05733649bc
Fixes sound on most platforms, original root cause was bad menu code as well as DMA callbacks taking too long. Worked around with smaller chunk sizes. Permanent fix would include moving mixing out of the callback. Rewrites input with code from rockboy/doom. Cherry-picks a change from Gregory Montoir's `rawgl' to patch the code wheel screen. Finally, adds a motion blur filter on select targets. Change-Id: I8df549c923c5075800c6625c36c8202e53de1d27
400 lines
12 KiB
C
400 lines
12 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2014 Franklin Wei, Benjamin Brown
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* Copyright (C) 2004 Gregory Montoir
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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***************************************************************************/
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#include "plugin.h"
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#include "engine.h"
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#include "file.h"
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#include "serializer.h"
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#include "sys.h"
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#include "parts.h"
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#include "video_data.h"
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#include "video.h"
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void engine_create(struct Engine* e, struct System* stub, const char* dataDir, const char* saveDir)
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{
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e->sys = stub;
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e->sys->e = e;
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e->_dataDir = dataDir;
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e->_saveDir = saveDir;
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mixer_create(&e->mixer, e->sys);
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/* this needs to be here and not engine_init() to ensure that it is not called on a reset */
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res_create(&e->res, &e->video, e->sys, dataDir);
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res_allocMemBlock(&e->res);
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video_create(&e->video, &e->res, e->sys);
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player_create(&e->player, &e->mixer, &e->res, e->sys);
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vm_create(&e->vm, &e->mixer, &e->res, &e->player, &e->video, e->sys);
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}
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void engine_run(struct Engine* e) {
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while (!e->sys->input.quit) {
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vm_checkThreadRequests(&e->vm);
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vm_inp_updatePlayer(&e->vm);
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engine_processInput(e);
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vm_hostFrame(&e->vm);
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/* only yield() in the whole game :P */
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rb->yield();
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}
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}
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/*
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* this function loads the font in XWORLD_FONT_FILE into video_font
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*/
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/*
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* the file format for the font file is like this:
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* "XFNT" magic
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* 8-bit version number
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* <768 bytes data>
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* sum of data, XOR'ed by version number repeated 4 times (32-bit)
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*/
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bool engine_loadFontFile(struct Engine* e)
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{
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uint8_t *old_font = sys_get_buffer(e->sys, sizeof(video_font));
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rb->memcpy(old_font, video_font, sizeof(video_font));
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File f;
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file_create(&f, false);
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if(!file_open(&f, XWORLD_FONT_FILE, e->_dataDir, "rb"))
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{
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goto fail;
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}
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/* read header */
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char header[5];
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int ret = file_read(&f, header, sizeof(header));
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if(ret != sizeof(header) ||
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header[0] != 'X' ||
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header[1] != 'F' ||
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header[2] != 'N' ||
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header[3] != 'T')
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{
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warning("Invalid font file signature, falling back to alternate font");
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goto fail;
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}
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if(header[4] != XWORLD_FONT_VERSION)
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{
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warning("Font file version mismatch (have=%d, need=%d), falling back to alternate font", header[4], XWORLD_FONT_VERSION);
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goto fail;
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}
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uint32_t sum = 0;
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for(unsigned int i = 0;i<sizeof(video_font);++i)
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{
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sum += video_font[i] = file_readByte(&f);
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}
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uint32_t mask = (header[4] << 24) |
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(header[4] << 16) |
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(header[4] << 8 ) |
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(header[4] << 0 );
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sum ^= mask;
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uint32_t check = file_readUint32BE(&f);
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if(check != sum)
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{
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warning("Bad font checksum, falling back to alternate font");
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goto fail;
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}
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file_close(&f);
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return true;
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fail:
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file_close(&f);
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memcpy(video_font, old_font, sizeof(video_font));
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return false;
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}
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/*
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* this function loads the string table in STRING_TABLE_FILE into
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* video_stringsTableEng
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*/
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/*
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* the file format for the string table is like this:
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* "XWST" magic
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* 8-bit version number
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* 8-bit title length
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* <title data (0-255 bytes, _NO NULL_)
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* 16-bit number of string entries (currently limited to 255)
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* entry format:
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struct file_entry_t
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{
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uint16_t id;
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uint16_t len; - length of str
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char* str; - NO NULL
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}
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*/
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bool engine_loadStringTable(struct Engine* e)
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{
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File f;
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file_create(&f, false);
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if(!file_open(&f, STRING_TABLE_FILE, e->_dataDir, "rb"))
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{
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/*
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* this gives verbose warnings while loadFontFile doesn't because the font looks similar
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* enough to pass for the "original", but the strings don't
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*/
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warning("Unable to find string table, falling back to alternate strings");
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goto fail;
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}
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/* read header */
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char header[5];
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int ret = file_read(&f, header, sizeof(header));
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if(ret != sizeof(header) ||
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header[0] != 'X' ||
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header[1] != 'W' ||
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header[2] != 'S' ||
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header[3] != 'T')
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{
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warning("Invalid string table signature, falling back to alternate strings");
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goto fail;
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}
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if(header[4] != STRING_TABLE_VERSION)
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{
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warning("String table version mismatch (have=%d, need=%d), falling back to alternate strings", header[4], STRING_TABLE_VERSION);
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goto fail;
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}
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/* read title */
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uint8_t title_length = file_readByte(&f);
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char *title_buf;
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if(title_length)
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{
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title_buf = sys_get_buffer(e->sys, (int32_t)title_length + 1); /* make room for the NULL */
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ret = file_read(&f, title_buf, title_length);
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if(ret != title_length)
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{
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warning("Title shorter than expected, falling back to alternate strings");
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goto fail;
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}
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}
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else
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{
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title_buf = "UNKNOWN";
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}
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/* read entries */
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uint16_t num_entries = file_readUint16BE(&f);
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for(unsigned int i = 0; i < num_entries && i < ARRAYLEN(video_stringsTableEng); ++i)
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{
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video_stringsTableEng[i].id = file_readUint16BE(&f);
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uint16_t len = file_readUint16BE(&f);
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if(file_ioErr(&f))
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{
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warning("Unexpected EOF in while parsing entry %d, falling back to alternate strings", i);
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goto fail;
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}
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video_stringsTableEng[i].str = sys_get_buffer(e->sys, (int32_t)len + 1);
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ret = file_read(&f, video_stringsTableEng[i].str, len);
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if(ret != len)
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{
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warning("Entry %d too short, falling back to alternate strings", i);
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goto fail;
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}
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}
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file_close(&f);
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rb->splashf(HZ, "String table '%s' loaded", title_buf);
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return true;
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fail:
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file_close(&f);
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return false;
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}
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void engine_init(struct Engine* e) {
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sys_init(e->sys, "Out Of This World");
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res_readEntries(&e->res);
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engine_loadStringTable(e);
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engine_loadFontFile(e);
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video_init(&e->video);
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vm_init(&e->vm);
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mixer_init(&e->mixer);
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player_init(&e->player);
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/* Init virtual machine, legacy way */
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vm_initForPart(&e->vm, GAME_PART_FIRST); // This game part is the protection screen */
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/* Try to cheat here. You can jump anywhere but the VM crashes afterward. */
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/* Starting somewhere is probably not enough, the variables and calls return are probably missing. */
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/* vm_initForPart(&e->vm, GAME_PART2); Skip protection screen and go directly to intro */
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/* vm_initForPart(&e->vm, GAME_PART3); CRASH */
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/* vm_initForPart(&e->vm, GAME_PART4); Start directly in jail but then crash */
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/* vm->initForPart(&e->vm, GAME_PART5); CRASH */
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/* vm->initForPart(GAME_PART6); Start in the battlechar but CRASH afteward */
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/* vm->initForPart(GAME_PART7); CRASH */
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/* vm->initForPart(GAME_PART8); CRASH */
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/* vm->initForPart(GAME_PART9); Green screen not doing anything */
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}
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void engine_finish(struct Engine* e) {
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player_free(&e->player);
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mixer_free(&e->mixer);
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res_freeMemBlock(&e->res);
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}
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void engine_processInput(struct Engine* e) {
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if (e->sys->input.load) {
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engine_loadGameState(e, e->_stateSlot);
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e->sys->input.load = false;
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}
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if (e->sys->input.save) {
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engine_saveGameState(e, e->_stateSlot, "quicksave");
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e->sys->input.save = false;
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}
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if (e->sys->input.fastMode) {
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e->vm._fastMode = !&e->vm._fastMode;
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e->sys->input.fastMode = false;
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}
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if (e->sys->input.stateSlot != 0) {
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int8_t slot = e->_stateSlot + e->sys->input.stateSlot;
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if (slot >= 0 && slot < MAX_SAVE_SLOTS) {
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e->_stateSlot = slot;
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debug(DBG_INFO, "Current game state slot is %d", e->_stateSlot);
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}
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e->sys->input.stateSlot = 0;
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}
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}
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void engine_makeGameStateName(struct Engine* e, uint8_t slot, char *buf, int sz) {
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(void) e;
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rb->snprintf(buf, sz, "xworld_save.s%02d", slot);
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}
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void engine_saveGameState(struct Engine* e, uint8_t slot, const char *desc) {
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char stateFile[20];
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/* sizeof(char) is guaranteed to be 1 */
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engine_makeGameStateName(e, slot, stateFile, sizeof(stateFile));
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File f;
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file_create(&f, false);
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if (!file_open(&f, stateFile, e->_saveDir, "wb")) {
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warning("Unable to save state file '%s'", stateFile);
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} else {
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/* header */
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file_writeUint32BE(&f, SAVE_MAGIC);
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file_writeUint16BE(&f, CUR_VER);
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file_writeUint16BE(&f, 0);
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char hdrdesc[32];
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strncpy(hdrdesc, desc, sizeof(hdrdesc) - 1);
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file_write(&f, hdrdesc, sizeof(hdrdesc));
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/* contents */
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struct Serializer s;
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ser_create(&s, &f, SM_SAVE, e->res._memPtrStart, CUR_VER);
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vm_saveOrLoad(&e->vm, &s);
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res_saveOrLoad(&e->res, &s);
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video_saveOrLoad(&e->video, &s);
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player_saveOrLoad(&e->player, &s);
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mixer_saveOrLoad(&e->mixer, &s);
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if (file_ioErr(&f)) {
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warning("I/O error when saving game state");
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} else {
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debug(DBG_INFO, "Saved state to slot %d", e->_stateSlot);
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}
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}
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file_close(&f);
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}
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bool engine_loadGameState(struct Engine* e, uint8_t slot) {
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char stateFile[20];
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engine_makeGameStateName(e, slot, stateFile, 20);
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File f;
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file_create(&f, false);
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if (!file_open(&f, stateFile, e->_saveDir, "rb")) {
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debug(DBG_ENG, "Unable to open state file '%s'", stateFile);
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goto fail;
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} else {
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uint32_t id = file_readUint32BE(&f);
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if (id != SAVE_MAGIC) {
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debug(DBG_ENG, "Bad savegame format");
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goto fail;
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} else {
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/* mute */
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player_stop(&e->player);
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mixer_stopAll(&e->mixer);
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/* header */
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uint16_t ver = file_readUint16BE(&f);
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file_readUint16BE(&f);
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char hdrdesc[32];
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file_read(&f, hdrdesc, sizeof(hdrdesc));
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/* contents */
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struct Serializer s;
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ser_create(&s, &f, SM_LOAD, e->res._memPtrStart, ver);
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vm_saveOrLoad(&e->vm, &s);
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res_saveOrLoad(&e->res, &s);
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video_saveOrLoad(&e->video, &s);
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player_saveOrLoad(&e->player, &s);
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mixer_saveOrLoad(&e->mixer, &s);
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}
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if (file_ioErr(&f)) {
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debug(DBG_ENG, "I/O error when loading game state");
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goto fail;
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} else {
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debug(DBG_INFO, "Loaded state from slot %d", e->_stateSlot);
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}
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}
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file_close(&f);
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return true;
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fail:
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file_close(&f);
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return false;
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}
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void engine_deleteGameState(struct Engine* e, uint8_t slot) {
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char stateFile[20];
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engine_makeGameStateName(e, slot, stateFile, 20);
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file_remove(stateFile, e->_saveDir);
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}
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const char* engine_getDataDir(struct Engine* e)
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{
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return e->_dataDir;
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}
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