b3e0d18f7d
just some cleanup and removal of ifdefs in favor of dummy functions Change-Id: I03a1d351344afcc428dedb67aab915184f99bd23
332 lines
9.8 KiB
C
332 lines
9.8 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2009 Thomas Martitz
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include "action.h"
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#include "system.h"
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#include "settings.h"
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#include "appevents.h"
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#include "screens.h"
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#include "screen_access.h"
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#include "strlcpy.h"
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#include "skin_parser.h"
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#include "skin_buffer.h"
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#include "skin_engine/skin_engine.h"
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#include "skin_engine/wps_internals.h"
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#include "viewport.h"
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#include "statusbar.h"
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#include "statusbar-skinned.h"
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#include "debug.h"
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#include "font.h"
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#include "icon.h"
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#include "icons.h"
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#include "option_select.h"
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#ifdef HAVE_TOUCHSCREEN
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#include "sound.h"
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#include "misc.h"
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#endif
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/* initial setup of wps_data */
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static int update_delay = DEFAULT_UPDATE_DELAY;
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static bool sbs_has_title[NB_SCREENS];
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static char* sbs_title[NB_SCREENS];
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static enum themable_icons sbs_icon[NB_SCREENS];
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static bool sbs_loaded[NB_SCREENS] = { false };
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bool sb_set_title_text(char* title, enum themable_icons icon, enum screen_type screen)
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{
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sbs_title[screen] = title;
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/* Icon_NOICON == -1 which the skin engine wants at position 1, so + 2 */
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sbs_icon[screen] = icon + 2;
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return sbs_has_title[screen];
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}
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void sb_skin_has_title(enum screen_type screen)
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{
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sbs_has_title[screen] = true;
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}
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const char* sb_get_title(enum screen_type screen)
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{
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return sbs_has_title[screen] ? sbs_title[screen] : NULL;
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}
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enum themable_icons sb_get_icon(enum screen_type screen)
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{
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return sbs_has_title[screen] ? sbs_icon[screen] : Icon_NOICON + 2;
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}
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int sb_preproccess(enum screen_type screen, struct wps_data *data)
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{
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(void)data;
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sbs_loaded[screen] = false;
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sbs_has_title[screen] = false;
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viewportmanager_theme_enable(screen, false, NULL);
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return 1;
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}
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int sb_postproccess(enum screen_type screen, struct wps_data *data)
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{
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if (data->wps_loaded)
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{
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/* hide the sb's default viewport because it has nasty effect with stuff
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* not part of the statusbar,
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* hence .sbs's without any other vps are unsupported*/
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struct skin_viewport *vp = skin_find_item(VP_DEFAULT_LABEL_STRING, SKIN_FIND_VP, data);
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struct skin_element *tree = SKINOFFSETTOPTR(get_skin_buffer(data), data->tree);
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struct skin_element *next_vp = NULL;
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if (tree) next_vp = SKINOFFSETTOPTR(get_skin_buffer(data), tree->next);
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if (vp)
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{
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if (!next_vp)
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{ /* no second viewport, let parsing fail */
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return 0;
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}
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/* hide this viewport, forever */
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vp->hidden_flags = VP_NEVER_VISIBLE;
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}
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sb_set_info_vp(screen, VP_DEFAULT_LABEL);
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sbs_loaded[screen] = true;
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}
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viewportmanager_theme_undo(screen, false);
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return 1;
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}
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static OFFSETTYPE(char*) infovp_label[NB_SCREENS];
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static OFFSETTYPE(char*) oldinfovp_label[NB_SCREENS];
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void sb_set_info_vp(enum screen_type screen, OFFSETTYPE(char*) label)
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{
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infovp_label[screen] = label;
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}
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struct viewport *sb_skin_get_info_vp(enum screen_type screen)
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{
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if (sbs_loaded[screen] == false)
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return NULL;
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struct wps_data *data = skin_get_gwps(CUSTOM_STATUSBAR, screen)->data;
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struct skin_viewport *vp = NULL;
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char *label;
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if (oldinfovp_label[screen] &&
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(oldinfovp_label[screen] != infovp_label[screen]))
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{
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/* UI viewport changed, so force a redraw */
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oldinfovp_label[screen] = infovp_label[screen];
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viewportmanager_theme_enable(screen, false, NULL);
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viewportmanager_theme_undo(screen, true);
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}
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if (infovp_label[screen] == VP_DEFAULT_LABEL)
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label = VP_DEFAULT_LABEL_STRING;
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else
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label = SKINOFFSETTOPTR(get_skin_buffer(data), infovp_label[screen]);
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if (!label)
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return NULL;
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vp = skin_find_item(label, SKIN_FIND_UIVP, data);
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if (!vp)
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return NULL;
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if (vp->parsed_fontid == 1)
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vp->vp.font = screens[screen].getuifont();
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return &vp->vp;
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}
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#if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
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int sb_get_backdrop(enum screen_type screen)
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{
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struct wps_data *data = skin_get_gwps(CUSTOM_STATUSBAR, screen)->data;
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if (data->wps_loaded)
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return data->backdrop_id;
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else
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return -1;
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}
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#else
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int sb_get_backdrop(enum screen_type screen)
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{
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(void) screen;
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return -1;
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}
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#endif
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static bool force_waiting = false;
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void sb_skin_update(enum screen_type screen, bool force)
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{
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struct wps_data *data = skin_get_gwps(CUSTOM_STATUSBAR, screen)->data;
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static long next_update[NB_SCREENS] = {0};
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int i = screen;
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if (!data->wps_loaded)
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return;
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if (TIME_AFTER(current_tick, next_update[i]) || force || force_waiting)
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{
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force_waiting = false;
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#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
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/* currently, all remotes are readable without backlight
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* so still update those */
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if (lcd_active() || (i != SCREEN_MAIN))
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#endif
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{
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if (force)
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skin_request_full_update(CUSTOM_STATUSBAR);
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skin_update(CUSTOM_STATUSBAR, screen, SKIN_REFRESH_NON_STATIC);
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}
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next_update[i] = current_tick + update_delay; /* don't update too often */
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}
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}
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void do_sbs_update_callback(unsigned short id, void *param)
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{
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(void)id;
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(void)param;
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/* the WPS handles changing the actual id3 data in the id3 pointers
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* we imported, we just want a full update */
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skin_request_full_update(CUSTOM_STATUSBAR);
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force_waiting = true;
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/* force timeout in wps main loop, so that the update is instantly */
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queue_post(&button_queue, BUTTON_NONE, 0);
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}
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void sb_skin_set_update_delay(int delay)
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{
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update_delay = delay;
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}
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/* This creates and loads a ".sbs" based on the user settings for:
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* - regular statusbar
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* - colours
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* - ui viewport
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* - backdrop
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*/
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char* sb_create_from_settings(enum screen_type screen)
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{
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static char buf[128];
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char *ptr, *ptr2;
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int len, remaining = sizeof(buf);
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int bar_position = statusbar_position(screen);
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ptr = buf;
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ptr[0] = '\0';
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/* setup the inbuilt statusbar */
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if (bar_position != STATUSBAR_OFF)
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{
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int y = 0, height = STATUSBAR_HEIGHT;
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if (bar_position == STATUSBAR_BOTTOM)
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{
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y = screens[screen].lcdheight - STATUSBAR_HEIGHT;
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}
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len = snprintf(ptr, remaining, "%%V(0,%d,-,%d,0)\n%%wi\n",
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y, height);
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remaining -= len;
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ptr += len;
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}
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/* %Vi viewport, colours handled by the parser */
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#if NB_SCREENS > 1
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if (screen == SCREEN_REMOTE)
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ptr2 = global_settings.remote_ui_vp_config;
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else
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#endif
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ptr2 = global_settings.ui_vp_config;
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if (ptr2[0] && ptr2[0] != '-') /* from ui viewport setting */
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{
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char *comma = ptr;
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int param_count = 0;
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len = snprintf(ptr, remaining, "%%ax%%Vi(-,%s)\n", ptr2);
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/* The config put the colours at the end of the viewport,
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* they need to be stripped for the skin code though */
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do {
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param_count++;
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comma = strchr(comma+1, ',');
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} while (comma && param_count < 6);
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if (comma)
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{
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char *end = comma;
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char fg[8], bg[8];
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int i = 0;
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comma++;
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while (*comma != ',')
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fg[i++] = *comma++;
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fg[i] = '\0'; comma++; i=0;
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while (*comma != ')')
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bg[i++] = *comma++;
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bg[i] = '\0';
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len += snprintf(end, remaining-len, ") %%Vf(%s) %%Vb(%s)\n", fg, bg);
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}
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}
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else
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{
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int y = 0, height;
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switch (bar_position)
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{
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case STATUSBAR_TOP:
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y = STATUSBAR_HEIGHT;
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/* Fallthrough */
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case STATUSBAR_BOTTOM:
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height = screens[screen].lcdheight - STATUSBAR_HEIGHT;
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break;
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default:
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height = screens[screen].lcdheight;
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}
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len = snprintf(ptr, remaining, "%%ax%%Vi(-,0,%d,-,%d,1)\n",
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y, height);
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}
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return buf;
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}
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void sb_skin_init(void)
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{
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FOR_NB_SCREENS(i)
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{
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oldinfovp_label[i] = VP_DEFAULT_LABEL;
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}
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}
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#ifdef HAVE_TOUCHSCREEN
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static bool bypass_sb_touchregions = true;
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void sb_bypass_touchregions(bool enable)
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{
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bypass_sb_touchregions = enable;
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}
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int sb_touch_to_button(int context)
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{
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struct touchregion *region;
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static int last_context = -1;
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int button, offset;
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if (bypass_sb_touchregions)
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return ACTION_TOUCHSCREEN;
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if (last_context != context)
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skin_disarm_touchregions(skin_get_gwps(CUSTOM_STATUSBAR, SCREEN_MAIN)->data);
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last_context = context;
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button = skin_get_touchaction(skin_get_gwps(CUSTOM_STATUSBAR, SCREEN_MAIN)->data,
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&offset, ®ion);
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switch (button)
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{
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#ifdef HAVE_VOLUME_IN_LIST
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case ACTION_WPS_VOLUP:
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return ACTION_LIST_VOLUP;
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case ACTION_WPS_VOLDOWN:
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return ACTION_LIST_VOLDOWN;
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#endif
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/* TODO */
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}
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return button;
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}
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#endif
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