07ae1e4fb9
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20060 a1c6a512-1295-4272-9138-f99709370657
337 lines
14 KiB
C
337 lines
14 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2007-2009 Joshua Simmons <mud at majidejima dot com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef GOBAN_MAIN_H
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#define GOBAN_MAIN_H
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/* Enable this to run test mode. (see the end of util.c) */
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#if 0
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#define GBN_TEST
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#endif
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#include "types.h"
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#include "util.h"
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/* Colors of various things. The colors on mono bitmap targets is fixed
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based on the background/foreground color. */
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#ifdef HAVE_LCD_COLOR
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#define BOARD_COLOR LCD_RGBPACK(184,136,72)
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#define WHITE_COLOR LCD_RGBPACK(255,255,255)
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#define BLACK_COLOR LCD_RGBPACK(0,0,0)
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#define LINE_COLOR LCD_RGBPACK(0,0,0)
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#define BACKGROUND_COLOR LCD_RGBPACK(41,104,74)
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#define CURSOR_COLOR LCD_RGBPACK(222,0,0)
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#define MARK_COLOR LCD_RGBPACK(0,0,255)
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#elif LCD_DEPTH > 1 /* grayscale */
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#define BOARD_COLOR LCD_LIGHTGRAY
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#define WHITE_COLOR LCD_WHITE
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#define BLACK_COLOR LCD_BLACK
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#define LINE_COLOR LCD_BLACK
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#define BACKGROUND_COLOR LCD_DARKGRAY
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#define CURSOR_COLOR LCD_DARKGRAY
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#define MARK_COLOR LCD_DARKGRAY
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#endif
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/* Key setups */
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#ifdef HAVE_TOUCHSCREEN
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#define GBN_BUTTON_UP BUTTON_TOPMIDDLE
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#define GBN_BUTTON_DOWN BUTTON_BOTTOMMIDDLE
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#define GBN_BUTTON_LEFT BUTTON_MIDLEFT
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#define GBN_BUTTON_RIGHT BUTTON_MIDRIGHT
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#define GBN_BUTTON_RETREAT BUTTON_BOTTOMLEFT
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#define GBN_BUTTON_ADVANCE BUTTON_BOTTOMRIGHT
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#define GBN_BUTTON_MENU BUTTON_TOPLEFT
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#define GBN_BUTTON_PLAY BUTTON_CENTER | BUTTON_REL
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#define GBN_BUTTON_CONTEXT BUTTON_CENTER | BUTTON_REPEAT
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#define GBN_BUTTON_NEXT_VAR BUTTON_TOPRIGHT
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#elif (CONFIG_KEYPAD == IPOD_1G2G_PAD) \
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|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
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|| (CONFIG_KEYPAD == IPOD_4G_PAD)
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#define GBN_BUTTON_UP BUTTON_MENU
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#define GBN_BUTTON_DOWN BUTTON_PLAY
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#define GBN_BUTTON_LEFT BUTTON_LEFT
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#define GBN_BUTTON_RIGHT BUTTON_RIGHT
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#define GBN_BUTTON_RETREAT BUTTON_SCROLL_BACK
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#define GBN_BUTTON_ADVANCE BUTTON_SCROLL_FWD
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#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
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#define GBN_BUTTON_MENU BUTTON_SELECT | BUTTON_REPEAT
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/* no context */
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/* no next var */
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
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#define GBN_BUTTON_UP BUTTON_UP
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#define GBN_BUTTON_DOWN BUTTON_DOWN
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#define GBN_BUTTON_LEFT BUTTON_LEFT
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#define GBN_BUTTON_RIGHT BUTTON_RIGHT
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#define GBN_BUTTON_RETREAT BUTTON_SCROLL_BACK
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#define GBN_BUTTON_ADVANCE BUTTON_SCROLL_FWD
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#define GBN_BUTTON_MENU BUTTON_POWER
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#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
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#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
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#define GBN_BUTTON_NEXT_VAR BUTTON_REC
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#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
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#define GBN_BUTTON_UP BUTTON_UP
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#define GBN_BUTTON_DOWN BUTTON_DOWN
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#define GBN_BUTTON_LEFT BUTTON_LEFT
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#define GBN_BUTTON_RIGHT BUTTON_RIGHT
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#define GBN_BUTTON_RETREAT BUTTON_SCROLL_BACK
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#define GBN_BUTTON_ADVANCE BUTTON_SCROLL_FWD
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#define GBN_BUTTON_MENU BUTTON_POWER
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#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
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#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
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#define GBN_BUTTON_NEXT_VAR BUTTON_HOME
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#elif (CONFIG_KEYPAD == SANSA_C200_PAD)
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#define GBN_BUTTON_UP BUTTON_UP
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#define GBN_BUTTON_DOWN BUTTON_DOWN
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#define GBN_BUTTON_LEFT BUTTON_LEFT
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#define GBN_BUTTON_RIGHT BUTTON_RIGHT
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#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
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#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
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#define GBN_BUTTON_MENU BUTTON_POWER
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#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
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#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
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#define GBN_BUTTON_NEXT_VAR BUTTON_REC
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#elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
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#define GBN_BUTTON_UP BUTTON_UP
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#define GBN_BUTTON_DOWN BUTTON_DOWN
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#define GBN_BUTTON_LEFT BUTTON_LEFT
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#define GBN_BUTTON_RIGHT BUTTON_RIGHT
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#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
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#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
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#define GBN_BUTTON_MENU BUTTON_POWER
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#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
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#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
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#define GBN_BUTTON_NEXT_VAR BUTTON_HOME
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#elif (CONFIG_KEYPAD == SANSA_M200_PAD)
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#define GBN_BUTTON_UP BUTTON_UP
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#define GBN_BUTTON_DOWN BUTTON_DOWN
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#define GBN_BUTTON_LEFT BUTTON_LEFT
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#define GBN_BUTTON_RIGHT BUTTON_RIGHT
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#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
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#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
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#define GBN_BUTTON_MENU BUTTON_POWER
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#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
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#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
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/* No next var */
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#elif (CONFIG_KEYPAD == CREATIVEZVM_PAD) \
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|| (CONFIG_KEYPAD == CREATIVEZV_PAD)
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#define GBN_BUTTON_UP BUTTON_UP
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#define GBN_BUTTON_DOWN BUTTON_DOWN
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#define GBN_BUTTON_LEFT BUTTON_LEFT
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#define GBN_BUTTON_RIGHT BUTTON_RIGHT
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#define GBN_BUTTON_RETREAT BUTTON_BACK
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#define GBN_BUTTON_ADVANCE BUTTON_CUSTOM
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#define GBN_BUTTON_MENU BUTTON_MENU
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#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
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#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
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#define GBN_BUTTON_NEXT_VAR BUTTON_PLAY
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#elif (CONFIG_KEYPAD == PHILIPS_HDD1630_PAD)
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#define GBN_BUTTON_UP BUTTON_UP
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#define GBN_BUTTON_DOWN BUTTON_DOWN
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#define GBN_BUTTON_LEFT BUTTON_LEFT
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#define GBN_BUTTON_RIGHT BUTTON_RIGHT
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#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
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#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
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#define GBN_BUTTON_MENU BUTTON_MENU
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#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
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#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
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#define GBN_BUTTON_NEXT_VAR BUTTON_VIEW
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define GBN_BUTTON_UP BUTTON_UP
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#define GBN_BUTTON_DOWN BUTTON_DOWN
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#define GBN_BUTTON_LEFT BUTTON_LEFT
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#define GBN_BUTTON_RIGHT BUTTON_RIGHT
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#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
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#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
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#define GBN_BUTTON_MENU BUTTON_MENU
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#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
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#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
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#define GBN_BUTTON_NEXT_VAR BUTTON_A
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#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
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#define GBN_BUTTON_UP BUTTON_UP
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#define GBN_BUTTON_DOWN BUTTON_DOWN
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#define GBN_BUTTON_LEFT BUTTON_LEFT
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#define GBN_BUTTON_RIGHT BUTTON_RIGHT
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#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
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#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
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#define GBN_BUTTON_MENU BUTTON_MENU
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#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
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#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
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#define GBN_BUTTON_NEXT_VAR BUTTON_PLAY
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#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
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#define GBN_BUTTON_UP BUTTON_SCROLL_UP
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#define GBN_BUTTON_DOWN BUTTON_SCROLL_DOWN
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#define GBN_BUTTON_LEFT BUTTON_LEFT
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#define GBN_BUTTON_RIGHT BUTTON_RIGHT
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#define GBN_BUTTON_RETREAT BUTTON_FF
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#define GBN_BUTTON_ADVANCE BUTTON_REW
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#define GBN_BUTTON_MENU BUTTON_POWER
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#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
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#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
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/* No next var */
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define GBN_BUTTON_UP BUTTON_UP
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#define GBN_BUTTON_DOWN BUTTON_DOWN
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#define GBN_BUTTON_LEFT BUTTON_LEFT
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#define GBN_BUTTON_RIGHT BUTTON_RIGHT
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#define GBN_BUTTON_RETREAT BUTTON_OFF
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#define GBN_BUTTON_ADVANCE BUTTON_ON
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#define GBN_BUTTON_MENU BUTTON_MODE
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#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
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#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
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#define GBN_BUTTON_NEXT_VAR BUTTON_REC
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#elif (CONFIG_KEYPAD == MROBE100_PAD)
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#define GBN_BUTTON_UP BUTTON_UP
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#define GBN_BUTTON_DOWN BUTTON_DOWN
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#define GBN_BUTTON_LEFT BUTTON_LEFT
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#define GBN_BUTTON_RIGHT BUTTON_RIGHT
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#define GBN_BUTTON_RETREAT BUTTON_MENU
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#define GBN_BUTTON_ADVANCE BUTTON_PLAY
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#define GBN_BUTTON_MENU BUTTON_DISPLAY
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#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
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#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
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#define GBN_BUTTON_NEXT_VAR BUTTON_POWER
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#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
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#define GBN_BUTTON_UP BUTTON_UP
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#define GBN_BUTTON_DOWN BUTTON_DOWN
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#define GBN_BUTTON_LEFT BUTTON_LEFT
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#define GBN_BUTTON_RIGHT BUTTON_RIGHT
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#define GBN_BUTTON_RETREAT BUTTON_PLAY
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#define GBN_BUTTON_ADVANCE BUTTON_REC
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#define GBN_BUTTON_MENU BUTTON_POWER
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#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
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#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
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/* no next var */
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#elif (CONFIG_KEYPAD == IAUDIO_M3_PAD)
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/* TODO: these are basically complete guesses, I have no manual to go by */
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#define GBN_BUTTON_UP BUTTON_RC_VOL_UP
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#define GBN_BUTTON_DOWN BUTTON_RC_VOL_DOWN
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#define GBN_BUTTON_LEFT BUTTON_RC_REW
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#define GBN_BUTTON_RIGHT BUTTON_RC_FF
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#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
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#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
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#define GBN_BUTTON_MENU BUTTON_MODE
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#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
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#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
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/* no next var */
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#elif (CONFIG_KEYPAD == RECORDER_PAD)
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#define GBN_BUTTON_UP BUTTON_UP
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#define GBN_BUTTON_DOWN BUTTON_DOWN
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#define GBN_BUTTON_LEFT BUTTON_LEFT
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#define GBN_BUTTON_RIGHT BUTTON_RIGHT
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#define GBN_BUTTON_RETREAT BUTTON_F1
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#define GBN_BUTTON_ADVANCE BUTTON_F3
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#define GBN_BUTTON_MENU BUTTON_F2
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#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
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#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
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#define GBN_BUTTON_NEXT_VAR BUTTON_ON
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#elif (CONFIG_KEYPAD == ONDIO_PAD)
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#define GBN_BUTTON_UP BUTTON_UP
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#define GBN_BUTTON_DOWN BUTTON_DOWN
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#define GBN_BUTTON_LEFT BUTTON_LEFT
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#define GBN_BUTTON_RIGHT BUTTON_RIGHT
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#define GBN_BUTTON_MENU BUTTON_MENU | BUTTON_REPEAT
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#define GBN_BUTTON_PLAY BUTTON_MENU | BUTTON_REL
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#define GBN_BUTTON_NAV_MODE BUTTON_OFF
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/* No context */
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/* No advance/retreat */
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/* no next var */
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#else
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#error Unsupported keypad
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#endif
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/* The smallest dimension of the LCD */
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#define LCD_MIN_DIMENSION (LCD_HEIGHT > LCD_WIDTH ? LCD_WIDTH : LCD_HEIGHT)
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/* Determine if we have a wide screen or a tall screen. This is used to
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place the board and footer in acceptable locations also, set the
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LCD_BOARD_SIZE, making sure that we have at least 16 pixels for the
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"footer" on either the bottom or the right. */
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#define FOOTER_RESERVE (16)
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#if (LCD_WIDTH > LCD_HEIGHT)
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#define GBN_WIDE_SCREEN
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#define LCD_BOARD_WIDTH (LCD_WIDTH - FOOTER_RESERVE)
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#define LCD_BOARD_HEIGHT LCD_HEIGHT
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#else
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#define GBN_TALL_SCREEN
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#define LCD_BOARD_WIDTH LCD_WIDTH
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#define LCD_BOARD_HEIGHT (LCD_HEIGHT - FOOTER_RESERVE)
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#endif /* LCD_WIDTH > LCD_HEIGHT */
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/* The directory we default to for saving crap */
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#define DEFAULT_SAVE_DIR "/sgf"
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/* The default file we save to */
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#define DEFAULT_SAVE (DEFAULT_SAVE_DIR "/gbn_def.sgf")
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/* The size of the buffer we store filenames in (1 reserved for '\0') */
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#define SAVE_FILE_LENGTH 256
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/* The maximum setting for idle autosave time, in minutes */
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#define MAX_AUTOSAVE (30)
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/* On mono targets, draw while stones with a black outline so they are
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actually visibile instead of being white on white */
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#if (LCD_DEPTH == 1)
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#define OUTLINE_STONES
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#endif
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/* The current play mode */
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extern enum play_mode_t play_mode;
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/* Show comments when redoing onto a move? */
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extern bool auto_show_comments;
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/* A stack used for parsing/outputting as well as some board functions
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such as counting liberties and filling in/ removing stones */
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extern struct stack_t parse_stack;
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#endif
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