_PAD,M200,IPOD_3G_PAD,IPOD_4G_PAD,%
@ -36,4 +35,3 @@ have 20\$. Payouts are given when three matching symbols come up.
}
& Exit the game \\
\end{btnmap}
\end{table}

View file

@ -12,8 +12,7 @@ after every one hundred points and randomly clears several jewels.
In puzzle mode the aim of the game is to connect the puzzles, by skilful swapping pairs of jewels.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,IRIVER_H10_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD,PBELL_VIBE500_PAD}
@ -48,5 +47,4 @@ In puzzle mode the aim of the game is to connect the puzzles, by skilful swappin
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
\opt{HAVEREMOTEKEYMAP}{& }
& Menu \\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -12,8 +12,7 @@ view a bigger file you may need to stop playback.}
\note{This plugin will cause playback to stop.}%
}%
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
,MROBE100_PAD,PBELL_VIBE500_PAD}
@ -101,7 +100,6 @@ view a bigger file you may need to stop playback.}
& Quit the viewer \\
}
\end{btnmap}
\end{table}
The menu has the following entries.
\begin{description}

View file

@ -2,8 +2,7 @@
\subsection{Lamp}
Lamp is a simple plugin to use your player as a lamp (flashlight, torch).
You get an empty screen with maximum brightness.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{lcd_color}{
\opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD%
@ -24,5 +23,4 @@ You get an empty screen with maximum brightness.
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
}
& Quit\\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -1,8 +1,7 @@
% $Id$ %
\subsection{Logo}
Demo showing the Rockbox logo bouncing around the screen.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
@ -33,5 +32,4 @@ Demo showing the Rockbox logo bouncing around the screen.
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
}
& Quit\\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -12,8 +12,7 @@ but this will cost you a life.
You start the game with three lives.
Luckily, there are checkpoints at levels four and eight.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{IPOD_4G_PAD}{\ButtonMenu, \ButtonPlay,}
\opt{IPOD_3G_PAD}{\ButtonScrollBack, \ButtonScrollFwd,}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD%
@ -41,4 +40,3 @@ Luckily, there are checkpoints at levels four and eight.
}
& Menu\\
\end{btnmap}
\end{table}

View file

@ -3,8 +3,7 @@ This plugin can be used as a metronome to keep time during music
practice. Adjust the tempo through the interface or by tapping it out
on the appropriate button.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{PLAYER_PAD}{\ButtonStop}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IRIVER_H10_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
@ -49,5 +48,4 @@ on the appropriate button.
\opt{COWON_D2_PAD}{\ButtonPlus{} / \ButtonMinus{} or \TouchTopMiddle{} / \TouchBottomMiddle}
\opt{HAVEREMOTEKEYMAP}{& }
& Adjust volume \\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -14,8 +14,7 @@ in the file browser to start playback.
might experience ``Buffer miss!'' with many files, except simple ones.}
}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
,IAUDIO_X5_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonUp/ \ButtonDown}
\opt{IPOD_3G_PAD,IPOD_4G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD}{\ButtonScrollFwd/ \ButtonScrollBack}
@ -51,5 +50,4 @@ might experience ``Buffer miss!'' with many files, except simple ones.}
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
\opt{HAVEREMOTEKEYMAP}{& }
& Stop playback and quit\\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -10,8 +10,7 @@ mines are and avoid them. When the player is certain that they know
the location of a mine, it can be tagged to avoid accidentally
``stepping'' on it.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
@ -79,4 +78,3 @@ the location of a mine, it can be tagged to avoid accidentally
}
& Exit the game \\
\end{btnmap}
\end{table}

View file

@ -8,8 +8,7 @@ If your file does not have the \fname{.mpg} extension but is encoded in the
supported format, you will need to use the \setting{Open With...} context menu
option and choose \setting{mpegplayer}.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{GIGABEAT_S_PAD}{\ButtonSelect{} or \ButtonPlay}
\opt{GIGABEAT_PAD}{\ButtonSelect{} or \ButtonA}
\nopt{GIGABEAT_S_PAD,GIGABEAT_PAD}{\ActionWpsPlay}
@ -36,7 +35,6 @@ option and choose \setting{mpegplayer}.
\opt{HAVEREMOTEKEYMAP}{& }
& Open the MPEG Player menu\\
\end{btnmap}
\end{table}
When a video file is selected, the start Menu will be displayed, unless it is
disabled via the option ``start menu'' (see below). In the latter case the video

View file

@ -6,12 +6,9 @@ alternately pick a certain number of matches and the one who takes the
last match loses. You can take up to twice as many matches as the
\dap{} selected, and vice versa.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\ButtonLeft \opt{HAVEREMOTEKEYMAP}{& } & Decrease the number of matches \\
\ButtonRight \opt{HAVEREMOTEKEYMAP}{& } & Increase the number of matches \\
\ButtonPlay \opt{HAVEREMOTEKEYMAP}{& } & Remove the number of matches you have selected \\
\ButtonStop \opt{HAVEREMOTEKEYMAP}{& } & Exit the game \\
\end{btnmap}
\end{table}

View file

@ -11,8 +11,7 @@ being played.
\subsubsection{Keys}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD,PBELL_VIBE500_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD%
@ -88,5 +87,4 @@ being played.
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
}
& Exit demo \\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -26,8 +26,7 @@ These need to be stored in the \fname{/.rockbox/pacman/} directory on your
found at \url{http://www.mame.net}.
\subsubsection{Keys}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,%
IPOD_3G_PAD,h10,MROBE100_PAD,SANSA_FUZE_PAD}{\ButtonRight}
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD,SANSA_E200_PAD,PBELL_VIBE500_PAD}{\ButtonUp}
@ -90,6 +89,4 @@ found at \url{http://www.mame.net}.
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD,COWON_D2_PAD,PBELL_VIBE500_PAD}{\ButtonMenu}
\opt{HAVEREMOTEKEYMAP}{& }
& Menu\\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -5,8 +5,7 @@ To beat each level, you must destroy all of the pegs. If two like pegs are
pushed into each other they disappear except for triangles which form a solid
block and crosses which allow you to choose a replacement block.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\multicolumn{2}{c}{\textbf{In game}}\\\hline
\opt{RECORDER_PAD,PBELL_VIBE500_PAD}{\ButtonUp, \ButtonDown, }
@ -121,6 +120,4 @@ block and crosses which allow you to choose a replacement block.
\opt{HAVEREMOTEKEYMAP}{& }
& to quit\\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -23,8 +23,7 @@ aware:
\end{itemize}
\subsubsection{Keys}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{scrollwheel,IRIVER_H10_PAD,PBELL_VIBE500_PAD}{
\ActionStdPrev{} / \ActionStdNext
&
@ -116,7 +115,6 @@ aware:
\\
\end{btnmap}
\end{table}
\subsubsection{Main Menu}
\begin{description}

View file

@ -3,8 +3,7 @@
\screenshot{plugins/images/ss-plasma}{Plasma}{img:plasma}
Plasma is a demo displaying a 80's style retro plasma effect.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd\ / \ButtonScrollBack}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp\ / \ButtonScrollDown}
\opt{COWON_D2_PAD}{\TouchMidLeft{} / \TouchMidRight}
@ -34,5 +33,4 @@ Plasma is a demo displaying a 80's style retro plasma effect.
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
}
& Quit\\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -11,8 +11,7 @@ display them.
\note{This plugin will cause playback to stop.}%
}%
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
,MROBE100_PAD,PBELL_VIBE500_PAD}
@ -99,7 +98,6 @@ display them.
& Quit the viewer \\
}
\end{btnmap}
\end{table}
The menu has the following entries.
\begin{description}

View file

@ -2,8 +2,7 @@
\screenshot{plugins/images/ss-pong}{Pong}{img:pong}
Pong is a simple two player ``tennis game''. Whenever a player misses the ball the other scores.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_FUZE_PAD}{\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD%
@ -55,5 +54,4 @@ Pong is a simple two player ``tennis game''. Whenever a player misses the ball t
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
\opt{HAVEREMOTEKEYMAP}{& }
& Quit\\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -26,8 +26,7 @@ it you need to have both \fname{-/CDs} and \fname{CDs} as entries.
\end{description}
\subsubsection{Folder List Editor Keys}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\ActionStdOk{}
\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdOk}
& Delete selected folder\\
@ -42,4 +41,3 @@ it you need to have both \fname{-/CDs} and \fname{CDs} as entries.
& Exit\\
\end{btnmap}
\end{table}

View file

@ -6,8 +6,7 @@ is complicated by the existence of various things which are not kitten.
Robot must touch items to determine if they are kitten or not. The game
ends when robotfindskitten.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,}
\opt{SANSA_E200_PAD}{\ButtonScrollFwd, \ButtonScrollBack,}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD%
@ -36,4 +35,3 @@ ends when robotfindskitten.
}
& Quit\\
\end{btnmap}
\end{table}

View file

@ -7,8 +7,7 @@ form full rows. Whenever a row is completed, it will be cleared away, and you
gain points. For every ten lines completed, the game level increases, making
the blocks fall faster. If the pile of blocks reaches the ceiling, the game is over.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{PLAYER_PAD}{\ButtonStop+\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
@ -103,5 +102,4 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
}
& Quit\\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -5,8 +5,7 @@ Rockblox1d is a game for people who find rockblox too hard. In this version the
second dimension is missing so the user only has to move the bricks down. No
horizontal moving anymore and no need to rotate the brick!
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{ONDIO_PAD}{\ButtonRight}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_E200_PAD%
@ -27,5 +26,4 @@ horizontal moving anymore and no need to rotate the brick!
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
\opt{HAVEREMOTEKEYMAP}{& }
& Quit\\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -10,8 +10,7 @@ the gnuboy emulator. To start a game, open a ROM file saved as \fname{.gb} or
}
\subsubsection{Default keys}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
,GIGABEAT_S_PAD}{\ButtonUp{} / \ButtonDown}
@ -91,8 +90,7 @@ the gnuboy emulator. To start a game, open a ROM file saved as \fname{.gb} or
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD,COWON_D2_PAD,PBELL_VIBE500_PAD}{\ButtonMenu}
\opt{HAVEREMOTEKEYMAP}{& }
& Open Rockboy menu\\
\end{btnmap}
\end{table}
\end{btnmap}
\subsubsection{Rockboy menu}
\begin{description}

View file

@ -103,8 +103,7 @@ The main menu consists of the following:
\warn{BE CAREFUL. Rockpaint will NOT prompt you to save
if you select Exit, so any unsaved changes will be lost.}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\nopt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{
\nopt{IRIVER_H300_PAD,GIGABEAT_S_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
{\ButtonPower}
@ -154,5 +153,4 @@ if you select Exit, so any unsaved changes will be lost.}
\opt{HAVEREMOTEKEYMAP}{& }
& Toggles the brush and selects objects.\\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -11,8 +11,7 @@ to turn your own pictures into a puzzle.
Key controls:
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
,MROBE100_PAD,PBELL_VIBE500_PAD}
@ -64,5 +63,4 @@ launched via Open With), and numbered tiles \\
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
}
& Stop the game \\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -5,8 +5,7 @@ This is the popular snake game. The aim is to grow your snake as large
as possible by eating the dots that appear on the screen. The game will
end when the snake touches either the borders of the screen or itself.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
@ -27,5 +26,4 @@ end when the snake touches either the borders of the screen or itself.
\opt{HAVEREMOTEKEYMAP}{& }
& Toggle Play/Pause\\
%
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -7,8 +7,7 @@ apples that pop up on the screen. Each time an apple is eaten, the
snake gets longer. The game ends when the snake hits a wall, or runs
into itself.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\multicolumn{2}{c}{\textbf{In menu}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
@ -76,8 +75,7 @@ into itself.
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
\opt{HAVEREMOTEKEYMAP}{& }
& Quit\\
\end{btnmap}
\end{table}
\end{btnmap}
In game A, the maze stays the same, in game B
after an increasing number of apples eaten the maze is replaced by a

View file

@ -11,8 +11,7 @@ the standard Sokoban text format or RLE (Run Length Encoded). For more
information about the level format, see
\url{http://sokobano.de/wiki/index.php?title=Level_format}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\multicolumn{2}{c}{\textbf{In game}} \\
\hline
\opt{RECORDER_PAD,ARCHOS_AV300_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
@ -143,7 +142,6 @@ information about the level format, see
\opt{HAVEREMOTEKEYMAP}{& }
& Quit \\
\end{btnmap}
\end{table}
Some places where can you can find level sets:
\begin{itemize}

View file

@ -13,8 +13,7 @@ For the full set of rules to the game, and other interesting information
visit
\url{http://www.solitairecentral.com/rules/klondike.html}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD,PBELL_VIBE500_PAD}
{\ButtonUp{} / \ButtonDown}
@ -112,5 +111,4 @@ visit
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
}
& Show menu\\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -4,8 +4,7 @@ Spacerocks is a clone of the old arcade game Asteroids. The goal of the game
is to blow up the asteroids and avoid being hit by them. Once in a while, a
UFO will appear -- shoot this for extra points.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
%
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
@ -71,5 +70,4 @@ UFO will appear -- shoot this for extra points.
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
}
& Quit\\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -113,7 +113,7 @@ The whole process of splitting an mp3 file consists of three steps:
\end{description}
\begin{table}
\begin{btnmap}{Controls in the split editor}{}
\begin{btnmap}
\ButtonOff & Quit plugin \\
%
\ButtonLeft\ / \ButtonRight & Move the split point indicator \\
@ -147,6 +147,7 @@ The whole process of splitting an mp3 file consists of three steps:
& Play normal speed \\
}
\end{btnmap}
\caption{Controls in the split editor}
\end{table}
\subsubsection{Save dialogue}
@ -163,7 +164,7 @@ filename
Save Dialogue}{}
\begin{table}
\begin{btnmap}{Controls in the save dialogue}{}
\begin{btnmap}
\ButtonUp\ / \ButtonDown & Select item \\
%
\opt{RECORDER_PAD}{\ButtonPlay}
@ -172,6 +173,7 @@ Save Dialogue}{}
%
\ButtonOff & Cancel \\
\end{btnmap}
\caption{Controls in the save dialogue}
\end{table}
\subsubsection{\label{ref:Scalemode}Scale}

View file

@ -10,8 +10,7 @@ which can take ``o''s, and the filled square, which is used as a mobile
wall to allow your filled circle to get to places on the screen it
could not otherwise reach. The block cannot take ``o''s.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD%
@ -103,5 +102,4 @@ could not otherwise reach. The block cannot take ``o''s.
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
}
& Exit the game \\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -3,8 +3,7 @@
\screenshot{plugins/images/ss-starfield}{Starfield}{img:starfield}
Starfield simulation (like the classic screensaver).
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD%
,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_E200_PAD%
,SANSA_FUZE_PAD,SANSA_C200_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD%
@ -42,5 +41,4 @@ Starfield simulation (like the classic screensaver).
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
}
& Quit\\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -3,8 +3,7 @@
A simple stopwatch program with support for saving times.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{PLAYER_PAD}{\ButtonMenu}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
@ -55,5 +54,4 @@ A simple stopwatch program with support for saving times.
\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
\opt{HAVEREMOTEKEYMAP}{& }
& Scroll through lap times \\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -27,8 +27,7 @@ can be displayed inline as small dots by enabling the \setting{Show Markings}
settings.
\note{The scratchpad is \emph{not} saved when saving the game.}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
@ -101,8 +100,7 @@ settings.
\opt{HAVEREMOTEKEYMAP}{& }
& Quit\\
%
\end{btnmap}
\end{table}
\end{btnmap}
Some places where can you can find \fname{.ss} files:
\begin{itemize}

View file

@ -18,8 +18,7 @@ the \setting{Virtual Keyboard} (see \reference{sec:virtual_keyboard}).
\end{itemize}
\note{When you have not changed the file the Text Editor will quit immediately.}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\ActionStdOk
\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdOk}
& Edit Line / Select Character\\
@ -35,6 +34,5 @@ the \setting{Virtual Keyboard} (see \reference{sec:virtual_keyboard}).
\ActionStdContext
\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdContext}
& Delete Line\\
\end{btnmap}
\end{table}
\end{btnmap}

View file

@ -8,8 +8,7 @@ by using \emph{Open with} from the \emph{Context Menu}
(see \reference{ref:Contextmenu}). You can also bookmark pages.
\subsubsection{Default keys}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{PLAYER_PAD}{\ButtonLeft}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_FUZE_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp}
@ -152,8 +151,7 @@ by using \emph{Open with} from the \emph{Context Menu}
}
& Exit text viewer\\
\end{btnmap}
\end{table}
\end{btnmap}
\subsubsection{Menu}

View file

@ -9,8 +9,7 @@ of small meters in addition to the main display (as above). From the
settings menu the decay time for the meter (its memory), the meter type
and the meter scale can be changed.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
@ -60,4 +59,3 @@ and the meter scale can be changed.
\opt{HAVEREMOTEKEYMAP}{& }
& Lower Volume\\
\end{btnmap}
\end{table}

View file

@ -53,8 +53,7 @@ Game controls:}
}
\nopt{RECORDER_PAD}{
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_3G_PAD,IPOD_4G_PAD%
@ -88,7 +87,6 @@ Game controls:}
\opt{HAVEREMOTEKEYMAP}{& }
& Turn Down\\
\end{btnmap}
\end{table}
}
\subsubsection{The game}

View file

@ -7,8 +7,7 @@ order to remove that section from the game. Be careful not to get in the way of
enemy balls because, if they hit you or your trail, you lose a life.
To finish a level you have to section off more than 75\%.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
,RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}%
@ -42,4 +41,3 @@ To finish a level you have to section off more than 75\%.
\opt{HAVEREMOTEKEYMAP}{& }
& Open menu\\
\end{btnmap}
\end{table}

View file

@ -12,8 +12,7 @@ Jump/Fire. Each one of these can be mapped to one key of the Spectrum Keyboard
or they can be used like a ``Kempston'' joystick. Per default the buttons,
including an additional but fixed menu button, are assigned as follows:
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
,IAUDIO_X5_PAD,SANSA_C200_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}%
@ -50,8 +49,7 @@ including an additional but fixed menu button, are assigned as follows:
\opt{PBELL_VIBE500_PAD}{\ButtonCancel}
\opt{HAVEREMOTEKEYMAP}{& }
& Open ZXBox menu\\
\end{btnmap}
\end{table}
\end{btnmap}
\subsubsection{ZXBox menu}
\begin{description}

View file

@ -354,10 +354,9 @@
\newcommand{\btnhead}{\textbf{Key} \opt{HAVEREMOTEKEYMAP}{%
& \textbf{Remote Key}} & \textbf{Action} \\\midrule}
% environment intended to be used with button maps
% usage: \begin{btnmap}{caption}{label} Button & ButtonAction \\ \end{btnmap}
% usage: \begin{btnmap} Button & ButtonAction \\ \end{btnmap}
% Note: this automatically sets the table lines.
% Note: you *need* to terminate the last line with a linebreak \\
% Note: you still need to enclose this with \begin{table} / \end{table}
% Cheers for the usenet helping me building this up :)
% tabularx is set to be either two or three columns wide depending on whether
@ -365,17 +364,15 @@
% If it is, then every button table has three columns of the form
% Main Unit Key & Remote Key & Description \\
\newenvironment{btnmap}[2]{%
\newenvironment{btnmap}{%
\rowcolors{2}{tbloddrowbgcolor}{tblevenrowbgcolor}
\expandafter\let\expandafter\SavedEndTab\csname endtabular*\endcsname
\expandafter\renewcommand\expandafter*\csname endtabular*\endcsname{%
\bottomrule
\SavedEndTab%
\if\given{#1}\caption{#1}\fi%
\if\given{#2}\label{#2}\fi%
\endcenter%
\endcenter\vspace{2ex}%
}
\center
\vspace{2ex}\center
\opt{HAVEREMOTEKEYMAP}{
% here is the table width defined for 3 columns
\tabularx{.95\textwidth}{>{\raggedright\arraybackslash}p{.2\textwidth}>{\raggedright\arraybackslash}p{.2\textwidth}X}\toprule\rowcolor{tblhdrbgcolor}

View file

@ -43,8 +43,7 @@ the \setting{Show Files} setting to all.
}}
\subsection{\label{ref:controls}File Browser Controls}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\ActionStdPrev{}/\ActionStdNext{}
\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdPrev{}/\ActionRCStdNext{}}
& Go to previous/next item in list. If you are on the first/last
@ -117,8 +116,7 @@ the \setting{Show Files} setting to all.
(see \reference{ref:Hotkeys}).
\\
}
\end{btnmap}
\end{table}
\end{btnmap}
\opt{RECORDER_PAD}{
The functions of the F keys are also summarised on the button bar at the
@ -216,8 +214,7 @@ example when renaming a file or creating a new directory.
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
,MROBE100_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD}{
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\ActionKbdLeft{} / \ActionKbdRight{} / \ActionKbdUp{} / \ActionKbdDown
\opt{HAVEREMOTEKEYMAP}{
& \ActionRCKbdLeft{} / \ActionRCKbdRight{} / \ActionRCKbdUp{} / \ActionRCKbdDown}
@ -261,13 +258,11 @@ example when renaming a file or creating a new directory.
%
}
\end{btnmap}
\end{table}
}
\opt{ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,IAUDIO_X5_PAD,IAUDIO_M3_PAD
,PBELL_VIBE500_PAD}{
\textbf{Picker area}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\ActionKbdLeft{} / \ActionKbdRight
\opt{HAVEREMOTEKEYMAP}{& }
& Move the cursor on the virtual keyboard.
@ -309,11 +304,9 @@ example when renaming a file or creating a new directory.
%
}
\end{btnmap}
\end{table}
\textbf{Line edit mode}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\ActionKbdLeft{} / \ActionKbdRight
\opt{HAVEREMOTEKEYMAP}{& }
& Move the line cursor within the text line. \\
@ -327,14 +320,12 @@ example when renaming a file or creating a new directory.
& Return to the picker area. \\
%
\end{btnmap}
\end{table}
}
\opt{player}{
The current text line to be entered or edited is always listed on the first
line of the display. The second line of the display can contain the character
selection bar, as in the screenshot above.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\ButtonOn & Toggle picker- and line edit mode. \\
\ButtonLeft{} / \ButtonRight
& Move back and forth in the selected line (picker of input line). \\
@ -344,7 +335,6 @@ example when renaming a file or creating a new directory.
\ButtonStop & Cancel \\
\ButtonMenu & Flip picker lines. \\
\end{btnmap}
\end{table}
}
\input{rockbox_interface/tagcache.tex}

View file

@ -484,8 +484,7 @@ detail in the following paragraph.
\opt{cowond2}{Rockbox has a dual-boot feature with the original firmware being
the default.\\}
To turn on and off your Rockbox enabled \dap{} use the following keys:
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}%
\opt{IPOD_4G_PAD}{\ButtonMenu{} / \ButtonSelect}%
\opt{IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay}%
@ -512,7 +511,6 @@ To turn on and off your Rockbox enabled \dap{} use the following keys:
}
& Shutdown Rockbox.\\
\end{btnmap}
\end{table}
\label{ref:Safeshutdown}On shutdown, Rockbox automatically saves its settings.

View file

@ -55,8 +55,7 @@ your WPS (While Playing Screen).
\subsection{\label{ref:WPS_Key_Controls}WPS Key Controls}
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\ActionWpsVolUp{} / \ActionWpsVolDown
\opt{HAVEREMOTEKEYMAP}{& \ActionRCWpsVolUp{} / \ActionRCWpsVolDown}
& Volume up/down.\\
@ -170,8 +169,7 @@ your WPS (While Playing Screen).
\opt{HAVEREMOTEKEYMAP}{&}
& Switch to the \setting{Recording Screen}.\\
}%
\end{btnmap}
\end{table}
\end{btnmap}
\opt{lcd_bitmap}{
@ -321,8 +319,7 @@ This may even be the whole track.
playing back those bookmarks.}
\nopt{swcodec}{
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\ActionPsToggleMode
& Toggle pitch changing mode. \\
%
@ -344,14 +341,12 @@ This may even be the whole track.
& Leave the \setting{Pitch Screen}. \\
%
\end{btnmap}
\end{table}
\warn{Changing the pitch can cause audible `Artifacts' or `Dropouts'.}
}
\opt{swcodec}{
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\ActionPsToggleMode
\opt{HAVEREMOTEKEYMAP}{& \ActionRCPsToggleMode}
& Toggle pitch changing mode (cycle through all available modes).\\
@ -381,7 +376,6 @@ This may even be the whole track.
& Leave the \setting{Pitch Screen}. \\
%
\end{btnmap}
\end{table}
}
}
@ -412,13 +406,11 @@ This may even be the whole track.
See \reference{ref:PlaybackOptions} for more information about these
settings.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\ButtonLeft & Control Shuffle mode setting. \\
\ButtonRight & Control Repeat mode setting. \\
\ButtonDown & Control Show file setting. \\
\end{btnmap}
\end{table}
\end{btnmap}
\ButtonFThree\ controls frequently used display options.
@ -434,11 +426,9 @@ This may even be the whole track.
See \reference{ref:Displayoptions} for more information about these
settings.
\begin{table}
\begin{btnmap}{}{}
\begin{btnmap}
\ButtonLeft & Control scroll bar display. \\
\ButtonRight & Control status bar display. \\
\ButtonDown & Control upside down screen setting. \\
\end{btnmap}
\end{table}
\end{btnmap}
}