rockbox/firmware/target/hosted/sdl/thread-sdl.c
Thomas Martitz 3d0cee8abb - Move uisimulator/sdl/*.[ch] into the target tree, under firmware/target/hosted/sdl, uisdl.c is split up across button-sdl.c and system-sdl.c.
- Refactor the program startup. main() is now in main.c like on target, and the implicit application thread will now act as our main thread (previously a separate one was created for this in thread initialization).

This is part of Rockbox as an application and is the first step to make an application port from the uisimulator. In a further step the sim bits from the sdl build will be separated out.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26065 a1c6a512-1295-4272-9138-f99709370657
2010-05-15 21:02:47 +00:00

610 lines
15 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdbool.h>
#include <time.h>
#include <SDL.h>
#include <SDL_thread.h>
#include <stdlib.h>
#include <memory.h>
#include <setjmp.h>
#include "system-sdl.h"
#include "thread-sdl.h"
#include "system.h"
#include "kernel.h"
#include "thread.h"
#include "debug.h"
/* Define this as 1 to show informational messages that are not errors. */
#define THREAD_SDL_DEBUGF_ENABLED 0
#if THREAD_SDL_DEBUGF_ENABLED
#define THREAD_SDL_DEBUGF(...) DEBUGF(__VA_ARGS__)
static char __name[32];
#define THREAD_SDL_GET_NAME(thread) \
({ thread_get_name(__name, ARRAYLEN(__name), thread); __name; })
#else
#define THREAD_SDL_DEBUGF(...)
#define THREAD_SDL_GET_NAME(thread)
#endif
#define THREAD_PANICF(str...) \
({ fprintf(stderr, str); exit(-1); })
/* Thread/core entries as in rockbox core */
static struct core_entry cores[NUM_CORES];
struct thread_entry threads[MAXTHREADS];
/* Jump buffers for graceful exit - kernel threads don't stay neatly
* in their start routines responding to messages so this is the only
* way to get them back in there so they may exit */
static jmp_buf thread_jmpbufs[MAXTHREADS];
/* this mutex locks out other Rockbox threads while one runs,
* that enables us to simulate a cooperative environment even if
* the host is preemptive */
static SDL_mutex *m;
static volatile bool threads_exit = false;
extern long start_tick;
void sim_thread_shutdown(void)
{
int i;
/* Tell all threads jump back to their start routines, unlock and exit
gracefully - we'll check each one in turn for it's status. Threads
_could_ terminate via remove_thread or multiple threads could exit
on each unlock but that is safe. */
/* Do this before trying to acquire lock */
threads_exit = true;
/* Take control */
SDL_LockMutex(m);
for (i = 0; i < MAXTHREADS; i++)
{
struct thread_entry *thread = &threads[i];
/* exit all current threads, except the main one */
if (thread->context.t != NULL)
{
/* Signal thread on delay or block */
SDL_Thread *t = thread->context.t;
SDL_SemPost(thread->context.s);
SDL_UnlockMutex(m);
/* Wait for it to finish */
SDL_WaitThread(t, NULL);
/* Relock for next thread signal */
SDL_LockMutex(m);
}
}
SDL_UnlockMutex(m);
SDL_DestroyMutex(m);
}
static void new_thread_id(unsigned int slot_num,
struct thread_entry *thread)
{
unsigned int version =
(thread->id + (1u << THREAD_ID_VERSION_SHIFT))
& THREAD_ID_VERSION_MASK;
if (version == 0)
version = 1u << THREAD_ID_VERSION_SHIFT;
thread->id = version | (slot_num & THREAD_ID_SLOT_MASK);
}
static struct thread_entry * find_empty_thread_slot(void)
{
struct thread_entry *thread = NULL;
int n;
for (n = 0; n < MAXTHREADS; n++)
{
int state = threads[n].state;
if (state == STATE_KILLED)
{
thread = &threads[n];
break;
}
}
return thread;
}
/* Initialize SDL threading */
void init_threads(void)
{
struct thread_entry *thread;
int n;
memset(cores, 0, sizeof(cores));
memset(threads, 0, sizeof(threads));
m = SDL_CreateMutex();
if (SDL_LockMutex(m) == -1)
{
fprintf(stderr, "Couldn't lock mutex\n");
return;
}
/* Initialize all IDs */
for (n = 0; n < MAXTHREADS; n++)
threads[n].id = THREAD_ID_INIT(n);
/* Slot 0 is reserved for the main thread - initialize it here and
then create the SDL thread - it is possible to have a quick, early
shutdown try to access the structure. */
thread = &threads[0];
thread->stack = (uintptr_t *)" ";
thread->stack_size = 8;
thread->name = "main";
thread->state = STATE_RUNNING;
thread->context.s = SDL_CreateSemaphore(0);
thread->context.t = NULL; /* NULL for the implicit main thread */
cores[CURRENT_CORE].running = thread;
if (thread->context.s == NULL)
{
fprintf(stderr, "Failed to create main semaphore\n");
return;
}
THREAD_SDL_DEBUGF("Main thread: %p\n", thread);
return;
}
void sim_thread_exception_wait(void)
{
while (1)
{
SDL_Delay(HZ/10);
if (threads_exit)
thread_exit();
}
}
/* A way to yield and leave the threading system for extended periods */
void sim_thread_lock(void *me)
{
SDL_LockMutex(m);
cores[CURRENT_CORE].running = (struct thread_entry *)me;
if (threads_exit)
thread_exit();
}
void * sim_thread_unlock(void)
{
struct thread_entry *current = cores[CURRENT_CORE].running;
SDL_UnlockMutex(m);
return current;
}
struct thread_entry * thread_id_entry(unsigned int thread_id)
{
return (thread_id == THREAD_ID_CURRENT) ?
cores[CURRENT_CORE].running :
&threads[thread_id & THREAD_ID_SLOT_MASK];
}
static void add_to_list_l(struct thread_entry **list,
struct thread_entry *thread)
{
if (*list == NULL)
{
/* Insert into unoccupied list */
thread->l.next = thread;
thread->l.prev = thread;
*list = thread;
}
else
{
/* Insert last */
thread->l.next = *list;
thread->l.prev = (*list)->l.prev;
thread->l.prev->l.next = thread;
(*list)->l.prev = thread;
}
}
static void remove_from_list_l(struct thread_entry **list,
struct thread_entry *thread)
{
if (thread == thread->l.next)
{
/* The only item */
*list = NULL;
return;
}
if (thread == *list)
{
/* List becomes next item */
*list = thread->l.next;
}
/* Fix links to jump over the removed entry. */
thread->l.prev->l.next = thread->l.next;
thread->l.next->l.prev = thread->l.prev;
}
unsigned int thread_get_current(void)
{
return cores[CURRENT_CORE].running->id;
}
void switch_thread(void)
{
struct thread_entry *current = cores[CURRENT_CORE].running;
enable_irq();
switch (current->state)
{
case STATE_RUNNING:
{
SDL_UnlockMutex(m);
/* Any other thread waiting already will get it first */
SDL_LockMutex(m);
break;
} /* STATE_RUNNING: */
case STATE_BLOCKED:
{
int oldlevel;
SDL_UnlockMutex(m);
SDL_SemWait(current->context.s);
SDL_LockMutex(m);
oldlevel = disable_irq_save();
current->state = STATE_RUNNING;
restore_irq(oldlevel);
break;
} /* STATE_BLOCKED: */
case STATE_BLOCKED_W_TMO:
{
int result, oldlevel;
SDL_UnlockMutex(m);
result = SDL_SemWaitTimeout(current->context.s, current->tmo_tick);
SDL_LockMutex(m);
oldlevel = disable_irq_save();
if (current->state == STATE_BLOCKED_W_TMO)
{
/* Timed out */
remove_from_list_l(current->bqp, current);
#ifdef HAVE_WAKEUP_EXT_CB
if (current->wakeup_ext_cb != NULL)
current->wakeup_ext_cb(current);
#endif
current->state = STATE_RUNNING;
}
if (result == SDL_MUTEX_TIMEDOUT)
{
/* Other signals from an explicit wake could have been made before
* arriving here if we timed out waiting for the semaphore. Make
* sure the count is reset. */
while (SDL_SemValue(current->context.s) > 0)
SDL_SemTryWait(current->context.s);
}
restore_irq(oldlevel);
break;
} /* STATE_BLOCKED_W_TMO: */
case STATE_SLEEPING:
{
SDL_UnlockMutex(m);
SDL_SemWaitTimeout(current->context.s, current->tmo_tick);
SDL_LockMutex(m);
current->state = STATE_RUNNING;
break;
} /* STATE_SLEEPING: */
}
cores[CURRENT_CORE].running = current;
if (threads_exit)
thread_exit();
}
void sleep_thread(int ticks)
{
struct thread_entry *current = cores[CURRENT_CORE].running;
int rem;
current->state = STATE_SLEEPING;
rem = (SDL_GetTicks() - start_tick) % (1000/HZ);
if (rem < 0)
rem = 0;
current->tmo_tick = (1000/HZ) * ticks + ((1000/HZ)-1) - rem;
}
void block_thread(struct thread_entry *current)
{
current->state = STATE_BLOCKED;
add_to_list_l(current->bqp, current);
}
void block_thread_w_tmo(struct thread_entry *current, int ticks)
{
current->state = STATE_BLOCKED_W_TMO;
current->tmo_tick = (1000/HZ)*ticks;
add_to_list_l(current->bqp, current);
}
unsigned int wakeup_thread(struct thread_entry **list)
{
struct thread_entry *thread = *list;
if (thread != NULL)
{
switch (thread->state)
{
case STATE_BLOCKED:
case STATE_BLOCKED_W_TMO:
remove_from_list_l(list, thread);
thread->state = STATE_RUNNING;
SDL_SemPost(thread->context.s);
return THREAD_OK;
}
}
return THREAD_NONE;
}
unsigned int thread_queue_wake(struct thread_entry **list)
{
unsigned int result = THREAD_NONE;
for (;;)
{
unsigned int rc = wakeup_thread(list);
if (rc == THREAD_NONE)
break;
result |= rc;
}
return result;
}
void thread_thaw(unsigned int thread_id)
{
struct thread_entry *thread = thread_id_entry(thread_id);
if (thread->id == thread_id && thread->state == STATE_FROZEN)
{
thread->state = STATE_RUNNING;
SDL_SemPost(thread->context.s);
}
}
int runthread(void *data)
{
struct thread_entry *current;
jmp_buf *current_jmpbuf;
/* Cannot access thread variables before locking the mutex as the
data structures may not be filled-in yet. */
SDL_LockMutex(m);
cores[CURRENT_CORE].running = (struct thread_entry *)data;
current = cores[CURRENT_CORE].running;
current_jmpbuf = &thread_jmpbufs[current - threads];
/* Setup jump for exit */
if (setjmp(*current_jmpbuf) == 0)
{
/* Run the thread routine */
if (current->state == STATE_FROZEN)
{
SDL_UnlockMutex(m);
SDL_SemWait(current->context.s);
SDL_LockMutex(m);
cores[CURRENT_CORE].running = current;
}
if (!threads_exit)
{
current->context.start();
THREAD_SDL_DEBUGF("Thread Done: %d (%s)\n",
current - threads, THREAD_SDL_GET_NAME(current));
/* Thread routine returned - suicide */
}
thread_exit();
}
else
{
/* Unlock and exit */
SDL_UnlockMutex(m);
}
return 0;
}
unsigned int create_thread(void (*function)(void),
void* stack, size_t stack_size,
unsigned flags, const char *name)
{
struct thread_entry *thread;
SDL_Thread* t;
SDL_sem *s;
THREAD_SDL_DEBUGF("Creating thread: (%s)\n", name ? name : "");
thread = find_empty_thread_slot();
if (thread == NULL)
{
DEBUGF("Failed to find thread slot\n");
return 0;
}
s = SDL_CreateSemaphore(0);
if (s == NULL)
{
DEBUGF("Failed to create semaphore\n");
return 0;
}
t = SDL_CreateThread(runthread, thread);
if (t == NULL)
{
DEBUGF("Failed to create SDL thread\n");
SDL_DestroySemaphore(s);
return 0;
}
thread->stack = stack;
thread->stack_size = stack_size;
thread->name = name;
thread->state = (flags & CREATE_THREAD_FROZEN) ?
STATE_FROZEN : STATE_RUNNING;
thread->context.start = function;
thread->context.t = t;
thread->context.s = s;
THREAD_SDL_DEBUGF("New Thread: %d (%s)\n",
thread - threads, THREAD_SDL_GET_NAME(thread));
return thread->id;
}
#ifndef ALLOW_REMOVE_THREAD
static void remove_thread(unsigned int thread_id)
#else
void remove_thread(unsigned int thread_id)
#endif
{
struct thread_entry *current = cores[CURRENT_CORE].running;
struct thread_entry *thread = thread_id_entry(thread_id);
SDL_Thread *t;
SDL_sem *s;
if (thread_id != THREAD_ID_CURRENT && thread->id != thread_id)
return;
int oldlevel = disable_irq_save();
t = thread->context.t;
s = thread->context.s;
thread->context.t = NULL;
if (thread != current)
{
switch (thread->state)
{
case STATE_BLOCKED:
case STATE_BLOCKED_W_TMO:
/* Remove thread from object it's waiting on */
remove_from_list_l(thread->bqp, thread);
#ifdef HAVE_WAKEUP_EXT_CB
if (thread->wakeup_ext_cb != NULL)
thread->wakeup_ext_cb(thread);
#endif
break;
}
SDL_SemPost(s);
}
THREAD_SDL_DEBUGF("Removing thread: %d (%s)\n",
thread - threads, THREAD_SDL_GET_NAME(thread));
new_thread_id(thread->id, thread);
thread->state = STATE_KILLED;
thread_queue_wake(&thread->queue);
SDL_DestroySemaphore(s);
if (thread == current)
{
/* Do a graceful exit - perform the longjmp back into the thread
function to return */
restore_irq(oldlevel);
longjmp(thread_jmpbufs[current - threads], 1);
}
SDL_KillThread(t);
restore_irq(oldlevel);
}
void thread_exit(void)
{
remove_thread(THREAD_ID_CURRENT);
}
void thread_wait(unsigned int thread_id)
{
struct thread_entry *current = cores[CURRENT_CORE].running;
struct thread_entry *thread = thread_id_entry(thread_id);
if (thread_id == THREAD_ID_CURRENT ||
(thread->id == thread_id && thread->state != STATE_KILLED))
{
current->bqp = &thread->queue;
block_thread(current);
switch_thread();
}
}
int thread_stack_usage(const struct thread_entry *thread)
{
return 50;
(void)thread;
}
/* Return name if one or ID if none */
void thread_get_name(char *buffer, int size,
struct thread_entry *thread)
{
if (size <= 0)
return;
*buffer = '\0';
if (thread)
{
/* Display thread name if one or ID if none */
bool named = thread->name && *thread->name;
const char *fmt = named ? "%s" : "%08lX";
intptr_t name = named ?
(intptr_t)thread->name : (intptr_t)thread;
snprintf(buffer, size, fmt, name);
}
}