rockbox/uisimulator
Dave Chapman 43bc6e62e4 libmad version 0.14.2b
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@550 a1c6a512-1295-4272-9138-f99709370657
2002-05-12 11:23:25 +00:00
..
common/libmad libmad version 0.14.2b 2002-05-12 11:23:25 +00:00
win32 add "icons.c" to the project 2002-05-08 10:49:48 +00:00
x11 removed unused function and re-enabled button check 2002-05-12 10:41:39 +00:00
app.c Adapted to changes in the lcd API. 2002-05-10 14:56:52 +00:00
battery.c a simple battery function to display a battery of passed width, length, 2002-04-23 08:50:38 +00:00
HACKING some basic docs for simulator hacking 2002-05-06 07:10:57 +00:00
icons.c Added new icons form the Recorder sim 2002-05-10 08:52:03 +00:00
icons.h Added new icons form the Recorder sim 2002-05-10 08:52:03 +00:00
menu.c Adapted to changes in the lcd API. 2002-05-10 14:56:52 +00:00
menu.h Capitalization corrections on menu structure 2002-05-06 08:47:10 +00:00
play.c Adapted to changes in the lcd API. 2002-05-10 14:56:52 +00:00
play.h Play a tune. Uses the id3-info now and display it on screen. 2002-05-05 10:30:17 +00:00
README adding small README to explain what this dir is about 2002-04-28 00:03:36 +00:00
screensaver.c Adapted to changes in the lcd API. 2002-05-10 14:56:52 +00:00
screensaver.h Use the defines, we can't assume a particular LCD or keypad. 2002-05-04 12:27:18 +00:00
tetris.c Adapted to changes in the lcd API. 2002-05-10 14:56:52 +00:00
tree.c Adapted to changes in the lcd API. 2002-05-10 14:56:52 +00:00
tree.h Added browse_root(void) 2002-05-04 10:02:50 +00:00

               __________               __   ___.
     Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
     Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
     Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
     Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
                       \/            \/     \/    \/            \/

This directory is meant to contain sources that can be compiled and run in any
of the simulators. The code should also either run on target, or be very
similar to code that would run on target.

Simulator-specific code should not be store here, but in the specific
directories for the simulators.