rockbox/uisimulator/sdl
Michael Sevakis e69d567d9e Bring consistency to pcm implementation and samplerate handling. Less low-level duplication. A small test_sampr fix so it works on coldfire again.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19400 a1c6a512-1295-4272-9138-f99709370657
2008-12-12 11:01:07 +00:00
..
button.c m200v4: make buttons work again (added a small delay). make m200 keymap better. Add button mappings for the sim. Remove some config defines temporary to make building work again. 2008-11-14 21:57:43 +00:00
kernel-sdl.c The tick change for the sim can be a little nicer. 2008-10-27 17:26:58 +00:00
lcd-bitmap.c Sansa Clip Simulator: emulate the real screen at the price of some CPU (FS#9521) 2008-12-04 23:24:45 +00:00
lcd-bitmap.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
lcd-charcells.c Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
lcd-charcells.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
lcd-remote-bitmap.c Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
lcd-remote-bitmap.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
lcd-sdl.c Remove left-over debug code 2008-12-04 23:31:02 +00:00
lcd-sdl.h Sansa Clip Simulator: emulate the real screen at the price of some CPU (FS#9521) 2008-12-04 23:24:45 +00:00
Makefile Renamed 'archos' to 'modelname' in the configure script and the Makefiles 2008-01-23 10:59:17 +00:00
README
sound.c Bring consistency to pcm implementation and samplerate handling. Less low-level duplication. A small test_sampr fix so it works on coldfire again. 2008-12-12 11:01:07 +00:00
sound.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
SOURCES Add a complete priority inheritance implementation to the scheduler (all mutex ownership and queue_send calls are inheritable). Priorities are differential so that dispatch depends on the runnable range of priorities. Codec priority can therefore be raised in small steps (pcmbuf updated to enable). Simplify the kernel functions to ease implementation and use the same kernel.c for both sim and target (I'm tired of maintaining two ;_). 1) Not sure if a minor audio break at first buffering issue will exist on large-sector disks (the main mutex speed issue was genuinely resolved earlier). At this point it's best dealt with at the buffering level. It seems a larger filechunk could be used again. 2) Perhaps 64-bit sims will have some minor issues (finicky) but a backroll of the code of concern there is a 5-minute job. All kernel objects become incompatible so a full rebuild and update is needed. 2008-03-25 02:34:12 +00:00
sprintf.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
system-sdl.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
thread-sdl.c Use cookies for thread identification instead of pointers directly which gives a buffer against wrongly identifying a thread when the slot is recycled (which has been nagging me for awhile). A slot gets 255 uses before it repeats. Everything gets incompatible so a full update is required. 2008-12-10 08:57:10 +00:00
thread-sdl.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
timefuncs.h
timer.c Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
UI-av300.bmp
UI-c200.bmp Make the uisim build for the Sansa c200. 2007-09-08 03:10:22 +00:00
UI-clip.bmp Sansa Clip simulator 2008-10-31 18:54:37 +00:00
UI-cowond2.bmp Shiny new bitmap for the D2 sim 2008-01-23 22:19:53 +00:00
UI-creativezv.bmp 1) Add ZVM60GB and ZV simulator builds (ZVM60GB sim equals to ZVM30GB) 2008-05-15 18:01:14 +00:00
UI-creativezvm30.bmp Fix sim build 2008-05-14 21:46:17 +00:00
UI-creativezvm60.bmp 1) Add ZVM60GB and ZV simulator builds (ZVM60GB sim equals to ZVM30GB) 2008-05-15 18:01:14 +00:00
UI-e200.bmp
UI-e200v2.bmp Make the e200v2 simulator compile - an easy job as the apps/ code is identical to the e200v1. 2008-10-28 17:49:35 +00:00
UI-fmrecorder.bmp
UI-fuze.bmp FS#9535 - Sansa Fuze sim 2008-11-11 11:26:07 +00:00
UI-gigabeatf.bmp volume buttons for gigabeat sim 2008-07-06 12:27:03 +00:00
UI-gigabeats.bmp UI Simulator for Gigabeat S. 2008-02-08 08:33:17 +00:00
UI-h10.bmp
UI-h10_5gb.bmp
UI-h100.bmp
UI-h120.bmp
UI-h300.bmp
UI-iaudio7.bmp iaudio7: simulator 2008-10-22 11:58:49 +00:00
UI-ifp7xx.bmp
UI-ipod1g2g.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipod3g.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipod4g.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipodcolor.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipodmini.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipodmini2g.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipodnano.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipodvideo.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-m3.bmp More M3 work: Rockbox logo, keymap, sim definitions, sim bitmap. Simulator builds and works now, but for some reason it tries to build plugins even though they're deactivated through configure... The keymap probably needs further refinement. 2008-03-14 00:17:59 +00:00
UI-m5.bmp
UI-mrobe100.bmp simulator: 2008-03-02 21:28:26 +00:00
UI-mrobe500.bmp More M:Robe work including a fix to lcd-as-memframe for larger screens thanks to Michael Sevakis. Also fixes simulator builds. 2007-10-21 23:12:17 +00:00
UI-ondiofm.bmp
UI-ondiosp.bmp
UI-player.bmp
UI-recorder.bmp
UI-recorderv2.bmp
UI-x5.bmp
uisdl.c Sansa Clip Simulator: emulate the real screen at the price of some CPU (FS#9521) 2008-12-04 23:24:45 +00:00
uisdl.h Sansa Clip Simulator: emulate the real screen at the price of some CPU (FS#9521) 2008-12-04 23:24:45 +00:00

To build:

 $ ../tools/configure
 [answer questions]
 $ make
 $ ./rockboxui