rockbox/uisimulator/sdl
Dominik Riebeling a77b17cb33 Remove underscore from YH modelnames as discussed on IRC.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22229 a1c6a512-1295-4272-9138-f99709370657
2009-08-09 19:15:08 +00:00
..
button.c initial commit of remote support for m:robe 100 courtesy of lowlight; simulator support including small fixes for the m:robe 500 2009-07-26 14:26:14 +00:00
kernel-sdl.c The tick change for the sim can be a little nicer. 2008-10-27 17:26:58 +00:00
lcd-bitmap.c Move screendump from apps to firmware, solving two nasty firmware-to-apps calls. This required to move the filename creation functions as well. * Fix bug in the BMP header of Clip screendumps. * Add remote screendump for targets with an LCD remote. * Simplify some ifdefs and rename a macro in the sim. 2009-02-10 23:43:37 +00:00
lcd-bitmap.h Put the display colours for monochrome and greyscale targets into the target config files, and use them both for the simulator UI and screendumps. The Clip now shows the split display properly in screendumps and simulator. A side effect is that screendumps of ordinary monochrome targets are now 4-bit BMP files (saves an alternate code path, and might be more compatible with some gfx programs). * Simplify the simulation of split display, and also simplify greylib simulation. The simulator now always calculates 129 shades (2*128 for a Clip sim), and just uses 2 (or 4) of those for native display simulation. * Centralised the simulator LCD dimension definition. 2009-02-09 00:32:59 +00:00
lcd-charcells.c Fix the Playersim as well. 2009-02-11 00:10:35 +00:00
lcd-charcells.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
lcd-remote-bitmap.c Move screendump from apps to firmware, solving two nasty firmware-to-apps calls. This required to move the filename creation functions as well. * Fix bug in the BMP header of Clip screendumps. * Add remote screendump for targets with an LCD remote. * Simplify some ifdefs and rename a macro in the sim. 2009-02-10 23:43:37 +00:00
lcd-remote-bitmap.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
lcd-sdl.c Fix update rectangle calculation. This caused the black artifacts outside the screen area introduced with backlight simulation for colour targets. 2009-03-04 18:46:08 +00:00
lcd-sdl.h Put the display colours for monochrome and greyscale targets into the target config files, and use them both for the simulator UI and screendumps. The Clip now shows the split display properly in screendumps and simulator. A side effect is that screendumps of ordinary monochrome targets are now 4-bit BMP files (saves an alternate code path, and might be more compatible with some gfx programs). * Simplify the simulation of split display, and also simplify greylib simulation. The simulator now always calculates 129 shades (2*128 for a Clip sim), and just uses 2 (or 4) of those for native display simulation. * Centralised the simulator LCD dimension definition. 2009-02-09 00:32:59 +00:00
Makefile
README
sound.c Commit FS#10324 from Jeffrey Goode. 2009-06-17 07:55:50 +00:00
sound.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
SOURCES
sprintf.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
system-sdl.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
thread-sdl.c threads_exit should be volatile being polled in a loop on a sim thread and be written by the GUI thread. 2009-01-08 12:40:18 +00:00
thread-sdl.h Allow sims to shut down normally from panic code. 2009-01-08 11:08:22 +00:00
timefuncs.h
timer.c Remove int_prio argument from timer_register, and move the only use for it into alpine_cdc plugin, since this plugin is only built on SH7034 2009-06-29 14:29:46 +00:00
UI-av300.bmp
UI-c200.bmp
UI-c200v2.bmp c200v2 simulator 2009-06-18 19:12:43 +00:00
UI-clip.bmp Sansa Clip simulator 2008-10-31 18:54:37 +00:00
UI-cowond2.bmp
UI-creativezv.bmp 1) Add ZVM60GB and ZV simulator builds (ZVM60GB sim equals to ZVM30GB) 2008-05-15 18:01:14 +00:00
UI-creativezvm30.bmp Fix sim build 2008-05-14 21:46:17 +00:00
UI-creativezvm60.bmp 1) Add ZVM60GB and ZV simulator builds (ZVM60GB sim equals to ZVM30GB) 2008-05-15 18:01:14 +00:00
UI-e200.bmp
UI-e200v2.bmp Make the e200v2 simulator compile - an easy job as the apps/ code is identical to the e200v1. 2008-10-28 17:49:35 +00:00
UI-fmrecorder.bmp
UI-fuze.bmp FS#9535 - Sansa Fuze sim 2008-11-11 11:26:07 +00:00
UI-gigabeatf.bmp volume buttons for gigabeat sim 2008-07-06 12:27:03 +00:00
UI-gigabeats.bmp
UI-h10.bmp
UI-h10_5gb.bmp
UI-h100.bmp
UI-h120.bmp
UI-h300.bmp
UI-hdd1630.bmp Add the sim build for the Philips HDD1630. 2009-01-02 04:35:13 +00:00
UI-iaudio7.bmp iaudio7: simulator 2008-10-22 11:58:49 +00:00
UI-ifp7xx.bmp
UI-ipod1g2g.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipod3g.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipod4g.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipodcolor.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipodmini.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipodmini2g.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipodnano.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipodvideo.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-m3.bmp
UI-m5.bmp
UI-m200v4.bmp fix m200v4 simulator. 2009-01-07 18:52:32 +00:00
UI-mrobe100.bmp initial commit of remote support for m:robe 100 courtesy of lowlight; simulator support including small fixes for the m:robe 500 2009-07-26 14:26:14 +00:00
UI-mrobe500.bmp initial commit of remote support for m:robe 100 courtesy of lowlight; simulator support including small fixes for the m:robe 500 2009-07-26 14:26:14 +00:00
UI-ondavx747.bmp Add support for Onda VX747 simulator (and yes, it needs a better picture) 2009-03-09 23:32:37 +00:00
UI-ondavx747p.bmp Also add support for the Onda VX747+ 2009-03-09 23:40:23 +00:00
UI-ondiofm.bmp
UI-ondiosp.bmp
UI-player.bmp
UI-recorder.bmp
UI-recorderv2.bmp
UI-sa9200.bmp Philips SA9200: add the UI sim 2009-06-19 03:50:30 +00:00
UI-x5.bmp
UI-yh820.bmp Remove underscore from YH modelnames as discussed on IRC. 2009-08-09 19:15:08 +00:00
UI-yh920.bmp Remove underscore from YH modelnames as discussed on IRC. 2009-08-09 19:15:08 +00:00
UI-yh925.bmp Remove underscore from YH modelnames as discussed on IRC. 2009-08-09 19:15:08 +00:00
uisdl.c Put the display colours for monochrome and greyscale targets into the target config files, and use them both for the simulator UI and screendumps. The Clip now shows the split display properly in screendumps and simulator. A side effect is that screendumps of ordinary monochrome targets are now 4-bit BMP files (saves an alternate code path, and might be more compatible with some gfx programs). * Simplify the simulation of split display, and also simplify greylib simulation. The simulator now always calculates 129 shades (2*128 for a Clip sim), and just uses 2 (or 4) of those for native display simulation. * Centralised the simulator LCD dimension definition. 2009-02-09 00:32:59 +00:00
uisdl.h initial commit of remote support for m:robe 100 courtesy of lowlight; simulator support including small fixes for the m:robe 500 2009-07-26 14:26:14 +00:00

To build:

 $ ../tools/configure
 [answer questions]
 $ make
 $ ./rockboxui