rockbox/firmware/target/hosted/sdl/lcd-charcells.c
Thomas Martitz 3d0cee8abb - Move uisimulator/sdl/*.[ch] into the target tree, under firmware/target/hosted/sdl, uisdl.c is split up across button-sdl.c and system-sdl.c.
- Refactor the program startup. main() is now in main.c like on target, and the implicit application thread will now act as our main thread (previously a separate one was created for this in thread initialization).

This is part of Rockbox as an application and is the first step to make an application port from the uisimulator. In a further step the sim bits from the sdl build will be separated out.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26065 a1c6a512-1295-4272-9138-f99709370657
2010-05-15 21:02:47 +00:00

198 lines
6.5 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "system.h"
#include "debug.h"
#include "lcd.h"
#include "lcd-charcell.h"
#include "screendump.h"
#include "general.h"
#include "lcd-playersim.h"
#include "sim-ui-defines.h"
#include "lcd-sdl.h"
/* can't include file.h here */
#ifndef MAX_PATH
#define MAX_PATH 260
#endif
/* extern functions, needed for screendump() */
extern int sim_creat(const char *name, mode_t mode);
SDL_Surface* lcd_surface;
SDL_Color lcd_bl_color_dark = {RED_CMP(LCD_BL_DARKCOLOR),
GREEN_CMP(LCD_BL_DARKCOLOR),
BLUE_CMP(LCD_BL_DARKCOLOR), 0};
SDL_Color lcd_bl_color_bright = {RED_CMP(LCD_BL_BRIGHTCOLOR),
GREEN_CMP(LCD_BL_BRIGHTCOLOR),
BLUE_CMP(LCD_BL_BRIGHTCOLOR), 0};
SDL_Color lcd_color_dark = {RED_CMP(LCD_DARKCOLOR),
GREEN_CMP(LCD_DARKCOLOR),
BLUE_CMP(LCD_DARKCOLOR), 0};
SDL_Color lcd_color_bright = {RED_CMP(LCD_BRIGHTCOLOR),
GREEN_CMP(LCD_BRIGHTCOLOR),
BLUE_CMP(LCD_BRIGHTCOLOR), 0};
static unsigned long get_lcd_pixel(int x, int y)
{
return sim_lcd_framebuffer[y][x];
}
void sim_lcd_update_rect(int x_start, int y_start, int width, int height)
{
sdl_update_rect(lcd_surface, x_start, y_start, width, height,
SIM_LCD_WIDTH, SIM_LCD_HEIGHT, get_lcd_pixel);
sdl_gui_update(lcd_surface, x_start, y_start, width, height,
SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
background ? UI_LCD_POSX : 0, background ? UI_LCD_POSY : 0);
}
void lcd_update(void)
{
int x, y;
for (y = 0; y < lcd_pattern_count; y++)
if (lcd_patterns[y].count > 0)
sim_lcd_define_pattern(y, lcd_patterns[y].pattern);
for (y = 0; y < LCD_HEIGHT; y++)
for (x = 0; x < LCD_WIDTH; x++)
lcd_print_char(x, y, lcd_charbuffer[y][x]);
if (lcd_cursor.visible)
lcd_print_char(lcd_cursor.x, lcd_cursor.y, lcd_cursor.hw_char);
sim_lcd_update_rect(0, ICON_HEIGHT, SIM_LCD_WIDTH,
LCD_HEIGHT*CHAR_HEIGHT*CHAR_PIXEL);
}
#ifdef HAVE_BACKLIGHT
void sim_backlight(int value)
{
if (value > 0) {
sdl_set_gradient(lcd_surface, &lcd_bl_color_bright,
&lcd_bl_color_dark, 0, (1<<LCD_DEPTH));
} else {
sdl_set_gradient(lcd_surface, &lcd_color_bright,
&lcd_color_dark, 0, (1<<LCD_DEPTH));
}
sim_lcd_update_rect(0, 0, SIM_LCD_WIDTH, SIM_LCD_HEIGHT);
}
#endif
/* initialise simulator lcd driver */
void sim_lcd_init(void)
{
lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
SIM_LCD_WIDTH * display_zoom,
SIM_LCD_HEIGHT * display_zoom,
8, 0, 0, 0, 0);
sdl_set_gradient(lcd_surface, &lcd_bl_color_bright,
&lcd_bl_color_dark, 0, (1<<LCD_DEPTH));
}
#define BMP_COMPRESSION 0 /* BI_RGB */
#define BMP_NUMCOLORS (1 << LCD_DEPTH)
#define BMP_BPP 1
#define BMP_LINESIZE (((SIM_LCD_WIDTH + 31) / 32) * 4)
#define BMP_HEADERSIZE (54 + 4 * BMP_NUMCOLORS)
#define BMP_DATASIZE (BMP_LINESIZE * SIM_LCD_HEIGHT)
#define BMP_TOTALSIZE (BMP_HEADERSIZE + BMP_DATASIZE)
#define LE16_CONST(x) (x)&0xff, ((x)>>8)&0xff
#define LE32_CONST(x) (x)&0xff, ((x)>>8)&0xff, ((x)>>16)&0xff, ((x)>>24)&0xff
static const unsigned char bmpheader[] =
{
0x42, 0x4d, /* 'BM' */
LE32_CONST(BMP_TOTALSIZE), /* Total file size */
0x00, 0x00, 0x00, 0x00, /* Reserved */
LE32_CONST(BMP_HEADERSIZE), /* Offset to start of pixel data */
0x28, 0x00, 0x00, 0x00, /* Size of (2nd) header */
LE32_CONST(SIM_LCD_WIDTH), /* Width in pixels */
LE32_CONST(SIM_LCD_HEIGHT), /* Height in pixels */
0x01, 0x00, /* Number of planes (always 1) */
LE16_CONST(BMP_BPP), /* Bits per pixel 1/4/8/16/24 */
LE32_CONST(BMP_COMPRESSION),/* Compression mode */
LE32_CONST(BMP_DATASIZE), /* Size of bitmap data */
0xc4, 0x0e, 0x00, 0x00, /* Horizontal resolution (pixels/meter) */
0xc4, 0x0e, 0x00, 0x00, /* Vertical resolution (pixels/meter) */
LE32_CONST(BMP_NUMCOLORS), /* Number of used colours */
LE32_CONST(BMP_NUMCOLORS), /* Number of important colours */
BMP_COLOR(LCD_BL_BRIGHTCOLOR),
BMP_COLOR(LCD_BL_DARKCOLOR)
};
void screen_dump(void)
{
int fd;
char filename[MAX_PATH];
int x, y;
static unsigned char line[BMP_LINESIZE];
create_numbered_filename(filename, "", "dump_", ".bmp", 4
IF_CNFN_NUM_(, NULL));
DEBUGF("screen_dump\n");
fd = sim_creat(filename, 0666);
if (fd < 0)
return;
write(fd, bmpheader, sizeof(bmpheader));
SDL_LockSurface(lcd_surface);
/* BMP image goes bottom up */
for (y = SIM_LCD_HEIGHT - 1; y >= 0; y--)
{
Uint8 *src = (Uint8 *)lcd_surface->pixels
+ y * SIM_LCD_WIDTH * display_zoom * display_zoom;
unsigned char *dst = line;
unsigned dst_mask = 0x80;
memset(line, 0, sizeof(line));
for (x = SIM_LCD_WIDTH; x > 0; x--)
{
if (*src)
*dst |= dst_mask;
src += display_zoom;
dst_mask >>= 1;
if (dst_mask == 0)
{
dst++;
dst_mask = 0x80;
}
}
write(fd, line, sizeof(line));
}
SDL_UnlockSurface(lcd_surface);
close(fd);
}