rockbox/apps/plugins/lua/rocklua.c
William Wilgus e4ee5980c6 lua add _fullpath and argument parsing
WIP for passing arguments to lua scripts

args are recognized by adding ?arg to the end of the script path
The easiest way to do this currently is to use the function rb.restart_lua

local sfile = rawget(_G, "_fullpath") or ""
local sArgs = rawget(_G, "_arguments")

if not sArgs then
    rb.restart_lua(sfile .. "?my arguments")
else
    rb.splash(1000, sfile .. "?" .. sArgs)
end

I'd eventually like to figure out a sensible way to do this from a
shortcut / quick list

Change-Id: I2b60fe3b8f1d04b57361fe532510bd6afee59fbf
2020-06-01 13:23:38 -05:00

263 lines
7.4 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2008 Dan Everton (safetydan)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#include "rocklib.h"
#include "rocklib_img.h"
#include "luadir.h"
#include "rocklib_events.h"
static lua_State *Ls = NULL;
static int lu_status = 0;
static const luaL_Reg lualibs[] = {
{"", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_TABLIBNAME, luaopen_table},
{LUA_STRLIBNAME, luaopen_string},
{LUA_BITLIBNAME, luaopen_bit},
{LUA_IOLIBNAME, luaopen_io},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_OSLIBNAME, luaopen_os},
{LUA_ROCKLIBNAME, luaopen_rock},
{LUA_ROCKLIBNAME, luaopen_rock_img},
{LUA_ROCKEVENTSNAME, luaopen_rockevents},
{LUA_DIRLIBNAME, luaopen_luadir},
{NULL, NULL}
};
static void rocklua_openlibs(lua_State *L) {
const luaL_Reg *lib = lualibs;
for (; lib->func; lib++) {
lua_pushcfunction(L, lib->func);
lua_pushstring(L, lib->name);
lua_call(L, 1, 0);
}
}
/* ldlib.c */
static lua_State *getthread (lua_State *L, int *arg) {
if (lua_isthread(L, 1)) {
*arg = 1;
return lua_tothread(L, 1);
}
else {
*arg = 0;
return L;
}
}
#define LEVELS1 12 /* size of the first part of the stack */
#define LEVELS2 10 /* size of the second part of the stack */
static int db_errorfb (lua_State *L) {
int level;
int firstpart = 1; /* still before eventual `...' */
int arg;
lua_State *L1 = getthread(L, &arg);
lua_Debug ar;
if (lua_isnumber(L, arg+2)) {
level = (int)lua_tointeger(L, arg+2);
lua_pop(L, 1);
}
else
level = (L == L1) ? 1 : 0; /* level 0 may be this own function */
if (lua_gettop(L) == arg)
lua_pushliteral(L, "");
else if (!lua_isstring(L, arg+1)) return 1; /* message is not a string */
else lua_pushliteral(L, "\n");
lua_pushliteral(L, "stack traceback: ");
while (lua_getstack(L1, level++, &ar)) {
if (level > LEVELS1 && firstpart) {
/* no more than `LEVELS2' more levels? */
if (!lua_getstack(L1, level+LEVELS2, &ar))
level--; /* keep going */
else {
lua_pushliteral(L, "\n\t..."); /* too many levels */
while (lua_getstack(L1, level+LEVELS2, &ar)) /* find last levels */
level++;
}
firstpart = 0;
continue;
}
lua_pushliteral(L, "\n\t");
lua_getinfo(L1, "Snl", &ar);
char* filename = rb->strrchr(ar.short_src, '/'); /* remove path */
lua_pushfstring(L, "%s:", filename ? filename : ar.short_src);
if (ar.currentline > 0)
lua_pushfstring(L, "%d:", ar.currentline);
if (*ar.namewhat != '\0') /* is there a name? */
lua_pushfstring(L, " in function " LUA_QS, ar.name);
else {
if (*ar.what == 'm') /* main? */
lua_pushfstring(L, " in main chunk");
else if (*ar.what == 'C' || *ar.what == 't')
lua_pushliteral(L, " ?"); /* C function or tail call */
else
lua_pushfstring(L, " in function <%s:%d>",
ar.short_src, ar.linedefined);
}
lua_concat(L, lua_gettop(L) - arg);
}
lua_concat(L, lua_gettop(L) - arg);
return 1;
}
/* lua.c */
static int traceback (lua_State *L) {
lua_pushcfunction(L, db_errorfb);
lua_pushvalue(L, 1); /* pass error message */
lua_pushinteger(L, 2); /* skip this function and traceback */
lua_call(L, 2, 1); /* call debug.traceback */
return 1;
}
static int docall (lua_State *L) {
int status;
int base = lua_gettop(L); /* function index */
lua_pushcfunction(L, traceback); /* push traceback function */
lua_insert(L, base); /* put it under chunk and args */
status = lua_pcall(L, 0, 0, base);
lua_remove(L, base); /* remove traceback function */
/* force a complete garbage collection in case of errors */
if (status != 0) lua_gc(L, LUA_GCCOLLECT, 0);
return status;
}
static void lua_atexit(void);
static int lua_split_arguments(lua_State *L, const char *filename);
static int loadfile_newstate(lua_State **L, const char *filename)
{
const char *file;
int ret;
*L = luaL_newstate();
rb_atexit(lua_atexit);
lua_gc(*L, LUA_GCSTOP, 0); /* stop collector during initialization */
rocklua_openlibs(*L);
lua_split_arguments(*L, filename);
lua_setglobal (*L, "_arguments");
file = lua_tostring (*L, -1);
lua_setglobal (*L, "_fullpath");
/* lua manual -> no guarantee pointer valid after value is removed from stack */
ret = luaL_loadfile(*L, file);
lua_gc(*L, LUA_GCRESTART, 0);
return ret;
}
static void lua_atexit(void)
{
char *filename;
if(Ls && lua_gettop(Ls) > 1)
{
if (Ls == lua_touserdata(Ls, -1)) /* signal from restart_lua */
{
filename = (char *) malloc((MAX_PATH * 2) + 1);
if (filename) {/* out of memory? */
filename[MAX_PATH * 2] = '\0';
rb->strlcpy(filename, lua_tostring(Ls, -2), MAX_PATH * 2);
} else {
goto ERR_RUN;
}
lua_close(Ls); /* close old state */
lu_status = loadfile_newstate(&Ls, filename);
free(filename);
plugin_start(NULL);
}
else if (lua_tointeger(Ls, -1) != 0) /* os.exit */
{
ERR_RUN:
lu_status = LUA_ERRRUN;
lua_pop(Ls, 1); /* put exit string on top of stack */
plugin_start(NULL);
}
else
lua_close(Ls);
}
_exit(0); /* don't call exit handler */
}
/* split filename at argchar
* remainder of filename pushed on stack (-1)
* argument string pushed on stack or nil if doesn't exist (-2)
*/
static int lua_split_arguments(lua_State *L, const char *filename)
{
const char argchar = '?';
const char* arguments = strchr(filename, argchar);
if(arguments) {
lua_pushstring(L, (arguments + 1));
} else {
arguments = strlen(filename) + filename;
lua_pushnil(L);
}
lua_pushlstring(L, filename, arguments - filename);
lua_insert(L, -2); /* swap filename and argument */
return 2;
}
/***************** Plugin Entry Point *****************/
enum plugin_status plugin_start(const void* parameter)
{
const char* filename;
if (parameter == NULL)
{
if (!Ls)
rb->splash(HZ, "Play a .lua file!");
}
else
{
filename = (char*) parameter;
lu_status = loadfile_newstate(&Ls, filename);
}
if (Ls)
{
if (!lu_status) {
rb->lcd_scroll_stop(); /* rb doesn't like bg change while scroll */
rb->lcd_clear_display();
lu_status= docall(Ls);
}
if (lu_status) {
DEBUGF("%s\n", lua_tostring(Ls, -1));
rb->splash(10 * HZ, lua_tostring(Ls, -1));
/*lua_pop(Ls, 1);*/
}
lua_close(Ls);
}
else
return PLUGIN_ERROR;
return PLUGIN_OK;
}