FS#9930 by Joshua Simmons: Code clean up the goban plugin a bit, mostly by improving comments. No functional changes.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20060 a1c6a512-1295-4272-9138-f99709370657
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56ad29bab8
commit
07ae1e4fb9
8 changed files with 30 additions and 22 deletions
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@ -55,7 +55,13 @@ static int flood_fill_helper (unsigned short pos, unsigned char orig_color,
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/* these aren't "board marks" in the marks on the SGF sense, they are used
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internally to mark already visited points and the like (such as when
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doing liberty counting for groups) */
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doing liberty counting for groups)
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We avoid having to clear the entire array every time by storing the
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"current_mark" number and defining marked as "== current_mark". We
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still need to clear the whole array once per "cycle" though, or we'd get
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false positives sometimes
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*/
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static void
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setup_marks (void)
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{
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@ -92,13 +98,10 @@ is_marked (unsigned short pos)
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void
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clear_board (void)
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{
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unsigned int i, x, y;
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unsigned int x, y;
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/* for the borders */
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for (i = 0; i < (2 + MAX_BOARD_SIZE) * (2 + MAX_BOARD_SIZE); ++i)
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{
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board_data[i] = INVALID;
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}
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rb->memset(board_data, INVALID, sizeof(board_data));
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/* now make the actual board part */
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for (y = 0; y < board_height; ++y)
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@ -146,11 +146,6 @@ draw_all_marks (void)
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char to_display[2];
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int width, height;
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if (intersection_size < 7)
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{
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DEBUGF ("screen too small to draw labels\n");
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}
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to_display[0] =
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display_marks[x + y * board_width] & (~(1 << 7));
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to_display[1] = '\0';
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@ -188,7 +183,7 @@ draw_all_marks (void)
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switch (display_marks[x + y * board_width])
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{
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// moves, 'mark', 'square'
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/* moves, 'mark', 'square' */
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case 'b':
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case 'w':
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if (intersection_size <= 5)
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@ -886,7 +881,12 @@ void
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setup_display (void)
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{
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set_zoom_display (0); /* 0 means set to default */
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/* cursor starts on tengen (middle of the board) */
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/* The cursor starts out in the top right of the board
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* (on the hoshi point for most board sizes), unless the board
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* is really small in which case the cursor starts at the center
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* of the board.
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*/
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int start_x, start_y;
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if (board_width >= 7)
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{
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@ -915,8 +915,6 @@ setup_display (void)
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static void
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draw_cursor (unsigned short pos)
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{
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/* int saved_draw_mode = rb->lcd_get_drawmode(); */
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if (!on_board (pos))
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{
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return;
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@ -32,14 +32,15 @@
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static void pre_game_setup (void);
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char save_file[SAVE_FILE_LENGTH];
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bool game_dirty = false;
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bool autosave_dirty = false;
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bool game_dirty = false; /* flag for unsaved changes */
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bool autosave_dirty = false; /* flag for unsaved changes which haven't even
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been autosaved yet */
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int move_num = 0;
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unsigned char current_player = BLACK;
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struct header_t header;
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struct header_t header; /* game metadata header info */
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void
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set_game_modified (void)
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@ -45,6 +45,12 @@ int nav_mode = NAV_MODE_BOARD;
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#endif
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/* the stack that uses this buffer is used for both storing intersections
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* in board algorithms (could store one short for each board location), and
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* for parsing (could store an indefinite number of ints, related to how
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* many levels deep branches go (in other words, how many branches off of
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* branches there are). 50 should take care of any reasonable file.
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*/
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#define PARSE_STACK_BUFFER_SIZE (max(MAX_BOARD_SIZE * MAX_BOARD_SIZE * sizeof(unsigned short), 50 * sizeof(int)))
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/* used in SGF file parsing and outputting as well as in liberty counting
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@ -243,7 +249,7 @@ plugin_start (const void *parameter)
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#ifdef GBN_TEST
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run_tests ();
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return 0;
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return PLUGIN_OK;
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#endif
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if (!(parameter && load_game (parameter)))
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@ -303,7 +303,7 @@
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#define LCD_BOARD_WIDTH LCD_WIDTH
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#define LCD_BOARD_HEIGHT (LCD_HEIGHT - FOOTER_RESERVE)
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#endif // LCD_WIDTH > LCD_HEIGHT
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#endif /* LCD_WIDTH > LCD_HEIGHT */
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/* The directory we default to for saving crap */
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@ -422,7 +422,7 @@ stupid_num_variations (void)
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}
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else
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{
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// variations are at the beginning of the prop list
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/* variations are at the beginning of the prop list */
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break;
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}
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@ -288,6 +288,7 @@ parse_prop (void)
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}
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}
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}
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static enum prop_type_t
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parse_prop_type (void)
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{
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@ -409,7 +409,6 @@ setup_storage_buffer (char *temp_buffer, size_t size)
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}
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/* same as temp = size / (sizeof(union storage_t) + 1/8)
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(we need 1 bit extra for each union storage_t, for the free list) */
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temp =
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(8 * (size - ALIGNMENT_VAL - 1)) / (8 * sizeof (union storage_t) + 1);
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