rockbox/uisimulator/sdl/uisdl.c
Jonathan Gordon 5b5a626bb6 Setup the touchpads to have two modes - stylus and button - and set them in button mode by default.
in button mode the touchpad is split into a 3x3 grid for 9 seperate buttons which can be used by the action system like real buttons.
Unify the keymap file for the touchpads in button mode. the target keymap file only needs to worry about real buttons.
(As these ports mature each screen will need to be fixed seperatly to be able to use stylus mode (the lists can already but don't change mode just yet.)


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17114 a1c6a512-1295-4272-9138-f99709370657
2008-04-15 10:35:11 +00:00

266 lines
7.5 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 by Daniel Everton <dan@iocaine.org>
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdlib.h>
#include <string.h>
#include <setjmp.h>
#include "autoconf.h"
#include "button.h"
#include "system-sdl.h"
#include "thread.h"
#include "kernel.h"
#include "uisdl.h"
#include "lcd-sdl.h"
#ifdef HAVE_LCD_BITMAP
#include "lcd-bitmap.h"
#elif defined(HAVE_LCD_CHARCELLS)
#include "lcd-charcells.h"
#endif
#ifdef HAVE_REMOTE_LCD
#include "lcd-remote-bitmap.h"
#endif
#include "thread-sdl.h"
#include "SDL_mutex.h"
#include "SDL_thread.h"
/* extern functions */
extern void new_key(int key);
void button_event(int key, bool pressed);
SDL_Surface *gui_surface;
bool background = false; /* Don't use backgrounds by default */
bool lcd_display_redraw = true; /* Used for player simulator */
char having_new_lcd = true; /* Used for player simulator */
bool sim_alarm_wakeup = false;
const char *sim_root_dir = NULL;
bool debug_audio = false;
bool debug_wps = false;
int wps_verbose_level = 3;
void gui_message_loop(void)
{
SDL_Event event;
bool done = false;
while(!done && SDL_WaitEvent(&event))
{
switch(event.type)
{
case SDL_KEYDOWN:
sim_enter_irq_handler();
button_event(event.key.keysym.sym, true);
sim_exit_irq_handler();
break;
case SDL_KEYUP:
sim_enter_irq_handler();
button_event(event.key.keysym.sym, false);
sim_exit_irq_handler();
break;
#ifndef HAVE_TOUCHPAD
case SDL_MOUSEBUTTONDOWN:
if (debug_wps && event.button.button == 1)
{
printf("Mouse at: (%d, %d)\n", event.button.x, event.button.y);
}
break;
#else
case SDL_MOUSEBUTTONUP:
sim_enter_irq_handler();
button_event(BUTTON_TOUCHPAD, false);
sim_exit_irq_handler();
break;
#endif
case SDL_QUIT:
done = true;
break;
default:
/*printf("Unhandled event\n"); */
break;
}
}
}
bool gui_startup(void)
{
SDL_Surface *picture_surface;
int width, height;
if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO|SDL_INIT_TIMER)) {
fprintf(stderr, "fatal: %s\n", SDL_GetError());
return false;
}
atexit(SDL_Quit);
/* Try and load the background image. If it fails go without */
if (background) {
picture_surface = SDL_LoadBMP("UI256.bmp");
if (picture_surface == NULL) {
background = false;
fprintf(stderr, "warn: %s\n", SDL_GetError());
}
}
/* Set things up */
if (background) {
width = UI_WIDTH;
height = UI_HEIGHT;
} else {
#ifdef HAVE_REMOTE_LCD
width = UI_LCD_WIDTH > UI_REMOTE_WIDTH ? UI_LCD_WIDTH : UI_REMOTE_WIDTH;
height = UI_LCD_HEIGHT + UI_REMOTE_HEIGHT;
#else
width = UI_LCD_WIDTH;
height = UI_LCD_HEIGHT;
#endif
}
if ((gui_surface = SDL_SetVideoMode(width * display_zoom, height * display_zoom, 24, SDL_HWSURFACE|SDL_DOUBLEBUF)) == NULL) {
fprintf(stderr, "fatal: %s\n", SDL_GetError());
return false;
}
SDL_WM_SetCaption(UI_TITLE, NULL);
sim_lcd_init();
#ifdef HAVE_REMOTE_LCD
sim_lcd_remote_init();
#endif
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
if (background && picture_surface != NULL) {
SDL_BlitSurface(picture_surface, NULL, gui_surface, NULL);
SDL_UpdateRect(gui_surface, 0, 0, 0, 0);
}
return true;
}
bool gui_shutdown(void)
{
/* Order here is relevent to prevent deadlocks and use of destroyed
sync primitives by kernel threads */
thread_sdl_shutdown();
sim_kernel_shutdown();
return true;
}
#if defined(WIN32) && defined(main)
/* Don't use SDL_main on windows -> no more stdio redirection */
#undef main
#endif
int main(int argc, char *argv[])
{
if (argc >= 1)
{
int x;
for (x = 1; x < argc; x++)
{
if (!strcmp("--debugaudio", argv[x]))
{
debug_audio = true;
printf("Writing debug audio file.\n");
}
else if (!strcmp("--debugwps", argv[x]))
{
debug_wps = true;
printf("WPS debug mode enabled.\n");
}
else if (!strcmp("--background", argv[x]))
{
background = true;
printf("Using background image.\n");
}
else if (!strcmp("--old_lcd", argv[x]))
{
having_new_lcd = false;
printf("Using old LCD layout.\n");
}
else if (!strcmp("--zoom", argv[x]))
{
x++;
if(x < argc)
display_zoom=atoi(argv[x]);
else
display_zoom = 2;
printf("Window zoom is %d\n", display_zoom);
}
else if (!strcmp("--alarm", argv[x]))
{
sim_alarm_wakeup = true;
printf("Simulating alarm wakeup.\n");
}
else if (!strcmp("--root", argv[x]))
{
x++;
if (x < argc)
{
sim_root_dir = argv[x];
printf("Root directory: %s\n", sim_root_dir);
}
}
else
{
printf("rockboxui\n");
printf("Arguments:\n");
printf(" --debugaudio \t Write raw PCM data to audiodebug.raw\n");
printf(" --debugwps \t Print advanced WPS debug info\n");
printf(" --background \t Use background image of hardware\n");
printf(" --old_lcd \t [Player] simulate old playermodel (ROM version<4.51)\n");
printf(" --zoom [VAL]\t Window zoom (will disable backgrounds)\n");
printf(" --alarm \t Simulate a wake-up on alarm\n");
printf(" --root [DIR]\t Set root directory\n");
exit(0);
}
}
}
if (display_zoom > 1) {
background = false;
}
if (!sim_kernel_init()) {
fprintf(stderr, "sim_kernel_init failed\n");
return -1;
}
if (!gui_startup()) {
fprintf(stderr, "gui_startup failed\n");
return -1;
}
/* app_main will be called by the new main thread */
if (!thread_sdl_init(NULL)) {
fprintf(stderr, "thread_sdl_init failed\n");
return -1;
}
gui_message_loop();
return gui_shutdown();
}