/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2014 Franklin Wei, Benjamin Brown * Copyright (C) 2004 Gregory Montoir * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ***************************************************************************/ #include "plugin.h" #include "engine.h" #include "file.h" #include "serializer.h" #include "sys.h" #include "parts.h" #include "video_data.h" #include "video.h" void engine_create(struct Engine* e, struct System* stub, const char* dataDir, const char* saveDir) { e->sys = stub; e->sys->e = e; e->_dataDir = dataDir; e->_saveDir = saveDir; mixer_create(&e->mixer, e->sys); /* this needs to be here and not engine_init() to ensure that it is not called on a reset */ res_create(&e->res, &e->video, e->sys, dataDir); res_allocMemBlock(&e->res); video_create(&e->video, &e->res, e->sys); player_create(&e->player, &e->mixer, &e->res, e->sys); vm_create(&e->vm, &e->mixer, &e->res, &e->player, &e->video, e->sys); } void engine_run(struct Engine* e) { while (!e->sys->input.quit) { vm_checkThreadRequests(&e->vm); vm_inp_updatePlayer(&e->vm); engine_processInput(e); vm_hostFrame(&e->vm); /* only yield() in the whole game :P */ rb->yield(); } } /* * this function loads the font in XWORLD_FONT_FILE into video_font */ /* * the file format for the font file is like this: * "XFNT" magic * 8-bit version number * <768 bytes data> * sum of data, XOR'ed by version number repeated 4 times (32-bit) */ bool engine_loadFontFile(struct Engine* e) { uint8_t *old_font = sys_get_buffer(e->sys, sizeof(video_font)); rb->memcpy(old_font, video_font, sizeof(video_font)); File f; file_create(&f, false); if(!file_open(&f, XWORLD_FONT_FILE, e->_dataDir, "rb")) { goto fail; } /* read header */ char header[5]; int ret = file_read(&f, header, sizeof(header)); if(ret != sizeof(header) || header[0] != 'X' || header[1] != 'F' || header[2] != 'N' || header[3] != 'T') { warning("Invalid font file signature, falling back to alternate font"); goto fail; } if(header[4] != XWORLD_FONT_VERSION) { warning("Font file version mismatch (have=%d, need=%d), falling back to alternate font", header[4], XWORLD_FONT_VERSION); goto fail; } uint32_t sum = 0; for(unsigned int i = 0;i_dataDir, "rb")) { /* * this gives verbose warnings while loadFontFile doesn't because the font looks similar * enough to pass for the "original", but the strings don't */ warning("Unable to find string table, falling back to alternate strings"); goto fail; } /* read header */ char header[5]; int ret = file_read(&f, header, sizeof(header)); if(ret != sizeof(header) || header[0] != 'X' || header[1] != 'W' || header[2] != 'S' || header[3] != 'T') { warning("Invalid string table signature, falling back to alternate strings"); goto fail; } if(header[4] != STRING_TABLE_VERSION) { warning("String table version mismatch (have=%d, need=%d), falling back to alternate strings", header[4], STRING_TABLE_VERSION); goto fail; } /* read title */ uint8_t title_length = file_readByte(&f); char *title_buf; if(title_length) { title_buf = sys_get_buffer(e->sys, (int32_t)title_length + 1); /* make room for the NULL */ ret = file_read(&f, title_buf, title_length); if(ret != title_length) { warning("Title shorter than expected, falling back to alternate strings"); goto fail; } } else { title_buf = "UNKNOWN"; } /* read entries */ uint16_t num_entries = file_readUint16BE(&f); for(unsigned int i = 0; i < num_entries && i < ARRAYLEN(video_stringsTableEng); ++i) { video_stringsTableEng[i].id = file_readUint16BE(&f); uint16_t len = file_readUint16BE(&f); if(file_ioErr(&f)) { warning("Unexpected EOF in while parsing entry %d, falling back to alternate strings", i); goto fail; } video_stringsTableEng[i].str = sys_get_buffer(e->sys, (int32_t)len + 1); ret = file_read(&f, video_stringsTableEng[i].str, len); if(ret != len) { warning("Entry %d too short, falling back to alternate strings", i); goto fail; } } file_close(&f); rb->splashf(HZ, "String table '%s' loaded", title_buf); return true; fail: file_close(&f); return false; } void engine_init(struct Engine* e) { sys_init(e->sys, "Out Of This World"); res_readEntries(&e->res); engine_loadStringTable(e); engine_loadFontFile(e); video_init(&e->video); vm_init(&e->vm); mixer_init(&e->mixer); player_init(&e->player); /* Init virtual machine, legacy way */ vm_initForPart(&e->vm, GAME_PART_FIRST); // This game part is the protection screen */ /* Try to cheat here. You can jump anywhere but the VM crashes afterward. */ /* Starting somewhere is probably not enough, the variables and calls return are probably missing. */ /* vm_initForPart(&e->vm, GAME_PART2); Skip protection screen and go directly to intro */ /* vm_initForPart(&e->vm, GAME_PART3); CRASH */ /* vm_initForPart(&e->vm, GAME_PART4); Start directly in jail but then crash */ /* vm->initForPart(&e->vm, GAME_PART5); CRASH */ /* vm->initForPart(GAME_PART6); Start in the battlechar but CRASH afteward */ /* vm->initForPart(GAME_PART7); CRASH */ /* vm->initForPart(GAME_PART8); CRASH */ /* vm->initForPart(GAME_PART9); Green screen not doing anything */ } void engine_finish(struct Engine* e) { player_free(&e->player); mixer_free(&e->mixer); res_freeMemBlock(&e->res); } void engine_processInput(struct Engine* e) { if (e->sys->input.load) { engine_loadGameState(e, e->_stateSlot); e->sys->input.load = false; } if (e->sys->input.save) { engine_saveGameState(e, e->_stateSlot, "quicksave"); e->sys->input.save = false; } if (e->sys->input.fastMode) { e->vm._fastMode = !&e->vm._fastMode; e->sys->input.fastMode = false; } if (e->sys->input.stateSlot != 0) { int8_t slot = e->_stateSlot + e->sys->input.stateSlot; if (slot >= 0 && slot < MAX_SAVE_SLOTS) { e->_stateSlot = slot; debug(DBG_INFO, "Current game state slot is %d", e->_stateSlot); } e->sys->input.stateSlot = 0; } } void engine_makeGameStateName(struct Engine* e, uint8_t slot, char *buf, int sz) { (void) e; rb->snprintf(buf, sz, "xworld_save.s%02d", slot); } void engine_saveGameState(struct Engine* e, uint8_t slot, const char *desc) { char stateFile[20]; /* sizeof(char) is guaranteed to be 1 */ engine_makeGameStateName(e, slot, stateFile, sizeof(stateFile)); File f; file_create(&f, false); if (!file_open(&f, stateFile, e->_saveDir, "wb")) { warning("Unable to save state file '%s'", stateFile); } else { /* header */ file_writeUint32BE(&f, SAVE_MAGIC); file_writeUint16BE(&f, CUR_VER); file_writeUint16BE(&f, 0); char hdrdesc[32]; strncpy(hdrdesc, desc, sizeof(hdrdesc) - 1); file_write(&f, hdrdesc, sizeof(hdrdesc)); /* contents */ struct Serializer s; ser_create(&s, &f, SM_SAVE, e->res._memPtrStart, CUR_VER); vm_saveOrLoad(&e->vm, &s); res_saveOrLoad(&e->res, &s); video_saveOrLoad(&e->video, &s); player_saveOrLoad(&e->player, &s); mixer_saveOrLoad(&e->mixer, &s); if (file_ioErr(&f)) { warning("I/O error when saving game state"); } else { debug(DBG_INFO, "Saved state to slot %d", e->_stateSlot); } } file_close(&f); } bool engine_loadGameState(struct Engine* e, uint8_t slot) { char stateFile[20]; engine_makeGameStateName(e, slot, stateFile, 20); File f; file_create(&f, false); if (!file_open(&f, stateFile, e->_saveDir, "rb")) { debug(DBG_ENG, "Unable to open state file '%s'", stateFile); goto fail; } else { uint32_t id = file_readUint32BE(&f); if (id != SAVE_MAGIC) { debug(DBG_ENG, "Bad savegame format"); goto fail; } else { /* mute */ player_stop(&e->player); mixer_stopAll(&e->mixer); /* header */ uint16_t ver = file_readUint16BE(&f); file_readUint16BE(&f); char hdrdesc[32]; file_read(&f, hdrdesc, sizeof(hdrdesc)); /* contents */ struct Serializer s; ser_create(&s, &f, SM_LOAD, e->res._memPtrStart, ver); vm_saveOrLoad(&e->vm, &s); res_saveOrLoad(&e->res, &s); video_saveOrLoad(&e->video, &s); player_saveOrLoad(&e->player, &s); mixer_saveOrLoad(&e->mixer, &s); } if (file_ioErr(&f)) { debug(DBG_ENG, "I/O error when loading game state"); goto fail; } else { debug(DBG_INFO, "Loaded state from slot %d", e->_stateSlot); } } file_close(&f); return true; fail: file_close(&f); return false; } void engine_deleteGameState(struct Engine* e, uint8_t slot) { char stateFile[20]; engine_makeGameStateName(e, slot, stateFile, 20); file_remove(stateFile, e->_saveDir); } const char* engine_getDataDir(struct Engine* e) { return e->_dataDir; }