1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
19 lines
856 B
HTML
19 lines
856 B
HTML
Tracks
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<p>
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Complete the track from A to B so that the rows and
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columns contain the same number of track segments as are indicated in the
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clues to the top and right of the grid. There are only straight and
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90-degree curved rail sections, and the track may not cross itself.
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<p>
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Left-click on an edge between two squares to add a track segment between
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the two squares. Right-click on an edge to add a cross on the edge,
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indicating no track is possible there.
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<p>
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Left-click in a square to add a colour indicator showing that you know the
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square must contain a track, even if you don't know which edges it crosses
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yet. Right-click in a square to add a cross indicating it contains no
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track segment.
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<p>
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Left- or right-drag between squares to lay a straight line of is-track or
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is-not-track indicators, useful for filling in rows or columns to match the
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clue.
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