rockbox/lib/rbcodec/codecs/libgme/ay_emu.c
Sean Bartell f40bfc9267 Add codecs to librbcodec.
Change-Id: Id7f4717d51ed02d67cb9f9cb3c0ada4a81843f97
Reviewed-on: http://gerrit.rockbox.org/137
Reviewed-by: Nils Wallménius <nils@rockbox.org>
Tested-by: Nils Wallménius <nils@rockbox.org>
2012-04-25 22:13:20 +02:00

599 lines
16 KiB
C

// Game_Music_Emu 0.6-pre. http://www.slack.net/~ant/
#include "ay_emu.h"
#include "blargg_endian.h"
/* Copyright (C) 2006-2009 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
const char* const gme_wrong_file_type = "Wrong file type for this emulator";
// TODO: probably don't need detailed errors as to why file is corrupt
int const spectrum_clock = 3546900; // 128K Spectrum
int const spectrum_period = 70908;
//int const spectrum_clock = 3500000; // 48K Spectrum
//int const spectrum_period = 69888;
int const cpc_clock = 2000000;
static void clear_track_vars( struct Ay_Emu *this )
{
this->current_track = -1;
track_stop( &this->track_filter );
}
void Ay_init( struct Ay_Emu *this )
{
this->sample_rate = 0;
this->mute_mask_ = 0;
this->tempo = (int)FP_ONE_TEMPO;
this->gain = (int)FP_ONE_GAIN;
this->track_count = 0;
// defaults
this->tfilter = *track_get_setup( &this->track_filter );
this->tfilter.max_initial = 2;
this->tfilter.lookahead = 6;
this->track_filter.silence_ignored_ = false;
this->beeper_output = NULL;
disable_beeper( this );
Ay_apu_init( &this->apu );
Z80_init( &this->cpu );
// clears fields
this->voice_count = 0;
this->voice_types = 0;
clear_track_vars( this );
}
// Track info
// Given pointer to 2-byte offset of data, returns pointer to data, or NULL if
// offset is 0 or there is less than min_size bytes of data available.
static byte const* get_data( struct file_t const* file, byte const ptr [], int min_size )
{
int offset = (int16_t) get_be16( ptr );
int pos = ptr - (byte const*) file->header;
int size = file->end - (byte const*) file->header;
assert( (unsigned) pos <= (unsigned) size - 2 );
int limit = size - min_size;
if ( limit < 0 || !offset || (unsigned) (pos + offset) > (unsigned) limit )
return NULL;
return ptr + offset;
}
static blargg_err_t parse_header( byte const in [], int size, struct file_t* out )
{
if ( size < header_size )
return gme_wrong_file_type;
out->header = (struct header_t const*) in;
out->end = in + size;
struct header_t const* h = (struct header_t const*) in;
if ( memcmp( h->tag, "ZXAYEMUL", 8 ) )
return gme_wrong_file_type;
out->tracks = get_data( out, h->track_info, (h->max_track + 1) * 4 );
if ( !out->tracks )
return "missing track data";
return 0;
}
// Setup
static void change_clock_rate( struct Ay_Emu *this, int rate )
{
this->clock_rate_ = rate;
Buffer_clock_rate( &this->stereo_buf, rate );
}
blargg_err_t Ay_load_mem( struct Ay_Emu *this, byte const in [], long size )
{
// Unload
this->voice_count = 0;
this->track_count = 0;
this->m3u.size = 0;
clear_track_vars( this );
assert( offsetof (struct header_t,track_info [2]) == header_size );
RETURN_ERR( parse_header( in, size, &this->file ) );
/* if ( file.header->vers > 2 )
warning( "Unknown file version" ); */
this->voice_count = ay_osc_count + 1; // +1 for beeper
static int const types [ay_osc_count + 1] = {
wave_type+0, wave_type+1, wave_type+2, mixed_type+1
};
this->voice_types = types;
Ay_apu_volume( &this->apu, this->gain);
// Setup buffer
change_clock_rate( this, spectrum_clock );
RETURN_ERR( Buffer_set_channel_count( &this->stereo_buf, this->voice_count, this->voice_types ) );
this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf );
Sound_set_tempo( this, this->tempo );
Sound_mute_voices( this, this->mute_mask_ );
this->track_count = this->file.header->max_track + 1;
return 0;
}
static void set_beeper_output( struct Ay_Emu *this, struct Blip_Buffer* b )
{
this->beeper_output = b;
if ( b && !this->cpc_mode )
this->beeper_mask = 0x10;
else
disable_beeper( this );
}
static void set_voice( struct Ay_Emu *this, int i, struct Blip_Buffer* center )
{
if ( i >= ay_osc_count )
set_beeper_output( this, center );
else
Ay_apu_set_output( &this->apu, i, center );
}
static blargg_err_t run_clocks( struct Ay_Emu *this, blip_time_t* duration, int msec )
{
#if defined(ROCKBOX)
(void) msec;
#endif
cpu_time_t *end = duration;
struct Z80_Cpu* cpu = &this->cpu;
Z80_set_time( cpu, 0 );
// Since detection of CPC mode will halve clock rate during the frame
// and thus generate up to twice as much sound, we must generate half
// as much until mode is known.
if ( !(this->spectrum_mode | this->cpc_mode) )
*end /= 2;
while ( Z80_time( cpu ) < *end )
{
run_cpu( this, min( *end, this->next_play ) );
if ( Z80_time( cpu ) >= this->next_play )
{
// next frame
this->next_play += this->play_period;
if ( cpu->r.iff1 )
{
// interrupt enabled
if ( this->mem.ram [cpu->r.pc] == 0x76 )
cpu->r.pc++; // advance past HALT instruction
cpu->r.iff1 = 0;
cpu->r.iff2 = 0;
this->mem.ram [--cpu->r.sp] = (byte) (cpu->r.pc >> 8);
this->mem.ram [--cpu->r.sp] = (byte) (cpu->r.pc);
// fixed interrupt
cpu->r.pc = 0x38;
Z80_adjust_time( cpu, 12 );
if ( cpu->r.im == 2 )
{
// vectored interrupt
addr_t addr = cpu->r.i * 0x100 + 0xFF;
cpu->r.pc = this->mem.ram [(addr + 1) & 0xFFFF] * 0x100 + this->mem.ram [addr];
Z80_adjust_time( cpu, 6 );
}
}
}
}
// End time frame
*end = Z80_time( cpu );
this->next_play -= *end;
check( this->next_play >= 0 );
Z80_adjust_time( cpu, -*end );
Ay_apu_end_frame( &this->apu, *end );
return 0;
}
// Emulation
void cpu_out_( struct Ay_Emu *this, cpu_time_t time, addr_t addr, int data )
{
// Spectrum
if ( !this->cpc_mode )
{
switch ( addr & 0xFEFF )
{
case 0xFEFD:
this->spectrum_mode = true;
Ay_apu_write_addr( &this->apu, data );
return;
case 0xBEFD:
this->spectrum_mode = true;
Ay_apu_write_data( &this->apu, time, data );
return;
}
}
// CPC
if ( !this->spectrum_mode )
{
switch ( addr >> 8 )
{
case 0xF6:
switch ( data & 0xC0 )
{
case 0xC0:
Ay_apu_write_addr( &this->apu, this->cpc_latch );
goto enable_cpc;
case 0x80:
Ay_apu_write_data( &this->apu, time, this->cpc_latch );
goto enable_cpc;
}
break;
case 0xF4:
this->cpc_latch = data;
goto enable_cpc;
}
}
/* dprintf( "Unmapped OUT: $%04X <- $%02X\n", addr, data ); */
return;
enable_cpc:
if ( !this->cpc_mode )
{
this->cpc_mode = true;
disable_beeper( this );
change_clock_rate( this, cpc_clock );
Sound_set_tempo( this, this->tempo );
}
}
blargg_err_t Ay_set_sample_rate( struct Ay_Emu *this, int rate )
{
require( !this->sample_rate ); // sample rate can't be changed once set
Buffer_init( &this->stereo_buf );
RETURN_ERR( Buffer_set_sample_rate( &this->stereo_buf, rate, 1000 / 20 ) );
// Set buffer bass
Buffer_bass_freq( &this->stereo_buf, 160 );
this->sample_rate = rate;
RETURN_ERR( track_init( &this->track_filter, this ) );
this->tfilter.max_silence = 6 * stereo * this->sample_rate;
return 0;
}
void Sound_mute_voice( struct Ay_Emu *this, int index, bool mute )
{
require( (unsigned) index < (unsigned) this->voice_count );
int bit = 1 << index;
int mask = this->mute_mask_ | bit;
if ( !mute )
mask ^= bit;
Sound_mute_voices( this, mask );
}
void Sound_mute_voices( struct Ay_Emu *this, int mask )
{
require( this->sample_rate ); // sample rate must be set first
this->mute_mask_ = mask;
int i;
for ( i = this->voice_count; i--; )
{
if ( mask & (1 << i) )
{
set_voice( this, i, 0 );
}
else
{
struct channel_t ch = Buffer_channel( &this->stereo_buf, i );
assert( (ch.center && ch.left && ch.right) ||
(!ch.center && !ch.left && !ch.right) ); // all or nothing
set_voice( this, i, ch.center );
}
}
}
void Sound_set_tempo( struct Ay_Emu *this, int t )
{
require( this->sample_rate ); // sample rate must be set first
int const min = (int)(FP_ONE_TEMPO*0.02);
int const max = (int)(FP_ONE_TEMPO*4.00);
if ( t < min ) t = min;
if ( t > max ) t = max;
this->tempo = t;
int p = spectrum_period;
if ( this->clock_rate_ != spectrum_clock )
p = this->clock_rate_ / 50;
this->play_period = (blip_time_t) ((p * FP_ONE_TEMPO) / t);
}
blargg_err_t Ay_start_track( struct Ay_Emu *this, int track )
{
clear_track_vars( this );
// Remap track if playlist available
if ( this->m3u.size > 0 ) {
struct entry_t* e = &this->m3u.entries[track];
track = e->track;
}
this->current_track = track;
Buffer_clear( &this->stereo_buf );
byte* const mem = this->mem.ram;
memset( mem + 0x0000, 0xC9, 0x100 ); // fill RST vectors with RET
memset( mem + 0x0100, 0xFF, 0x4000 - 0x100 );
memset( mem + ram_addr, 0x00, mem_size - ram_addr );
// locate data blocks
byte const* const data = get_data( &this->file, this->file.tracks + track * 4 + 2, 14 );
if ( !data )
return "file data missing";
byte const* const more_data = get_data( &this->file, data + 10, 6 );
if ( !more_data )
return "file data missing";
byte const* blocks = get_data( &this->file, data + 12, 8 );
if ( !blocks )
return "file data missing";
// initial addresses
unsigned addr = get_be16( blocks );
if ( !addr )
return "file data missing";
unsigned init = get_be16( more_data + 2 );
if ( !init )
init = addr;
// copy blocks into memory
do
{
blocks += 2;
unsigned len = get_be16( blocks ); blocks += 2;
if ( addr + len > mem_size )
{
/* warning( "Bad data block size" ); */
len = mem_size - addr;
}
check( len );
byte const* in = get_data( &this->file, blocks, 0 ); blocks += 2;
if ( len > (unsigned) (this->file.end - in) )
{
/* warning( "File data missing" ); */
len = this->file.end - in;
}
memcpy( mem + addr, in, len );
if ( this->file.end - blocks < 8 )
{
/* warning( "File data missing" ); */
break;
}
}
while ( (addr = get_be16( blocks )) != 0 );
// copy and configure driver
static byte const passive [] = {
0xF3, // DI
0xCD, 0, 0, // CALL init
0xED, 0x5E, // LOOP: IM 2
0xFB, // EI
0x76, // HALT
0x18, 0xFA // JR LOOP
};
static byte const active [] = {
0xF3, // DI
0xCD, 0, 0, // CALL init
0xED, 0x56, // LOOP: IM 1
0xFB, // EI
0x76, // HALT
0xCD, 0, 0, // CALL play
0x18, 0xF7 // JR LOOP
};
memcpy( mem, passive, sizeof passive );
int const play_addr = get_be16( more_data + 4 );
if ( play_addr )
{
memcpy( mem, active, sizeof active );
mem [ 9] = play_addr;
mem [10] = play_addr >> 8;
}
mem [2] = init;
mem [3] = init >> 8;
mem [0x38] = 0xFB; // Put EI at interrupt vector (followed by RET)
// start at spectrum speed
change_clock_rate( this, spectrum_clock );
Sound_set_tempo( this, this->tempo );
struct registers_t r;
memset( &r, 0, sizeof(struct registers_t) );
r.sp = get_be16( more_data );
r.b.a = r.b.b = r.b.d = r.b.h = data [8];
r.b.flags = r.b.c = r.b.e = r.b.l = data [9];
r.alt.w = r.w;
r.ix = r.iy = r.w.hl;
memset( this->mem.padding1, 0xFF, sizeof this->mem.padding1 );
int const mirrored = 0x80; // this much is mirrored after end of memory
memset( this->mem.ram + mem_size + mirrored, 0xFF, sizeof this->mem.ram - mem_size - mirrored );
memcpy( this->mem.ram + mem_size, this->mem.ram, mirrored ); // some code wraps around (ugh)
Z80_reset( &this->cpu, this->mem.padding1, this->mem.padding1 );
Z80_map_mem( &this->cpu, 0, mem_size, this->mem.ram, this->mem.ram );
this->cpu.r = r;
this->beeper_delta = (int) ((ay_amp_range*4)/5);
this->last_beeper = 0;
this->next_play = this->play_period;
this->spectrum_mode = false;
this->cpc_mode = false;
this->cpc_latch = 0;
set_beeper_output( this, this->beeper_output );
Ay_apu_reset( &this->apu );
// a few tunes rely on channels having tone enabled at the beginning
Ay_apu_write_addr( &this->apu, 7 );
Ay_apu_write_data( &this->apu, 0, 0x38 );
// convert filter times to samples
struct setup_t s = this->tfilter;
s.max_initial *= this->sample_rate * stereo;
#ifdef GME_DISABLE_SILENCE_LOOKAHEAD
s.lookahead = 1;
#endif
track_setup( &this->track_filter, &s );
return track_start( &this->track_filter );
}
// Tell/Seek
static int msec_to_samples( int msec, int sample_rate )
{
int sec = msec / 1000;
msec -= sec * 1000;
return (sec * sample_rate + msec * sample_rate / 1000) * stereo;
}
int Track_tell( struct Ay_Emu *this )
{
int rate = this->sample_rate * stereo;
int sec = track_sample_count( &this->track_filter ) / rate;
return sec * 1000 + (track_sample_count( &this->track_filter ) - sec * rate) * 1000 / rate;
}
blargg_err_t Track_seek( struct Ay_Emu *this, int msec )
{
int time = msec_to_samples( msec, this->sample_rate );
if ( time < track_sample_count( &this->track_filter ) )
RETURN_ERR( Ay_start_track( this, this->current_track ) );
return Track_skip( this, time - track_sample_count( &this->track_filter ) );
}
blargg_err_t skip_( void *emu, int count )
{
struct Ay_Emu* this = (struct Ay_Emu*) emu;
// for long skip, mute sound
const int threshold = 32768;
if ( count > threshold )
{
int saved_mute = this->mute_mask_;
Sound_mute_voices( this, ~0 );
int n = count - threshold/2;
n &= ~(2048-1); // round to multiple of 2048
count -= n;
RETURN_ERR( skippy_( &this->track_filter, n ) );
Sound_mute_voices( this, saved_mute );
}
return skippy_( &this->track_filter, count );
}
blargg_err_t Track_skip( struct Ay_Emu *this, int count )
{
require( this->current_track >= 0 ); // start_track() must have been called already
return track_skip( &this->track_filter, count );
}
int Track_get_length( struct Ay_Emu* this, int n )
{
int length = 0;
byte const* track_info = get_data( &this->file, this->file.tracks + n * 4 + 2, 6 );
if ( track_info )
length = get_be16( track_info + 4 ) * (1000 / 50); // frames to msec
if ( (this->m3u.size > 0) && (n < this->m3u.size) ) {
struct entry_t* entry = &this->m3u.entries [n];
length = entry->length;
}
if ( length <= 0 )
length = 120 * 1000; /* 2 minutes */
return length;
}
void Track_set_fade( struct Ay_Emu *this, int start_msec, int length_msec )
{
track_set_fade( &this->track_filter, msec_to_samples( start_msec, this->sample_rate ),
length_msec * this->sample_rate / (1000 / stereo) );
}
blargg_err_t Ay_play( struct Ay_Emu *this, int out_count, sample_t* out )
{
require( this->current_track >= 0 );
require( out_count % stereo == 0 );
return track_play( &this->track_filter, out_count, out );
}
blargg_err_t play_( void *emu, int count, sample_t* out )
{
struct Ay_Emu* this = (struct Ay_Emu*) emu;
int remain = count;
while ( remain )
{
Buffer_disable_immediate_removal( &this->stereo_buf );
remain -= Buffer_read_samples( &this->stereo_buf, &out [count - remain], remain );
if ( remain )
{
if ( this->buf_changed_count != Buffer_channels_changed_count( &this->stereo_buf ) )
{
this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buf );
// Remute voices
Sound_mute_voices( this, this->mute_mask_ );
}
int msec = Buffer_length( &this->stereo_buf );
blip_time_t clocks_emulated = msec * this->clock_rate_ / 1000 - 100;
RETURN_ERR( run_clocks( this, &clocks_emulated, msec ) );
assert( clocks_emulated );
Buffer_end_frame( &this->stereo_buf, clocks_emulated );
}
}
return 0;
}