rockbox/firmware/target/arm/imx31
2009-03-09 04:25:25 +00:00
..
gigabeat-s Gigabeat S: Switch SSI1 and 2 around so that playback can use the shared peripheral DMA with SSI2 which doesn't require use of the peripheral DMA unit-- SSI2 is mapped to the SDMA core address space. Fix some break keywords in get_script_pc(). Use the patched script for mcu_2_app (BSP appears to have neglected to update that). Use _SHP instead of _SP for shared peripheral constants (consistency). 2009-03-09 04:25:25 +00:00
app.lds Gigabeat S: Place SDMA code load address starting in uninitialized section address and copy it to the plugin buffer since it only needed very early in initialization. Will save about 6K in RAM. 2009-02-10 11:34:15 +00:00
boot.lds Gigabeat S: Move the LCD framebuffer address so that DRAM can be mapped flat between physical and virtual addresses. NO BOOTLOADER UPDATE SHOULD BE NEEDED. The firmware image now handles low-level system setup as well. 2009-02-07 10:09:13 +00:00
crt0.S Gigabeat S: Update some very stale comments about what's going on in the startup code. 2009-02-10 15:48:48 +00:00
debug-imx31.c Gigabeat S: Implement an SDMA API and use it in the PCM driver. Some other miscellaneous adjustments to recording and PCM buffer to accomodate use of physical addresses and cache coherency. 2009-02-08 22:32:41 +00:00
debug-target.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
rolo_restart.S Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
sdma-imx31.c Gigabeat S: Switch SSI1 and 2 around so that playback can use the shared peripheral DMA with SSI2 which doesn't require use of the peripheral DMA unit-- SSI2 is mapped to the SDMA core address space. Fix some break keywords in get_script_pc(). Use the patched script for mcu_2_app (BSP appears to have neglected to update that). Use _SHP instead of _SP for shared peripheral constants (consistency). 2009-03-09 04:25:25 +00:00
sdma-imx31.h Gigabeat S: Switch SSI1 and 2 around so that playback can use the shared peripheral DMA with SSI2 which doesn't require use of the peripheral DMA unit-- SSI2 is mapped to the SDMA core address space. Fix some break keywords in get_script_pc(). Use the patched script for mcu_2_app (BSP appears to have neglected to update that). Use _SHP instead of _SP for shared peripheral constants (consistency). 2009-03-09 04:25:25 +00:00
sdma_script_code.h Gigabeat S: Place SDMA code load address starting in uninitialized section address and copy it to the plugin buffer since it only needed very early in initialization. Will save about 6K in RAM. 2009-02-10 11:34:15 +00:00
sdma_struct.h Gigabeat S: Implement an SDMA API and use it in the PCM driver. Some other miscellaneous adjustments to recording and PCM buffer to accomodate use of physical addresses and cache coherency. 2009-02-08 22:32:41 +00:00