28dec004c0
* Add wildcards to various sections placements a la *(".text") => "*(.text*)" * Remove hacky bits from those linker scripts (no problem encountered testing) * Change section for asm functions from .<section> to .<section>.<function> so that -ffunction-sections works for those asm file too. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31337 a1c6a512-1295-4272-9138-f99709370657
118 lines
2 KiB
Text
118 lines
2 KiB
Text
#include "config.h"
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ENTRY(start)
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OUTPUT_FORMAT(elf32-littlearm)
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OUTPUT_ARCH(arm)
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STARTUP(target/arm/s3c2440/crt0.o)
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#define PLUGINSIZE PLUGIN_BUFFER_SIZE
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#define CODECSIZE CODEC_SIZE
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#include "cpu.h"
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#define DRAMSIZE (MEMORYSIZE * 0x100000) - PLUGINSIZE - CODECSIZE - LCD_BUFFER_SIZE - TTB_SIZE
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#define DRAMORIG 0x00000000
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/* End of the audio buffer, where the codec buffer starts */
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#define ENDAUDIOADDR (DRAMORIG + DRAMSIZE)
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/* Where the codec buffer ends, and the plugin buffer starts */
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#define ENDADDR (ENDAUDIOADDR + CODECSIZE)
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MEMORY
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{
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DRAM : ORIGIN = DRAMORIG, LENGTH = DRAMSIZE
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}
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SECTIONS
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{
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/* This nice little hack is to trick ROLO into loading in a certain place
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* CRT0.s takes care of making sure the code is where it needs to be
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*/
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loadaddress = 0x31000000;
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.vectors DRAMORIG :
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{
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_vectorstart = .;
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*(.vectors*);
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*(.init.text)
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. = ALIGN(0x4);
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} > DRAM
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.text :
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{
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_textstart = .;
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*(.text*)
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*(.icode*)
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*(.glue_7)
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*(.glue_7t)
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. = ALIGN(0x4);
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} > DRAM
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_textcopy = LOADADDR(.text);
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.rodata :
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{
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*(.rodata*)
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*(.irodata*)
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. = ALIGN(0x4);
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} > DRAM
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.data :
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{
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*(.data*)
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*(.idata*)
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. = ALIGN(0x4);
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} > DRAM
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/DISCARD/ :
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{
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*(.eh_frame)
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}
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_initdata_end =.;
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.stack (NOLOAD) :
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{
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*(.stack)
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stackbegin = .;
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. += 0x2000;
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stackend = .;
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} > DRAM
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.bss (NOLOAD) :
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{
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_edata = .;
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*(.bss*)
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*(.ibss*)
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*(COMMON)
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. = ALIGN(0x4);
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_end = .;
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} > DRAM
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.audiobuf (NOLOAD) :
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{
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. = ALIGN(4);
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_audiobuffer = .;
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audiobuffer = .;
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} > DRAM
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.audiobufend ENDAUDIOADDR (NOLOAD) :
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{
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audiobufend = .;
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_audiobufend = .;
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} > DRAM
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.codec ENDAUDIOADDR (NOLOAD) :
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{
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codecbuf = .;
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_codecbuf = .;
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}
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.plugin ENDADDR (NOLOAD) :
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{
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_pluginbuf = .;
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pluginbuf = .;
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}
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}
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