rockbox/uisimulator/common
Thomas Martitz 240923a801 Rockbox as an application: Commit current Android port progress.
General state is: Rockbox is usable (plays music, saves configuration, touchscreen works too).
Problems:
 - Playing music in the background (i.e. when switching to another app) doesn't work reliably, but I'm working on that now.
 - no cabbiev2 (only some preliminary files for it), no other default theme.
 - screen flickers sometimes if the updates are too frequent
 - no multi screen apk/package
 - strange behavior when a phone call comes in

The java files (and the eclipse project) resides in android/, which is also supposed to be the build folder.
I've put a small README in there for instructions. There are some steps needed after the make part, which are described there,
and which eclipse mostly handles. But there ought to be some script/makefile rules which do that instead in the future.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27668 a1c6a512-1295-4272-9138-f99709370657
2010-08-02 20:34:47 +00:00
..
player_icons
backlight-sim.c Fix red, moved around a bit to much. 2010-01-19 22:56:37 +00:00
backlight-sim.h Remove an #ifdef SIMULATOR in favor of using a stub 2009-05-05 08:43:32 +00:00
fmradio.c fix the last of the reds, and make RDS tags actually work (and add them to the hardcoded radio skin) 2010-05-12 11:44:09 +00:00
font-player.c Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
font-player.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
io.c Rockbox as an application: Commit current Android port progress. 2010-08-02 20:34:47 +00:00
lcd-common.c Convert lcd_activation callbacks to use the event system to allow for multiple parallel callbacks (for custom statusbar). 2009-10-20 21:54:59 +00:00
lcd-playersim.c Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
lcd-playersim.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
Makefile Rename/change SIMVER to APP_TYPE in the Makefiles. 2010-07-10 13:49:49 +00:00
powermgmt-sim.c - Move uisimulator/sdl/*.[ch] into the target tree, under firmware/target/hosted/sdl, uisdl.c is split up across button-sdl.c and system-sdl.c. 2010-05-15 21:02:47 +00:00
README initial commit of remote support for m:robe 100 courtesy of lowlight; simulator support including small fixes for the m:robe 500 2009-07-26 14:26:14 +00:00
sim_icons.c sim_icons.c is actually only for charcell display simulation. 2010-06-22 23:22:31 +00:00
sim_tasks.c Add a rockbox kernel thread for simulator specific tasks, and use that for calling the screendump function(s). Fixes screendump in simulators for backlight-less targets (Ondio), and reduces mixing of unrelated functionality a bit (screendump was called from backlight thread, triggered by a sim-only system wide event). 2009-02-20 17:13:08 +00:00
sim_tasks.h Add a rockbox kernel thread for simulator specific tasks, and use that for calling the screendump function(s). Fixes screendump in simulators for backlight-less targets (Ondio), and reduces mixing of unrelated functionality a bit (screendump was called from backlight thread, triggered by a sim-only system wide event). 2009-02-20 17:13:08 +00:00
sound.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
SOURCES Rockbox as an application: Add an 320x240 SDL application target. 2010-07-06 15:11:56 +00:00
stubs.c Rockbox as an application: Commit current Android port progress. 2010-08-02 20:34:47 +00:00

               __________               __   ___.
     Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
     Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
     Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
     Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
                       \/            \/     \/    \/            \/

This directory is for code that is shared between all versions of the
simulator, but is not needed for the target device.