Get rid of unnecessary 'table' environment and the never used parameters for button maps (FS#11088)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26201 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
0a21ffabbe
commit
97365803d3
76 changed files with 134 additions and 312 deletions
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@ -79,8 +79,7 @@
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\end{description}
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The following keys can be used to navigate in any bookmark list.
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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\ActionStdNext
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\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdNext}
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& Selects the next bookmark.\\
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@ -104,8 +103,7 @@ The following keys can be used to navigate in any bookmark list.
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\ActionStdContext
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\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdContext}
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& Enters the context menu for the selected bookmark.\\
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\end{btnmap}
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\end{table}
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\end{btnmap}
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There are two options in the context menu:
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@ -323,8 +323,7 @@ change to customise your listening experience.
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the three parameters described above (gain, centre frequency, and Q) for each
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of the five EQ bands.
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonScrollFwd}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,PBELL_VIBE500_PAD}{\ButtonUp}
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\opt{SANSA_E200_PAD}{\ButtonScrollBack}
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@ -385,7 +384,6 @@ change to customise your listening experience.
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}
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& Exits the graphic EQ screen.\\
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\end{btnmap}
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\end{table}
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\item[Pre-cut.]
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If too much gain is added through the graphical EQ, your music may distort.
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@ -251,8 +251,7 @@ therefore result in better runtime.
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and skips tracks on the host computer. It is equivalent for the
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multimedia keys found on top of some multimedia keyboards.
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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% Volume up / down
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\opt{SANSA_E200_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}
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{\ButtonScrollFwd / \ButtonScrollBack}
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@ -338,7 +337,6 @@ therefore result in better runtime.
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Scan next track
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\\
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\end{btnmap}
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\end{table}
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\item [Presentation.] This mode lets you control a presentation program
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(e.g. OpenOffice Impress, and some other popular application), making
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@ -346,8 +344,7 @@ therefore result in better runtime.
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for lecturers who does not have a wireless remote control for this
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purpose.
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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% Slideshow start
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\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD}{\ButtonUp}
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\opt{GIGABEAT_S_PAD}{\ButtonPlay; \ButtonUp}
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@ -498,14 +495,12 @@ therefore result in better runtime.
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Perform a `mouse over' over a link
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\\
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\end{btnmap}
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\end{table}
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\item [Browser.] This mode lets you control a web browser (e.g.
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Firefox). It uses the \dap{}'s keys to navigate through the web page
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and different tabs, navigate through history, and to control zoom.
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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% Scroll up / down
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\opt{SANSA_E200_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}
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{\ButtonScrollBack / \ButtonScrollFwd}
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@ -633,14 +628,12 @@ therefore result in better runtime.
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View full-screen toggle
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\\
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\end{btnmap}
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\end{table}
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{\opt{usb_hid_mouse}{
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\item [Mouse.] This mode emulates a mouse. Features supported: Mouse
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movement; left and right button clicking; and dragging and dropping.
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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% Cursor move up / down / left / right
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\opt{SANSA_E200_PAD,GIGABEAT_S_PAD,SANSA_C200_PAD%
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,SANSA_CLIP_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
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@ -701,7 +694,6 @@ therefore result in better runtime.
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Mouse wheel scroll up / down, respectively
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\\
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\end{btnmap}
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\end{table}
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}}
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\end{description}
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}
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@ -39,8 +39,7 @@
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MAS-chip is set to record mode for instant recordings.}
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}
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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\ActionFMPrev, \ActionFMNext
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\opt{HAVEREMOTEKEYMAP}{& \ActionRCFMPrev, \ActionRCFMNext}
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& Change frequency in \setting{SCAN} mode or jump to next/previous
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@ -91,7 +90,6 @@
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\opt{HAVEREMOTEKEYMAP}{& \ActionRCFMMenu}
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& Display the FM radio settings menu.\\
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\end{btnmap}
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\end{table}
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\begin{description}
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@ -16,8 +16,7 @@ Changes to settings may therefore not be saved unless the \dap{} is shut down
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safely (see \reference{ref:Safeshutdown}).
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\section{Navigating the Main Menu}
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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\ActionStdNext
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\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdNext}
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& Select the next option in the menu.\\
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@ -39,7 +38,6 @@ safely (see \reference{ref:Safeshutdown}).
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\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdCancel}
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& Exit menu or setting, or move to parent menu.\\
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\end{btnmap}
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\end{table}
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\section {Recent Bookmarks}
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\screenshot{main_menu/images/ss-list-bookmarks}%
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@ -53,8 +51,7 @@ jump straight to that track.\\*
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database. In addition, they do not currently work with dynamic
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playlists.\\*}
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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\ActionStdNext
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\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdNext}
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& Select the next bookmark.\\
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@ -79,7 +76,6 @@ jump straight to that track.\\*
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\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdContext}
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& Enter the context menu for the selected bookmark.\\
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\end{btnmap}
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\end{table}
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There are two options in the context menu:\\*
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@ -27,8 +27,7 @@ nothing to worry about. The recording continues during the spin up.\\*}}}
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status bar.\\*
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The controls for this screen are:
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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\ActionRecPrev{} / \ActionRecNext
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\opt{HAVEREMOTEKEYMAP}{& \ActionRCRecPrev{} / \ActionRCRecNext}
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& While recording: Start a new recording file.\\
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}
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\end{btnmap}
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\end{table}
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@ -3,8 +3,7 @@
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This plugin is an alarm clock, which resumes a paused song at a given time.
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\subsubsection{Key configuration}
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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\opt{RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
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,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD%
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,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Exit \\
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\end{btnmap}
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\end{table}
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\subsubsection{Setting an alarm}
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First select a track and play it, then pause the track and launch the
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@ -12,8 +12,7 @@ For the full set of rules to the game, and other facinating information
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visit\\
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\url{http://www.blackjackinfo.com/blackjack-rules.php}
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
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,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD,PBELL_VIBE500_PAD}
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{\ButtonLeft{} / \ButtonRight{} / \ButtonUp{} / \ButtonDown}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Pause game and go to menu / Cancel\\
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\end{btnmap}
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\end{table}
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@ -12,8 +12,7 @@ view a bigger file you may need to stop playback.}
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\note{This plugin will cause playback to stop.}%
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}%
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
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,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
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,MROBE100_PAD,PBELL_VIBE500_PAD}
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@ -101,7 +100,6 @@ view a bigger file you may need to stop playback.}
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& Quit the viewer \\
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}
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\end{btnmap}
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\end{table}
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The menu has the following entries.
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\begin{description}
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@ -5,8 +5,7 @@ This demo is of the word ``Rockbox'' bouncing across the screen.
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In \setting{Scroll mode} the bouncing text is replaced by a different one
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scrolling from right to left.
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
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,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
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{\ButtonUp\ /\ \ButtonDown}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Exits bounce demo\\
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\end{btnmap}
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\end{table}
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Available options are:
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@ -21,8 +21,7 @@ effect, you must catch it with the paddle. Look out for the bad ones.\\
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\end{rbtabular}
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\end{table}
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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\opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
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,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD%
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,IPOD_3G_PAD,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD}
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@ -57,4 +56,3 @@ effect, you must catch it with the paddle. Look out for the bad ones.\\
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}
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& Open menu / Quit\\
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\end{btnmap}
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\end{table}
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@ -8,8 +8,7 @@ the board extend below the bottom line. To make things more difficult, the
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entire board is shifted down every time a certain number of shots have been
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fired. Points are awarded depending on how quickly the level was completed.
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD,PBELL_VIBE500_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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@ -63,4 +62,3 @@ fired. Points are awarded depending on how quickly the level was completed.
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}
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& Exit to menu\\
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\end{btnmap}
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\end{table}
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@ -6,8 +6,7 @@ This is a simple scientific calculator for use on the \dap. It works like a
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standard calculator. Pressing the ``1st'' and ``2nd'' buttons will toggle between
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other available math functions.
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD%
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,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
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,GIGABEAT_S_PAD,MROBE100_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
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@ -81,4 +80,3 @@ standard calculator. Pressing the ``1st'' and ``2nd'' buttons will toggle betwee
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}
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& Quit\\
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\end{btnmap}
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\end{table}
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@ -7,8 +7,7 @@ yearly, monthly, and weekly memos.
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You can select what day is first day of week by the setting \setting{First Day of Week} in the menu.
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
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,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,GIGABEAT_S_PAD,IPOD_4G_PAD%
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,IPOD_3G_PAD,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
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@ -57,4 +56,3 @@ You can select what day is first day of week by the setting \setting{First Day o
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\opt{HAVEREMOTEKEYMAP}{& }
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& Quit\\
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\end{btnmap}
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\end{table}
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@ -5,8 +5,7 @@ The chess clock plugin is designed to simulate a chess clock, but it can be
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used in any kind of game with up to ten players.
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\subsubsection{Setup}
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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\opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD%
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,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD}
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{\ButtonRight{} / \ButtonLeft}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Move to previous screen\\
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\end{btnmap}
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\end{table}
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\begin{itemize}
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\item First enter the number of players (1--10)
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@ -54,8 +52,7 @@ time left if different).
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Keys are as follows:
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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\opt{PLAYER_PAD}{\ButtonOn}
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\opt{RECORDER_PAD,ONDIO_PAD}{\ButtonOff}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
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@ -123,7 +120,6 @@ Keys are as follows:
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{(\ButtonSelect\ to select.)}%
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\opt{IAUDIO_X5_PAD}{(press again to select.)}\\
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\end{btnmap}
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\end{table}
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From the menu it is possible to delete a player, modify the round time
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for the current player or set the total time for the game. When the round time
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is up for a player the message ``ROUND UP!'' is shown (press NEXT to
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@ -28,8 +28,7 @@ the game.
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}
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\subsubsection{Keys}
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay, \ButtonLeft, \ButtonRight}
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\nopt{IPOD_4G_PAD,IPOD_3G_PAD}{Direction keys}
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\opt{HAVEREMOTEKEYMAP}{& }
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@ -78,4 +77,3 @@ the game.
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\opt{HAVEREMOTEKEYMAP}{& }
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& Show the menu\\
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\end{btnmap}
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\end{table}
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@ -5,8 +5,7 @@
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Navigate a cavernous maze without banging into walls, the
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ceiling, or the floor. How long can you fly your chopper?
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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\opt{RECORDER_PAD}{\ButtonPlay}%
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\opt{ONDIO_PAD}{\ButtonUp{} / \ButtonMenu}
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\opt{IRIVER_H10_PAD}{\ButtonRight}
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@ -30,4 +29,3 @@
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\opt{HAVEREMOTEKEYMAP}{& }
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& Enter menu\\
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\end{btnmap}
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\end{table}
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@ -5,8 +5,7 @@ The aim is to remove all blocks from the board. You can only
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remove blocks, if at least two blocks with the same color have a direct connection.
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The more blocks you remove per turn, the more points you get.
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}
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\nopt{touchscreen}{
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\opt{RECORDER_PAD,IRIVER_H10_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
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,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
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@ -40,4 +39,3 @@ The more blocks you remove per turn, the more points you get.
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\opt{HAVEREMOTEKEYMAP}{& }
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& Exit \\
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\end{btnmap}
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\end{table}
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@ -5,8 +5,7 @@ This is a fully featured analogue and digital clock plugin.
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\subsubsection{Key configuration}
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\begin{table}
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\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
|
||||
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD%
|
||||
,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
|
||||
|
@ -63,7 +62,6 @@ This is a fully featured analogue and digital clock plugin.
|
|||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Save Settings (if enabled) and Exit \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
||||
\textbf{Clock Menu}
|
||||
\begin{description}
|
||||
|
|
|
@ -9,8 +9,7 @@ results are displayed in the form of red and white pegs. A red peg signifies
|
|||
a correct peg in the correct position, and a white peg signifies a correct
|
||||
peg in the wrong position.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower}
|
||||
\opt{SANSA_FUZE_PAD}{Long \ButtonHome}
|
||||
\opt{IPOD_4G_PAD}{\ButtonMenu}
|
||||
|
@ -40,4 +39,3 @@ peg in the wrong position.
|
|||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Change current peg \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
\subsection{Cube}
|
||||
\screenshot{plugins/images/ss-cube}{Cube}{img:cube}
|
||||
This is a rotating cube screen saver in 3D.
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
|
||||
\opt{IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
|
||||
|
@ -64,5 +63,4 @@ This is a rotating cube screen saver in 3D.
|
|||
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
|
||||
}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
\subsection{Demystify}
|
||||
\screenshot{plugins/images/ss-demystify}{Demystify}{img:demystify}
|
||||
Demystify is a screen saver like demo.\\
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}
|
||||
{\ButtonUp\ / \ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD%
|
||||
|
@ -33,5 +32,4 @@ Demystify is a screen saver like demo.\\
|
|||
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
|
||||
}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -3,8 +3,7 @@ Dice is a simple dice rolling simulator. Select number and type of dice to roll
|
|||
in a menu and start by choosing ``Roll Dice''. The result is shown as individual
|
||||
numbers as well as the total of the rolled dice.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{GIGABEAT_PAD}{\ButtonA}
|
||||
|
@ -29,5 +28,4 @@ numbers as well as the total of the rolled dice.
|
|||
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
|
||||
}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -20,10 +20,8 @@
|
|||
\item[Other] selects additional files added in by the user.
|
||||
\end{description}
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\ActionStdCancel
|
||||
\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdCancel}
|
||||
& Exit / Abort\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -77,8 +77,7 @@ Rockdoom options, you will need to quit your current game and restart the plugin
|
|||
\end{description}
|
||||
|
||||
\subsubsection{Keys}
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
|
||||
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonUp}
|
||||
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}
|
||||
|
@ -165,7 +164,6 @@ Rockdoom options, you will need to quit your current game and restart the plugin
|
|||
& Change Weapon \\
|
||||
%
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
||||
\subsubsection{Playing the game}
|
||||
After installation of the \fname{wad} files is complete you can start the
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
\subsection{Fire}
|
||||
\screenshot{plugins/images/ss-fire}{Fire}{img:fire}
|
||||
Fire is a demo displaying a fire effect.
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
|
||||
,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
|
||||
{\ButtonUp\ / \ButtonDown}
|
||||
|
@ -41,5 +40,4 @@ Fire is a demo displaying a fire effect.
|
|||
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
|
||||
}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -5,8 +5,7 @@ Flipping the colour of the token under the cursor also flips the tokens
|
|||
above, below, left and right of the cursor. The aim is to end up with
|
||||
a screen containing tokens of only one colour.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{PLAYER_PAD}{\ButtonOn{} / \ButtonMenu{} / \ButtonLeft{} / \ButtonRight}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
|
||||
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
|
||||
|
@ -83,4 +82,3 @@ a screen containing tokens of only one colour.
|
|||
}
|
||||
& Quit the game \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
\screenshot{plugins/images/ss-mandelbrot}{Mandelbrot}{img:mandelbrot}
|
||||
This demonstration draws fractal images from the Mandelbrot set%
|
||||
\opt{archos,h100}{ using the greyscale engine}.
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
Direction keys
|
||||
\opt{HAVEREMOTEKEYMAP}{&}
|
||||
& Move about the image\\
|
||||
|
@ -82,5 +81,4 @@ This demonstration draws fractal images from the Mandelbrot set%
|
|||
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
|
||||
}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -33,8 +33,7 @@ classic commercial Infocom games:
|
|||
\url{http://www.microheaven.com/IFGuide/}
|
||||
\end{itemize}
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD,PBELL_VIBE500_PAD}{\ButtonPlay}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
|
@ -68,5 +67,4 @@ classic commercial Infocom games:
|
|||
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
|
||||
}
|
||||
& Open Frotz menu (not available at MORE prompts)\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -53,8 +53,7 @@ these markers:
|
|||
\end{table}
|
||||
|
||||
\subsubsection{Controls}
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\nopt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IRIVER_H10_PAD,COWON_D2_PAD}
|
||||
{\ButtonUp}%
|
||||
\opt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}%
|
||||
|
@ -200,7 +199,6 @@ these markers:
|
|||
\\
|
||||
}
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
||||
\subsubsection{Menus}
|
||||
\begin {description}
|
||||
|
|
|
@ -5,8 +5,7 @@ Invadrox is a clone of the classic arcade game Space Invaders.
|
|||
Kill those pesky aliens before they get to you. Remember, they
|
||||
increase speed, drop down and reverse direction after every pass!
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
|
||||
,IPOD_1G2G_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,SANSA_E200_PAD%
|
||||
,SANSA_FUZE_PAD,GIGABEAT_S_PAD,IRIVER_H10_PAD,PBELL_VIBE500_PAD}
|
||||
|
@ -41,5 +40,4 @@ increase speed, drop down and reverse direction after every pass!
|
|||
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -4,8 +4,7 @@
|
|||
This is a jackpot slot machine game. At the beginning of the game you
|
||||
have 20\$. Payouts are given when three matching symbols come up.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{PLAYER_PAD,RECORDER_PAD}{\ButtonPlay}
|
||||
\opt{IRIVER_H100_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,%
|
||||
MROBE100_PAD,SANSA_CLIP_PAD,M200,IPOD_3G_PAD,IPOD_4G_PAD,%
|
||||
|
@ -36,4 +35,3 @@ have 20\$. Payouts are given when three matching symbols come up.
|
|||
}
|
||||
& Exit the game \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -12,8 +12,7 @@ after every one hundred points and randomly clears several jewels.
|
|||
|
||||
In puzzle mode the aim of the game is to connect the puzzles, by skilful swapping pairs of jewels.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{RECORDER_PAD,IRIVER_H10_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
|
||||
,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
|
||||
,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD,PBELL_VIBE500_PAD}
|
||||
|
@ -48,5 +47,4 @@ In puzzle mode the aim of the game is to connect the puzzles, by skilful swappin
|
|||
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Menu \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -12,8 +12,7 @@ view a bigger file you may need to stop playback.}
|
|||
\note{This plugin will cause playback to stop.}%
|
||||
}%
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
|
||||
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
|
||||
,MROBE100_PAD,PBELL_VIBE500_PAD}
|
||||
|
@ -101,7 +100,6 @@ view a bigger file you may need to stop playback.}
|
|||
& Quit the viewer \\
|
||||
}
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
||||
The menu has the following entries.
|
||||
\begin{description}
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
\subsection{Lamp}
|
||||
Lamp is a simple plugin to use your player as a lamp (flashlight, torch).
|
||||
You get an empty screen with maximum brightness.
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{lcd_color}{
|
||||
\opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
|
||||
,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD%
|
||||
|
@ -24,5 +23,4 @@ You get an empty screen with maximum brightness.
|
|||
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
|
||||
}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
% $Id$ %
|
||||
\subsection{Logo}
|
||||
Demo showing the Rockbox logo bouncing around the screen.
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
|
||||
,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD%
|
||||
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
|
||||
|
@ -33,5 +32,4 @@ Demo showing the Rockbox logo bouncing around the screen.
|
|||
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
|
||||
}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -12,8 +12,7 @@ but this will cost you a life.
|
|||
You start the game with three lives.
|
||||
Luckily, there are checkpoints at levels four and eight.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{IPOD_4G_PAD}{\ButtonMenu, \ButtonPlay,}
|
||||
\opt{IPOD_3G_PAD}{\ButtonScrollBack, \ButtonScrollFwd,}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD%
|
||||
|
@ -41,4 +40,3 @@ Luckily, there are checkpoints at levels four and eight.
|
|||
}
|
||||
& Menu\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -3,8 +3,7 @@ This plugin can be used as a metronome to keep time during music
|
|||
practice. Adjust the tempo through the interface or by tapping it out
|
||||
on the appropriate button.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{PLAYER_PAD}{\ButtonStop}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H10_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
|
||||
|
@ -49,5 +48,4 @@ on the appropriate button.
|
|||
\opt{COWON_D2_PAD}{\ButtonPlus{} / \ButtonMinus{} or \TouchTopMiddle{} / \TouchBottomMiddle}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Adjust volume \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -14,8 +14,7 @@ in the file browser to start playback.
|
|||
might experience ``Buffer miss!'' with many files, except simple ones.}
|
||||
}
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
|
||||
,IAUDIO_X5_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonUp/ \ButtonDown}
|
||||
\opt{IPOD_3G_PAD,IPOD_4G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD}{\ButtonScrollFwd/ \ButtonScrollBack}
|
||||
|
@ -51,5 +50,4 @@ might experience ``Buffer miss!'' with many files, except simple ones.}
|
|||
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Stop playback and quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -10,8 +10,7 @@ mines are and avoid them. When the player is certain that they know
|
|||
the location of a mine, it can be tagged to avoid accidentally
|
||||
``stepping'' on it.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
|
||||
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
|
||||
|
@ -79,4 +78,3 @@ the location of a mine, it can be tagged to avoid accidentally
|
|||
}
|
||||
& Exit the game \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -8,8 +8,7 @@ If your file does not have the \fname{.mpg} extension but is encoded in the
|
|||
supported format, you will need to use the \setting{Open With...} context menu
|
||||
option and choose \setting{mpegplayer}.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{GIGABEAT_S_PAD}{\ButtonSelect{} or \ButtonPlay}
|
||||
\opt{GIGABEAT_PAD}{\ButtonSelect{} or \ButtonA}
|
||||
\nopt{GIGABEAT_S_PAD,GIGABEAT_PAD}{\ActionWpsPlay}
|
||||
|
@ -36,7 +35,6 @@ option and choose \setting{mpegplayer}.
|
|||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Open the MPEG Player menu\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
||||
When a video file is selected, the start Menu will be displayed, unless it is
|
||||
disabled via the option ``start menu'' (see below). In the latter case the video
|
||||
|
|
|
@ -6,12 +6,9 @@ alternately pick a certain number of matches and the one who takes the
|
|||
last match loses. You can take up to twice as many matches as the
|
||||
\dap{} selected, and vice versa.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\ButtonLeft \opt{HAVEREMOTEKEYMAP}{& } & Decrease the number of matches \\
|
||||
\ButtonRight \opt{HAVEREMOTEKEYMAP}{& } & Increase the number of matches \\
|
||||
\ButtonPlay \opt{HAVEREMOTEKEYMAP}{& } & Remove the number of matches you have selected \\
|
||||
\ButtonStop \opt{HAVEREMOTEKEYMAP}{& } & Exit the game \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
||||
|
|
|
@ -11,8 +11,7 @@ being played.
|
|||
|
||||
\subsubsection{Keys}
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
\opt{ONDIO_PAD,PBELL_VIBE500_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD%
|
||||
|
@ -88,5 +87,4 @@ being played.
|
|||
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
|
||||
}
|
||||
& Exit demo \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -26,8 +26,7 @@ These need to be stored in the \fname{/.rockbox/pacman/} directory on your
|
|||
found at \url{http://www.mame.net}.
|
||||
|
||||
\subsubsection{Keys}
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,%
|
||||
IPOD_3G_PAD,h10,MROBE100_PAD,SANSA_FUZE_PAD}{\ButtonRight}
|
||||
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD,SANSA_E200_PAD,PBELL_VIBE500_PAD}{\ButtonUp}
|
||||
|
@ -90,6 +89,4 @@ found at \url{http://www.mame.net}.
|
|||
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD,COWON_D2_PAD,PBELL_VIBE500_PAD}{\ButtonMenu}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Menu\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
||||
\end{btnmap}
|
||||
|
|
|
@ -5,8 +5,7 @@ To beat each level, you must destroy all of the pegs. If two like pegs are
|
|||
pushed into each other they disappear except for triangles which form a solid
|
||||
block and crosses which allow you to choose a replacement block.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\multicolumn{2}{c}{\textbf{In game}}\\\hline
|
||||
|
||||
\opt{RECORDER_PAD,PBELL_VIBE500_PAD}{\ButtonUp, \ButtonDown, }
|
||||
|
@ -121,6 +120,4 @@ block and crosses which allow you to choose a replacement block.
|
|||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& to quit\\
|
||||
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
||||
\end{btnmap}
|
||||
|
|
|
@ -23,8 +23,7 @@ aware:
|
|||
\end{itemize}
|
||||
|
||||
\subsubsection{Keys}
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{scrollwheel,IRIVER_H10_PAD,PBELL_VIBE500_PAD}{
|
||||
\ActionStdPrev{} / \ActionStdNext
|
||||
&
|
||||
|
@ -116,7 +115,6 @@ aware:
|
|||
\\
|
||||
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
||||
\subsubsection{Main Menu}
|
||||
\begin{description}
|
||||
|
|
|
@ -3,8 +3,7 @@
|
|||
\screenshot{plugins/images/ss-plasma}{Plasma}{img:plasma}
|
||||
Plasma is a demo displaying a 80's style retro plasma effect.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd\ / \ButtonScrollBack}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp\ / \ButtonScrollDown}
|
||||
\opt{COWON_D2_PAD}{\TouchMidLeft{} / \TouchMidRight}
|
||||
|
@ -34,5 +33,4 @@ Plasma is a demo displaying a 80's style retro plasma effect.
|
|||
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
|
||||
}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -11,8 +11,7 @@ display them.
|
|||
\note{This plugin will cause playback to stop.}%
|
||||
}%
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
|
||||
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
|
||||
,MROBE100_PAD,PBELL_VIBE500_PAD}
|
||||
|
@ -99,7 +98,6 @@ display them.
|
|||
& Quit the viewer \\
|
||||
}
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
||||
The menu has the following entries.
|
||||
\begin{description}
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
\screenshot{plugins/images/ss-pong}{Pong}{img:pong}
|
||||
Pong is a simple two player ``tennis game''. Whenever a player misses the ball the other scores.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
\opt{ONDIO_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_FUZE_PAD}{\ButtonLeft}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD%
|
||||
|
@ -55,5 +54,4 @@ Pong is a simple two player ``tennis game''. Whenever a player misses the ball t
|
|||
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -26,8 +26,7 @@ it you need to have both \fname{-/CDs} and \fname{CDs} as entries.
|
|||
\end{description}
|
||||
|
||||
\subsubsection{Folder List Editor Keys}
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\ActionStdOk{}
|
||||
\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdOk}
|
||||
& Delete selected folder\\
|
||||
|
@ -42,4 +41,3 @@ it you need to have both \fname{-/CDs} and \fname{CDs} as entries.
|
|||
& Exit\\
|
||||
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -6,8 +6,7 @@ is complicated by the existence of various things which are not kitten.
|
|||
Robot must touch items to determine if they are kitten or not. The game
|
||||
ends when robotfindskitten.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,}
|
||||
\opt{SANSA_E200_PAD}{\ButtonScrollFwd, \ButtonScrollBack,}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD%
|
||||
|
@ -36,4 +35,3 @@ ends when robotfindskitten.
|
|||
}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -7,8 +7,7 @@ form full rows. Whenever a row is completed, it will be cleared away, and you
|
|||
gain points. For every ten lines completed, the game level increases, making
|
||||
the blocks fall faster. If the pile of blocks reaches the ceiling, the game is over.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
\opt{PLAYER_PAD}{\ButtonStop+\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
|
@ -103,5 +102,4 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o
|
|||
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
|
||||
}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -5,8 +5,7 @@ Rockblox1d is a game for people who find rockblox too hard. In this version the
|
|||
second dimension is missing so the user only has to move the bricks down. No
|
||||
horizontal moving anymore and no need to rotate the brick!
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{ONDIO_PAD}{\ButtonRight}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
|
||||
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_E200_PAD%
|
||||
|
@ -27,5 +26,4 @@ horizontal moving anymore and no need to rotate the brick!
|
|||
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -10,8 +10,7 @@ the gnuboy emulator. To start a game, open a ROM file saved as \fname{.gb} or
|
|||
}
|
||||
|
||||
\subsubsection{Default keys}
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
|
||||
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
|
||||
,GIGABEAT_S_PAD}{\ButtonUp{} / \ButtonDown}
|
||||
|
@ -91,8 +90,7 @@ the gnuboy emulator. To start a game, open a ROM file saved as \fname{.gb} or
|
|||
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD,COWON_D2_PAD,PBELL_VIBE500_PAD}{\ButtonMenu}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Open Rockboy menu\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
||||
\subsubsection{Rockboy menu}
|
||||
\begin{description}
|
||||
|
|
|
@ -103,8 +103,7 @@ The main menu consists of the following:
|
|||
\warn{BE CAREFUL. Rockpaint will NOT prompt you to save
|
||||
if you select Exit, so any unsaved changes will be lost.}
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\nopt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{
|
||||
\nopt{IRIVER_H300_PAD,GIGABEAT_S_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
|
||||
{\ButtonPower}
|
||||
|
@ -154,5 +153,4 @@ if you select Exit, so any unsaved changes will be lost.}
|
|||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Toggles the brush and selects objects.\\
|
||||
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -11,8 +11,7 @@ to turn your own pictures into a puzzle.
|
|||
|
||||
Key controls:
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
|
||||
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
|
||||
,MROBE100_PAD,PBELL_VIBE500_PAD}
|
||||
|
@ -64,5 +63,4 @@ launched via Open With), and numbered tiles \\
|
|||
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
|
||||
}
|
||||
& Stop the game \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -5,8 +5,7 @@ This is the popular snake game. The aim is to grow your snake as large
|
|||
as possible by eating the dots that appear on the screen. The game will
|
||||
end when the snake touches either the borders of the screen or itself.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
|
||||
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
|
||||
,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
|
||||
|
@ -27,5 +26,4 @@ end when the snake touches either the borders of the screen or itself.
|
|||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Toggle Play/Pause\\
|
||||
%
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -7,8 +7,7 @@ apples that pop up on the screen. Each time an apple is eaten, the
|
|||
snake gets longer. The game ends when the snake hits a wall, or runs
|
||||
into itself.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\multicolumn{2}{c}{\textbf{In menu}}\\\hline
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
|
||||
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
|
||||
|
@ -76,8 +75,7 @@ into itself.
|
|||
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
||||
In game A, the maze stays the same, in game B
|
||||
after an increasing number of apples eaten the maze is replaced by a
|
||||
|
|
|
@ -11,8 +11,7 @@ the standard Sokoban text format or RLE (Run Length Encoded). For more
|
|||
information about the level format, see
|
||||
\url{http://sokobano.de/wiki/index.php?title=Level_format}
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\multicolumn{2}{c}{\textbf{In game}} \\
|
||||
\hline
|
||||
\opt{RECORDER_PAD,ARCHOS_AV300_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%
|
||||
|
@ -143,7 +142,6 @@ information about the level format, see
|
|||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Quit \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
||||
Some places where can you can find level sets:
|
||||
\begin{itemize}
|
||||
|
|
|
@ -13,8 +13,7 @@ For the full set of rules to the game, and other interesting information
|
|||
visit
|
||||
\url{http://www.solitairecentral.com/rules/klondike.html}
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
|
||||
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD,PBELL_VIBE500_PAD}
|
||||
{\ButtonUp{} / \ButtonDown}
|
||||
|
@ -112,5 +111,4 @@ visit
|
|||
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
|
||||
}
|
||||
& Show menu\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -4,8 +4,7 @@ Spacerocks is a clone of the old arcade game Asteroids. The goal of the game
|
|||
is to blow up the asteroids and avoid being hit by them. Once in a while, a
|
||||
UFO will appear -- shoot this for extra points.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonPlay}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
|
@ -71,5 +70,4 @@ UFO will appear -- shoot this for extra points.
|
|||
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
|
||||
}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -113,7 +113,7 @@ The whole process of splitting an mp3 file consists of three steps:
|
|||
\end{description}
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{Controls in the split editor}{}
|
||||
\begin{btnmap}
|
||||
\ButtonOff & Quit plugin \\
|
||||
%
|
||||
\ButtonLeft\ / \ButtonRight & Move the split point indicator \\
|
||||
|
@ -147,6 +147,7 @@ The whole process of splitting an mp3 file consists of three steps:
|
|||
& Play normal speed \\
|
||||
}
|
||||
\end{btnmap}
|
||||
\caption{Controls in the split editor}
|
||||
\end{table}
|
||||
|
||||
\subsubsection{Save dialogue}
|
||||
|
@ -163,7 +164,7 @@ filename
|
|||
Save Dialogue}{}
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{Controls in the save dialogue}{}
|
||||
\begin{btnmap}
|
||||
\ButtonUp\ / \ButtonDown & Select item \\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonPlay}
|
||||
|
@ -172,6 +173,7 @@ Save Dialogue}{}
|
|||
%
|
||||
\ButtonOff & Cancel \\
|
||||
\end{btnmap}
|
||||
\caption{Controls in the save dialogue}
|
||||
\end{table}
|
||||
|
||||
\subsubsection{\label{ref:Scalemode}Scale}
|
||||
|
|
|
@ -10,8 +10,7 @@ which can take ``o''s, and the filled square, which is used as a mobile
|
|||
wall to allow your filled circle to get to places on the screen it
|
||||
could not otherwise reach. The block cannot take ``o''s.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
|
||||
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
|
||||
,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD%
|
||||
|
@ -103,5 +102,4 @@ could not otherwise reach. The block cannot take ``o''s.
|
|||
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
|
||||
}
|
||||
& Exit the game \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -3,8 +3,7 @@
|
|||
\screenshot{plugins/images/ss-starfield}{Starfield}{img:starfield}
|
||||
Starfield simulation (like the classic screensaver).
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD%
|
||||
,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_E200_PAD%
|
||||
,SANSA_FUZE_PAD,SANSA_C200_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD%
|
||||
|
@ -42,5 +41,4 @@ Starfield simulation (like the classic screensaver).
|
|||
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
|
||||
}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -3,8 +3,7 @@
|
|||
|
||||
A simple stopwatch program with support for saving times.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{PLAYER_PAD}{\ButtonMenu}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
|
||||
|
@ -55,5 +54,4 @@ A simple stopwatch program with support for saving times.
|
|||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Scroll through lap times \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
|
|
@ -27,8 +27,7 @@ can be displayed inline as small dots by enabling the \setting{Show Markings}
|
|||
settings.
|
||||
\note{The scratchpad is \emph{not} saved when saving the game.}
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
|
||||
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
|
||||
,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
|
||||
|
@ -101,8 +100,7 @@ settings.
|
|||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Quit\\
|
||||
%
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
||||
Some places where can you can find \fname{.ss} files:
|
||||
\begin{itemize}
|
||||
|
|
|
@ -18,8 +18,7 @@ the \setting{Virtual Keyboard} (see \reference{sec:virtual_keyboard}).
|
|||
\end{itemize}
|
||||
\note{When you have not changed the file the Text Editor will quit immediately.}
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\ActionStdOk
|
||||
\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdOk}
|
||||
& Edit Line / Select Character\\
|
||||
|
@ -35,6 +34,5 @@ the \setting{Virtual Keyboard} (see \reference{sec:virtual_keyboard}).
|
|||
\ActionStdContext
|
||||
\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdContext}
|
||||
& Delete Line\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
||||
|
|
|
@ -8,8 +8,7 @@ by using \emph{Open with} from the \emph{Context Menu}
|
|||
(see \reference{ref:Contextmenu}). You can also bookmark pages.
|
||||
|
||||
\subsubsection{Default keys}
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{PLAYER_PAD}{\ButtonLeft}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
|
||||
,SANSA_E200_PAD,SANSA_FUZE_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp}
|
||||
|
@ -152,8 +151,7 @@ by using \emph{Open with} from the \emph{Context Menu}
|
|||
}
|
||||
& Exit text viewer\\
|
||||
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
||||
\subsubsection{Menu}
|
||||
|
||||
|
|
|
@ -9,8 +9,7 @@ of small meters in addition to the main display (as above). From the
|
|||
settings menu the decay time for the meter (its memory), the meter type
|
||||
and the meter scale can be changed.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
|
||||
|
@ -60,4 +59,3 @@ and the meter scale can be changed.
|
|||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Lower Volume\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -53,8 +53,7 @@ Game controls:}
|
|||
}
|
||||
|
||||
\nopt{RECORDER_PAD}{
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
|
||||
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
|
||||
,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_3G_PAD,IPOD_4G_PAD%
|
||||
|
@ -88,7 +87,6 @@ Game controls:}
|
|||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Turn Down\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
}
|
||||
|
||||
\subsubsection{The game}
|
||||
|
|
|
@ -7,8 +7,7 @@ order to remove that section from the game. Be careful not to get in the way of
|
|||
enemy balls because, if they hit you or your trail, you lose a life.
|
||||
To finish a level you have to section off more than 75\%.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
|
||||
,RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}%
|
||||
|
@ -42,4 +41,3 @@ To finish a level you have to section off more than 75\%.
|
|||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Open menu\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -12,8 +12,7 @@ Jump/Fire. Each one of these can be mapped to one key of the Spectrum Keyboard
|
|||
or they can be used like a ``Kempston'' joystick. Per default the buttons,
|
||||
including an additional but fixed menu button, are assigned as follows:
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
|
||||
,IAUDIO_X5_PAD,SANSA_C200_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}%
|
||||
|
@ -50,8 +49,7 @@ including an additional but fixed menu button, are assigned as follows:
|
|||
\opt{PBELL_VIBE500_PAD}{\ButtonCancel}
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Open ZXBox menu\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
||||
\subsubsection{ZXBox menu}
|
||||
\begin{description}
|
||||
|
|
|
@ -354,10 +354,9 @@
|
|||
\newcommand{\btnhead}{\textbf{Key} \opt{HAVEREMOTEKEYMAP}{%
|
||||
& \textbf{Remote Key}} & \textbf{Action} \\\midrule}
|
||||
% environment intended to be used with button maps
|
||||
% usage: \begin{btnmap}{caption}{label} Button & ButtonAction \\ \end{btnmap}
|
||||
% usage: \begin{btnmap} Button & ButtonAction \\ \end{btnmap}
|
||||
% Note: this automatically sets the table lines.
|
||||
% Note: you *need* to terminate the last line with a linebreak \\
|
||||
% Note: you still need to enclose this with \begin{table} / \end{table}
|
||||
% Cheers for the usenet helping me building this up :)
|
||||
|
||||
% tabularx is set to be either two or three columns wide depending on whether
|
||||
|
@ -365,17 +364,15 @@
|
|||
% If it is, then every button table has three columns of the form
|
||||
% Main Unit Key & Remote Key & Description \\
|
||||
|
||||
\newenvironment{btnmap}[2]{%
|
||||
\newenvironment{btnmap}{%
|
||||
\rowcolors{2}{tbloddrowbgcolor}{tblevenrowbgcolor}
|
||||
\expandafter\let\expandafter\SavedEndTab\csname endtabular*\endcsname
|
||||
\expandafter\renewcommand\expandafter*\csname endtabular*\endcsname{%
|
||||
\bottomrule
|
||||
\SavedEndTab%
|
||||
\if\given{#1}\caption{#1}\fi%
|
||||
\if\given{#2}\label{#2}\fi%
|
||||
\endcenter%
|
||||
\endcenter\vspace{2ex}%
|
||||
}
|
||||
\center
|
||||
\vspace{2ex}\center
|
||||
\opt{HAVEREMOTEKEYMAP}{
|
||||
% here is the table width defined for 3 columns
|
||||
\tabularx{.95\textwidth}{>{\raggedright\arraybackslash}p{.2\textwidth}>{\raggedright\arraybackslash}p{.2\textwidth}X}\toprule\rowcolor{tblhdrbgcolor}
|
||||
|
|
|
@ -43,8 +43,7 @@ the \setting{Show Files} setting to all.
|
|||
}}
|
||||
|
||||
\subsection{\label{ref:controls}File Browser Controls}
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\ActionStdPrev{}/\ActionStdNext{}
|
||||
\opt{HAVEREMOTEKEYMAP}{& \ActionRCStdPrev{}/\ActionRCStdNext{}}
|
||||
& Go to previous/next item in list. If you are on the first/last
|
||||
|
@ -117,8 +116,7 @@ the \setting{Show Files} setting to all.
|
|||
(see \reference{ref:Hotkeys}).
|
||||
\\
|
||||
}
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
||||
\opt{RECORDER_PAD}{
|
||||
The functions of the F keys are also summarised on the button bar at the
|
||||
|
@ -216,8 +214,7 @@ example when renaming a file or creating a new directory.
|
|||
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
|
||||
,MROBE100_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD}{
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\ActionKbdLeft{} / \ActionKbdRight{} / \ActionKbdUp{} / \ActionKbdDown
|
||||
\opt{HAVEREMOTEKEYMAP}{
|
||||
& \ActionRCKbdLeft{} / \ActionRCKbdRight{} / \ActionRCKbdUp{} / \ActionRCKbdDown}
|
||||
|
@ -261,13 +258,11 @@ example when renaming a file or creating a new directory.
|
|||
%
|
||||
}
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
}
|
||||
\opt{ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,IAUDIO_X5_PAD,IAUDIO_M3_PAD
|
||||
,PBELL_VIBE500_PAD}{
|
||||
\textbf{Picker area}
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\ActionKbdLeft{} / \ActionKbdRight
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Move the cursor on the virtual keyboard.
|
||||
|
@ -309,11 +304,9 @@ example when renaming a file or creating a new directory.
|
|||
%
|
||||
}
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
||||
\textbf{Line edit mode}
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\ActionKbdLeft{} / \ActionKbdRight
|
||||
\opt{HAVEREMOTEKEYMAP}{& }
|
||||
& Move the line cursor within the text line. \\
|
||||
|
@ -327,14 +320,12 @@ example when renaming a file or creating a new directory.
|
|||
& Return to the picker area. \\
|
||||
%
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
}
|
||||
\opt{player}{
|
||||
The current text line to be entered or edited is always listed on the first
|
||||
line of the display. The second line of the display can contain the character
|
||||
selection bar, as in the screenshot above.
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\ButtonOn & Toggle picker- and line edit mode. \\
|
||||
\ButtonLeft{} / \ButtonRight
|
||||
& Move back and forth in the selected line (picker of input line). \\
|
||||
|
@ -344,7 +335,6 @@ example when renaming a file or creating a new directory.
|
|||
\ButtonStop & Cancel \\
|
||||
\ButtonMenu & Flip picker lines. \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
}
|
||||
|
||||
\input{rockbox_interface/tagcache.tex}
|
||||
|
|
|
@ -484,8 +484,7 @@ detail in the following paragraph.
|
|||
\opt{cowond2}{Rockbox has a dual-boot feature with the original firmware being
|
||||
the default.\\}
|
||||
To turn on and off your Rockbox enabled \dap{} use the following keys:
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}%
|
||||
\opt{IPOD_4G_PAD}{\ButtonMenu{} / \ButtonSelect}%
|
||||
\opt{IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay}%
|
||||
|
@ -512,7 +511,6 @@ To turn on and off your Rockbox enabled \dap{} use the following keys:
|
|||
}
|
||||
& Shutdown Rockbox.\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
||||
\label{ref:Safeshutdown}On shutdown, Rockbox automatically saves its settings.
|
||||
|
||||
|
|
|
@ -55,8 +55,7 @@ your WPS (While Playing Screen).
|
|||
|
||||
\subsection{\label{ref:WPS_Key_Controls}WPS Key Controls}
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\ActionWpsVolUp{} / \ActionWpsVolDown
|
||||
\opt{HAVEREMOTEKEYMAP}{& \ActionRCWpsVolUp{} / \ActionRCWpsVolDown}
|
||||
& Volume up/down.\\
|
||||
|
@ -170,8 +169,7 @@ your WPS (While Playing Screen).
|
|||
\opt{HAVEREMOTEKEYMAP}{&}
|
||||
& Switch to the \setting{Recording Screen}.\\
|
||||
}%
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
||||
|
||||
\opt{lcd_bitmap}{
|
||||
|
@ -321,8 +319,7 @@ This may even be the whole track.
|
|||
playing back those bookmarks.}
|
||||
|
||||
\nopt{swcodec}{
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\ActionPsToggleMode
|
||||
& Toggle pitch changing mode. \\
|
||||
%
|
||||
|
@ -344,14 +341,12 @@ This may even be the whole track.
|
|||
& Leave the \setting{Pitch Screen}. \\
|
||||
%
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
||||
\warn{Changing the pitch can cause audible `Artifacts' or `Dropouts'.}
|
||||
}
|
||||
|
||||
\opt{swcodec}{
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\ActionPsToggleMode
|
||||
\opt{HAVEREMOTEKEYMAP}{& \ActionRCPsToggleMode}
|
||||
& Toggle pitch changing mode (cycle through all available modes).\\
|
||||
|
@ -381,7 +376,6 @@ This may even be the whole track.
|
|||
& Leave the \setting{Pitch Screen}. \\
|
||||
%
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -412,13 +406,11 @@ This may even be the whole track.
|
|||
See \reference{ref:PlaybackOptions} for more information about these
|
||||
settings.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\ButtonLeft & Control Shuffle mode setting. \\
|
||||
\ButtonRight & Control Repeat mode setting. \\
|
||||
\ButtonDown & Control Show file setting. \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
|
||||
\ButtonFThree\ controls frequently used display options.
|
||||
|
||||
|
@ -434,11 +426,9 @@ This may even be the whole track.
|
|||
See \reference{ref:Displayoptions} for more information about these
|
||||
settings.
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\begin{btnmap}
|
||||
\ButtonLeft & Control scroll bar display. \\
|
||||
\ButtonRight & Control status bar display. \\
|
||||
\ButtonDown & Control upside down screen setting. \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{btnmap}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue