rockbox/uisimulator/sdl
Rafaël Carré 603a9c7c7d Clip: add backlight and buttonlight code
Revive lcd_enable() as well, and use it in _backlight_on/off()
Don't update the lcd framebuffer if the display is off

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18952 a1c6a512-1295-4272-9138-f99709370657
2008-10-31 22:02:41 +00:00
..
button.c Sansa Clip simulator 2008-10-31 18:54:37 +00:00
kernel-sdl.c The tick change for the sim can be a little nicer. 2008-10-27 17:26:58 +00:00
lcd-bitmap.c Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
lcd-bitmap.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
lcd-charcells.c Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
lcd-charcells.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
lcd-remote-bitmap.c Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
lcd-remote-bitmap.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
lcd-sdl.c Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
lcd-sdl.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
Makefile Renamed 'archos' to 'modelname' in the configure script and the Makefiles 2008-01-23 10:59:17 +00:00
README SDL simulator brought by Nathan Hand and Nick Lanham. This is added as a third 2006-01-09 11:22:36 +00:00
sound.c Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
sound.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
SOURCES Add a complete priority inheritance implementation to the scheduler (all mutex ownership and queue_send calls are inheritable). Priorities are differential so that dispatch depends on the runnable range of priorities. Codec priority can therefore be raised in small steps (pcmbuf updated to enable). Simplify the kernel functions to ease implementation and use the same kernel.c for both sim and target (I'm tired of maintaining two ;_). 1) Not sure if a minor audio break at first buffering issue will exist on large-sector disks (the main mutex speed issue was genuinely resolved earlier). At this point it's best dealt with at the buffering level. It seems a larger filechunk could be used again. 2) Perhaps 64-bit sims will have some minor issues (finicky) but a backroll of the code of concern there is a 5-minute job. All kernel objects become incompatible so a full rebuild and update is needed. 2008-03-25 02:34:12 +00:00
sprintf.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
system-sdl.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
thread-sdl.c Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
thread-sdl.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
timefuncs.h SDL simulator brought by Nathan Hand and Nick Lanham. This is added as a third 2006-01-09 11:22:36 +00:00
timer.c Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
UI-av300.bmp Start of work on a port to the Archos 'AV300' (AV320/340/380) - a working UI simulator (but with a dummy background image for now) and the beginnings of the target-specific firmare code. Port is temporarily using a 2bpp LCD buffer format - the AV300 has a 320x240 colour (YCbCr-based) LCD which will need a new framebuffer format and drawing routines, but the LCD is also capable of various paletted bitmap modes, one of which has an identical framebuffer format to the greyscale ipods. Buttons (and hence the button mappings) are identical to the Archos Recorder, with the exception that the PLAY button on the Recorder is replaced by pressing the joystick on the AV300 (which I call BUTTON_SELECT). The initial port will begin by being strictly HWCODEC, but will evolve to be a hybrid SWCODEC/HWCODEC platform - it has a MAS3587F but also a main CPU (54MHz arm7tdmi plus DSP) capable of software decoding of at least some formats. 2007-01-14 13:48:09 +00:00
UI-c200.bmp Make the uisim build for the Sansa c200. 2007-09-08 03:10:22 +00:00
UI-clip.bmp Sansa Clip simulator 2008-10-31 18:54:37 +00:00
UI-cowond2.bmp Shiny new bitmap for the D2 sim 2008-01-23 22:19:53 +00:00
UI-creativezv.bmp 1) Add ZVM60GB and ZV simulator builds (ZVM60GB sim equals to ZVM30GB) 2008-05-15 18:01:14 +00:00
UI-creativezvm30.bmp Fix sim build 2008-05-14 21:46:17 +00:00
UI-creativezvm60.bmp 1) Add ZVM60GB and ZV simulator builds (ZVM60GB sim equals to ZVM30GB) 2008-05-15 18:01:14 +00:00
UI-e200.bmp Made sansa and iFP simulator bitmaps binary and restored working versions. 2007-01-10 07:54:52 +00:00
UI-e200v2.bmp Make the e200v2 simulator compile - an easy job as the apps/ code is identical to the e200v1. 2008-10-28 17:49:35 +00:00
UI-fmrecorder.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-gigabeatf.bmp volume buttons for gigabeat sim 2008-07-06 12:27:03 +00:00
UI-gigabeats.bmp UI Simulator for Gigabeat S. 2008-02-08 08:33:17 +00:00
UI-h10.bmp Patch #5731 by Barry Wardell: more iriver h10 work. Thanks! 2006-08-11 08:35:27 +00:00
UI-h10_5gb.bmp Add new build target for iriver H10 5/6Gb. 2006-08-19 19:21:17 +00:00
UI-h100.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-h120.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-h300.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-iaudio7.bmp iaudio7: simulator 2008-10-22 11:58:49 +00:00
UI-ifp7xx.bmp Made sansa and iFP simulator bitmaps binary and restored working versions. 2007-01-10 07:54:52 +00:00
UI-ipod1g2g.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipod3g.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipod4g.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipodcolor.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipodmini.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipodmini2g.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipodnano.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-ipodvideo.bmp Revert r17988 and instead fix the button labels in the ipod simulator background images. This isn't 100% perfect (I didn't go back to the layered source images), but IMO is good enough. 2008-07-08 23:27:09 +00:00
UI-m3.bmp More M3 work: Rockbox logo, keymap, sim definitions, sim bitmap. Simulator builds and works now, but for some reason it tries to build plugins even though they're deactivated through configure... The keymap probably needs further refinement. 2008-03-14 00:17:59 +00:00
UI-m5.bmp Actual M5 simulator image. 2007-03-05 18:36:17 +00:00
UI-mrobe100.bmp simulator: 2008-03-02 21:28:26 +00:00
UI-mrobe500.bmp More M:Robe work including a fix to lcd-as-memframe for larger screens thanks to Michael Sevakis. Also fixes simulator builds. 2007-10-21 23:12:17 +00:00
UI-ondiofm.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ondiosp.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-player.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-recorder.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-recorderv2.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-x5.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
uisdl.c Commit FS#9308: differentiate between TOUCHPAD & TOUCHSCREEN 2008-08-23 09:46:38 +00:00
uisdl.h Clip: add backlight and buttonlight code 2008-10-31 22:02:41 +00:00

To build:

 $ ../tools/configure
 [answer questions]
 $ make
 $ ./rockboxui