Rockbox
4888131972
Basically, just give it a good rewrite. Software codec recording can be implemented in a more straightforward and simple manner and made more robust through the better codec control now available. Encoded audio buffer uses a packed format instead of fixed-size chunks and uses smaller data headers leading to more efficient usage. The greatest benefit is with a VBR format like wavpack which needs to request a maximum size but only actually ends up committing part of that request. No guard buffers are used for either PCM or encoded audio. PCM is read into the codec's provided buffer and mono conversion done at that time in the core if required. Any highly-specialized sample conversion is still done within the codec itself, such as 32-bit (wavpack) or interleaved mono (mp3). There is no longer a separate filename array. All metadata goes onto the main encoded audio buffer, eliminating any predermined file limit on the buffer as well as not wasting the space for unused path queue slots. The core and codec interface is less awkward and a bit more sensible. Some less useful interface features were removed. Threads are kept on narrow code paths ie. the audio thread never calls encoding functions and the codec thread never calls file functions as before. Codecs no longer call file functions directly. Writes are buffered in the core and data written to storage in larger chunks to speed up flushing of data. In fact, codecs are no longer aware of the stream being a file at all and have no access to the fd. SPDIF frequency detection no longer requires a restart of recording or plugging the source before entering the screen. It will poll for changes and update when stopped or prerecording (which does discard now-invalid prerecorded data). I've seen to it that writing a proper header on full disk works when the format makes it reasonably practical to do so. Other cases may have incorrect data sizes but sample info will be in tact. File left that way may play anyway. mp3_enc.codec acquires the ability to write 'Info' headers with LAME tags to make it gapless (bonus). Change-Id: I670685166d5eb32ef58ef317f50b8af766ceb653 Reviewed-on: http://gerrit.rockbox.org/493 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested-by: Michael Sevakis <jethead71@rockbox.org> |
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backdrops | ||
bootloader | ||
debian | ||
docs | ||
firmware | ||
flash | ||
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gdb | ||
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lib | ||
manual | ||
packaging | ||
rbutil | ||
tools | ||
uisimulator | ||
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__________ __ ___. Open \______ \ ____ ____ | | _\_ |__ _______ ___ Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ \/ \/ \/ \/ \/ Build Your Own Rockbox 1. Clone 'rockbox' from git (or extract a downloaded archive). $ git clone git://git.rockbox.org/rockbox or $ tar xjf rockbox.tar.bz2 2. Create a build directory, preferably in the same directory as the firmware/ and apps/ directories. This is where all generated files will be written. $ cd rockbox $ mkdir build $ cd build 3. Make sure you have sh/arm/m68k-elf-gcc and siblings in the PATH. Make sure that you have 'perl' in your PATH too. Your gcc cross compiler needs to be a particular version depending on what player you are compiling for. These can be acquired with the rockboxdev.sh script in the /tools/ folder of the source, or will have been included if you've installed one of the toolchains or development environments provided at http://www.rockbox.org/ $ which sh-elf-gcc $ which perl 4. In your build directory, run the 'tools/configure' script and enter what target you want to build for and if you want a debug version or not (and a few more questions). It'll prompt you. The debug version is for making a gdb version out of it. It is only useful if you run gdb towards your target Archos. $ ../tools/configure 5. *ploink*. Now you have got a Makefile generated for you. 6. Run 'make' and soon the necessary pieces from the firmware and the apps directories have been compiled, linked and scrambled for you. $ make $ make zip 7. unzip the rockbox.zip on your music player, reboot it and *smile*. If you want to build for more than one target, just create several build directories and create a setup for each target: $ mkdir build-fmrecorder $ cd build-fmrecorder $ ../tools/configure $ mkdir build-player $ cd build-player $ ../tools/configure Questions anyone? Ask on the mailing list. We'll be happy to help you!