rockbox/apps/plugins/lua/rocklua.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2008 Dan Everton (safetydan)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#include "rocklib.h"
#include "rocklib_img.h"
#include "luadir.h"
lua events from rockbox This library allows events to be subscribed / recieved within a lua script most events in rb are synchronous so flags are set and later checked by a secondary thread to make them (semi?) asynchronous. There are a few caveats to be aware of: FIRST, The main lua state is halted till the lua callback(s) are finished Yielding will not return control to your script from within a callback Also, subsequent callbacks may be delayed by the code in your lua callback SECOND, You must store the value returned from the event_register function you might get away with it for a bit but gc will destroy your callback eventually if you do not store the event THIRD, You only get one cb per event type ["action", "button", "custom", "playback", "timer"] (Re-registration of an event overwrites the previous one) Usage: possible events =["action", "button", "custom", "playback", "timer"] local evX = rockev.register("event", cb_function, [timeout / flags]) cb_function([id] [, data]) ... end rockev.suspend(["event"/nil][true/false]) passing nil affects all events stops event from executing, any but the last event before re-enabling will be lost, passing false, unregistering or re-registering an event will clear the suspend rockev.trigger("event", [true/false], [id]) sets an event to triggered, NOTE!, CUSTOM_EVENT must be unset manually id is only passed to callback by custom and playback events rockev.unregister(evX) Use unregister(evX) to remove an event Unregistering is not necessary before script end, it will be cleaned up on script exit Change-Id: Iea12a5cc0c0295b955dcc1cdf2eec835ca7e354d
2019-06-27 16:28:34 +00:00
#include "rocklib_events.h"
static lua_State *Ls = NULL;
static int lu_status = 0;
static const luaL_Reg lualibs[] = {
{"", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_TABLIBNAME, luaopen_table},
{LUA_STRLIBNAME, luaopen_string},
{LUA_BITLIBNAME, luaopen_bit},
{LUA_IOLIBNAME, luaopen_io},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_OSLIBNAME, luaopen_os},
{LUA_ROCKLIBNAME, luaopen_rock},
{LUA_ROCKLIBNAME, luaopen_rock_img},
lua events from rockbox This library allows events to be subscribed / recieved within a lua script most events in rb are synchronous so flags are set and later checked by a secondary thread to make them (semi?) asynchronous. There are a few caveats to be aware of: FIRST, The main lua state is halted till the lua callback(s) are finished Yielding will not return control to your script from within a callback Also, subsequent callbacks may be delayed by the code in your lua callback SECOND, You must store the value returned from the event_register function you might get away with it for a bit but gc will destroy your callback eventually if you do not store the event THIRD, You only get one cb per event type ["action", "button", "custom", "playback", "timer"] (Re-registration of an event overwrites the previous one) Usage: possible events =["action", "button", "custom", "playback", "timer"] local evX = rockev.register("event", cb_function, [timeout / flags]) cb_function([id] [, data]) ... end rockev.suspend(["event"/nil][true/false]) passing nil affects all events stops event from executing, any but the last event before re-enabling will be lost, passing false, unregistering or re-registering an event will clear the suspend rockev.trigger("event", [true/false], [id]) sets an event to triggered, NOTE!, CUSTOM_EVENT must be unset manually id is only passed to callback by custom and playback events rockev.unregister(evX) Use unregister(evX) to remove an event Unregistering is not necessary before script end, it will be cleaned up on script exit Change-Id: Iea12a5cc0c0295b955dcc1cdf2eec835ca7e354d
2019-06-27 16:28:34 +00:00
{LUA_ROCKEVENTSNAME, luaopen_rockevents},
{LUA_DIRLIBNAME, luaopen_luadir},
{NULL, NULL}
};
static void rocklua_openlibs(lua_State *L) {
const luaL_Reg *lib = lualibs;
for (; lib->func; lib++) {
lua_pushcfunction(L, lib->func);
lua_pushstring(L, lib->name);
lua_call(L, 1, 0);
}
}
/* ldlib.c */
static lua_State *getthread (lua_State *L, int *arg) {
if (lua_isthread(L, 1)) {
*arg = 1;
return lua_tothread(L, 1);
}
else {
*arg = 0;
return L;
}
}
#define LEVELS1 12 /* size of the first part of the stack */
#define LEVELS2 10 /* size of the second part of the stack */
static int db_errorfb (lua_State *L) {
int level;
int firstpart = 1; /* still before eventual `...' */
int arg;
lua_State *L1 = getthread(L, &arg);
lua_Debug ar;
if (lua_isnumber(L, arg+2)) {
level = (int)lua_tointeger(L, arg+2);
lua_pop(L, 1);
}
else
level = (L == L1) ? 1 : 0; /* level 0 may be this own function */
if (lua_gettop(L) == arg)
lua_pushliteral(L, "");
else if (!lua_isstring(L, arg+1)) return 1; /* message is not a string */
else lua_pushliteral(L, "\n");
lua_pushliteral(L, "stack traceback: ");
while (lua_getstack(L1, level++, &ar)) {
if (level > LEVELS1 && firstpart) {
/* no more than `LEVELS2' more levels? */
if (!lua_getstack(L1, level+LEVELS2, &ar))
level--; /* keep going */
else {
lua_pushliteral(L, "\n\t..."); /* too many levels */
while (lua_getstack(L1, level+LEVELS2, &ar)) /* find last levels */
level++;
}
firstpart = 0;
continue;
}
lua_pushliteral(L, "\n\t");
lua_getinfo(L1, "Snl", &ar);
char* filename = rb->strrchr(ar.short_src, '/'); /* remove path */
lua_pushfstring(L, "%s:", filename ? filename : ar.short_src);
if (ar.currentline > 0)
lua_pushfstring(L, "%d:", ar.currentline);
if (*ar.namewhat != '\0') /* is there a name? */
lua_pushfstring(L, " in function " LUA_QS, ar.name);
else {
if (*ar.what == 'm') /* main? */
lua_pushfstring(L, " in main chunk");
else if (*ar.what == 'C' || *ar.what == 't')
lua_pushliteral(L, " ?"); /* C function or tail call */
else
lua_pushfstring(L, " in function <%s:%d>",
ar.short_src, ar.linedefined);
}
lua_concat(L, lua_gettop(L) - arg);
}
lua_concat(L, lua_gettop(L) - arg);
return 1;
}
/* lua.c */
static int traceback (lua_State *L) {
lua_pushcfunction(L, db_errorfb);
lua_pushvalue(L, 1); /* pass error message */
lua_pushinteger(L, 2); /* skip this function and traceback */
lua_call(L, 2, 1); /* call debug.traceback */
return 1;
}
static int docall (lua_State *L) {
int status;
int base = lua_gettop(L); /* function index */
lua_pushcfunction(L, traceback); /* push traceback function */
lua_insert(L, base); /* put it under chunk and args */
status = lua_pcall(L, 0, 0, base);
lua_remove(L, base); /* remove traceback function */
/* force a complete garbage collection in case of errors */
if (status != 0) lua_gc(L, LUA_GCCOLLECT, 0);
return status;
}
static void lua_atexit(void);
static int lua_split_arguments(lua_State *L, const char *filename);
static int loadfile_newstate(lua_State **L, const char *filename)
{
const char *file;
int ret;
*L = luaL_newstate();
rb_atexit(lua_atexit);
lua_gc(*L, LUA_GCSTOP, 0); /* stop collector during initialization */
rocklua_openlibs(*L);
lua_split_arguments(*L, filename);
lua_setglobal (*L, "_arguments");
file = lua_tostring (*L, -1);
lua_setglobal (*L, "_fullpath");
/* lua manual -> no guarantee pointer valid after value is removed from stack */
ret = luaL_loadfile(*L, file);
lua_gc(*L, LUA_GCRESTART, 0);
return ret;
}
static void lua_atexit(void)
{
char *filename;
if(Ls && lua_gettop(Ls) > 1)
{
if (Ls == lua_touserdata(Ls, -1)) /* signal from restart_lua */
{
filename = (char *) malloc((MAX_PATH * 2) + 1);
if (filename) {/* out of memory? */
filename[MAX_PATH * 2] = '\0';
rb->strlcpy(filename, lua_tostring(Ls, -2), MAX_PATH * 2);
} else {
goto ERR_RUN;
}
lua_close(Ls); /* close old state */
lu_status = loadfile_newstate(&Ls, filename);
free(filename);
plugin_start(NULL);
}
else if (lua_tointeger(Ls, -1) != 0) /* os.exit */
{
ERR_RUN:
lu_status = LUA_ERRRUN;
lua_pop(Ls, 1); /* put exit string on top of stack */
plugin_start(NULL);
}
else
lua_close(Ls);
}
_exit(0); /* don't call exit handler */
}
/* split filename at argchar
* remainder of filename pushed on stack (-1)
* argument string pushed on stack or nil if doesn't exist (-2)
*/
static int lua_split_arguments(lua_State *L, const char *filename)
{
const char argchar = '?';
const char* arguments = strchr(filename, argchar);
if(arguments) {
lua_pushstring(L, (arguments + 1));
} else {
arguments = strlen(filename) + filename;
lua_pushnil(L);
}
lua_pushlstring(L, filename, arguments - filename);
lua_insert(L, -2); /* swap filename and argument */
return 2;
}
/***************** Plugin Entry Point *****************/
enum plugin_status plugin_start(const void* parameter)
{
const char* filename;
if (parameter == NULL)
{
if (!Ls)
rb->splash(HZ, "Play a .lua file!");
}
else
{
filename = (char*) parameter;
lu_status = loadfile_newstate(&Ls, filename);
}
if (Ls)
{
if (!lu_status) {
rb->lcd_scroll_stop(); /* rb doesn't like bg change while scroll */
rb->lcd_clear_display();
lu_status= docall(Ls);
}
if (lu_status) {
DEBUGF("%s\n", lua_tostring(Ls, -1));
rb->splash(10 * HZ, lua_tostring(Ls, -1));
/*lua_pop(Ls, 1);*/
}
lua_close(Ls);
}
else
return PLUGIN_ERROR;
return PLUGIN_OK;
}